What do I know about DPSing as a Fury SW? Well here are a couple of bosses I killed today:
Grast the Gut-Cruncher - Damage: 1,018,417 - DPS: 28,850.34
Hrimnir: - Damage: 5,604,303 - DPS: 19,088.23
High Priestess Syndryth - Damage: 2,957,791 - DPS: 17,000.02
More importantly....
1) My Gear Score is only 13,451
2) I did not have my 4 piece bonus (Hellfire on Accursed Diabolist set) which will significantly raise my DPS.
So I think I know what I am doing. And I see lots of people doing it wrong. Here are my thoughts:
1) Fury SW is best as a Single Target class. While we have AOEs, they are not nearly as effective as our single target powers are. So rather than slowly AOE a group, quickly kill the individuals in the group. Plus you will do AOE damage to other cursed mobs and from Tyrannical Threat.
2) Our Capstone feat: Creeping Death is amazing. However, it only feeds off NECROTIC damage. So if you are using Fiery Bolt, Harrow Storm, Hellish Rebuke, etc...you are doing it wrong. These powers that I see sooo many SWs with are NOT necrotic. (Note: if you are doing dailies and want to use HS/FB to clear small groups of trivial mobs faster...so be it.)
3) Dreadtheft sucks in spite of being necrotic IMO. Its like a DOT that cripples the caster while it runs. However once you get your 4pc bonus from Accursed Diabolist it synergizes well with Dreadtheft. a) If you have to shift-move out of red, it cancels robbing your damage. b) You can't pop a health potion or do anything else until it ends. (Yes, if you target dies, you can do other things, but that is a bug and being fixed in Mod5)
4) Use Tyrannical Threat on cool down.
5) The DC Sigil is amazing and due to TT nerf in Mod5 will be even better.
6) Don't be afraid to melee with Hand of Blight.
7) Get your armor pen up to -24% Resistance ignored. (make sure you add the ArP value AND the % from INT together)
8) Crit is good. So is Crit Severity.
9) Time spent cursing is time that could have been spent DPSing, so avoid things that remove curses.
The bottom line is that you want to abuse Tyrannical threat to build a freight train of necrotic damage thereby causing the target to die from creeping death.
Dailies:
Tyrannical Threat / Irrelevant
Class:
No Pity, No Mercy / Prince of Hell if you need the ArP or any other you like if not. Note: Many people seem to like Flames of Empowerment, however, it is only good when your action points are full. If your action points are full, you should be casting Tyrannical Threat. Your action points should almost never be full. (Feel free to use it leveling, doing dailies, or dungeon trash.)
Encounters:
Warlock's Bargain / Cursed Bite / Killing Flames or Infernal Spheres (neither is necrotic, but killing flames hits big on low health mobs and Infernal Spheres does good damage while moving and applies curses to multiple targets which feeds Cursed Bite. I prefer Infernal Spheres, but it will pull mobs you were trying to bypass.
(If you have the AD 4pc Feel free to swap DreadTheft into the 3rd spot. Once Mod5 hits, it will be mandatory)
At Wills:
Hand of Blight / Dark Spiral Aura
I run the above all the time. Even on Dailies. Take a group, Bargain the tough mob, Curse 3 more, Hit Cursed Bite, if there is a 5th use Dark Spiral, then Hand of Blight anything left standing. Keep Infernal Spheres up to add damage and curse additional targets for curse bite. You will MOW threw anything if your gear is 1/2 decent.
Link to ideal build:
http://nwcalc.com/sw?b=mnj:4tk9b:70ov,1r0iu2i:6uuz1:6u000:6u000&h=0&p=hlb
I enjoy questions and "educated" comments.
Comments
So if you haven't tried that out I highly recommend you do so!
Both of you are right. My exact thoughts hehehe
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
Remember, while dreadtheft is ticking, you can't do any other dps like hand of blight. Then it has a cooldown. That is a lot of lost DPS opportunity.
Once I get the 4 pc, I'll run it with and without and show the numbers. I think you will be surprised.
Problems
1) We need to move about to avoid getting hit, Sprinting cancel it
2) CC will cancel it
3) Cant do anything else when it up.
Currently i'm testing out on single target last boss on LOL
Blades of Vanquished Armies/ Wraith's Shadow / Warlock's Bargain
100% nerco damage + 100% free time to dodge/ use at-will / Curse
Yeah I tried BoVE and WS but they were less DPS than CB & IS/KF. At lease at my gear level....YMMV.
