1. Bronzewood has an internal cooldown so factor in the 50% uptime. It doesn't work on Dailys, so if you're relying on HoF and FS a lot in PvP I wouldn't advise it, but if you're using the other dailys mostly it can be a decent option.
2. Terror, Plaguefire and High Prophet reduce your opponents defense proportionally in PvP as stated in the tooltip. They stack additively, so GPF and 3x HP reduces enemy defense by 45+30 = 75%.
3. Healing crits are multiplied by your total severity bonus, so yes vorpal works. The size of that heal is then reduced by 50% if healing depression is in effect, and 60% if Shadowtouched is also in effect.
4. I'd recommend plaguefire as combined with Astral Seal you can get multiple healing ticks which have chances to proc cleanse. Also helps with barkshield tics and lowering opponent mobility. Given how often we get rooted and stunned the cleanse can be a lifesaver. Exception is in open pvp (cockatrice bonus will root you) or if you keep running into other team members with plaguefires. Vorpal does have a slight edge in pure DPS damage, and burst DPS damage which are arguably more important as a DPS build but then you'd have to stack ArP, recovery, power and crit rather than just 2-3 stats. Just depends on your playstyle.
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goldroger007Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
mmm i have 250 arp bcs of the boon, but i dont use it and my build is working fine, since the good dps encounters are the DoT encounter and Arp doesnt work with DoTs. and thanks ill go for plaguefire then.
btw its also the 75% from 100% taking the 40% defense(from gwf for example) as 100%. so it will reduce 30% out of 40%??
EDIT: i know its not related to post, but miracle healer set bonus 4/4 its affected by HD?
No, the GPF/HP strips defense rather than DR in PvP, so it's significantly less effective. You won't strip 30% DR from a 40% GWF. You're usually looking at maybe 7-8% DR reduction from GPF alone because of how the diminishing return curves work for defense. A small defense value still gives substantial defense. So the tankier the opponent, the less GPF does for you. You're also right about not needing ArP if using DoT heavy loadouts, at least till it's fixed in mod 4.
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goldroger007Member, Neverwinter Beta UsersPosts: 0Arc User
Most pvp clerics report MH set bypass HD atm, i use profound so i cannot tell you my results. However, since the gwf and hr sets will be nerfed to follow HD in several patches later, i think MH set will also be fixed later.
For pvp purpose, P.Vorpal is used to boost our healing whenever the user is using decent crit armor set (at least 25% crit) like MH set, which its set effect also ignore HD atm. GPF is used to debuff, dismount and to disarm barkshield charges in one hit. It can also disable any HR aimshot and burn GF guard meter or TR stealth meter if used wisely. If you being cautious, you can get a lesser PF at AH at 200k AD only, and it serves exactly the same purpose of a GPF except debuff a little DR lesser than the greater version. Since the 8 sec combat timer is implemented, Plaguefire also turn into a good combat enchant which always extend your target combat timer for 3 seconds, making him unable to mount for a total of 11 sec after combat. IMO, it is the best utility weapon enchant of pvp cleric in domination pvp, however if you do OPvP a lot, use vorpal instead of PF to avoid being rooted by cockatrice active bonus.
My Battle Build seems to be working well - I got top damage, kills and healing against a GWF, CW and GF when we went in the door of Spellplague caverns. My Rank 8 Frost wep enchant didn't sell, so I wnet back to that for a while. And I got kicked from the Jubilee as I was killing and debuffing stuff as well as healing, and I think the two GWFs didn't like it. No one died, and I healed vigorously, but got kicked anyway. Some people are so thick, they still think all a Cleric should do is constantly spam blue Astral Shields - like that is even possible anymore.
Still get stunned, knocked prone and killed in 5 seconds in PvP, though...
