ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited July 2014
Well, it will be very interesting to see if people start complaining that dungeons are TOO HARD now that they nerfed the AOE capabilities of the CW (and the GWF to a small extent).
Some people just want to watch the world burn. This is an MMO, some people will cut off their own nose if it means someone else will get their eye poked out.
Main problem that led to CW nerf is ***** size... Let me explain. All everyone is talking is meaningless DPS leaderboard at the end of dungeon. Is it really that important who dealt most of the damage. Everyone got to the end, opened a chest and had fun... DPS doesnt affect on roll at the boss drop so... I ask why is that **** important who had bigger ***** at the end. I play with CW... solid one and I'm just interested in one thing... Now I play alongside one or two CWs in party and its a breeze most of the time. In M4 no mater what group you have you'll be lucky to stay alive until the end and why. Just so you can tap yourself on the back and say: Yea I had biggest DPS (*****).
The problem is this. Now that my CW has had his manhood cut down to size, I will have to change my race to Halfling to be in proportion.
Well, it will be very interesting to see if people start complaining that dungeons are TOO HARD now that they nerfed the AOE capabilities of the CW (and the GWF to a small extent).
Some people just want to watch the world burn. This is an MMO, some people will cut off their own nose if it means someone else will get their eye poked out.
The dungeons will still be cake, don't joke around (they honestly aren't that hard at all...with a few exceptions only because those are a dps race).
Well, it will be very interesting to see if people start complaining that dungeons are TOO HARD now that they nerfed the AOE capabilities of the CW (and the GWF to a small extent).
Some people just want to watch the world burn. This is an MMO, some people will cut off their own nose if it means someone else will get their eye poked out.
Maybe for a little while at 1st, but when all the new gear makes its way out everything is going to be pretty easy.
Venril Sathir- CW
Venril- SW
Lurch- GF
Mini Ven- DC
Hm interesting PoV ...
But let start from here "We are not just talking paingiver charts here, we are also talking top control and top debuffage."
First its normal to be at the top of Paingiver chart. We are AoE, mass and ets. dmg providers. But if you want to be top of the pops you sacrifice your survivability and you are dead with one slap behind your neck. We are top controlers, but we don't have anti-control skill, like GWF unstoppable, TR Impossible to catch and est. It points back to survivability and top dmg.
For debuff, sorry, but DC rules there!
"Recently worked shard into my rotation and experienced absurd improvements in pretty much everything i do.
...
I've been playing my CW for around 8 months, I play her every day,"
And you played 8 months every day without shard ... Don't tell me you try to rule PvE with master of flame ...
"CWs are not going anywhere in PVE. If the nerfs <font color="orange">HAMSTER</font> you off because a CW will no longer be 300% more effective than any other class in pve or that you can no longer single-handedly annihilate everything while completely ignoring group dynamics then your just *****ing."
Don't make me to do video for you to see, where is CW in M4 comparing from now in PvE. And CW is NOT 300% more effective than other classes, especially GWF, more like 25%-30%, if characters are with PvE setup only. You can not compare CW with TR and GF, not to say DC! Their job is totally different! Ask your self - Why GWFs will be nerfed also? And how may %, CW have less survivability comparing to all other classes? No one speaking about this, only how OP CW is!
"You take a cw who has his stats in the right place, uses a steal time/COI/shard/sudden storm rotation and pulls it all together with skillful timing of eye of the storm and debuffs, he's going to make anyone in the same gear range look like a wet noodle, it doesn't really matter if your 8k or 18k."
GS is nothing to compare, its sum of stats, doesn't matter if those stats works proper or they are overcapped. I will not explain from where comes monstrous dmg of CW, just want to say that steal time/COI/shard/sudden storm is NOT the right rotation to maximize the dmg.
Like kozi001 said, CW will be nerfed due to SW introduction and like I said many times before, cuz its easy to nerf one or two classes but not to set up the content and other 3-4 classes. Imo M4 = IWD with new outfit ... not icy but flamelike-dragonlike est....
