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Considerations for Module 5: What the players really want.

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  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    pandapaul wrote: »
    Well these are my thoughts

    It's time they introduce a new BiS gear set for pve.. My GWF has been using the same armor set for a year now..that's far too long.. I would like to see a legendary armor set introduced..and what would make this even better would be if they didn't have set stats.. Let's say when the gear drops it rolls stats.. Between certain numbers.. For example 300-400 power.. The reason is that it provides incentive to continue farming even after you have your gear to improve your stats.. It provides a chance to continue gear progression which is important..
    The game needs more than anything a new challenging dungeon.. Where making AD profit is possible.. Right now there just isn't a dungeon worth the time to make AD.. The dungeons are so incredibly easy now. And ad made from them is tiny.. Not really worth the time.. Heck been killing dragons at the new HE's with artefact drop rates around 0.1% in the end would probably be more profitable to do in the long run.. And that's why 80% of the community to camping them now... Problem is it's not challenging and boring as hell..
    A raid.. A real one.. Open world again must be challenging for 20-30 people.. With rare and maybe unique drops.. This game is lacking something like that
    Some sort of guild tournament. Guilds really aren't that active in this game.. Its not overly important to be in a guild.. Introduce some sort of guild tournament.. Weekly.. Like guild pvp.. On a large match.. Maybe use gg map.. Have some rewards for the winning guild.. Maybe increased drop rates.. Or some sort of buff..
    New pvp modes.. Same modes and maps.. **** boring now

    Proper balance. So far they can't get this right.. Every mod it seems to be getting worse..

    That's my thoughts

    I completely agree with you here.

    1) introduce a new BiS gear set for pve
    - I do like your idea of legendary equipment. HOWEVER! None of this "Refinement" <font color="orange">HAMSTER</font> we have on the belt and weapons now... I like the idea of them NOT being set pieces but pure raw stats like we have on the belt.

    I really like the idea of making it random stats. Create the item and give it a RANGE of values that it can roll. This gives some incentive to keep farming dungeons for the BIS drop, once youve already gotten it.

    2) a new challenging dungeon
    Again, I think honestly just making 10 man versions of the T1 Dungeons could be very powerful and fun! It allows them to focus on the mechanics of the dungeon and fun fights instead of developing lore/content...

    Suggestions include things like:
    Physical Damage immune mobs
    Magic Damage immune mobs (only can get hurt by physical damage)
    Control Immune Mobs (must be tanked)
    Mobs that will full heal groups/parties of mobs if not DPSd down first
    Bosses that 1 shot groups if not attempted correctly.

    I think this would satisfy your "A raid.. A real one.. "

    3) New pvp modes..

    This is HUGE. Players are getting really bored and any attempt to release new PVP stuff is honestly not doing it....... I dont know why its so hard to give new maps and new modes....
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited August 2014
    Please fix everything broken first and foremost (the stuff that has been discussed forever and is still broken primarily)

    After that:

    More PvE content as I've suggested in the past you can recycle some of the old content by introducing new Tier's to the existing dungeons so we can have GS requirements at 13, 15, 17 & 19K+ for the ultimate in challenge (and gear)

    No to raids of any kind (I left WoW due to raid if I want a full time job as a coordinator in game I'll go back to that thanks)

    Split PvP and PvE so we don't have the PvP nerf crowd <font color="orange">HAMSTER</font> the PvE majority over every second week in some manner
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited August 2014
    Ugh, please no to recycled content. More of the same is exactly what this game DOESN'T need.
    [SIGPIC][/SIGPIC]
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited August 2014
    calvin1tag wrote: »
    Please fix everything broken first and foremost (the stuff that has been discussed forever and is still broken primarily)

    After that:

    More PvE content as I've suggested in the past you can recycle some of the old content by introducing new Tier's to the existing dungeons so we can have GS requirements at 13, 15, 17 & 19K+ for the ultimate in challenge (and gear)

    No to raids of any kind (I left WoW due to raid if I want a full time job as a coordinator in game I'll go back to that thanks)

    Split PvP and PvE so we don't have the PvP nerf crowd <font color="orange">HAMSTER</font> the PvE majority over every second week in some manner

    +1 to all of this, especially the split to PVP and PVE.

    Create a flag in the character creation process that sets the mode of the character to PVP or PVE, and that's it. PVP characters don't get to do any PVE at all, and PVE characters don't get to do PVP at all. That would certainly address the OP's original point of not wanting to do boon grinding. Fine - no boons for you at all! And if people really want to "just try out PVP" then they have to roll a new character for it. Maybe increase the number of free character slots to 3 or 4 to enable this.

