Why do you still allow them on PvP???
That is already in a future build (I believe in the next few weeks or so) but couldn't make it into this build. We definitely are aware that they should not be doing unmitigatable and undodgeable damage and that is getting fixed.
It has been over a month of terrible, broken PvP, where stats like Deflection, Defense, Power, Critical and Armor penetration Do not affect the main way of dealing damage. Over a month of PvP where a Profound set user has no chance against a Draconic/Black Ice Dragon glyph user. Over a month of longtime PvPers deciding to quit PvP until glyphs are fixed, Over a month of players not joining the queue which further shows the bad matches of 10k vs 20k teams.
But you do take no action!
And you ACKNOWLEDGE that they're broken. If you acknowledge that they're broken, why aren't you removing them in the mean time??
Why is it always "Yeah, we know it's broken, we know it's been bad for a while, but it'll take us a few weeks before we introduce a fix". Why not "They're currently broken, for now we won't allow them in PvP but in a future build we'll tweak them so they could work"??
I just don't get it sometimes...
Comments
More then a half of all reported bugs go live. Doubt glyphs would have been different even if we had tested them.
I test everything all the time.
Really there is nothing left to do in game for some of us bust test.
Oh and leadership :cool:
Reports are made as well with video feedback.
Wait till they change the rewards from AD to RP materials (1600 AD to a Peridot for example).
I think that all this autoproc skill-less HAMSTER came out in preparations of x-box release. Press X to win you know.
Then why was it implemented in the first place?
Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
But then it makes the game look bad and we can't have that!