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Vorpal doesnt work!

procesproces Member Posts: 0 Arc User
edited January 2015 in Bug Reports (PC)
Im playing a CW with 10-11k power / 2.6-2.8k CRIT / 24% arpen 4k+ recovery etc. Im using HV set, VT weapon set and pvorpal. In the past few days I was testing my dmg with pvorpal in slot and dmg without him. It is absurd that there is no difference at all in dmg. Whith guild run in SHOT whit pvorpal on I made about 3 mil dmg and almost the same dmg with pvorpal off. Also friend has test it and its the same thing for him. We eaven menaged to make more dmg without vorpals :(

So is there any bug that Im not aware of or am I missing something? Any one else noticed this or had problems like this?:mad:
Post edited by proces on

Comments

  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    Vorpal does NOT affect damage directly. It affects Critical Severity. So your damage is going to depend on how often you're critting. I noticed that you failed to list your crit chance.
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  • procesproces Member Posts: 0 Arc User
    edited October 2014
    I know it doesnt affectt dmg directly and that he rise dmg made by your critical hits. I am around 36% which is more then enough for CW with the EoTS and Im alwayse waiting for EoTS to activate and then to do my full rotation + opressive force so that is 100% crit chance. It is very strange that I made same dmg with and without pvorpal sloted. I am 99,99% sure that pvorp is broken big time!
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    Sorry in advance if this is an obvious question:
    Were you in PvP while you did these Tests?
    And if so, did you account for the effects of Tenacity?

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    All I can say is that I took the greater terror off one of my TR's and put a Greater Vorpal back on, and the damage increase from vorpal made the difference as plain as night and day. (Crit chance 52%.)

    (I think Vorpal is working fine. Crit/crit severity may or may not be.)

    (Also just noticed your Pvorp line.. I got a noticeable but not amazing increase on my GWF when I took off the greater vorp and put on the perfect.)
  • procesproces Member Posts: 0 Arc User
    edited October 2014
    No Im not playing PVP ( just for fun) I was in PVE when I was testing vorpal. We played SHOT /eSHOT / LOL / eLOL etc. and there isn't any difference if weapon ench. slot is empty or vorpal was sloted and in all runs with same party and same rotations (and those are people who are old players and know there calsses very well) we did more or less same dmg at the end of runs no matter if vorpal was sloted or not.
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited October 2014
    Did you log and parse it? That is your best way to test.
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  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited October 2014
    I'm hitting up to 20-50k with a Killing Flames crit on players while using Perfect Vorpal.

    I think it's working as intended.
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited October 2014
    You can't tell by the "Paingiver" chart at the end.
    They don't add HP to dungeon just because you have Vorp slotted.

    Do a cycle of encounters without it and check combat log for crits, then slot it and do another cycle and check log for crits.
    THEN if you are doing same damage on each encounter on a crit with it slotted as you are without it, it isn't working.
  • procesproces Member Posts: 0 Arc User
    edited October 2014
    alkemist80 wrote: »
    Did you log and parse it? That is your best way to test.

    I just took fast log on dummy right now:

    EoTS active so it is 100% crit chance all hits are crits + same rotation two rounds

    with pvorpal - 530k dmg
    without pvorpal - 450k dmg
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited October 2014
    OP is correct. I'm his guildy and we play regularly in practically entire PvE content. This is not PvP-based nor has anything to do with PvP itself.

    We're both very good CW players who try to maximize our play and builds to fit the MOD3/MOD4 changes et cetera. So, this is a major area of our interest and we've been snooping around in order to see the opinions of others.

    Given the amount of tests and runs, and knowing each-others play, we've concluded that there's little or no difference at all regardless of the Vorpal enchantment.

    Now, I'm sure that a lot of you have already seen the major drop in prices for Vorpal itself. This is a contributing factor, too, and we've even had people stating "You only noticed now? It's broken for some time now". Despite that we've been optimistic to see the changes and fixes, but this doesn't seem to be the case. There's simply no difference damage-wise and we do share a pretty similar build.

    EotS is the main focus and the rotation of magic spells is based so to do the most during the 100%, 6sec, EotS activation.

    This can have the different case, too, under only one condition which is that EotS itself is the problem and the Vorpal and EotS do not communicate well enough. The damage floaters on any other enchantment are never giving the Critical float (orange) meaning that EotS isn't really there. That's probably working as intended, but maybe it's not? I have no chance of finding it out. Regardless, that's just a thought since I've seen the spell "Sudden Storm" giving EotS to dolls when used on spell mastery, as well as giving "Rapid Magic" to the very dolls as a buff (green value) if I'm wearing the Magelord set.