I resisted the meta for a long time because I hate going the meta lol. Also for survivability have you tried lifedrinker? Unthinkable previously but with changes incoming it provides very consistent healing with steal time/COI/icy terrain. Anyway, Dc may have better debuffs in terms of sheer %, but CW can apply them to a larger area and and set up the monster mash according to his own timing with sing, also solid debuff dc's can be hard to find. I used to play with one and I admit, he was awesome, but he relied heavily on my sing to rock the house.
Thank you for being respectful and coming up with intelligent counter points. I am still a bit doubtful that SW is going to be crazy good. HR wasn't when it came out. Also other things are going on that might point out to more of a "changing group dynamics" rather than just promoting SW. Gf is getting significant buffs. Also for TR wicked reminder is getting nerfed from debuff to + dmg for the TR only. This leads me to believe that debuffs in particular are being targeted class-wide, which would in turn make CW heavily targeted. We have already seen a student of the sword nerf for GWF. DC may be next. Now if SW comes out with sheer insanity awesome debuffs, then it's safe to say that space was made for them. I was thinking that this may be to make dungeons less of a LOL stomp.
They think they can stop us CW's from dominating PVE.
I have good news my CW brethen. Don't get discouraged. I've came up with a new power rotation that keeps us damaging AND controlling, stay tuned. Tested it for about 45 minutes on preview. I'll post again when the nerf happens. They're making a huge mistake with this nerf, I'm pretty sure people will stack even more CW's now.
Don't forget. We will STILL dominate PVE. Mark my words.
PS: Shard of The Endless avalanche is utter garbage. Eye of the Storm almost never procs, and Conduit of Ice is semi-useless since there's no -15% mitigation anymore. These 3 powers = RIP
Yes, it seems obvious to me that their intent is to "encourage" more CWs to go MoF rather than SS. Sudden Storm/Eye of the Storm nerfed, Furious Immolation/Combustive Action/Swath of Destruction buffed...
So from what i hear the Fire Path might be better in the new mod.. Is that true?>
It depends. Master of Flame paragon path has been less affected by the changes than Spellstorm. So all of the Spellstorm CW's who initially went over to the preview server were flabbergasted (myself included) at how hard their build had been hit. However, it is possible, through adjusting your build, spells and play-style to create a perfectly useful Spellstorm. I have built Spellstorm CW's on the preview server using the Oppressor, Thaumaturge, and Renegage trees capable of soloing Major Heroic Encounters in Icewind Pass and Dwarven Valley without too much difficulty.
Also, the developers on Friday announced some buffs to CW passives that, if they are implemented, would send CW's DPS through the roof. Probably higher than it is currently on live server. So this situation is still in flux.
Honestly looking at all these changes I have to wonder if they didn't just go down the entire list of every CW skill and ability and say "how can we make this skill suck and therefore make the entire class annoying and tedious to play" ?
Seriously, every single change here will just be annoying and tedious. Longer casting for Magic Missile - HUH?
If there is any single broken-OP skill of CW it is Eye of the Storm. Fix that one skill (again) and you really don't need to do ANYTHING else to CW.
I might also say a slight reduction to the damage of Shardsplosion (and only that part of the spell, and only the damage) would be ok. But seriously, nerfing every. single. spell and skill of CW into the ground? WTF are they thinking? /spit
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited August 2014
Read the entire thread, or at least the Dev responses. The actual changes haven't been updated on the first page.
For example, they reverted the changes to cast times you're complaining about.
ok... and?
I still see nerfs to nearly every viable cw skill, Magic Missile included.
Chill Strike, Conduit, Sudden Storm, Arcane Sing., Shard, Opp.Force, Ice Knife, Eye of the Storm etc etc etc
nerf nerf nerf nerf.......
if these changes go live I will not be playing my cw that's for sure.
will likely not be playing the game any further at all.