~
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goldroger007Member, Neverwinter Beta UsersPosts: 0Arc User
My Battle Build seems to be working well - I got top damage, kills and healing against a GWF, CW and GF when we went in the door of Spellplague caverns. My Rank 8 Frost wep enchant didn't sell, so I wnet back to that for a while. And I got kicked from the Jubilee as I was killing and debuffing stuff as well as healing, and I think the two GWFs didn't like it. No one died, and I healed vigorously, but got kicked anyway. Some people are so thick, they still think all a Cleric should do is constantly spam blue Astral Shields - like that is even possible anymore.
Still get stunned, knocked prone and killed in 5 seconds in PvP, though...
~
dont bother on dpsing on pve, heal+AS much better than u dealing dmage, im saying DPS dc on pvp, but i only say dps dc on pvp bcs most of the time i get top kills, but still is a survival focussed build. survive longer dps more.
dont bother on dpsing on pve, heal+AS much better than u dealing dmage, im saying DPS dc on pvp, but i only say dps dc on pvp bcs most of the time i get top kills, but still is a survival focussed build. survive longer dps more.
The point I am making is that I CAN heal, buff, debuff, damage AND defend myself in PvE with my current DO Build without using Astral Shield and without losing any party members (mostly). I DO use it for Boss battles like Dread Vault, though (and in Epics if it looks like it is needed), although I suddenly become much easier to kill. He also has nearly a 14k GS and an Ioun Stone with Epic Gear that helps with that (but of course does not help in PvP) and three Artifiacts which do help in PvP, although all way below level 59.
And it is still very much the luck of the draw in PvP. A Cleric is SUPPOSED to be be able to do all of it almost as well as the other classes. Healing is just a special, class-specific ability like a Rogue's Sneak - it is not ALL and EVERYTHING that a Cleric is about. You should be able to make an Uber-Healer Build, but healing depression and all the patches nerf that. Sometimes damage, buffing and double-debuffing helps the team survive much better than healing them once they are injured - the enemy is killed before it can do too much damage and then everyone gets some healing at the end. Still got the Cool Down problem, though.
I usually use: Brand of the Sun, Lance of Faith Divine Glow, Daunting Light (with Nimbus of Light) and Sunburst Hallowed Ground, Hammer of Fate Foresight, Terrifying Insight
Mostly Virtuous Feats, but I have all the feats that enhance damage and Divine Power regeneration, and my best healing is from Soothing Light. In fact, I regenerate Divine Power much faster then my fastest cool down. 5000 Power, 4000 Crit (with the Ioun Stone), but I need more Recovery as that is under 2000.
And, as I say, against an 18k team in PvP with two GWFs, I still last about 5 seconds in melee with my keyboard completely disabled.
My level 60 Tiefling AC is meant to be an Uber-Healer Build and has high Recovery and Power and is geared and feated for Power, Recovery and Healing, but she cannot really defend herself at all well when left on her own and gets targeted in melee mashes. Too be honest, after playing since February with 12 characters, including 3 level 60 DC's, this build is the best so far and it is a DO. The others are Leadership Mules now for the AD.
Anyway, this thread is about Weapon Enchants, not builds, but after reading the replies and my recent experiences since my DO hit level 60, I think a Perfect Vorpal will be more use to him than Greater Plaguefire. Just need another 9 million AD to get it!
Since you seem to be a particularly crit heavy build (i assume you always put Str too to ability scores each lvl) , then vorpal enhancement is indeed your BIS.
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goldroger007Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
this is so far how my build is working, i really dont pvp that much since i want to farm some items before m4
Since you seem to be a particularly crit heavy build (i assume you always put Str too to ability scores each lvl) , then vorpal enhancement is indeed your BIS.
Yes, STR and WIS every level. His stats are
STR 21
CON 17
DEX 14
INT 15
WIS 24
CHA 16
including camp fire bonus, and another +1 with the Celestial coin potion. He's a Dwarf.
But how does the Perfect Vorpal actually work? If it increases Critical Severity by 50%, and his base critical severity is 75%, will it become:
75 + 50 = 125%
or
75% * 1.5 = 112.5%?
Cheers!
