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Can someone explain me ...

cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
edited August 2014 in General Discussion (PC)
Why do the HR artifact weapons have 2 passives (oh my godamn usefull) while other classes (I don't know if another class has 2 passives) have only 1 ?
Post edited by Unknown User on

Comments

  • mircalla83mircalla83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 36
    edited August 2014
    You mean the 'Increases Offhand Damage'?
    It has to do with the fact that the Offhand for HRs is a weapon with a weapon damage range. HR Melee does less damage per hit than HR Ranged, this is offset by a higher attack speed on At-Wills, and shorter animation times on (most) Melee Encounters. If the Artifact weapons did not have this bonus, the combat line (and half of the trapper line) of feats and abilities would literally be made obsolete, since the proportional amount of weapon damage would be missing in melee mode. The explaination is found in the Preview forums, on release of the Artifact Weapon Stats, there was a MASSIVE outroar.
    The same logic also applies to the TR, who has, 2 weapons, but with the TR, the thing is easier: Since the damage for both weapons just gets added in a 1 + 1 way. So they just give 2x the Weapon damage increase to one weapon, done.

    And before you probably start crying about 'But PvP, Piercing Damage' - Archers get a vastly higher boost to their damage via Feats. The Piercing Damage is just to help the Combat HR to try and get even. Artifact Weapons without the Offhand bonus would make the gap even bigger.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    I totally don't care about PvP.


    Thanks for explain, I totally forgot that the melee mode didn't benefit of bow artifact damages.
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