Up to now I liked the class because I always play a mage type in games. Suddenly i get killed over and over and over (I am now in Dwarven area)lvl 60. I struggle like crazy and today I kind of thought maybe I need to find another game. After dying about five times in a row I was just sick of it.
I don't know whether they 'nerfed' the class or what they done, but it is discouraging and no fun to play this way. I tried different builds etc as well. The big blue ball (can't remember the exact name) is quite effective but it is so unreliable. sometimes it explodes right away, sometimes it just ventures into a totally wrong area etc. I tried it out over and over, I think it is just a crappy thing alltogether, unreliable! The other spells all amount to nothing if you are attacked by five dwarves and my companion tries his best but is also <font color="orange">HAMSTER</font>.
Since it is virtually impossible to now get a new type of companion since you have to start with level 1 to level the stupid thing, it is just nerve deadening to do dungeons and stuff with a low level piece of <font color="orange">HAMSTER</font> just to get it eventually higher up.
All in all, as you can see my discouragement know no bounds.
OK I was looking forward to the new char class arriving on 14th but to think that maybe I will like it and then suddenly it gets nerfed also, I do not want to waste more money on this game, I have wasted enough with stuff!!!
The only reason there is still a customer base for this game is because there is not much else on the market. But soon it is xmas and there are some new games coming. Maybe I will just stick to some single player stuff, some new stuff of that on the market too.
Well, it will be very interesting to see if people start complaining that dungeons are TOO HARD now that they nerfed the AOE capabilities of the CW (and the GWF to a small extent).
People are already complaining that dungeons are too hard in live. I think some dungeons are indeed too hard for casual players but for the hardcore, every single dungeon right now in neverwinter is a joke
ok... and?
I still see nerfs to nearly every viable cw skill, Magic Missile included.
Chill Strike, Conduit, Sudden Storm, Arcane Sing., Shard, Opp.Force, Ice Knife, Eye of the Storm etc etc etc
nerf nerf nerf nerf.......
if these changes go live I will not be playing my cw that's for sure.
will likely not be playing the game any further at all.
All I keep hearing about is nerfing the CW class. Which is either the worst joke in history or PROOF that the DEVS have it out for this class. And all those theories about Scourge come into sharp focus when you look at this constant insulting deconstruction of a class that should be one of the best in the game.
My original toon is a CW. Just this week I took my TR and my GWF into Icewind. Yes, for the first time. Imagine my shock and dismay when my TR at 11 k GS and my GWF at 11.6 GS were EASIER to keep alive and do things w/ than my 12 K CW. When I took my CW into Icewind, after the first session I said HMMMM, and went and spent some AD's to get her to 12.5 GS FAST. She's now close to 13 k and fairly survivable.
I really don't know WHY the devs aren't paying attention. The leaderboards are Concrete, Realtime, Statistically Viable PROOF that CW's need BUFFING, NOT NERFING. See some of my commentary in my posts. Won't restate it unless requested.
One last time... DEVS. Ignore those PvP WHINERS. Look at the leaderboards. WHICH CLASSES DOMINATE THE TOP 200 PLAYERS? Those classes are the overpowered ones. But I say BUFF the weak, NOT nerf the strong. Nerfing is just insulting, and makes a class harder to play. BUFF THE WEAK.
All I keep hearing about is nerfing the CW class. Which is either the worst joke in history or PROOF that the DEVS have it out for this class. And all those theories about Scourge come into sharp focus when you look at this constant insulting deconstruction of a class that should be one of the best in the game.
My original toon is a CW. Just this week I took my TR and my GWF into Icewind. Yes, for the first time. Imagine my shock and dismay when my TR at 11 k GS and my GWF at 11.6 GS were EASIER to keep alive and do things w/ than my 12 K CW. When I took my CW into Icewind, after the first session I said HMMMM, and went and spent some AD's to get her to 12.5 GS FAST. She's now close to 13 k and fairly survivable.