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mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited June 2014
Been playing DC one way or the other since beta. I have 3 of them, two of them I min/maxed (The first was a tiefling with bad rolls).
I use P.Vorp due to the fact that my build is based around crit. I am half-orc, max strength, 40% crit, 8.5k power. 17.3k GS. I tend to rely on stats rather than bonuses so I use 2/2 Corrupted/Templar, mostly because I don't like to be the same as everyone else. It's working out really well for me and I don't have to swap gear to PvP/PvE. I have the full set of corrupted accessories as well.
I'm pretty much dps specced as far in virtuous as nimbus with the divinity gain feats as well and have mostly dps boons. I run dungeons with AS/DG/DL. If people don't want to stand in my circle well.. screw them really lol. I use the DC artifact to spam hallowed ground on bosses and large groups.
In open PvP I run FF/BtS/Chains with brand and hammer, plus the cockatrice it really screws over the squishy classes and I kill them with ease.
Anyway enough of my personal preferences and on to some advice:
Vorpal for crit healing, anything above 35% I would say it is worth it
Terror I find is better for DC than PF due to it being easier to lay the debuff down. Though both are good
Feytouched for a senti-DC in pvp, I used this on my halfling for a long long time and highly recommend it
Frost I have not tried yet but would love to as I have heard only good things about the weapon/armor combo
Vorps definitely apply to crit heals, and that's all crits, not just SL crits (easiest to test with healing words), and to answer your earlier question, it's additive not multiplicative, so 125% not 112.5%.
Holy avenger has a proc you can't predict, that hits a randomly selected ally, with a lengthy cooldown. It's a nice DR buff, but you can guarantee an even greater effect by just giving them a circle to stand in, so it's not really that useful overall.
+19% weapon damage is nice, but I believe it usually loses out to the Terror/PF damage calculations once the enemy defense reduction is factored in.
Terror is a one-hit wonder: you only need to hit them once to get the full benefit, but this full benefit is lower than that you'd get from three PF stacks.
I tend to argue that terror is better for a debuff cleric because we have a lot of AoE encounters but no AoE at-wills, so proccing terror on lots of things is easy, but maintaining three stacks of PF on lots of things is hard (whereas for a GWF, for instance, it's laughably easy).
Of course, you'll generally be wearing high prophet anyway, so getting three stacks of the HP debuff on anything tough will automatically get you three stacks of plaguefire, too...so I might be misguided in recommending terror over PF. Depends if you favour maximum single-target debuff or widespread debuff of tons of adds.
Also, PF does half its damage as a DoT component, which can be nice in PvP. I don't actually know if PF ticks stack HP debuff (my guess is 'no') but if they did that'd be a massive swing in favour of PF.
I do not have High Prophet - I do have an Icon, but that's all I've got from the delves so far. Plus Two Miracle Healer chain mails, a Beacon of Faith Chain Mail and a complete Grand Templar set I got for AD when I hit level 60. I also have a Profound Righteous Chain and Helm from PvP.
I nearly have enough for a Perfect Vorpal, so I could afford any of the others. Or I could get a Perfect Soulforged Armour Enchant.
So it seems I have to decide between GPF and Perfect Vorpal. I could get the cheaper GPF and save for an Armour enchant, and then sell the GPF and get a Vorpal later on if it doesn't seem to be working out.
It seems that the Weapon enchant can be complemented by the armour you wear, so that is something I'll have to bone up on.
What would be really useful is a spreadsheet with all the armour sets in it. Much easier to compare things.
Huh. Interesting how different our priorities seem to be. For me, getting armour is easy, but enchants are waaay too expensive.
I've got full HP, and a set of each of the three T2 armours (all from delves, because...might as well, right?), I never wear them though, not even the miracle healer (so I should probably salvage the lot).
Conversely, I have a lesser soulforged (don't really see much point in going higher) and have only just managed to make a normal vorpal. God knows if I'd ever have the money to upgrade further.
