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Seriously, Kicked from CTA for not using "right" powers?!?

boldorianboldorian Member Posts: 30 Arc User
edited July 2014 in General Discussion (PC)
Ok, so kicking someone from a party is getting quite ridiculous.:mad:

During a CTA today, one of my Guild-Mates was kicked from a party, because they were using their standard power. One of the other party members objected to the use of "Repel" by their wizard, and "demanded" they stop using it! To me this is an abuse of the "Kick from Party" option by a party leader, as we all like to play our characters differently, not just conform to what one person feels is the right way to play. I know there have been many posts about players getting kicked from a dungeon, but from CTA, seriously?!?

Anyone else ran into this problem, or did we happen upon one of the bad seeds in the game?

And Yes, this player is now on our "Ignored" list, but that list is getting longer by the day. :rolleyes:
Post edited by boldorian on
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Comments

  • pandora1xpandora1x Member Posts: 725 Arc User
    edited July 2014
    lolwat.

    I'm sorry but any Repel/Ice Storm using CW deserves to be kicked. Period.

    Put yourself in Melee character's skin for a second. People constantly knocking back stuff making you miss your swings... yeah no thanks.
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited July 2014
    TBH, a CW using repel in a CTA is, to put it lightly, not recommended. I would have asked him the same, would have suffered till the and and put him on ignore, if his opinion is that his free will to play as he likes is of more value, than the wishes of his partymembers.

    To follow your own logic, at last 2 ppl did not like to play with a CW using repel and, as everyone can play as he likes, kicked him. IMO overkill in a 5 min CTA but in a dungeon I have seen it multiple times, that ppl left or got kicked bc someone played as he liked and not to support the party.
    Chars: CW, DC, GF, GWF, HR and TR.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    I know how it is. How dare they tell me how to play. How to contribute to the team. Or how to maximize efficiency. I mean all I did was stand WAY in the back and use Ray of Frost, and nothing else. and they kicked me for it. How dare they!

    After all, just because im playing in a group, effecting other people. Why should I change how "I" play just to make things easier for everyone? The selfish nerve of some people :rolleyes:

    Maybe my wizard isnt for me. Anyone wanna run with my divine sunbursting cleric? ;)
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    I was in one earlier with two mid 20's CW's who were both repel happy. Yeah it was annoying as hell. I said nothing, but was thinking..

    'Would you like to just chase these guys around for awhile? I was thinking maybe we should kill them.'

    I don't ever tell people what to do.. but seriously, that was a laugh fest.. It took forever and at one point.. I actually emoted 'sit' and waited for the repelled berserkers to come back so I could kill them. LOL

    (I know they have a very limited arsenal at that level. But common sense has to be in it somewhere! heheh)
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • query523query523 Member Posts: 1,515 Arc User
    edited July 2014
    pandora1x wrote: »
    lolwat.

    I'm sorry but any Repel/Ice Storm using CW deserves to be kicked. Period.

    Put yourself in Melee character's skin for a second. People constantly knocking back stuff making you miss your swings... yeah no thanks.

    Yeah I won't boot a CW for that but I'll put them on ignore to avoid having to work with them again. And I mean not just melle because it also kicks mobs out of other AOEs. That said this CTA the real time drag is waiting for spawns. Trying to max paingiver by being a hog does not much matter.
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited July 2014
    Well, from a melee perspective is very annoying when the CW is not being attacked and do repel or that icy wave stuff and knocking foes back and you have to chase the enemy.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited July 2014
    I know how it feels. I get a critter all nice-and-DoT'ed with rain of arrows, thorn ward, and rain of swords. A repel or shield bash later, and all of that is wasted. I chalk it up to people not having played an HR and not realizing that all they need do is wait and watch the doomed critter die.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    oicidraz wrote: »
    Well, from a melee perspective is very annoying when the CW is not being attacked and do repel or that icy wave stuff and knocking foes back and you have to chase the enemy.