TL;DR - useful info in here, especially pre-Accursed set. Your opinion might shift a little once you have that set though... or you might be able to show some good alternatives once you conduct your tests.
Hi Rumrunner,
Some good general points there. I run a slightly different build but there are lots of similarities and for most of the same reasons that you have stated.
I'll be really interested to see the results of your tests! If there are viable alternatives to the 'Dreadtheft Combo' then that is very useful information for the community to know.
I just wanted to put a bit of extra info down about Dreadtheft though. It's a clunky skill and I can appreciate why you might not like it, but I think that this post doesn't quite do it justice (whether that was your intent or not).
For my opinion, Dreadtheft is a high risk, but high reward skill that by itself isn't all that crash hot (for the reasons you have mentioned: reduced speed, no dodge, can't use other abilities whilst casting). However, once you get the hang of it and start to use the synergies of the other skills it really ramps up the damage, especially for a Fury build. Once you also have the Accursed Diabloist set to add to the mix... its a very potent central skill indeed.
For those who don't know... in it's simplest form, that Dreadtheft Combo is: Warlocks Curse (Tab), Warlocks Bargin, Dreadtheft.
However in a Dungeon I'll often: Warlocks Curse, Wraiths Shadow, Dark Spiral, Warlocks Bargin, Dreadtheft
if I'm playing ranged support, or
Warlocks Curse, Dark Spiral, Blades of the Vanquished Armies, Warlocks Bargin, Dreadtheft
if I'm up close and personal.
I'm also using Hand of Blight at both ranges. This is for Dungeons rather than Dailies where mobs are tougher and our single target DPS can really be brought to bear.
The reason for all those skills and in that order is:
The other thing though is that Dreadtheft is able to hit multiple targets, making it an 'incidental' AoE in normal circumstances and quite simply a tool of obliteration when using Tyrannical Threat on multiple cursed targets. With all the DPS you are putting out, you will draw aggro but with a little positioning whilst using Dreadtheft you can use that to advantage and be hitting multiple targets whilst keeping their attention. A CW using Singularity works really well with this too.
Things get a whole lot better once you pick up the AD set though...
Once you get the Accursed Diabloist set, you can be getting 20-24 ticks from DT on each of a big stack of mobs. Each tick adds a proc of Hellfire from the set. That equates to an extra 40-48k on each mob (end-game mobs), or even more if they are debuffed. If you are also using the Blades of the Vanquished there can be an extra 10-15 procs there as well.
Over the next 6 seconds things will continue to melt whilst you either keep laying on the pain with Hand of Blight, other encounters that have recharged, reposition, or slow walk away. I like to call it the Kenshiro Effect (from Fist of the North Star - "That's right... in fact... You're already Dead!") and I'm looking forward to being able to do something similar with my TR in the next module with their new 6-seconds of echoed damage feats.
Your other points are pretty sound (especially around TT and the DC artifact) and I'd like to chuck a couple more suggestions in to keep the variety going:
Thanks again for putting these points down Rumrunner. Hopefully you'll get some more good feedback, discussion and ideas from the others This open exchange of ideas, critiques and suggestions is the best way for us all to learn, explore, experiment and find an effective playstyle that we can also enjoy!
Looking forward to seeing the results of your tests, especially around Sustained vs Burst DPS.
Militides Hammerfist - GWF (Swordmaster / Destroyer)
Apollo Deadeye - HR (Pathfinder / Archer)
Percival Steadfast - GF (Swordmaster / Tactician)
Shal Magmastrike - CW (Master of the Flame / Thaumaturge)
Salazar the Damned - SW (Hellbringer / Fury)
Tarl Tyrswrath - DC (Divine Oracle / Righteous)
Sontag Tyrshand - OP (Devotion / Justice)
I say might because i'm not sure how much AD set will help you out since the majority of AD set dmg comes from using Dread Theft and hitting every single thing 24x. I can see how it can be difficult to get used to using DT but once you understand how it works and how/what to aim at then you will hit everything with it does a ton of dmg on it's own, and add tons of stacks of hellfire. That's how it deals so much of your damage.
But the thing about AD set is, the damage does not scale, and you get to a point where it adds less and less dmg overall. Partially because 2k per stack is the cap for damage, and partly because things begin to live significantly less than 6s. to a lesser extent creeping death suffers the same fate.
For me it is 11% of my total DPS in add heavy dungeons. Thats a 12% dps increase, slightly better than Valiant Warrior t1 GF set (10%), significantly less than HV or HP (30% maximum, realistically about 20-22% depending on ability selection). It's actually a somewhat weak set compared to other classes, but it's the best we got for trash clearing.
