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New DPS/Hybrid rotation

yvictor122yvictor122 Member Posts: 18 Arc User
edited November 2014 in The Temple
Hey all, so I have a question, I've just did a full respec on my DC and I want to go Righteous for DPS but I also would like to keep some of the old hybrid features. My new rotation is Divine glow, daunting light, healing word and lance of faith and astral seal for at wills.

I really want to try and hybrid I would choose DPS on healing any day.

So do you think this rotation is good(for pve)? I'm very much open to suggestions and pointers here:D.
I would also love to hear about some of your own new rotations.

Thanks in advance
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Post edited by yvictor122 on

Comments

  • herundrionherundrion Member Posts: 238 Arc User
    edited November 2014
    You can also try Sunburst or Searing Light instead of HW.
    SB provides DoT (feat proc) in divine mode and Searing Light has small AoE damage and Heal in Divine mode.
    Co-Founder of -Valor-
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    If you let your party round up mobs that searing light can cause some massive damage and proc fire of the gods on everything hit when you land a crit.

    That alone you can free yourself of more supportive skills since you basically set an entire blob ablaze and are contributing to the damage dealt.

    I felt that the divine sunburst is better when you don't have the right positions, but the damage is a lot less.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited November 2014
    I am also trying to figure out what my new setup should be, based on my experiences so far, this is what I like.
    Solo: Sunburst, daunting light, chains
    Dungeon Party: Divine glow, daunting light, chains/sunburst
    For hard dungeon bosses, where the party needs survivability: Sunburst, bastion of health, astral shield

    As you can see I like my sunburst, it provides healing and the knock back in emergency situations, it also lets me tag the mob with my frost enchantment. I am also a fan of the chains because the crowd control element. I found healing word useful on occasion as well. I am going to try all the different encounter combinations though.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Chains doesn't really bring much less everyone is so undergeared that they'll die if they get breathed on.

    I see so many CWs rushing in like shirtless Scotts so does it really matter if I root something in place?:p

    May as well cast an AS on the mob area seeing how berserk people play now. Divine glow really good with that too.

    Sadly, FF is a pile of HAMSTER now...
  • herundrionherundrion Member Posts: 238 Arc User
    edited November 2014
    Chains does do nice damage now. In CN and other mob-swarm dungeons it's pretty good. Not many other AoE alternatives for damage (sunburst is too laggy for me).
    Co-Founder of -Valor-
    vih2r9.png
  • plaviaplavia Member Posts: 540 Arc User
    edited November 2014
    in PVE I go astral shield, searing light and divine glow
    I alternate with the one I want to empower (empower searing light is not that great but the divinity searing light doing nice healing and damage)

    for some bosses I change to HW or bastion of health (I give up searing light)
    FF can work fine if ur party don't need healing
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