how the fudge can you compare GWF that are race rolled for PVP with other players that aren't rolled for pvp ... ofc you get 20k crit if you are a noodle...
syn you bring stupid facts as you are...
a pvp between a gwf and a hr , most if not all cases, the HR wins...he just put a Thorn Ward on the node, and dodge dodge hit him with at wills, he may using that regen encounter if needed ... and in aprox 30 second the GWF is down ... because there isn't a way to kill the hr in 1 rotation as you pledge SYN you only trash talk because you lack the attention from your GirlFriend or someth like that....
atm the top pvp classes are like this HR > tr/gwf > cw
and as ayourux said before, the only tankiness we had was ROAR that was the usefull skill (stun , gain determination, low cd), with this nerfed we are apparently on #4 in pvp system ,here i compare the gwf from preview with those on live, as i don't know what other updates the other classes have. not to forget at this point the gwf have 2 options to go ...
either go for durability on sentinel paragon, or damage on destroyer paragon ... but we sacrifice alot
as destroyer paragon we will only gain DAMAGE bonus and alot less DEFENSE 43 DR + 15-30% from the unstopable... as stamina wont give us a DODGE faction ... only 30%DR and CC , that will help a little, but won't make us any better
and sentinel paragon we will gain alot of DAMAGE RESISTANCE but alot less power... as the majority sentinel builds will have 2,5k power... so what path the gwf choses ?
either one, we sacrifice something ...
so people still comin here and complain ? wtfudge is this? can we not act like a community , and bring resonable thoughts and facts ?
1 - Look at the videos you post, if you do not see what you asked, that means, Smigi (the CW) is around 13k GS and using wrong encounters on PvP, not due he cant do that amount of damage.
2 - Mine are all SM, you can see my main on the vids i did to show the difficult differences between Live server and Test server . Want to see a PvP match with him? Oks, i will rec a PvP match with him on both Live and Test, do not worry and lets see how i kill other players in single rotation on live and... how other players laugh on me on Test server.
3 - Because CWs does the same amount of damage (in truth, usually surpass them by far) with 14ks GS as a 18k GS GWF does in PvE, how is that even possible? .
The funniest thing at all about non-gwf-players is all you dont even thought about "GS bands", even when us, GWF-players, are talking about them all day long. Any 10k GS class vs a 18k GWF is dead meat for sure... any 10k GS class vs a 14k CW, HR and TR is dead meat for sure. THAT IS the real difference between classes, but you, non-gwf-player, do not see it because you only see "GWF is op due they have 18k GS".
Smigi and Babo are both full Rank 10s and are good CWs and correctly geared and specced. One is Renegade one is Thaum I think. Saber is one of the best (I'd say top 5) GWFs on the entire game and obviously full rank 10s as well. Smigi uses classical Renegade rotation with RoE on the Mastery slot and Repel. I'd say the video shows it to be quite effective.
In the video you can see some 16K Savage Advance, 9K+ Takedow, 12K (non-crit) IBS and so on. Together with some 12K+ Ice Knives, 10K+ SotEA etc. etc.
Also a small secret: my very own GWF hits for higher than Saber's
State of things in the Live server:
- GWF damage is insane
- CW damage is insane as well, but CW is way squishier
Smigi and Babo are both full Rank 10s and are good CWs and correctly geared and specced. One is Renegade one is Thaum I think. Saber is one of the best (I'd say top 5) GWFs on the entire game and obviously full rank 10s as well. Smigi uses classical Renegade rotation with RoE on the Mastery slot and Repel. I'd say the video shows it to be quite effective.
In the video you can see some 16K Savage Advance, 9K+ Takedow, 12K (non-crit) IBS and so on. Together with some 12K+ Ice Knives, 10K+ SotEA etc. etc.
Also a small secret: my very own GWF hits for higher than Saber's
State of things in the Live server:
- GWF damage is insane
- CW damage is insane as well, but CW is way squishier
That's about it, enjoy the game.
it doesn't matter what ranks you have either, if they stay wide open for attacks... ofc you will lose close combat fights nqqb
Smigi and Babo are both full Rank 10s and are good CWs and correctly geared and speced. One is Renegade one is Thaum I think. Saber is one of the best (I'd say top 5) GWFs on the entire game and obviously full rank 10s as well. Smigi uses classical Renegade rotation with RoE on the Mastery slot and Repel. I'd say the video shows it to be quite effective.
