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Blue Dragon Glyph

berzergeraberzergera Member Posts: 176 Arc User
edited August 2014 in PvE Discussion
Can you please fix this enchant? Are the Devs not aware of it ? Or why is there no hotfix yet? Its totally ruining the game, people have stopped PvPing because of this.

I mean is there any word from a dev on when this is getting fixed? I have stopped pvping aswell because of this, and to be honest the game is pretty boring without pvp
Post edited by berzergera on

Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    A funny tale: just had a match with my pug vs a half premade with 3 members of a good guild and other 2 puggers. Blue Dragon on DCs. Very long match with one or 2 of us babysitting the DC and their TR babysitting our DC. Can't attack cause attack= death. fighting here and there against TRs and CWs. Points going up 1-2 every idk...30 seconds or so. You get the idea. Ended like 1000-936.

    Rest of the games i got, it's a DPS race. Who kills first, win. With tons of abnormal DPS spike coming from, i guess, broken feats, broken enchants, and stuff.
    So it's either too fast with abnormal DPS killing people in milliseconds, or very long very boring match cause you can't touch some tanks or you die, but they can't kill you either. So they hit you with a wet noodle, you jump around and sprint here and there...look each others in the eyes...look at the other points may be sometimes one becomes fully blue or fully red...points going up a bit...stop...a bit more...

    But devs, if this is your new PvP concept...can i say it sucks a bit?
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    pando83 wrote: »
    A funny tale: just had a match with my pug vs a half premade with 3 members of a good guild and other 2 puggers. Blue Dragon on DCs. Very long match with one or 2 of us babysitting the DC and their TR babysitting our DC. Can't attack cause attack= death. fighting here and there against TRs and CWs. Points going up 1-2 every idk...30 seconds or so. You get the idea. Ended like 1000-936.

    Rest of the games i got, it's a DPS race. Who kills first, win. With tons of abnormal DPS spike coming from, i guess, broken feats, broken enchants, and stuff.
    So it's either too fast with abnormal DPS killing people in milliseconds, or very long very boring match cause you can't touch some tanks or you die, but they can't kill you either. So they hit you with a wet noodle, you jump around and sprint here and there...look each others in the eyes...look at the other points may be sometimes one becomes fully blue or fully red...points going up a bit...stop...a bit more...

    But devs, if this is your new PvP concept...can i say it sucks a bit?

    It sucks a lot. Just like the forum mods do
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited August 2014
    emilemo wrote: »
    It sucks a lot. Just like the forum mods do

    We were losing until we understood that we just needed to sit there, not attack the DC and focus the 'normal' players.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    pando83 wrote: »
    We were losing until we understood that we just needed to sit there, not attack the DC and focus the 'normal' players.

    That's all well and good because sometimes it's the best strategy anyway to avoid targeting DC's if you can take the other classes down.

    On a dps class though you can't just ignore them.

    Your match is one of the few examples of when this thing might be interesting. Most of the time it's just game-breaking BS.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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