    Its not just from a melee perspective. Its everyone. Nothing worse then sending a shard in and watching everything get pushed out of the way before impact. Or Missing a sudden storm, for the same reasons. Missing the big nukes, so the small fry spells can do damage is always a bad plan.

    And lets not forget the Rangers who often take the time to set up AoE kill zones. Only to have the targets moved out of them. Or the Clerics who might of thought they were saving one of the tanks with a timely Forgemasters flame. Only to have the target and the healing moved off to some place else. Or the simple problem of sending mobs away, also moves everyone else out of the circles in the fruitless effort to chase them.

    And that is just the ranged classes. Its hard to believe that ANYONE can think this is helping the group in any way.
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited July 2014
    I'm glad someone made a PSA on what not to do in the CTA skirm.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    Repel and Ice Storm are fine in PvP, solo, and in specific limited situations in PvE. But, generally, they are very much frowned upon in group situations because of how it screws up everyone else and slows everything down. I play CW and there's not much more annoying than me using a Singularity to clump a bunch of enemies together (so they can be killed quickly and efficiently) only to have someone send them flying and scattering them all over the map while the Shard of Avalanche I had tossed at them sails harmlessly though the empty space they formerly occupied. Then everyone has to spread out and hunt them down individually. If the perpetrating CW is low level then I let it go since they may not have many options. But if they are above level 30 I politely ask them to stop. If they don't then I'll wait until the CTA is over and leave the group. Other people are less patient than I and will boot.

    When you are in a party what you do affects your teammates. Yes, you have a right to play how you want to play, but if you are negatively affecting the rest of the group then they have the right to not want to play with you.
    [SIGPIC][/SIGPIC]
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited July 2014
    boldorian wrote: »
    Anyone else ran into this problem, or did we happen upon one of the bad seeds in the game?

    The only "problem" here was the CW.
    Hoping for improvements...
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited July 2014
    sockmunkey wrote: »
    After all, just because im playing in a group, effecting other people. Why should I change how "I" play just to make things easier for everyone? The selfish nerve of some people :rolleyes:

    I had to read that a few times.

    Being in a party where you random que means expecting to be able to adapt to that group with powers, and tactics. Since random groups vary then tactics have to vary too. There is no "perfect formula" for EVERY single time you do a CTA, dungeon, or PvP.

    At the risk of being a tad rude I'll point out Darwin's theory of evolution - "Adapt or die." One needs to adapt tactics, and change powers as needed for each group. Solo play tactics don't work as well in groups. I think that's enough said.
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    I had to read that a few times.

    Being in a party where you random que means expecting to be able to adapt to that group with powers, and tactics. Since random groups vary then tactics have to vary too. There is no "perfect formula" for EVERY single time you do a CTA, dungeon, or PvP.

    At the risk of being a tad rude I'll point out Darwin's theory of evolution - "Adapt or die." One needs to adapt tactics, and change powers as needed for each group. Solo play tactics don't work as well in groups. I think that's enough said.

    Psst...

    I got it on good authority. That the entire post you quoted from that miscreant munkey was entirely sarcasm. Just saying :D
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited July 2014
    He shouldn't have been kicked but as a gf I would be very annoyed if a CW was using repel because its pointless in CTA it does near 0 dmg and just knocks enemies back and CTA is easy anyway so why would you want to repel enemies ? it would be easier to keep them close and let the melee chars kill them.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    I wouldn't have kicked either but I do agree, it is highly annoying - even as a CW, for another CW to be repelling and ice storming left and right. Singularity and Ice Knife are far better for damage and control than Ice Storm and anything is better than Repel for PvE in most cases.
  • seventhpillarseventhpillar Member, NW M9 Playtest Posts: 216 Arc User
    edited July 2014
    You guys are annoyed now? lol. Just wait until mod 4 finishes... I'll just leave it at that. :) There's the preview forum to understand why I say so.
  • allenscottallenscott Member Posts: 30 Arc User
    edited July 2014
    I wouldn't have thought about how my CW push powers affected close range melee toons if I hadn't been TR and GWF BEFORE creating a CW. Low level noobs I try to have more patience with. But there is a limit. I've done the Gate Crash CTA several times today and almost half had at least one CW blasting mobs to the the farthest walls. It's annoying when you miss at-wills or Encounter hits, but wasting artifact and Daily abilities ignites the nerd rage. Mandatory knock and push before level 10 I say! :rolleyes:

    Actually watching what's going happening on screen should kinda be more than a hint. When in doubt READ CHAT.
  • query523query523 Member Posts: 1,515 Arc User
    edited July 2014
    You guys are annoyed now? lol. Just wait until mod 4 finishes... I'll just leave it at that. :) There's the preview forum to understand why I say so.


    I've read some of those threads and I have bad news for you son. Remember when HRs were spamming splitshot and dragging the mobs all over the place? Yeah you'll be that guy.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2014
    There's even a "work around" for the use of these powers, if the CW would at least keep the enemies against the wall - it's just the chaotic knocking around of them, and subsequent chasing down melees have to do, that is frustrating.
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  • allenscottallenscott Member Posts: 30 Arc User
    edited July 2014
    sockmunkey wrote: »
    I know how it is. How dare they tell me how to play. How to contribute to the team. Or how to maximize efficiency. I mean all I did was stand WAY in the back and use Ray of Frost, and nothing else. and they kicked me for it. How dare they!

    After all, just because im playing in a group, effecting other people. Why should I change how "I" play just to make things easier for everyone? The selfish nerve of some people :rolleyes:

    Maybe my wizard isnt for me. Anyone wanna run with my divine sunbursting cleric? ;)

    Thank you for that. You have to wonder if that exact things rolls through some people's skulls during cooperative play. HOW DARE THEY, INDEED!
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    Wow...humans nature was a reason more than "using wrong powers" I believe.
    I had 2 AFK lvls 10 and 20 yesterday and some stuck in the textures newbie and I didn't even think about kicking them.

    I may be a big trashtalker in game sometiems but I really feel bad when I affect (accidently or not) on other player's game experience in a bad way.
  • reilz1981reilz1981 Member Posts: 512 Arc User
    edited July 2014
    the elitist attitude of some players makes me wish we could dual them this cta is not much fun for the low players and if you look back that repel ice thing is all you have at low level if it was a level 60 though i would laugh at them its bad enough that gf's repel everything but i can cope with that to some degree if its used wisely
    Actual Join date: Dec 2007
  • query523query523 Member Posts: 1,515 Arc User
    edited July 2014
    reilz1981 wrote: »
    the elitist attitude of some players makes me wish we could dual them this cta is not much fun for the low players and if you look back that repel ice thing is all you have at low level if it was a level 60 though i would laugh at them its bad enough that gf's repel everything but i can cope with that to some degree if its used wisely

    The GF, unless he is using Bull, only knocks them a little bit. Just had another idiot throwing mobs across the room. Waiting for spawns makes this thing take long enough having to chase them too is infuriating. Not even like that garbage does much damge. I gave up and just started split shotting everything,... still made paingiver with 1/2 a mil to spare.
  • boldorianboldorian Member Posts: 30 Arc User
    edited July 2014
    vasdamas wrote: »
    Wow...humans nature was a reason more than "using wrong powers" I believe.
    I had 2 AFK lvls 10 and 20 yesterday and some stuck in the textures newbie and I didn't even think about kicking them.

    I may be a big trashtalker in game sometiems but I really feel bad when I affect (accidently or not) on other player's game experience in a bad way.

    What you stated is part of the way I feel when playing, as my Guild-Mate was using a lvl 26 CW in this scenario, and is still learning the powers. But from others, apparently the best way to teach another player, is by kicking them out of your group.