    You could create a whole leveling system based entirely on PVP. To get to level 60 you wouldn't do PVE so instead you'd complete PVP-oriented tasks, hopefully with new PVP modes to accommodate this. For instance, you and your team would have to win a capture-the-flag style of PVP mode X number of times in order to level up, or a Domination-style mode, or win periodic tournaments in order to gain XP faster (similar to how HE's operate now, but with a longer interval between tournaments). You could have PVP training quests along the way, that would grant XP upon completion, to teach players the rules and strategies associated with the different types of PVP modes. If Foundry PVP were enabled, that would be another source of XP. And then level 60 PVP could be based entirely on leaderboard rankings with a revamped ELO system, perhaps with hardcore tournaments from time to time, maybe twice a day or so, that would drop epic PVP loot to the victors.

    But the bottom line is, stop the PVPers from wrecking the PVE gameplay. I don't like it either that TR's got nerfed to the ground due to PVP whining. I *want* TRs to dish out huge burst damage, I *want* CWs to dish out perpetual control against baddies, I *want* GFs to be unkillable tanks, but that will never happen while PVP and PVE remain linked.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited August 2014
    2 things I want most is:


    1: Duel option. Click F on a player and duel appear, you can ask for a duel and they can decline or accept, if they accept then a little arena appears round both players and they fight to the death. If people don't want to be spammed by it they could turn the option off in options menu.

    2: A storm the fortress type game.
    One team starts defending the fortress and having ranged classes shooting from walls or along a bridge and the enemy team has to try to capture it, melee classes can defend the gates or rush them, and catapults and other siege equipment could be used for a very fun battle type game.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    calvin1tag wrote: »
    Please fix everything broken first and foremost (the stuff that has been discussed forever and is still broken primarily)

    After that:

    More PvE content as I've suggested in the past you can recycle some of the old content by introducing new Tier's to the existing dungeons so we can have GS requirements at 13, 15, 17 & 19K+ for the ultimate in challenge (and gear)

    No to raids of any kind (I left WoW due to raid if I want a full time job as a coordinator in game I'll go back to that thanks)

    Split PvP and PvE so we don't have the PvP nerf crowd <font color="orange">HAMSTER</font> the PvE majority over every second week in some manner

    I agree, however they wont fix everything broken. There is no way they will (nor have permission to) halt new production to fix old stuff. Any fixes are on the fly in tendem with new content.

    I also agree recycle old stuff can be an EASY way to fill us with new challenges. Personally dont mind going back to the older T1 stuff as long as its harder.


    Im always frustrated when people say "No Raids" raids DONT have to be WoW Raids. When players say Raid they are just looking for dungeons for more than 5 players. In MMO speak (from what I know) a raid is just a large group. So having a 10 man dungeon is called a "raid". GG is a "raid". IWD is "raid" etc...

    Just because someone proposes a 10 man "raid" doesnt mean its going to be 40 hours a week. If you werent responding to my OP - great, but if you are, youll see my suggestion was to keep the T1s just harder mechanics... So the "time" required doesnt have to be "raid like".

    In fact limiting it to 1 10 man a day actually makes it more casual friendly since hardcore "raid/PVE" guilds cant farm it over and over. Allows for even casual gamers to keep up with more hardcore guys.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited August 2014
    I think Mod5 has to add some major dungeon upgrade. Either new content (the only true full length addition has been MC so far) or some sort of legendary upgrade of existing content that you run with 10 players.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    loboguild wrote: »
    I think Mod5 has to add some major dungeon upgrade. Either new content (the only true full length addition has been MC so far) or some sort of legendary upgrade of existing content that you run with 10 players.

    I completely agree. This game needs a "capstone" PVE dungeon. Castle Never filled that for a long time but its so outdated now....

    Since weve had several new "dungeons" that really havnt fit this mark (MC being the closest) Its disappointing to say the least.

    [MC COULD be swapped to a nice "capstone" given its difficulty IF they allowed the Formorian weapons to drop as BOE from MC. COLOR="#00FF00"][/COLOR]

    I still would LOVE to see a re-hash of the old T1s but as a 10 man dungeon. I would honestly much rather see "X" hours spent on that to give us FOUR new dungeons then having to create new lore, new art-work etc to give us ONE new dungeon that - if its on the same level as Kessels/Valindra's or even this new one, it wont even add much value TBH......

