no single party want a gf and gwf in same party when both are able to tank , GF dont bring any DPS to the party thats y they stand and not cause GWF is OP , i can count handlful of GF who can play GF as it is intended , many GF just spam defense and deflection ins there stats and dont posses any other decent stats( ffs 4.5k defense and 2.5k deflection is over the top) and the succes of GF depends on what u bring to party and not what other bring to party.
u keep comparing GWF with is already unreasonable and u keep asking nerf when u dont play GWF , u only thing GF sycks so GWF shld too.
I wont respond to your accusations, and name calling. I will continue to test preview and give my feedback whether you agree or not!
Omg what's wrong with you? In each gwf Thread you need to enter your senseless commentary.
please FOCUS on your OWN MAIN CLASS!! thats all!
and do not disturb around here.
we are already on the ground ,you don't have to continue to follow/hitting us.
first you cry about gwf than hr, now again here get a new hobby.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
change trample of the fallen to 25% threat bonus from 15% damage
steel blitz needs better damage or proc rates
flourish needs aditional 15-20% damage buff or cc imune while casting
roar,not so fast,mighty leap needs 30% damage buff
mighty leap should prone or stun
I wont respond to your accusations, and name calling. I will continue to test preview and give my feedback whether you agree or not!
dude u rage on wrong class gwf is not what makes gf useless it is cw and astral shiled form dc if u want your gf to be wanted in teams go rage for cw nerf and nerf of astral shield
noone takes gwf in team for tanking when this 2 things makes tanks useless
Then, i must say you are a bad player: difficult on test server is lower than on live server... so, you did doing something wrong.
No. You're a bad reader. Let's rephrase:
I have a GWF that I don't play on live 'cause it's boring (kills things too easily).
I put him on the Test server to see how the Unstoppable is performing. Back when it was 5-10%, it was way more interesting to play (esp with other changes). I had to place myself correctly, avoid too much aggro, time my unstoppable much more carefully ('cause if the CC won't get you, the damage might). Basically, what I have to do on other classes in solo-content and team play. Now, the Unstoppable is back to the level where I just stand, smash things and not even look at what I am doing. Sure it's fun for the "big numbers make me happy" value, but not really interesting. There's barely any danger involved, and it's lacking strategic thinking. Just go in and smash...
Does that make it clearer?
No. You're a bad reader. Let's rephrase:
I have a GWF that I don't play on live 'cause it's boring (kills things too easily).
I put him on the Test server to see how the Unstoppable is performing. Back when it was 5-10%, it was way more interesting to play (esp with other changes). I had to place myself correctly, avoid too much aggro, time my unstoppable much more carefully ('cause if the CC won't get you, the damage might). Basically, what I have to do on other classes in solo-content and team play. Now, the Unstoppable is back to the level where I just stand, smash things and not even look at what I am doing. Sure it's fun for the "big numbers make me happy" value, but not really interesting. There's barely any danger involved, and it's lacking strategic thinking. Just go in and smash...
Does that make it clearer?
EXACTLY! They are so used to not caring and using Unstoppable as a crutch they will be lost without it. To bad would have been nice to see the distancing between good GWF and Bad GWF, right now there is no difference they all do the same thing!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
dude u rage on wrong class gwf is not what makes gf useless it is cw and astral shiled form dc if u want your gf to be wanted in teams go rage for cw nerf and nerf of astral shield
noone takes gwf in team for tanking when this 2 things makes tanks useless
read post #406
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
You don't have any Dexterity but your base race roll? I find that very very hard to believe... Are you running around with no gear? just with gear you'll be in the 15-20%.
I'd just like to point out that with 20 Dex the (fully charged) Corrupted Black Ice set gives 8% deflect and with Avatar of War it's 13%.
This really shows you don't know what your talking about when it comes to GWF and seem unable to differentiate the differences between Sentinel that has high deflect and defense but low damage and Destroyers that have low defense and deflect but high DPS.
Please stick to feedback related to the classes you play.
The logic behind "you're a bad player" part doesn't make sense. Try again.
Second, you're assuming that I haven't adjusted my gear in different situations with different loadouts.
lol. Looks like the nerfs turned in to a bunch of changes to get people buying respec tokens. I will miss my right button flying button but I can just run up and clobber people (CC immune and much longer range now). IBS will be less face roll to land but, meh, I think I can deal with 2 second stuns to land it.
I'd just like to point out that with 20 Dex the (fully charged) Corrupted Black Ice set gives 8% deflect and with Avatar of War it's 13%.
This really shows you don't know what your talking about when it comes to GWF and seem unable to differentiate the differences between Sentinel that has high deflect and defense but low damage and Destroyers that have low defense and deflect but high DPS.
Please stick to feedback related to the classes you play.
The Purified Armor give 508 Deflection
The Purified Bracers give 326 Deflection
The Purified Greatsword offers another 326 Deflection
That a total of 1160 extra Deflection just on gear! I think someones fibbing! The Purified set is the favored set for PvP.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Ams... so, to you, "level difficulties" (live server is harder than test server) has not any sense at all as an explanation about how are you are a bad player... really interesting... so, again, i found a new liar on this thread. . Pls, Herun, go to your other class thread and post there all you want and leave us, GWF-players, discuss about our own class.