In the video you can see some 16K Savage Advance, 9K+ Takedow, 12K (non-crit) IBS and so on. Together with some 12K+ Ice Knives, 10K+ SotEA etc. etc.
Also a small secret: my very own GWF hits for higher than Saber's
State of things in the Live server:
- GWF damage is insane
- CW damage is insane as well, but CW is way squishier
That's about it, enjoy the game.
what are the stats , give me his GS and stats 1st , how much defense deflection etc 1st , done post dumb things like rank 10s , all in all in PVP it stats matter 1st , any1 can get high GS but how to get balanced stats is the trick , give the stats for both GWF and CW.
and u say he is good CW when he was clearly using SF instead of bark.
u say CW is squishy when i see in video he dodged so many times, also he didnt try to maintain his distance , when he cld have done that , also a CW can climb near by pillar and kill GWF from there but no u want CW to stand on node and fight when they have so many better options. u want close combat with melee fighter when CW is better in mid range to long range combat while GWF is good in close combat only. some of power can be said to affect mid range and that is only savage advance and FS.
that CW didnt try to use his class best range where GWF cant easily rush like pillars. there was no tank to protect that CW and u say CW is squishy when his play style was all wrong for his class. learn to play CW again.
This thread is so far derailed, it does not even remotely resemble a feedback thread for GWFs for testing on the Preview Shard. Can you guys move your battles elsewhere and restrict this thread to some actual testing/content on any new updates on Preview for GWFs?
People are cursing here (2 days). do you think this thread is still being read? sad, but no.
Guys, lets get this thread back on topic. Do not discuss CWs or individual players. This thread is exclusively for feedback that has stemmed from actually playing on the preview shard. Please do not post feedback that has not been actively tested as it serves only to clutter the thread. Numbers, Screenshots, ACT parses are all helpful, but speculation without testing isn't.
Feedback: Wicked Strike animation canceling Sprint doesn't interrupt Wicked Strike casting, you're getting pulled back after attempt to sprint away in between hits.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Feedback: Wicked Strike Since it's still rubberbanding even with shift being able to cancel attack before they do damage to something, could you move the damage effect of Wicked Strike deeper into the animation that it already is possibly? That way a GWF wouldn't be trapped if an attack appeared right as they used the attack since Wicked Strike seems to apply damage almost immediately after it is used.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
. . . Seriously folks, Read the Rules and quit posting in rude, condescending, and otherwise derogatory manners. Furthermore, this is not a discussion thread. It is for feedback, not discussions with each other nor arguments or smack talk.
. . . Further disregard for the Rules and Developer requests will not be tolerated, so read and abide:
Guys, lets get this thread back on topic. Do not discuss CWs or individual players. This thread is exclusively for feedback that has stemmed from actually playing on the preview shard. Please do not post feedback that has not been actively tested as it serves only to clutter the thread. Numbers, Screenshots, ACT parses are all helpful, but speculation without testing isn't.
. . . Do not reply to this Moderator Notice. Instead, contact us via Private Message to discuss forum moderation. Thanks!
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
UPDATE: (Thanks for bring this up anonymous user!) . . . Thread re-opened. If you feel a player is here just to troll, please do not reply to their posts. Instead, report their posts to us that you believe to be in violation and then ignore them (through sheer will or the ignore feature). Replying to rule violations is a violation in itself. So, the best thing to do with trolls is to deny them what they seek; attention. Thanks!
I see nothing here but posts about Unstoppable being too nerfed GWf being unable to stand in melee anymore and deal damage even if they do wear defense gear because the unstoppable nerf is way to much.
All players are asking for a 30% DR Unstoppable down from 50% which sounds very reasonable to me but the Devs are playing the classic game of ignoring player all the time and just doing whatever and making players angrier.
