A long time back I played Everquest. One novel feature was languages. Everyone spoke common but each race had their own language. If you knew that language you could understand text typed in it and chat back. If you did not understand that specific language you would see gibberish and you would say gibberish back.
Each language you knew had a skill level from 1 to 100... Where at 1 most everything was gibberish with only a few letters in a sentence being correct and at 100 you could clearly understand what was being said.
You could learn other languages by listening to others speak it, so you could pick up and eventually learn other languages from other players or even NPCs.
Languages were also not just limited to race but also profession so a wood elf rogue would know common, elven, and thieves cant. A dwarven fighter would know common, dwarvish, and battle cant.
Personally I think having lots of languages would add a lot of role-play opportunities and create interesting social interactions. They could also be seen as achievements to learn languages like dragon for example. Finally it they would add more creative customization options for Foundry authors as all their dialogue is in text and not voice.
For this to happen Cryptic would need to leverage or utilize the language filter code and maintain data sets for each toon to record what languages they know and how well they know them. They would also need to allow more options so that you can <Say>, or <Say in Elvish>, or <Zone in Thieves Cant>, etc...
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So you are saying we need a warlock?