Priorities for you should probably be getting a full HP set (the set bonus really is that good) and then a T2.5 weapon (unless you're already using one).
I made myself a fallen dragon symbol because it looks like I'm holding an angry facehugger, and also it was less expensive than the equivalent malabog one (yay lifesteal) but ancients are good too. I guess black ice might be the way forward now, but honestly I've more or less given up on IWD.
Interesting how different our priorities seem to be. For me, getting armour is easy, but enchants are waaay too expensive.
Well, as you say, you can get Epic gear from Dungeon Delves, so the AD I have been farming is for Enchants, although I bought the Grand Templar set and Ancient Priest's stuff when I hit level 60. Probably about half to a million AD all told. I also spent another 750k on upgrading my Ioun Stone of Allure. If I had not done all that, I would have had enough for a Perfect Vorpal last week! DUH! And now there are fewer and fewer available and the price keeps going up!
I also upgraded several weapon and armour enchants to Rank 8 from shards etc and then sold them off. I had only ONE Nightmare locked box and got a Rank 8 Rune that brought a pretty AD. I save all the Trade Bars for Coalescent Wards, as Preservation wards can be had for AD and the Zen and AD price for Coalescent Wards is ridiculous. A few months back, I opened 5 other boxes and got a Thayan Book of the Dead I sold for 3 million, and with my last set of keys I got an Apparatus of Kwalish that sold for 1.2 million, plus quite a few Astral Resonators and many, many Rank 6 Runes and Enchants, and a bunch of Mulhorand stuff. So, sometimes, I have been really lucky with the enchanted keys and locked boxes. Other times, I get absolute rubbish.
But there has been no Zen on the exchange since the IWD module started.
And having 12 characters farming Leadership tasks can add 60k AD or more per day if I do it three times and am lucky with the Rare tasks that do not take 12 hours to complete.
Conversely, I have a lesser soulforged (don't really see much point in going higher) and have only just managed to make a normal vorpal. God knows if I'd ever have the money to upgrade further.
That is interesting. Why do you think Lesser Soulforged is your limit? Is it just cost of upgrading? I have a Lesser Plaguefire I got from a box, but where do the Perfect enchants come from? Do they ever drop in dungeons or do they have to be created? Like, you need to have a Lesser enchant, AND upgrade the shards and use the lesser as a reagent in the upgrade at 1% chance, so you HAVE to have a Coalescent Ward as well as the various Marks etc. I have never seen a Coalescent Ward drop, either.
I have found only three shards of Vorpal and used them to feed my artifacts. I figured, my goal is to buy a Perfect Vorpal for AD (maybe a GPF), so why not? I was also tempted to use a blue Aurora Catalogue to feed an Artifact, but sold it for 200k instead.
High prophet 4/4 set bonus is "-10% enemy defense per hit, stacks 3 times", which as far as I can tell is basically the same as +30% damage. And it's a debuff on the monster, so anyone hitting it benefits. Combine it with divine glow and terror/plaguefire and you're into crazy debuff territory.
It's a T1 armour set, so drops from T1 dungeons or T2s, but T1s also have a pretty good chance of awarding blues instead, so I'd just run T2s and pick the HP armour whenever you don't get awarded a T2 piece (or yet another belt). Do that till you only need one piece and then farm whichever T1 that corresponds to.
Lesser soulforged is a good place to stop because the effect it gives (essentially a "get out of death free" card) doesn't improve with upgrading, you just come back with marginally more health. Since you can just chug a potion anyway (and indeed you probably should if you've just popped your soulforged) this doesn't seem worth the investment.
Coalescents and Preservations are only available via cash shop, lockboxes or (rarely, for coals vanishingly rarely) from the 7-day invoke box. They don't drop in dungeons.
And yes, to make a perfect you have to make a lesser, fill it with RP until it's ready, then fuse it with another lesser to make a normal, then do the same thing (only using a normal this time) to make a greater, and then the same again to make a perfect. And it's a 1% chance every time, so...15 coalescent wards altogether (8 lessers, fused into 4 normals, fused into 2 greaters, fused into one perfect), and a boatload of RP.