    For "Legendary" equipment. I like the idea, but would MUCH rather this be something NOT using "RP". My idea for true legendary equipment would be what the CURRENT Formorian Weapons are HOWEVER BOE.

    So each Legendary pieces of equipment (not a set BTW) would require a Legendary drop off 1 of the four T1s. One for each dungeon.

    So the T1 that drops the T1 boots, the 10 man has a chance to drop Legendary Material, which can THEN be used to CRAFT legendary Boots.

    This gives yet another reason to "farm" and brings this economy back to life! Drops would be super rare, and also the 10 man dungeons should drop T3 gears as well. Id even consider just upgrading the old T1 sets with a better 4 piece set bonus AND boosted stats (T3 Equiv) from T1 armors just like the T2 was upgraded from T1 and boosted up.

    Now you have:
    1) MC as a "BIS" weapon farming ground - how MC USED to be. (You can still make these weapons through professions)
    2) New 10 man dungeons (4 of them!) With new T3 armor thats an upgraded version of the T1/T2s (BOE).
    3) New Legendary - SUPER rare armor that requires professions to MAKE - LIKE Formorian set has been in the past.

    This breathes SO much life back to the economy and PVE farming it would be silly to not do this IMO. Also puts a NICE emphasis on Professions again (something thats missing IMO).
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  • raptorskyfireraptorskyfire Member, Neverwinter Beta Users Posts: 120 Bounty Hunter
    edited August 2014
    First and foremost, fixing the bugs we already have is the best idea.

    More love for Clerics, please. Seriously, truly, please, sincerely from a player who loves playing clerics. More support, more buff/debuff more heals, and maybe just a few more damaging options so we can contribute. Also better PvE sets, seriously.

    Boons I'm fine with, I'm more of a "casual" player so the chance of me ever making a Perfect or a Rank 10 is slim to none, besides, you don't even need it for most of the dungeons. Until they make a dungeon that is seriously that hard to where you NEED 17-18k+ GS, I'm not really concerned.

    More PvP options for the PvPers, and maybe, just maybe instead of reworking the feats/skills to hush the PvP crowd but make PvErs suffer, maybe have the feats/skills work slightly different in PvE/PvP, similar to how the HR's skill are different for when they swap weapons. Basically it's like, as an example: "Nimbus of Light" feat - PvE: Makes your Daunting Light Debuff / PvP: Makes your Daunting Light add a DoT. This is probably too hard to code or what have you, but it would be better than having a class that is the most useless in PvE but okay in PvP.

    Larger/bigger zones to explore - add more caves/instance to the old zones to at least make the maps a little more exploratory, could even reward the exploration in those maps with good stuff.

    More people in a foundry, or a foundry-like Guild Hall. More stuff to foundry, more fixes to foundry, more details allowed to be added, larger maps. There's a ton of potential there. Also better rewards for the foundry, especially if it's good for a daily. Maybe special tokens for certain rewards or something.

    More incentive for parties to take one of each class instead of 5 GWFs/CW, maybe something like a better chance at awesome drops and stuff within the chest.

    Please, please, please fix your Heroic Encounters reward system - or at least make it so that they're on a lower respawn timer with fewer people able to do it. I can't speak for everyone, but when there's too many people in one place I lag so badly I can't do anything, and so my contributions are so paltry I never stand a chance. If not that, make the stuff BoE to save us the hassle.
    Part of Storm-Shore, a RP/PvE guild. http://www.stormshore.com/

    I have many alts, I am a class and race rainbow.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited August 2014
    one thing i want the most is achievements based pve campaign instead of daily grinds one we have atm they can make it to work similar to pvp one only with a bit more achievements(for example finish some dungeon with 0 deaths,ress 5 ppl in one dungeon run and stuff like this ) and instead of stats boosting boons it should give for example 10% better prices at npc and stuff like this
  • lygerxlygerx Member Posts: 12
    edited August 2014
    well i just sat here and read 8 pages of this, and i see alot of great ideas,
    MY suggestions/opinions are simply this. as a beta guy my self i still see a ton of things still need to be addressed.
    1) more armor (sets, items,looks please. things as they are most items look the same.
    2) more weapons (same as above)
    3)an overall better daylie system for those that like it. i do it just to do it.there were good ideas on this by others.
    4)MORE diverse PVP options, i like to PVP i get killed more than i'd like to admit.
    5)give us a pve/pvp tab. we have 2 tabs one for pve based armor/weps set and one for PVP based armor/weps sets with the same function thats already there on the character screen for fashion. it will allow players to switch to a set of gear strictly for each game mode. keep the gear for PVE and PVP gear SEPARATE with stats benefiting PVE only or PVP only.