I really don't know WHY the devs aren't paying attention. The leaderboards are Concrete, Realtime, Statistically Viable PROOF that CW's need BUFFING, NOT NERFING. See some of my commentary in my posts. Won't restate it unless requested.
One last time... DEVS. Ignore those PvP WHINERS. Look at the leaderboards. WHICH CLASSES DOMINATE THE TOP 200 PLAYERS? Those classes are the overpowered ones. But I say BUFF the weak, NOT nerf the strong. Nerfing is just insulting, and makes a class harder to play. BUFF THE WEAK.
Nuff' said.
if u cant play cw in pve u better not play this game or any other loool
if u cant play cw in pve u better not play this game or any other loool
This is about CW's being good in ALL aspects of the game, instead of the massive gimp fest that CW's have been handed, Esp. in PvP.
Read all the posts. Laugh if you want. But if the nerfs I'm reading about come to pass, CW's will just about be unplayable. Or perhaps it would be better said that they will be NO fun to play.
cheers
0
chrisfitnessMember, Neverwinter Beta UsersPosts: 8Arc User
edited August 2014
So the build you are saying is made?
"Strong people don't put others DOWN, They lift them UP"
"I choose my own Destiny"
Comments
So, they nerf our damage to make us concentrate on control, but take away the adds, making control unnecessary? And this sounds right to you?
Some people just want to watch the world burn. This is an MMO, some people will cut off their own nose if it means someone else will get their eye poked out.
The problem is this. Now that my CW has had his manhood cut down to size, I will have to change my race to Halfling to be in proportion.
The dungeons will still be cake, don't joke around (they honestly aren't that hard at all...with a few exceptions only because those are a dps race).
Maybe for a little while at 1st, but when all the new gear makes its way out everything is going to be pretty easy.
Venril- SW
Lurch- GF
Mini Ven- DC
I resisted the meta for a long time because I hate going the meta lol. Also for survivability have you tried lifedrinker? Unthinkable previously but with changes incoming it provides very consistent healing with steal time/COI/icy terrain. Anyway, Dc may have better debuffs in terms of sheer %, but CW can apply them to a larger area and and set up the monster mash according to his own timing with sing, also solid debuff dc's can be hard to find. I used to play with one and I admit, he was awesome, but he relied heavily on my sing to rock the house.
Thank you for being respectful and coming up with intelligent counter points. I am still a bit doubtful that SW is going to be crazy good. HR wasn't when it came out. Also other things are going on that might point out to more of a "changing group dynamics" rather than just promoting SW. Gf is getting significant buffs. Also for TR wicked reminder is getting nerfed from debuff to + dmg for the TR only. This leads me to believe that debuffs in particular are being targeted class-wide, which would in turn make CW heavily targeted. We have already seen a student of the sword nerf for GWF. DC may be next. Now if SW comes out with sheer insanity awesome debuffs, then it's safe to say that space was made for them. I was thinking that this may be to make dungeons less of a LOL stomp.
It depends. Master of Flame paragon path has been less affected by the changes than Spellstorm. So all of the Spellstorm CW's who initially went over to the preview server were flabbergasted (myself included) at how hard their build had been hit. However, it is possible, through adjusting your build, spells and play-style to create a perfectly useful Spellstorm. I have built Spellstorm CW's on the preview server using the Oppressor, Thaumaturge, and Renegage trees capable of soloing Major Heroic Encounters in Icewind Pass and Dwarven Valley without too much difficulty.
Also, the developers on Friday announced some buffs to CW passives that, if they are implemented, would send CW's DPS through the roof. Probably higher than it is currently on live server. So this situation is still in flux.
Seriously, every single change here will just be annoying and tedious. Longer casting for Magic Missile - HUH?
If there is any single broken-OP skill of CW it is Eye of the Storm. Fix that one skill (again) and you really don't need to do ANYTHING else to CW.