Plaguefires come in lockboxes ready made as lessers already, as do a few other esoteric enchants, but only go up to greater in terms of refining.
Also, don't use Vorp shards for RP. Use...literally any other shard (except maybe bilethorn) because vorp shards actually sell for a hell of a lot, whereas the others sell for more or less their RP-value.
DOH! I did not think about selling them! What a prune! I'll know better next time.
Thanks for the info!
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited July 2014
Do the plague fire or terror enchantments work with the "Burning Guidance" boon ? So if you have some enemies standing inside your blue astral shield they all can get affected by those enchantments.
Comments
2. Terror, Plaguefire and High Prophet reduce your opponents defense proportionally in PvP as stated in the tooltip. They stack additively, so GPF and 3x HP reduces enemy defense by 45+30 = 75%.
3. Healing crits are multiplied by your total severity bonus, so yes vorpal works. The size of that heal is then reduced by 50% if healing depression is in effect, and 60% if Shadowtouched is also in effect.
4. I'd recommend plaguefire as combined with Astral Seal you can get multiple healing ticks which have chances to proc cleanse. Also helps with barkshield tics and lowering opponent mobility. Given how often we get rooted and stunned the cleanse can be a lifesaver. Exception is in open pvp (cockatrice bonus will root you) or if you keep running into other team members with plaguefires. Vorpal does have a slight edge in pure DPS damage, and burst DPS damage which are arguably more important as a DPS build but then you'd have to stack ArP, recovery, power and crit rather than just 2-3 stats. Just depends on your playstyle.
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btw its also the 75% from 100% taking the 40% defense(from gwf for example) as 100%. so it will reduce 30% out of 40%??
EDIT: i know its not related to post, but miracle healer set bonus 4/4 its affected by HD?
See the graph in section 3.4 regarding GPF
http://laggygamerz.com/forum/index.php?/topic/382-kaelac%E2%80%99s-guide-to-damage-tenacity-reisistance-and-debuffs-in-neverwinter/
I haven't tested MH in PVP lately but fairly sure it's affected by HD. Someone else can correct me if I'm wrong .
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For pvp purpose, P.Vorpal is used to boost our healing whenever the user is using decent crit armor set (at least 25% crit) like MH set, which its set effect also ignore HD atm. GPF is used to debuff, dismount and to disarm barkshield charges in one hit. It can also disable any HR aimshot and burn GF guard meter or TR stealth meter if used wisely. If you being cautious, you can get a lesser PF at AH at 200k AD only, and it serves exactly the same purpose of a GPF except debuff a little DR lesser than the greater version. Since the 8 sec combat timer is implemented, Plaguefire also turn into a good combat enchant which always extend your target combat timer for 3 seconds, making him unable to mount for a total of 11 sec after combat. IMO, it is the best utility weapon enchant of pvp cleric in domination pvp, however if you do OPvP a lot, use vorpal instead of PF to avoid being rooted by cockatrice active bonus.
Still get stunned, knocked prone and killed in 5 seconds in PvP, though...
~
dont bother on dpsing on pve, heal+AS much better than u dealing dmage, im saying DPS dc on pvp, but i only say dps dc on pvp bcs most of the time i get top kills, but still is a survival focussed build. survive longer dps more.
The point I am making is that I CAN heal, buff, debuff, damage AND defend myself in PvE with my current DO Build without using Astral Shield and without losing any party members (mostly). I DO use it for Boss battles like Dread Vault, though (and in Epics if it looks like it is needed), although I suddenly become much easier to kill. He also has nearly a 14k GS and an Ioun Stone with Epic Gear that helps with that (but of course does not help in PvP) and three Artifiacts which do help in PvP, although all way below level 59.