Nope, you'll have to try again.
'Cause that would presume that live server would be harder for me, which it is not ('cause I am "so bad"). And, again, you missed the part for me adjusting gear and loadouts (you know this Preview server is for testing, right?) to see how that affects my gameplay. Furthermore, I did that trying to figure out how different people would play the class at different stages.
You might think it's "wrong" but your comments already told me plenty about you.
Second, none of the mobs in any are "hard" for GWF anyway. I was noticing the potential of reduced DR gain from Unstoppable to make the gameplay more interesting for me.
I know you like your GWF and want to be righteous and all, but it's not really working. Try something different.
Nope, you'll have to try again.
'Cause that would presume that live server would be harder for me, which it is not ('cause I am "so bad"). And, again, you missed the part for me adjusting gear and loadouts (you know this Preview server is for testing, right?) to see how that affects my gameplay. Furthermore, I did that trying to figure out how different people would play the class at different stages.
You might think it's "wrong" but your comments already told me plenty about you.
Second, none of the mobs in any are "hard" for GWF anyway. I was noticing the potential of reduced DR gain from Unstoppable to make the gameplay more interesting for me.
I know you like your GWF and want to be righteous and all, but it's not really working. Try something different.
still even after changing ur loadout will be wearing epic gear . lets say if in preview everything is level 60 then in live those same mobs are level 65 , thats the diffrence in preview and live, i can solo the dragon in iccespire doesnt mean i can solo it in live , there is a very huge diffrence in damage done by mobs in preview and live , if in preview u take 5k dmg it will be more than 15k in live , so if u having difficulty in preview that means GWF nead more buffs to survive for live.
as according to u , u r not bad player meaning GWF class suck in preview.
blah
Is good you find "more interesting" the DR reduction on Unstop, is really good, the problem is, you and, at least, me are lvl60 GWFs with, at least me again, 15k GS. Did you tryed to rise a GWF from level 20 as i tryed on test server? no, right? then, i invite you to go to test, create a new GWF and try to build him/her, then, come back here and say "5-10% DR on unstop is fine" when trying some dungeons or sidequest.
blah
Yup, I had him copied from when he was level 15ish (pre-Mod3, 'cause I was excited about the changes for Mod3). Then copied again as level 60. Tested both.
You know you can respec on Test server, right? And not take on all the boons? Green items also drop on Test Server and you can wear those. It's useful when you test different loadouts, gear sets, GS, etc.
Yes, i know all stuff you said, in fact, i even know anyone can copy as many times as oneself wants any char from his/her account on test server to exchange items (in example, keys) to make a "drop rate" on boxes (to continune my example), but seems like you still do not understand, even when i did really clearly, the stats of mobs (HP, strenght, DR, etc) on test server are DIFFERENT and LOWER from live server even if you respect your char for free, gear them with greens and r4 enchats. Is really that hard to you to understand this point?
So, you're saying that since Preview Server is so different, it is irrelevant to anything. Therefore, we should just follow your and only your gut feeling about the changes. Because, and this is so obvious, your gut feeling is the only correct one out there. Especially considering that you know the class better than anyone else out there.
No, i did not say a **** like that. In fact, i said "players who doesnt know how GWF-class works should not post here" . My opinion on some moves changed reading other GWF-players, not reading non-GWF-players.
And yet you are yapping in the HR forum yourself writting gibberish - ever heared of throwing stones in a glass house.....
Yes, you got it, now, change the direction about what did you just say, that is the reason i did that. ;-)
First of all my main was gwf second of all i dont write gibberish on gwf forums, if i would write anything I would at least know what am talking about and third your reasoning would indicate that if some did you wrong you can do somebody else wrong awesome argument indeed...
GWFs damage on Destroyers is in line with their description in PvE. I would say the changes to Unstoppable are not that bad too overall, but i would rather just slow down determination gain and leave unstoppable the way it was, then give sprint only CC immunity and no DR to compensate the TR nerf.
4 charges on threat rush and damage nerf on it for GWFs and stun for frontline surge, leaving Takedown the way it was. Roar did not need a nerf, just the fix on its effect being only to root the enemy (who would then still've been able to use powers, immunities, block, ITC whatever).
These changes would've been enough. The rest would've been buffs to the other classes. DR on Unstoppable was not an issue cause you are not supposed to attack a GWF while he's in Unstoppable, the same way you're not supposed to attack a ITC TR or a HR during forest meditation.
Slower determination gain alone would already force a GWF to be more proactive and dodge more in PvE. In PvP you just can't really dodge unless you're against other GWFs or GFs...you just eat the damage and time your unstoppable to try and not waste it (the enemy, on the other hand, must deal you damage and then try to make you waste your Unstoppable).
With these changes it will be interesting but overall i think it's a bit too much stuff together (survivability, CC, damage and mobility all nerfed heavily together).