    guilds could use a lil love too, anything, guild base areas ( we gather resources to build, add shops with vendors for different purposes, we see it getting built lil by lil).

    just something i thought of.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    warpet wrote: »
    one thing i want the most is achievements based pve campaign instead of daily grinds one we have atm they can make it to work similar to pvp one only with a bit more achievements(for example finish some dungeon with 0 deaths,ress 5 ppl in one dungeon run and stuff like this ) and instead of stats boosting boons it should give for example 10% better prices at npc and stuff like this

    That's a good idea. I'd reconsider the rewards, but an achievement system in pve would be great. Assuming they ever make it so all classes can participate and are wanted for groups.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited August 2014
    -Bigger maps for the foundry
    -Higher asset limit for the foundry maps
    -non exploitable nodes and treasure chests for the foundry
    -ability to go to the previous map on the foundry
    -better rewards on the foundry
    -Ability to choose exit map doors (like the exit gates on Protector's enclave) as a foundry teleport, so you can have them teleport you to a foundry quest instead of the world map.
    -Letting the authors choose where to exit after a foundry quest is done, not always Protector's enclave, let us choose to teleport to the starting point of any of the leveling maps. (that way we could make maps that are between and connect zones, like between PE and blacklake) is would be amazing for us who like to explore too!
    -Asset scaling in the foundry.
    -Asset hue/tint change in the foundry.
    -Side quests for the foundry.

    Basically more options for the foundry, it's a great tool and very few games have, and it could be so much more.
    2e2qwj6.jpg
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited August 2014
    reiwulf wrote: »
    -Bigger maps for the foundry
    -Higher asset limit for the foundry maps
    -non exploitable nodes and treasure chests for the foundry
    -ability to go to the previous map on the foundry
    -better rewards on the foundry
    -Ability to choose exit map doors (like the exit gates on Protector's enclave) as a foundry teleport, so you can have them teleport you to a foundry quest instead of the world map.
    -Letting the authors choose where to exit after a foundry quest is done, not always Protector's enclave, let us choose to teleport to the starting point of any of the leveling maps. (that way we could make maps that are between and connect zones, like between PE and blacklake) is would be amazing for us who like to explore too!
    -Asset scaling in the foundry.
    -Asset hue/tint change in the foundry.
    -Side quests for the foundry.

    Basically more options for the foundry, it's a great tool and very few games have, and it could be so much more.
    YES! SO MUCH YES!

    Also, diverging story lines. We can do it with dialogs; please please PLEASE let us do it with quest objectives. I want to make foundry quests where you can make different decisions and have the quest CHANGE based on those decisions--like if you treat someone badly, they become a villain later on; or you can take sides in a conflict and have different story-lines evolve from that. This would give us the opportunity to make quests with a very powerful role-playing element, so that players could really explore the story of THEIR CHARACTERS.
    [SIGPIC][/SIGPIC]
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    warpet wrote: »
    one thing i want the most is achievements based pve campaign instead of daily grinds one we have atm they can make it to work similar to pvp one only with a bit more achievements(for example finish some dungeon with 0 deaths,ress 5 ppl in one dungeon run and stuff like this ) and instead of stats boosting boons it should give for example 10% better prices at npc and stuff like this

    I created a separate thread a couple of months ago, where I suggested an achievements based PvE campaign, but found no support.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • nurmoodnurmood Member Posts: 342 Arc User
    edited August 2014
    Very good thoughts thank you for creating this

    i would like to add (may have been said)

    Better Skirmish rewards

    An identification scroll? Please can you make me want to do it? And can you make them much harder please?

    Foundry Chests

    Come up with something usefull in the Chest? its not even a blue item - it just beyond reason what drops you can get. Also of course the tools the authors have. You totally missed a oppurtunity there Cryptic

    Harder Content

    From Lvl 1 to 20k GS

    Make Companions viable

    Not just their active boni - its embarrassing how much artwork becomes useless through augmenting stones
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited August 2014
    bardaaron wrote: »
    YES! SO MUCH YES!