    Please, take this case seriously since we've did our time testing and also avoiding to face the truth that it's simply not working as intended, at least with EotS, which apparently led to this topic and bug report. This needs to be addressed.

    We'd appreciate any input or an advice for further testing. The price for buying an item wasn't cheap and it should provide a proper difference.
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  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    Not just trying to be a naysayer, but if what you are saying is correct, no one in a position to do anything about it will do anything without logs. People can say it is broken all they like, but it seems to be working fine for me (I just don't use it on a CW.) So maybe it has to do with specific powers, gear, classes, or builds.

    But just reporting verbally what you saw won't get anyone to notice, I think.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited October 2014
    sprawlfx wrote: »
    Not just trying to be a naysayer, but if what you are saying is correct, no one in a position to do anything about it will do anything without logs. People can say it is broken all they like, but it seems to be working fine for me (I just don't use it on a CW.) So maybe it has to do with specific powers, gear, classes, or builds.

    But just reporting verbally what you saw won't get anyone to notice, I think.

    That's reasonable well enough, however there're other factors which would have to be taken into the consideration first and foremost.

    As you may have noticed I've asked what would be the best method for testing such manifestation in order to provide the proper analysis? If you're knacky with this, please tell me what would be the best method. I'd appreciate and you, as well as others, would get more data provided.

    I can't close the eye to the fact regarding your lack of "data", simply stated "words", and how do you know that Vorpal is working properly? If possible, I'd like to see your data charts and whether you build it based on Critical Chance or not. Regardless of that, EotS gives 100% Critical chance meaning that each hit during that time will be a Critical strike. The problem is that there's no Critical severity presented, despite it going well enough above 100 Critical severity allegedly with a Perfect Vorpal, no. So, that's that.
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  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    c1k4ml3kc3 wrote: »
    That's reasonable well enough, however there're other factors which would have to be taken into the consideration first and foremost.

    As you may have noticed I've asked what would be the best method for testing such manifestation in order to provide the proper analysis? If you're knacky with this, please tell me what would be the best method. I'd appreciate and you, as well as others, would get more data provided.

    I can't close the eye to the fact regarding your lack of "data", simply stated "words", and how do you know that Vorpal is working properly? If possible, I'd like to see your data charts and whether you build it based on Critical Chance or not. Regardless of that, EotS gives 100% Critical chance meaning that each hit during that time will be a Critical strike. The problem is that there's no Critical severity presented, despite it going well enough above 100 Critical severity allegedly with a Perfect Vorpal, no. So, that's that.

    I am afraid I am not in a position to give good instructions on generating the logs. I can't be bothered to run it- too much management on too many toons.

    There is a proggy called Act that they will take as valid input. It shows all sorts of data on a power and proc by power and proc basis.
    If you are interested in using it, you might want to post a request that someone PM you a link and instructions, as I think that is the only thing we are not permitted to post on here.. (and I don't have current info on it.)

    I was not slamming your lack of info. I personally have no use for it. I was just trying to help you get heard. I use these Enchantments too. I have not seen what you have seen, but if it is broken, I would like it fixed.
  • procesproces Member Posts: 0 Arc User
    edited October 2014
    As I allready stated it is absurd to go in to the dungeon and to make almost the same dmg whit or whitout that thing. I would realy like for someone to explain me how is this posible because if everything is working fine and at the end of the run I have same score with or w/o pvorpal then I (or better say) we are doing something very wrong. For logs I just took some qucik test on training dummy and in 2 full rotation difference in dmg is less then 60-70k For example difference between opressive force critical hits whit and without pvorpal is only 90-100 dmg. With pvorp hits are 650-800 and w/o pvorp hits are 589-720. This is from log run in ACT on dummy in trade of the blades... also I have a GIF of orange 0 CRITICAL ZEROS
  • yugoslavyugoslav Member, NW M9 Playtest Posts: 11 Arc User
    edited October 2014
    a way to ACT it on live would mean to run several solo dungeons or the same foundry quest with same gear, powers, feats and such except one with slotting Vorp and another without it. Since it's broken IMO surely for EOTS (altrought i no longer play SS CW), and I've made an observation that slotting it in my alts makes them crit somewhat less than without a Vorp enchantment (I have just the normal ranked one)
    Currently it's slotted on my destroyer GWF (4.5k crit) and executioner TR (cca30% crit chance, lvl <30) altrough I'm less than happy with the results - get better dps on TR with a lesser plague and I don't seem to see the big orange numbers I used to pre-mod4 on my GWF.

