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Rise of Tiamat Preview Patch Notes NW.35.20141104a.6

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  • jumboyetjumboyet Member Posts: 211 Bounty Hunter
    edited November 2014
    dersidius wrote: »
    New PTR patch, No SoD nerf

    PVP as we know it is over

    Now begins the reign of Deathfield TR's

    i cant see any patch notes. where do you see it?
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited November 2014
    dersidius wrote: »
    New PTR patch, No SoD nerf

    PVP as we know it is over

    Now begins the reign of Deathfield TR's

    20k GS TR?

    Have fun killing us all and destroying PVP
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited November 2014
    Ugh going to be the worst mod launch by far. The honestly should have postponed it for at least another week.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    ghoulz66 wrote: »
    Ugh going to be the worst mod launch by far. The honestly should have postponed it for at least another week.

    Someone said date is dictated by WotC. They might just have to roll with what they have tomorrow...
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited November 2014
    88MB PTR patch any idea what changed?
  • stretch611stretch611 Member Posts: 123 Arc User
    edited November 2014
    I just made a fresh copy of one of my toons on the preview server (after the new change was up.)

    Seriously... You think 500 Drake seals is a reasonable cap? I have multiple toons with over 500... I actually have a few toons with nearly 1,000 Drake Seals each. At one point I remember one of my toons had nearly 3000 Drake seals. (what can I say, I like dungeons.)

    500 Drake Seals is too low of a cap... 5,000 maybe; I would prefer a cap closer to 10,000 to be safe.

    Now I need to log in to live and sell them to refine into arti-weapons or rough AD.

    Still, I'd prefer it if you split up currencies by campaign. Also, shouldnt Glory go into the PvP Currencies area?
    @stretch611

    Murphster - SS CW | Jennsen Rahl - MoF CW
    Taarna - GWF
    Eowyn - Protector OP | Leela - Devoted OP
    Mara Jade - TR
    Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
    Sturm Nightblade - GF
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited November 2014
    stretch611 wrote: »
    I just made a fresh copy of one of my toons on the preview server (after the new change was up.)

    Seriously... You think 500 Drake seals is a reasonable cap? I have multiple toons with over 500... I actually have a few toons with nearly 1,000 Drake Seals each. At one point I remember one of my toons had nearly 3000 Drake seals. (what can I say, I like dungeons.)

    500 Drake Seals is too low of a cap... 5,000 maybe; I would prefer a cap closer to 10,000 to be safe.

    Now I need to log in to live and sell them to refine into arti-weapons or rough AD.

    Still, I'd prefer it if you split up currencies by campaign. Also, shouldnt Glory go into the PvP Currencies area?

    Or maybe a million?

    Or maybe you just stop hoarding for god knows what and spend them, its not like you can buy anything awesome for them or use them as viable substitute to perodit stack.
  • soriniakovsoriniakov Member Posts: 107 Arc User
    edited November 2014
    I don't know if this is intended but the root aspect of strong grasping roots is still only 2-3 sec even with ancient roots feat. the Thorned Roots feat DOT seems to continue for the whole duration but not the root. I have tried this on both the test dummies and on some mobs in the well of the dragon. while I know that some enemies may have slightly different control resist inherent to there code, I saw none of the enemies being rooted longer than 2-3 secs with strong grasping roots applies.

    the whole point in taking that feat is for the additional root duration. this is further exaggerated when the master trapper procs and still does nothing to either the DOT or the root.

    Trapper HR Ancient Roots feat bugged still, thanks for confirmation
  • sygfried94sygfried94 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 264 Bounty Hunter
    edited November 2014
    mirlegris wrote: »
    A CONTROLER like CONTROL Wizard can deal 25-30M damages, but a STRIKER like an AOE EXECUTIONER, it's an anomaly ?

    Yeah. Terribly Logic.

    You are right having some class in the game that can do 20-30 millions total damage during a whole 1h30 run should allows some other to be able to do 90 millions damage within 3 second. it's quite fair.
  • soriniakovsoriniakov Member Posts: 107 Arc User
    edited November 2014
    panderus wrote: »
    Hunter Ranger
    • Disruptive Shot: This power now correctly benefits from Control Strength.
    • Pathfinder: Bear Trap: This power now correctly benefits from Control Strength.
    • Trapper: Thorned Roots: *REWORK* Now deals 40/80/120/160/200% of your weapon damage every second.

    on russian test server we have NW.35.20141104a.7 patch and I don't see changes listed above in it
  • mirlegrismirlegris Member Posts: 309 Arc User
    edited November 2014
    TR is bugged, yeah. BB Synergy and SoD are bugged things.

    But no need a BIG nerf, need a reasonnable nerf. A TR with aoe rotation still possible without SoD bug, and in this situation, an AOE TR ( who is a Striker then a Controller) should make more damages during a whole 1h30 run than a CW ( who is a Controller, then a Striker ) who has equivalent gear.

    Is it an unreasonable wish ?
This discussion has been closed.