    Also, diverging story lines. We can do it with dialogs; please please PLEASE let us do it with quest objectives. I want to make foundry quests where you can make different decisions and have the quest CHANGE based on those decisions--like if you treat someone badly, they become a villain later on; or you can take sides in a conflict and have different story-lines evolve from that. This would give us the opportunity to make quests with a very powerful role-playing element, so that players could really explore the story of THEIR CHARACTERS.

    Oh yeah I forgot some very important ones:
    -Objective choices and branches, the option to choose one or another objective for the foundry quest (and even change the ending depending on your actions).
    -More than 5 people on one foundry map .
    -Guild halls.
    2e2qwj6.jpg
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    mehguy138 wrote: »
    I created a separate thread a couple of months ago, where I suggested an achievements based PvE campaign, but found no support.

    This is what I think would be cool as well.

    Just like the PVP campaign system in tandem with them re-releasing 10 man T1 dungeons (call it T3 or T4) for T3 loot. That could bring back BIG emphasis on PVE again with boons that would affect you only while in dungeons - again just like PVP boons affect you ONLY in PVP.

    This also helps with some power creep where outside PVP and outside dungeons your player is X strong but gets boosted from their respective campaigns.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited August 2014
    First and foremost, fixing the bugs we already have is the best idea.

    More love for Clerics, please. Seriously, truly, please, sincerely from a player who loves playing clerics. More support, more buff/debuff more heals, and maybe just a few more damaging options so we can contribute. Also better PvE sets, seriously.

    Boons I'm fine with, I'm more of a "casual" player so the chance of me ever making a Perfect or a Rank 10 is slim to none, besides, you don't even need it for most of the dungeons. Until they make a dungeon that is seriously that hard to where you NEED 17-18k+ GS, I'm not really concerned.

    More PvP options for the PvPers, and maybe, just maybe instead of reworking the feats/skills to hush the PvP crowd but make PvErs suffer, maybe have the feats/skills work slightly different in PvE/PvP, similar to how the HR's skill are different for when they swap weapons. Basically it's like, as an example: "Nimbus of Light" feat - PvE: Makes your Daunting Light Debuff / PvP: Makes your Daunting Light add a DoT. This is probably too hard to code or what have you, but it would be better than having a class that is the most useless in PvE but okay in PvP.

    Larger/bigger zones to explore - add more caves/instance to the old zones to at least make the maps a little more exploratory, could even reward the exploration in those maps with good stuff.

    More people in a foundry, or a foundry-like Guild Hall. More stuff to foundry, more fixes to foundry, more details allowed to be added, larger maps. There's a ton of potential there. Also better rewards for the foundry, especially if it's good for a daily. Maybe special tokens for certain rewards or something.

    More incentive for parties to take one of each class instead of 5 GWFs/CW, maybe something like a better chance at awesome drops and stuff within the chest.

    Please, please, please fix your Heroic Encounters reward system - or at least make it so that they're on a lower respawn timer with fewer people able to do it. I can't speak for everyone, but when there's too many people in one place I lag so badly I can't do anything, and so my contributions are so paltry I never stand a chance. If not that, make the stuff BoE to save us the hassle.

    Good ideas here. I know from the PVP crowd all we have been asking for is new maps and new gametypes. What we have got instead is:
    - GG
    -Tenacity
    -IWD/DV zone PVP

    ALL of which are NOT what weve asked for. Nobody really wants this "new creative PVP" because all it does is bring more areas of little class balance.

    GG = Horse Race
    Tenacity = with the new mod, alot of classes have SO much burst it seems were BACK to pre-Tenacity levels
    IWD/DV PVP = "Gotta Catch Em all!" Pet-Winter PVP.... Not to mention zero "Que" or tell on when Dom is happening so its usually just a ROFL stomp.

    I hope the DEVs realize, we DONT want new creative pvp, we just want:
    1) New MAPS
    2) New gameTYPE!

    Again - maps are not TOO hard, you can go to Foundry and make one, PVPers DONT care about lore as much or the "RP" factor, we just want a PURE NEW MAP to kill eachother.

    GameTYPE: An easy one to consider is "oddball" where there is an item in the middle of the map, when you pick it up, start "earning" points for your team as long as you hold the item. If you hold the item, ALL abilities become "locked" - pretty much like "Daze" does. Then it becomes a 4v5 for your team trying to keep you alive, controlling/healing/intercepting the other team to keep you earning points.

    - This gameTYPE can easily use the existing maps! You could even create A version of this, where points only tick if you are STANDING on a node, so its almost like a single node domination controlled by whoever holds the ball....

    Either way, you can utilize the existing maps! I dont know why its so hard to give us.....
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