Devs just nee to listen and give GWF's the 30% unstoppable most GWF players think is essential to making the class work. I also like the idea of 2 unstoppable at lv 10 choose between a defensive unstoppable and an offensive one. That way GWF's will not be terrible until lv 50 when they get there capstone and are actually a whole class. But when the devs ignore an outcry of a 30% unstoppable for the necissity of they class how could we even hope to have something cool as "choice" in this pigeon holed game.
sprint still slow in animation , wasnt able to activate sprint after hearing ice knife sound.
also florish when activated CW and TR are able to dodge but even if there dodge ends in between the animation , the get stun only for remaining time of the animation(can some1 check this for me plz for me stun didnt last not even .8 sec since CW dodged when i started florish , i feel like if its dodged it shld be either full or nil).
so plz begging u , either decrease animation time of florish or plz make sure if some1 dodge ends in between animation they sure get there correct amount of stun meaning full 2 sec stun-possible control resist effects or so.
or else SM path cant stun fair amount of stuns to land any IBS. since IV path now useless.
Ok, this is my "last feedback about sm. If now does not work, nothing works. http://youtu.be/Fl0d0rN5VG8
I changed a few "booms", swapped "executioner style" by "slam feet" - seems to be the best feet to steel blitz - and steel blitz instead of weapon master (supposedly the best aoe skill).
Here are the notes:
Dynamic sprint / flourish:
I spent half the fight running and canceling my own powers accidentally (some attacks "front" ended up passing on empty). Imagine a party that I can focus on my dps. Anyway, one "flourish" in these circumstances is almost surreal. Tested against giants (not recorded) and the results were not good. 0 advantages to this power.
Now what matters.
A: slam not triggers steel blitz (and has no critical damage)
B: steel blitz does not have a consistent rating.
C: terrible damage, visible even in the moment of "peak". There seems to be better than wm, even for aoe.
So basically its a sm has summarized a daily / Atwill without a mutual relation. The gwf ap depends on executions of ibs (dps) so steel defense also is not an option ... as the video showed.
ps: sprint / cc unstoppable do not guarantee immunity against certain npc (dragons for example)
ps2: the music was accidental... Make a wish, mimimi, bla, bla, bla
Comments
Because the Warlocks are coming.
syn you bring stupid facts as you are...
a pvp between a gwf and a hr , most if not all cases, the HR wins...he just put a Thorn Ward on the node, and dodge dodge hit him with at wills, he may using that regen encounter if needed ... and in aprox 30 second the GWF is down ... because there isn't a way to kill the hr in 1 rotation as you pledge SYN you only trash talk because you lack the attention from your GirlFriend or someth like that....
atm the top pvp classes are like this HR > tr/gwf > cw
and as ayourux said before, the only tankiness we had was ROAR that was the usefull skill (stun , gain determination, low cd), with this nerfed we are apparently on #4 in pvp system ,here i compare the gwf from preview with those on live, as i don't know what other updates the other classes have. not to forget at this point the gwf have 2 options to go ...
either go for durability on sentinel paragon, or damage on destroyer paragon ... but we sacrifice alot
as destroyer paragon we will only gain DAMAGE bonus and alot less DEFENSE 43 DR + 15-30% from the unstopable... as stamina wont give us a DODGE faction ... only 30%DR and CC , that will help a little, but won't make us any better
and sentinel paragon we will gain alot of DAMAGE RESISTANCE but alot less power... as the majority sentinel builds will have 2,5k power... so what path the gwf choses ?
either one, we sacrifice something ...
so people still comin here and complain ? wtfudge is this? can we not act like a community , and bring resonable thoughts and facts ?
Smigi and Babo are both full Rank 10s and are good CWs and correctly geared and specced. One is Renegade one is Thaum I think. Saber is one of the best (I'd say top 5) GWFs on the entire game and obviously full rank 10s as well. Smigi uses classical Renegade rotation with RoE on the Mastery slot and Repel. I'd say the video shows it to be quite effective.
In the video you can see some 16K Savage Advance, 9K+ Takedow, 12K (non-crit) IBS and so on. Together with some 12K+ Ice Knives, 10K+ SotEA etc. etc.
Also a small secret: my very own GWF hits for higher than Saber's
State of things in the Live server:
- GWF damage is insane
- CW damage is insane as well, but CW is way squishier
That's about it, enjoy the game.
and u say he is good CW when he was clearly using SF instead of bark.
u say CW is squishy when i see in video he dodged so many times, also he didnt try to maintain his distance , when he cld have done that , also a CW can climb near by pillar and kill GWF from there but no u want CW to stand on node and fight when they have so many better options. u want close combat with melee fighter when CW is better in mid range to long range combat while GWF is good in close combat only. some of power can be said to affect mid range and that is only savage advance and FS.
that CW didnt try to use his class best range where GWF cant easily rush like pillars. there was no tank to protect that CW and u say CW is squishy when his play style was all wrong for his class. learn to play CW again.
