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Advice wanted - what to slot on Defense enchants for Iron Maiden build (GF)

fmultifmulti Member Posts: 59
edited June 2014 in The Militia Barracks
Hello guys!

I run an GF Iron Maiden build and I am very happy with it, but I've been wondering if the choice I made for the Denfense slot enchats are the best.

As of now, I have:
32k150 HP
52% damage reduction
27% Deflection Chance
2.2% dmg as life (lifesteal)
0% Regen

In all my defense slots, I put Tranquil Enchants Rank 6. That's nearly 500 hp when they trigger (a "chance" every time I'm hit). For those not familiar with the Iron Maiden build, it relies on Knight's Valor to intercept as much damage as possible, coupled with high damage res in order to keep all those hits small; and very high guard meter in order to endure it all. High AP gain assures that Supremacy of Steel can be used as often as possible and, with Steel Defense, I get 5 sec dmg immunity that much more frequently.

Since I'm getting hit so frequently and each hit is dealing so little damage, I thought that having 5 Tranquils would work as a kind of "life steal"/"regen". But I am having two issues with this approach: 1) with so much going on and without knowing what the "chance" is for Tranquils to trigger, I really can't know for sure what good they are doing me for real; 2) they freaking don't show in my gear score and that has gotten me kicked off some teams before I even have a chance to prove my use!!!

So I'm thinking that maybe a change is in order. Maybe!!! My options:
1) HP: HP is always good, and considering most external heals work as a percentage of your total HP, having higher base HP converts into higher heals too. Also, I have the Badger and Improved Vigor feat, so I tend to be very resilient at lower HP - so the broader that "low HP" threshold is, the better.
2) Defense: My defense is already astronomical (5k500) , and I really don't think that this is the place to invest in at this point.
3) Deflection: This is something I'm considering; it's already pretty high (2k850) but I'm thinking reaching somewhere around 35% deflec chance might be interesting.
4) Life Steal: This is REALLY a big question mark for me. I have very high life steal with my wizard and ranger and that's great. But I'm really not sure if it would be amazing or trash in this build. I tend to reflect some damage (I have the Blacksmith and SoS), but would, say, 1k lifesteal, actually get me anywhere?
5) Regen: It couples well with having high HP and high Defense, since I spend a longer time with low HP and thus Regen would heal me for more in those times. Still, I don't think it would be fast enough for when I really need it, but I'm not sure.
6) Someone clarify me on my Tranquils and make me cool - tranquil! - about keeping them on =D

Thanks a lot and any input is appreciated!
Post edited by fmulti on

Comments

  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited June 2014
    With diminishing returns I'd probably go with Dark Enchant ~ life steal as I've found it probably more useful then regen.

    Or you could go Max HP / more Deflection?
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    With diminishing returns I'd probably go with Dark Enchant ~ life steal as I've found it probably more useful then regen.

    Or you could go Max HP / more Deflection?

    Mmm but from what I've seen, you DO need something to regain HPs during battle or between a fight and the next
    • Halflingas The Great - Stormwarden HR(60)
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited June 2014
    I wouldn't go for 35% Deflect, you would have to spent a lot of points on it, if you want to have a good Deflect chance 30% is a good number, now, if I were you I would go for Regen, I have like 1.4K in Regen and 29K HP and it heals me by 1400-1500 (which in PvP with heal depression is like 700-750 but it's nice to heal between the fights, I'm actually thinking to get more HP/Regen), in PvE it contribute to keep my live, now, about life steal, im not sure about that, I have like 400-500 and for me (I'm not sure) Regen > Life Steal if my HP is lower than 75% (I'm not sure about getting more LS since I only use Lugning Strike, Enforced Threat, SoS and Cleave, and they don't do the enough damage to have a significant heal, but maybe when I get some boons and more Power/ArP/Crit LS will heal me a decent amount) .
  • fmultifmulti Member Posts: 59
    edited June 2014
    After trying out one Silveyr Enchant and seeing it upgraded my deflec chance in only another 0.4%, I gave up on that idea. I considered all the options, and all in all I decided for raw HP. Now I'm at 37,200. Since the investment, I've done all T2s except for the top 3 (CN, MC and VT) without a single wipe in the team, so it seems to be working. My Lifedrinker is being more than enough to keep my life going and even lower GS healers are being more than enough to keep me up. Lifedrinker + Knight's Valor + SoS makes my HP skyrocket (instead of getting me killed), so it's just really cool!

    Thanks for all the input, guys!! =)
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