    We used are lvl 60 characters later this today, one a 17,400 GWF and the other is 15,500 GF, so they do quite well. We found ourselves in a party with 3 lvl 9 characters that kept dying, but did we kick them out of the group? No, we kept on fighting so they would be able to get to the end as well, as they are starting to learn the game. The CTA is not a major dungeon, it is a Skirmish.
  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited July 2014
    I love that on my TR. When I'm just about to strike for a third time on duelist flurry, starting the whole flurry portion of the attack, and a bleed effect, and the CW blasts them away. At that point I get to chase them and start all over -,-
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    boldorian wrote: »
    Ok, so kicking someone from a party is getting quite ridiculous.:mad:

    During a CTA today, one of my Guild-Mates was kicked from a party, because they were using their standard power. One of the other party members objected to the use of "Repel" by their wizard, and "demanded" they stop using it! To me this is an abuse of the "Kick from Party" option by a party leader, as we all like to play our characters differently, not just conform to what one person feels is the right way to play. I know there have been many posts about players getting kicked from a dungeon, but from CTA, seriously?!?

    Anyone else ran into this problem, or did we happen upon one of the bad seeds in the game?

    And Yes, this player is now on our "Ignored" list, but that list is getting longer by the day. :rolleyes:
    Some gaming etiquette for you and your "friend". In groups you have to work with the rest of the players. The cw was asked not to for very good reasons as already explained. They didn't. Now I'm going to say from your post this was an accident, but when you don't respond, and are purposely making it harder on the group, it's called trolling. Trolling is one of the reason kick from group was made. Learn a lesson from this of how to work with the group.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited July 2014
    If I have lead I would happily kick a CW that kept using ice storm/repel after being repeatedly asked to stop.

    Using the wrong powers "just because you want to use them" doesn't give you some kind of immunity to being a detriment to the party.
    [SIGPIC][/SIGPIC]
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    Note that in my post I said nothing of kicking... I wouldn't kick for this. I mean, I didn't even complain. Although I did clown around about it with emotes, a little. Like I said before I thought it was funny as hell.

    I would only ever kick for two reasons and one reason is for being disrespectful. To anyone, for any reason. The other is for leeching. I know sometimes it looks like someone is leeching and they aren't, the kitchen curtains caught fire or whatever.. but they can grab the next skirmish in that case.

    All that said, some people REALLY want that pet, and are doing skirmishes non-stop from wake to sleep. This particular one is ridiculously long, if done RIGHT. So I can understand those people getting irate when someone prolongs it. It has nothing to do with elitism.

    It still does not take a rocket scientist to know that it is not going to make my day if someone repels the very dude I just fired my daily on, so that my daily just messes up the footprints he left behind. That also has nothing to do with elitism.

    This topic is old. Repel-powers have been pissing off team-mates in online games since they first appeared. If you have a 60 GWF, it seems to me you might have clued your CW in a bit and saved him (and your teammates) some grief.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    boldorian wrote: »
    What you stated is part of the way I feel when playing, as my Guild-Mate was using a lvl 26 CW in this scenario, and is still learning the powers. But from others, apparently the best way to teach another player, is by kicking them out of your group.

    We used are lvl 60 characters later this today, one a 17,400 GWF and the other is 15,500 GF, so they do quite well. We found ourselves in a party with 3 lvl 9 characters that kept dying, but did we kick them out of the group? No, we kept on fighting so they would be able to get to the end as well, as they are starting to learn the game. The CTA is not a major dungeon, it is a Skirmish.
    If you have two melee's you should have known better than to use those powers.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited July 2014
    ysil6969 wrote: »
    I love that on my TR. When I'm just about to strike for a third time on duelist flurry, starting the whole flurry portion of the attack, and a bleed effect, and the CW blasts them away. At that point I get to chase them and start all over -,-

    haha

    Or being pushed out of the cliff in SP after you stick to repelled monster xD
This discussion has been closed.