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5 GWF PvP 20k GS - why a lot of players have switched or complain

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  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited October 2014
    macjae wrote: »
    Yeah, Anvil of Doom currently hits too hard in PvP and should be scaled down.

    Nop its not try to test it on sentinel .
    AoD x2 dmg affected by dr & tenacity.
    IBS 30 % more dmg and cannot be mignated its an executioner.

    Another good example is CW with Shild on tab. AoD cant finish her but IBS exe feated can do the dirty work.

    So Destroyer can finish sentinel in unstoppable with low hp (IBS feated executioner style) in the mean time AoD can only finish sentinel if he have realy realy low hp or her unstoppable is over .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2014
    macjae wrote: »
    Yeah, Anvil of Doom currently hits too hard in PvP and should be scaled down.

    GF has been nerfed enough already, first my old build gets nerfed a few weeks ago now people want to nerf my new build I replace it with. It takes 3 encounters just to be able to make this work good, and sacrifice survivability to do this.
    Tala -KDF Tac- House of Beautiful Orions
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    The truth is most people playing premade have RI% at close to 40%, so with proper ArP (which is essential), AoDx2 is quite strong, unless you can prove me otherwise with some data on a single blow. It's also much safer to execute a proper blow with bull charge. So, AoDx2 > IBS - at least this is the way I feel when I am playing on my newer GF (still learning). Executing encounters on opponents with GF is much cleaner than GWF.

    If a CW is on shield, it's bad idea to execute IBS anyway without "some stun", which doesn't quite fit in because to execute IBS and your opponent dodging it is almost a death note. Again for the same reasons you do not want to execute an IBS on GWF without a stun, as it can be dodged easily. On top of that stun gets affected by control resist and tenacity, a 3s stun honestly feels like 1.3 to 1.5 secs at most.

    My point is, GWF needs "one" prone to safely execute an IBS, I am not criticizing GF at all, no way they should be nerfed, don't misread -I think they are good as they are, I think GWF rotation on landing encounters should be similar to that of GF.
  • thetankbearthetankbear Member Posts: 11 Arc User
    edited October 2014
    macjae wrote: »
    Yeah, Anvil of Doom currently hits too hard in PvP and should be scaled down.

    click Q go in pvp and 5 min later ..... been 1 hit kill by anvil of doom when u at 40% hp. rage quit and come in forum NERF anvil of doom !!!

    comeon dude it don't work this way... do you even had a lvl 60 GF to begin with ???
  • thetankbearthetankbear Member Posts: 11 Arc User
    edited October 2014
    @nezraal my gwf may not be that gear as u guys but I can really feel for u...

    now my gwf is just a sitting duck in the main pages and I stop playing him for good., now I am loving my GF more =)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2014
    Main problem i see in that game are 4 CW. With shield on and vorpal CW have better dps and still enough survivability. Ranged DPS CW/SW is king in pvp now, and for sure gwf is the most useless class to counter a battery of mod4 cws. You have dr, but DPS difference is high. My guess is, mixing some warlocks in you wouldnot even touch the node. Gwf is quite strong against cc but ranged DPS is currently overkill. Classes who can avoid it like GF/TR/HR can survive more than a semi-tank class like gwf. Expecially when all the mobiity is ueless when said ranged DPS is easy to land.

    The gwf is a veteran tanky geared gwf and on top of that all he got to do was protect the DPS battery and finish the job...

    My guess btw is, currently ranged DPS > gwf

    Make a gwf vs GF or TR team and might work better if gwfs are good.

    That match also was flawed by glyphs cause everyone knows red glyphs are >>>>> on CW/SW/TR/HR and much less effective on fighters.

    Remake it with no cheap nab red glyphs and might work better. Only skill-less nabs/kids use reds. And this is a fact.
  • nezraalnezraal Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2014
    Edit : removing my feedback. good luck all!
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