And it is still very much the luck of the draw in PvP. A Cleric is SUPPOSED to be be able to do all of it almost as well as the other classes. Healing is just a special, class-specific ability like a Rogue's Sneak - it is not ALL and EVERYTHING that a Cleric is about. You should be able to make an Uber-Healer Build, but healing depression and all the patches nerf that. Sometimes damage, buffing and double-debuffing helps the team survive much better than healing them once they are injured - the enemy is killed before it can do too much damage and then everyone gets some healing at the end. Still got the Cool Down problem, though.
I usually use:
Brand of the Sun, Lance of Faith
Divine Glow, Daunting Light (with Nimbus of Light) and Sunburst
Hallowed Ground, Hammer of Fate
Foresight, Terrifying Insight
Mostly Virtuous Feats, but I have all the feats that enhance damage and Divine Power regeneration, and my best healing is from Soothing Light. In fact, I regenerate Divine Power much faster then my fastest cool down. 5000 Power, 4000 Crit (with the Ioun Stone), but I need more Recovery as that is under 2000.
And, as I say, against an 18k team in PvP with two GWFs, I still last about 5 seconds in melee with my keyboard completely disabled.
My level 60 Tiefling AC is meant to be an Uber-Healer Build and has high Recovery and Power and is geared and feated for Power, Recovery and Healing, but she cannot really defend herself at all well when left on her own and gets targeted in melee mashes. Too be honest, after playing since February with 12 characters, including 3 level 60 DC's, this build is the best so far and it is a DO. The others are Leadership Mules now for the AD.
Anyway, this thread is about Weapon Enchants, not builds, but after reading the replies and my recent experiences since my DO hit level 60, I think a Perfect Vorpal will be more use to him than Greater Plaguefire. Just need another 9 million AD to get it!
Thanks to you all for your input!
~
Yes, STR and WIS every level. His stats are
STR 21
CON 17
DEX 14
INT 15
WIS 24
CHA 16
including camp fire bonus, and another +1 with the Celestial coin potion. He's a Dwarf.
But how does the Perfect Vorpal actually work? If it increases Critical Severity by 50%, and his base critical severity is 75%, will it become:
75 + 50 = 125%
or
75% * 1.5 = 112.5%?
Cheers!
I use P.Vorp due to the fact that my build is based around crit. I am half-orc, max strength, 40% crit, 8.5k power. 17.3k GS. I tend to rely on stats rather than bonuses so I use 2/2 Corrupted/Templar, mostly because I don't like to be the same as everyone else. It's working out really well for me and I don't have to swap gear to PvP/PvE. I have the full set of corrupted accessories as well.
I'm pretty much dps specced as far in virtuous as nimbus with the divinity gain feats as well and have mostly dps boons. I run dungeons with AS/DG/DL. If people don't want to stand in my circle well.. screw them really lol. I use the DC artifact to spam hallowed ground on bosses and large groups.
In open PvP I run FF/BtS/Chains with brand and hammer, plus the cockatrice it really screws over the squishy classes and I kill them with ease.
Anyway enough of my personal preferences and on to some advice:
Vorpal for crit healing, anything above 35% I would say it is worth it
Terror I find is better for DC than PF due to it being easier to lay the debuff down. Though both are good
Feytouched for a senti-DC in pvp, I used this on my halfling for a long long time and highly recommend it
Frost I have not tried yet but would love to as I have heard only good things about the weapon/armor combo
Every other weapon enchant.. meh
Looking at the Auction House, in increasing order of cost, we have:
Greater Plaguefire
+7.5% Weapon Damage, +2.5% damage/sec for 3 sec, 15% defence debuff, can stack three times.
So does that mean it debuffs by 45%?
Perfect Holy Avenger
+19% Weapon damage, 10% chance per swing to buff ally Damage Reduction by 15%/10 sec, once per 60 sec.
What is the Area of this effect, and what is so lousy about a 15% DR buff for using At-Wills? Is it the 10 second duration once every 60 seconds?
