I just made a fresh copy of one of my toons on the preview server (after the new change was up.)
Seriously... You think 500 Drake seals is a reasonable cap? I have multiple toons with over 500... I actually have a few toons with nearly 1,000 Drake Seals each. At one point I remember one of my toons had nearly 3000 Drake seals. (what can I say, I like dungeons.)
500 Drake Seals is too low of a cap... 5,000 maybe; I would prefer a cap closer to 10,000 to be safe.
Now I need to log in to live and sell them to refine into arti-weapons or rough AD.
Still, I'd prefer it if you split up currencies by campaign. Also, shouldnt Glory go into the PvP Currencies area?
I just made a fresh copy of one of my toons on the preview server (after the new change was up.)
Seriously... You think 500 Drake seals is a reasonable cap? I have multiple toons with over 500... I actually have a few toons with nearly 1,000 Drake Seals each. At one point I remember one of my toons had nearly 3000 Drake seals. (what can I say, I like dungeons.)
500 Drake Seals is too low of a cap... 5,000 maybe; I would prefer a cap closer to 10,000 to be safe.
Now I need to log in to live and sell them to refine into arti-weapons or rough AD.
Still, I'd prefer it if you split up currencies by campaign. Also, shouldnt Glory go into the PvP Currencies area?
Or maybe a million?
Or maybe you just stop hoarding for god knows what and spend them, its not like you can buy anything awesome for them or use them as viable substitute to perodit stack.
I don't know if this is intended but the root aspect of strong grasping roots is still only 2-3 sec even with ancient roots feat. the Thorned Roots feat DOT seems to continue for the whole duration but not the root. I have tried this on both the test dummies and on some mobs in the well of the dragon. while I know that some enemies may have slightly different control resist inherent to there code, I saw none of the enemies being rooted longer than 2-3 secs with strong grasping roots applies.
the whole point in taking that feat is for the additional root duration. this is further exaggerated when the master trapper procs and still does nothing to either the DOT or the root.
Trapper HR Ancient Roots feat bugged still, thanks for confirmation
A CONTROLER like CONTROL Wizard can deal 25-30M damages, but a STRIKER like an AOE EXECUTIONER, it's an anomaly ?
Yeah. Terribly Logic.
You are right having some class in the game that can do 20-30 millions total damage during a whole 1h30 run should allows some other to be able to do 90 millions damage within 3 second. it's quite fair.
TR is bugged, yeah. BB Synergy and SoD are bugged things.
But no need a BIG nerf, need a reasonnable nerf. A TR with aoe rotation still possible without SoD bug, and in this situation, an AOE TR ( who is a Striker then a Controller) should make more damages during a whole 1h30 run than a CW ( who is a Controller, then a Striker ) who has equivalent gear.
Comments
i cant see any patch notes. where do you see it?
20k GS TR?
Have fun killing us all and destroying PVP
Someone said date is dictated by WotC. They might just have to roll with what they have tomorrow...
Seriously... You think 500 Drake seals is a reasonable cap? I have multiple toons with over 500... I actually have a few toons with nearly 1,000 Drake Seals each. At one point I remember one of my toons had nearly 3000 Drake seals. (what can I say, I like dungeons.)
500 Drake Seals is too low of a cap... 5,000 maybe; I would prefer a cap closer to 10,000 to be safe.
Now I need to log in to live and sell them to refine into arti-weapons or rough AD.
Still, I'd prefer it if you split up currencies by campaign. Also, shouldnt Glory go into the PvP Currencies area?
Murphster - SS CW | Jennsen Rahl - MoF CW
Taarna - GWF
Eowyn - Protector OP | Leela - Devoted OP
Mara Jade - TR
Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
Sturm Nightblade - GF
Or maybe a million?
Or maybe you just stop hoarding for god knows what and spend them, its not like you can buy anything awesome for them or use them as viable substitute to perodit stack.
Trapper HR Ancient Roots feat bugged still, thanks for confirmation
You are right having some class in the game that can do 20-30 millions total damage during a whole 1h30 run should allows some other to be able to do 90 millions damage within 3 second. it's quite fair.
on russian test server we have NW.35.20141104a.7 patch and I don't see changes listed above in it
But no need a BIG nerf, need a reasonnable nerf. A TR with aoe rotation still possible without SoD bug, and in this situation, an AOE TR ( who is a Striker then a Controller) should make more damages during a whole 1h30 run than a CW ( who is a Controller, then a Striker ) who has equivalent gear.
Is it an unreasonable wish ?