    Will ACT it out these days, obviously.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited October 2014
    @sprawlfx, thank you for your input. I'm aware of the 3rd party software, I'm just not sure how well the plugin for NWO is working post MOD3 calculations, which is why I wouldn't use it as a valid tool for the measurement.

    If you'd advice to still use it, with the thought that it's not really following all the modifications that developers might or might not do, mechanic-wise, I'd use the method myself solely for the purpose of comparing in-game data with ACT data. Given the amount of time at my disposal and the cost of money for removing all boons and similar things (respec in a more general sense) I figure that this shouldn't really be my job to do but I couldn't help it but notice for quite some time now that something's wrong, obviously.

    I figure that Perfect Vorpal, or vorpal enchantment in general, shouldn't be a vanity item.
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  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited October 2014
    Nah, I tune 'by ear.' Of late I do the same Dailies and Foundry quests, over and over again, and then again. The very same ones. So when I go from killing a mob in one or two encounters, and a couple of at-wills to obliterating the same mob with the same first encounter and nothing else, it stands out.

    I only was basically relaying something that I have seen both Devs and Mods say in here.. that they can't do anything without logs.

    I totally appreciate anyone trying to get anything fixed in here.. so long as it isn't a 'nerf x because x made me sad' request.

    So I am going to drop off this thread. I truly do hope you get to the bottom of it and are heard.
  • edited October 2014
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2014
    act does not show critical severity so its quite hard to say if its working as intended or not. i may be wrong tho so let me just give a try

    EDIT: I was right , act shows effectiveness of healing but not of crits.
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited October 2014
    Vorpal enchantment, or other enchantment for that matter, doesn't work with Eye of the Storm.


    In several runs with different people, whom all are SpellStorm CW using EotS as the main source for Critical Strike, their Perfect Vorpal was void and did 0 damage.

    Perfect vorpal worked only when using the At-Will attacks with random critical strike, other than EotS.

    In other words - Eye of the Storm is not working properly with Vorpal enchantment.

    Please, fix this...
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited October 2014
    I don't have parses to hand to judge, so here's a stupid question.. How much are we losing from EoTS? Would it be better overall to slot a Perfect Bronzewood or something instead (which worlds surprisingly well on a CW, due to the frequency of AoE encounter hits) until this is fixed? I don't have any sense of the magnitude of the problem right now.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited October 2014
    What Enchantment is the best replacement for a SS CW until this is fixed then? Greater Plaguefire?
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  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited October 2014
    iambecks1 wrote: »
    What Enchantment is the best replacement for a SS CW until this is fixed then? Greater Plaguefire?

    Yes, greater plaguefire with a HV set would make you a great contributing factor to the entire party. This is where sentinel builds might shine, as well, by using "Come and get it" ability to pull all mobs on the Icy Terrain which you may place. It's a very good combination, especially when helped by a worthy MoF.
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    Left the Game due to heavy Damage Control & Missing Spanish Language
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    ok, just read this. Got a link from a friend.

    What i do for testing is i run the same dungeon the same way with the same gear and change one thing. In my case i choose epic PK.

    I'm MoF on live so i'm not about to respec, but if you need help to Q and run tests, let me know.

    Also, while the total damage won't change, the encounter DPS will. Worth investigating.
  • soriniakovsoriniakov Member Posts: 107 Arc User
    edited November 2014
    please, check vorpal - I suppose it doesn't add any damage currently
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited January 2015
    I've recently respeced to a Renegade, but I might do more tests regarding this MOD4 issue, unless it's been fixed without any notice.

    I'm willing to condone a multitude of tests on different targets by using specific builds. It might take a while, but it'll make me forget the awful bug with the Smoke bomb.
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    Left the Game due to heavy Damage Control & Missing Spanish Language
  • tristanusstristanuss Member Posts: 73 Arc User
    edited January 2015
    i posted lots of dmg/skill/echants/sets/stats/feats/stacks last weeks, but none got fixed, or even checked.

    but only about enchantments : the ONLY enchantments working atm for me is: Feytouch, Vorpal (MAYBE NOT SURE), terror (that one work MORE than expected) and lifedrinker. Im gwf.

    And today i found that Tenebrous does 1% my life dmg, not with chance, all time, and steal me 1% too. Doing AOE without lifesteal i can die maybe hahah..
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