In dungeons with single target boss fights (mc, vt, lol) it does even less of my total dmg, because i don't even wear it during the boss fight, which is a significant portion of the total hp of the dungeon itself. (I wear MC Set which is totally probably broken as @#%! but dev's haven't said anything even after repeatedly telling them it's op)
Here's a graph of a ToS run from mimic, to give you an idea of what the AD set looks like at higher damage levels. One thing to note is I didn't use TT at all during the boss fight, as we had done the run so a TR could test his sustained DPS against the boss so I used Gates of Hell instead so the boss would live longer. TT would normally make up a slightly higher % of the overall dmg.
edit: if you can't read it, from top to bottom its DT, TT, Fiery Bolt, Hell Fire, WB, Creeping Death, Executioner's Gift, DSA, Gates, HoB Melee, HoB Ranged.
Essentially in my testing on combat dummies, DT really pumps Hellfire, but sacrifices TT and CD netting similar results. Whereas without DT, you have more time for HoB which re-fills your AP faster so you can TT more often which really pumps TT and CD damage.
The net result is pretty even. (see numbers below)
Again this is combat dummies and my Gear Score Actually Dropped a couple hundred points, so YMMV. ( I was wearing the draconic set)
Now for the really bad news...
I have also tested on the Preview Server and unfortunately this nerf really screws you when not using DT. My DPS with DT went up slightly to 18k, but without dropped to 10k.
Of note...I tested several combinations including BoVE, Wraiths Shadow, Infernal Spheres, Fiery Bolt, etc. Best sustained DPS on Preview Server is WB, CB, DT.
Data on live w/ 4pc AD:
With DT: (DPS)
All: 16,438.27
Hellfire: 5,991.77
Tyranical Threat: 2,848.79
Dreadtheft: 2,572.90
Creeping Death: 1,955.72
Warlock's Bargain: 1,201.20
Hand of Blight Melee: 920.95
Curse Bite: 415.62
Hand of Blight Ranged: 384.53
Without DT: (DPS)
All: 16,538.68
Tyranical Threat: 5,302.40
Creeping Death: 3,485.89
Hand of Blight Melee: 2,547.79
Hellfire: 1,769.93
Warlock's Bargain: 1,657.62
Curse Bite: 933.76
Infernal Spheres: 377.54
Lesser Curse: 256.40
PS - Updating OP
Now lets talk about Flames of Empowerment if you have it feated it will grant you an extra 17% damage increase while at full AP. As you GS increases the mobs will die faster and faster, adversely affecting the amount of damage TT can do if the mobs die before TT is finished. Not only can you optimize TT by using it during big pulls or when adds spawn during a boss fight, but with FoE you won't be loosing DPS while waiting for the perfect moment to maximize the damage you get from TT. Plus what other options are available you don't need the ArP at high GS lvls and no other class feats really do damage.
I could help you test. Mine handle is @equ4lizer
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
Thank you, the items have been sent.
I had just finished testing, it seems like tenebrous gives slightly more burst damage.
Like around 50k more damage on terror + tenebrous.
You need to gauge if it's worth it or not, does not seem like a big difference to me though.
Remember you'll be offsetting your attack/healing, and tenebrous has a cooldown of 6 seconds ?
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
if it's not good enough I'll just switch back.
The reason for this was because creeping death synergies with terror / tenebrous in the 'Preview Server,
other than that.
The rest of the damage source works just the same way as in the 'Live' server.
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
Considering that we just need a few secs in order to clear any number of foes, using Tenebrous might be a viable option since it will proc in every fight but isn't good for sustained DPS where +Power would bring us more benefit. I was checking in my alt with only r7, 7x rad = 1295 Power/166 = 7.8% dmg while 7 G.Tene did 3% of the total damage and if we add this same amount to Creeping Death we might say that is an extra 3%, so that's why there's not really much difference but G.Tene is already maxed, we can still increase rad to r10 and the difference would be much more noticeable. GS doesn't really matter and yes, it's only 6 secs CD. A test in a dungeon run would give us interesting numbers for sure.
You are probably right.
I'm not sure if I have time to test that on a skirmish like kessell's retreat, we'll probably need the same party members for me to find out if the damage can be sustained.
军医骑士 超过三千水平 突破极限释放开
Daily: Granworm Sword
Enounter: Vow of Enmity | Worm Smasher | 縮退砲
Class Feature: Kabbalah System
Aura: Warp Field
IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
(The Corrupted) (Retired)
horses for courses I suppose.
GS 16.2 in AD.
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.