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Delayed action

emilemoemilemo Member Posts: 1,718 Arc User
edited November 2014 in PvE Discussion
Lately I've started noticing a certain delay that I guess was always there but wasnt as apparent before because I wasnt doing thay much high lvl PVP before. I'm talking about Sprint and Unstoppable activation.

Everytime I hit shift + forward the GWF has a small window of running with normal speed before Sprint kicks in. This results in an immediate cc when facing an experienced player. Add to that the usual Cryptic server rubberbanding and Sprint cant be used reliably to "dodge" stuff.

As for Unstoppable, there is a serious delay from them moment you hit Tab to the animation start and this has resulted in many PVP/PVE cc applications which should have been avoided. In order to have guaranteed immunity effect one must activate his abilities before the actual cc is deployed , there is no last minute reaction even if you do react. This is a waste of an already short Unstop for example. Dodging works as a last minute reaction, Sprint and Unstoppable dont.

Opinions ?
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Post edited by Unknown User on

Comments

  • osterdracheosterdrache Member Posts: 480 Arc User
    edited November 2014
    I can confirm this issue. Sprint and unstoppable feels very clumsy to activate. They should work on this to make the sprint more viable for combat and not only for running away or precognition "dodge sprints"
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