I might also say a slight reduction to the damage of Shardsplosion (and only that part of the spell, and only the damage) would be ok. But seriously, nerfing every. single. spell and skill of CW into the ground? WTF are they thinking? /spit
For example, they reverted the changes to cast times you're complaining about.
Keep an eye on this post, it's the most up to date updates all in one place.
I still see nerfs to nearly every viable cw skill, Magic Missile included.
Chill Strike, Conduit, Sudden Storm, Arcane Sing., Shard, Opp.Force, Ice Knife, Eye of the Storm etc etc etc
nerf nerf nerf nerf.......
if these changes go live I will not be playing my cw that's for sure.
will likely not be playing the game any further at all.
I don't know whether they 'nerfed' the class or what they done, but it is discouraging and no fun to play this way. I tried different builds etc as well. The big blue ball (can't remember the exact name) is quite effective but it is so unreliable. sometimes it explodes right away, sometimes it just ventures into a totally wrong area etc. I tried it out over and over, I think it is just a crappy thing alltogether, unreliable! The other spells all amount to nothing if you are attacked by five dwarves and my companion tries his best but is also <font color="orange">HAMSTER</font>.
Since it is virtually impossible to now get a new type of companion since you have to start with level 1 to level the stupid thing, it is just nerve deadening to do dungeons and stuff with a low level piece of <font color="orange">HAMSTER</font> just to get it eventually higher up.
All in all, as you can see my discouragement know no bounds.
OK I was looking forward to the new char class arriving on 14th but to think that maybe I will like it and then suddenly it gets nerfed also, I do not want to waste more money on this game, I have wasted enough with stuff!!!
The only reason there is still a customer base for this game is because there is not much else on the market. But soon it is xmas and there are some new games coming. Maybe I will just stick to some single player stuff, some new stuff of that on the market too.
People are already complaining that dungeons are too hard in live. I think some dungeons are indeed too hard for casual players but for the hardcore, every single dungeon right now in neverwinter is a joke
I've read part of this thread. See my posts in http://nw-forum.perfectworld.com/showthread.php?706631-Cut-the-CC-out-of-pvp-This-is-getting-stupid/page2 and http://nw-forum.perfectworld.com/showthread.php?715331-Please-disable-the-leaderboard!/page5 for my feeling on how CW's are treated in this game.
All I keep hearing about is nerfing the CW class. Which is either the worst joke in history or PROOF that the DEVS have it out for this class. And all those theories about Scourge come into sharp focus when you look at this constant insulting deconstruction of a class that should be one of the best in the game.
My original toon is a CW. Just this week I took my TR and my GWF into Icewind. Yes, for the first time. Imagine my shock and dismay when my TR at 11 k GS and my GWF at 11.6 GS were EASIER to keep alive and do things w/ than my 12 K CW. When I took my CW into Icewind, after the first session I said HMMMM, and went and spent some AD's to get her to 12.5 GS FAST. She's now close to 13 k and fairly survivable.
I really don't know WHY the devs aren't paying attention. The leaderboards are Concrete, Realtime, Statistically Viable PROOF that CW's need BUFFING, NOT NERFING. See some of my commentary in my posts. Won't restate it unless requested.
One last time... DEVS. Ignore those PvP WHINERS. Look at the leaderboards. WHICH CLASSES DOMINATE THE TOP 200 PLAYERS? Those classes are the overpowered ones. But I say BUFF the weak, NOT nerf the strong. Nerfing is just insulting, and makes a class harder to play. BUFF THE WEAK.
Nuff' said.
if u cant play cw in pve u better not play this game or any other loool
This is about CW's being good in ALL aspects of the game, instead of the massive gimp fest that CW's have been handed, Esp. in PvP.
Read all the posts. Laugh if you want. But if the nerfs I'm reading about come to pass, CW's will just about be unplayable. Or perhaps it would be better said that they will be NO fun to play.
cheers
"Strong people don't put others DOWN, They lift them UP"
"I choose my own Destiny"