People are cursing here (2 days). do you think this thread is still being read? sad, but no.
Sprint doesn't interrupt Wicked Strike casting, you're getting pulled back after attempt to sprint away in between hits.
reaping strike module 2 (7200 power)
reaping strike module 3 (8800 power... new system)
your numbers. will fix this time? or this is "speculation without testing "
Since it's still rubberbanding even with shift being able to cancel attack before they do damage to something, could you move the damage effect of Wicked Strike deeper into the animation that it already is possibly? That way a GWF wouldn't be trapped if an attack appeared right as they used the attack since Wicked Strike seems to apply damage almost immediately after it is used.
. . . Further disregard for the Rules and Developer requests will not be tolerated, so read and abide:
. . . Do not reply to this Moderator Notice. Instead, contact us via Private Message to discuss forum moderation. Thanks!
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
. . . Thread re-opened. If you feel a player is here just to troll, please do not reply to their posts. Instead, report their posts to us that you believe to be in violation and then ignore them (through sheer will or the ignore feature). Replying to rule violations is a violation in itself. So, the best thing to do with trolls is to deny them what they seek; attention. Thanks!
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
All players are asking for a 30% DR Unstoppable down from 50% which sounds very reasonable to me but the Devs are playing the classic game of ignoring player all the time and just doing whatever and making players angrier.
Devs just nee to listen and give GWF's the 30% unstoppable most GWF players think is essential to making the class work. I also like the idea of 2 unstoppable at lv 10 choose between a defensive unstoppable and an offensive one. That way GWF's will not be terrible until lv 50 when they get there capstone and are actually a whole class. But when the devs ignore an outcry of a 30% unstoppable for the necissity of they class how could we even hope to have something cool as "choice" in this pigeon holed game.
http://nw-forum.perfectworld.com/showthread.php?p=8347641&viewfull=1#post8347641
It should already be 15-30% on preview, but it wasn't listed in the patch notes and didn't think to check when I went on earlier.
Edit: I just tested unstoppable on preview and it gives 15-30% right now for sure.
bug
no heal depression on the t1 set.
and possibly restoring strike
also florish when activated CW and TR are able to dodge but even if there dodge ends in between the animation , the get stun only for remaining time of the animation(can some1 check this for me plz for me stun didnt last not even .8 sec since CW dodged when i started florish , i feel like if its dodged it shld be either full or nil).
so plz begging u , either decrease animation time of florish or plz make sure if some1 dodge ends in between animation they sure get there correct amount of stun meaning full 2 sec stun-possible control resist effects or so.
or else SM path cant stun fair amount of stuns to land any IBS. since IV path now useless.
resto strike is under HD since the HD/tena patch made it to live
I'm curious how you figured out that it's 15-30%.
The tool tip still says 10-20%
Damage is so varied, i'm wondering what method you used to test.
The tooltip is incorrect. I forgot to update it when I made the buff
Ok, this is my "last feedback about sm. If now does not work, nothing works.
http://youtu.be/Fl0d0rN5VG8
I changed a few "booms", swapped "executioner style" by "slam feet" - seems to be the best feet to steel blitz - and steel blitz instead of weapon master (supposedly the best aoe skill).
Here are the notes:
Dynamic sprint / flourish:
I spent half the fight running and canceling my own powers accidentally (some attacks "front" ended up passing on empty). Imagine a party that I can focus on my dps. Anyway, one "flourish" in these circumstances is almost surreal. Tested against giants (not recorded) and the results were not good. 0 advantages to this power.
Now what matters.
A: slam not triggers steel blitz (and has no critical damage)
B: steel blitz does not have a consistent rating.
C: terrible damage, visible even in the moment of "peak". There seems to be better than wm, even for aoe.
So basically its a sm has summarized a daily / Atwill without a mutual relation. The gwf ap depends on executions of ibs (dps) so steel defense also is not an option ... as the video showed.
ps: sprint / cc unstoppable do not guarantee immunity against certain npc (dragons for example)
ps2: the music was accidental... Make a wish, mimimi, bla, bla, bla
Thanks, for the reply.