Comments
u keep comparing GWF with is already unreasonable and u keep asking nerf when u dont play GWF , u only thing GF sycks so GWF shld too.
Omg what's wrong with you?
In each gwf Thread you need to enter your senseless commentary.
please FOCUS on your OWN MAIN CLASS!! thats all!
and do not disturb around here.
we are already on the ground ,you don't have to continue to follow/hitting us.
first you cry about gwf than hr, now again here get a new hobby.
steel blitz needs better damage or proc rates
flourish needs aditional 15-20% damage buff or cc imune while casting
roar,not so fast,mighty leap needs 30% damage buff
mighty leap should prone or stun
dude u rage on wrong class gwf is not what makes gf useless it is cw and astral shiled form dc if u want your gf to be wanted in teams go rage for cw nerf and nerf of astral shield
noone takes gwf in team for tanking when this 2 things makes tanks useless
No. You're a bad reader. Let's rephrase:
I have a GWF that I don't play on live 'cause it's boring (kills things too easily).
I put him on the Test server to see how the Unstoppable is performing. Back when it was 5-10%, it was way more interesting to play (esp with other changes). I had to place myself correctly, avoid too much aggro, time my unstoppable much more carefully ('cause if the CC won't get you, the damage might). Basically, what I have to do on other classes in solo-content and team play. Now, the Unstoppable is back to the level where I just stand, smash things and not even look at what I am doing. Sure it's fun for the "big numbers make me happy" value, but not really interesting. There's barely any danger involved, and it's lacking strategic thinking. Just go in and smash...
Does that make it clearer?
EXACTLY! They are so used to not caring and using Unstoppable as a crutch they will be lost without it. To bad would have been nice to see the distancing between good GWF and Bad GWF, right now there is no difference they all do the same thing!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
read post #406
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I'd just like to point out that with 20 Dex the (fully charged) Corrupted Black Ice set gives 8% deflect and with Avatar of War it's 13%.
This really shows you don't know what your talking about when it comes to GWF and seem unable to differentiate the differences between Sentinel that has high deflect and defense but low damage and Destroyers that have low defense and deflect but high DPS.
Please stick to feedback related to the classes you play.
The logic behind "you're a bad player" part doesn't make sense. Try again.
Second, you're assuming that I haven't adjusted my gear in different situations with different loadouts.
The Purified Armor give 508 Deflection
The Purified Bracers give 326 Deflection
The Purified Greatsword offers another 326 Deflection
That a total of 1160 extra Deflection just on gear! I think someones fibbing! The Purified set is the favored set for PvP.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Nope, you'll have to try again.
'Cause that would presume that live server would be harder for me, which it is not ('cause I am "so bad"). And, again, you missed the part for me adjusting gear and loadouts (you know this Preview server is for testing, right?) to see how that affects my gameplay. Furthermore, I did that trying to figure out how different people would play the class at different stages.
You might think it's "wrong" but your comments already told me plenty about you.
Second, none of the mobs in any are "hard" for GWF anyway. I was noticing the potential of reduced DR gain from Unstoppable to make the gameplay more interesting for me.
I know you like your GWF and want to be righteous and all, but it's not really working. Try something different.
as according to u , u r not bad player meaning GWF class suck in preview.
Yup, I had him copied from when he was level 15ish (pre-Mod3, 'cause I was excited about the changes for Mod3). Then copied again as level 60. Tested both.
You know you can respec on Test server, right? And not take on all the boons? Green items also drop on Test Server and you can wear those. It's useful when you test different loadouts, gear sets, GS, etc.
So, you're saying that since Preview Server is so different, it is irrelevant to anything. Therefore, we should just follow your and only your gut feeling about the changes. Because, and this is so obvious, your gut feeling is the only correct one out there. Especially considering that you know the class better than anyone else out there.
And yet you are yapping in the HR forum yourself writting gibberish - ever heared of throwing stones in a glass house.....
First of all my main was gwf second of all i dont write gibberish on gwf forums, if i would write anything I would at least know what am talking about and third your reasoning would indicate that if some did you wrong you can do somebody else wrong awesome argument indeed...
4 charges on threat rush and damage nerf on it for GWFs and stun for frontline surge, leaving Takedown the way it was. Roar did not need a nerf, just the fix on its effect being only to root the enemy (who would then still've been able to use powers, immunities, block, ITC whatever).
These changes would've been enough. The rest would've been buffs to the other classes. DR on Unstoppable was not an issue cause you are not supposed to attack a GWF while he's in Unstoppable, the same way you're not supposed to attack a ITC TR or a HR during forest meditation.
Slower determination gain alone would already force a GWF to be more proactive and dodge more in PvE. In PvP you just can't really dodge unless you're against other GWFs or GFs...you just eat the damage and time your unstoppable to try and not waste it (the enemy, on the other hand, must deal you damage and then try to make you waste your Unstoppable).
With these changes it will be interesting but overall i think it's a bit too much stuff together (survivability, CC, damage and mobility all nerfed heavily together).
We'll see how it'll work when it goes live...