Perfect Terror
+12% weapon damage, 20% defence debuff
OK, so this is better than Greater Plaguefire?
Perfect Vorpal
+50% Critical Severity
Increases the damage of your Critical hits - this DEFINITELY also applies to Critical healing?
And that includes from encounters, not just Soothing Light?
Cheers!
Holy avenger has a proc you can't predict, that hits a randomly selected ally, with a lengthy cooldown. It's a nice DR buff, but you can guarantee an even greater effect by just giving them a circle to stand in, so it's not really that useful overall.
+19% weapon damage is nice, but I believe it usually loses out to the Terror/PF damage calculations once the enemy defense reduction is factored in.
Terror is a one-hit wonder: you only need to hit them once to get the full benefit, but this full benefit is lower than that you'd get from three PF stacks.
I tend to argue that terror is better for a debuff cleric because we have a lot of AoE encounters but no AoE at-wills, so proccing terror on lots of things is easy, but maintaining three stacks of PF on lots of things is hard (whereas for a GWF, for instance, it's laughably easy).
Of course, you'll generally be wearing high prophet anyway, so getting three stacks of the HP debuff on anything tough will automatically get you three stacks of plaguefire, too...so I might be misguided in recommending terror over PF. Depends if you favour maximum single-target debuff or widespread debuff of tons of adds.
Also, PF does half its damage as a DoT component, which can be nice in PvP. I don't actually know if PF ticks stack HP debuff (my guess is 'no') but if they did that'd be a massive swing in favour of PF.
I do not have High Prophet - I do have an Icon, but that's all I've got from the delves so far. Plus Two Miracle Healer chain mails, a Beacon of Faith Chain Mail and a complete Grand Templar set I got for AD when I hit level 60. I also have a Profound Righteous Chain and Helm from PvP.
I nearly have enough for a Perfect Vorpal, so I could afford any of the others. Or I could get a Perfect Soulforged Armour Enchant.
So it seems I have to decide between GPF and Perfect Vorpal. I could get the cheaper GPF and save for an Armour enchant, and then sell the GPF and get a Vorpal later on if it doesn't seem to be working out.
It seems that the Weapon enchant can be complemented by the armour you wear, so that is something I'll have to bone up on.
What would be really useful is a spreadsheet with all the armour sets in it. Much easier to compare things.
Cheers
I've got full HP, and a set of each of the three T2 armours (all from delves, because...might as well, right?), I never wear them though, not even the miracle healer (so I should probably salvage the lot).
Conversely, I have a lesser soulforged (don't really see much point in going higher) and have only just managed to make a normal vorpal. God knows if I'd ever have the money to upgrade further.
Priorities for you should probably be getting a full HP set (the set bonus really is that good) and then a T2.5 weapon (unless you're already using one).
I made myself a fallen dragon symbol because it looks like I'm holding an angry facehugger, and also it was less expensive than the equivalent malabog one (yay lifesteal) but ancients are good too. I guess black ice might be the way forward now, but honestly I've more or less given up on IWD.
Well, as you say, you can get Epic gear from Dungeon Delves, so the AD I have been farming is for Enchants, although I bought the Grand Templar set and Ancient Priest's stuff when I hit level 60. Probably about half to a million AD all told. I also spent another 750k on upgrading my Ioun Stone of Allure. If I had not done all that, I would have had enough for a Perfect Vorpal last week! DUH! And now there are fewer and fewer available and the price keeps going up!
I also upgraded several weapon and armour enchants to Rank 8 from shards etc and then sold them off. I had only ONE Nightmare locked box and got a Rank 8 Rune that brought a pretty AD. I save all the Trade Bars for Coalescent Wards, as Preservation wards can be had for AD and the Zen and AD price for Coalescent Wards is ridiculous. A few months back, I opened 5 other boxes and got a Thayan Book of the Dead I sold for 3 million, and with my last set of keys I got an Apparatus of Kwalish that sold for 1.2 million, plus quite a few Astral Resonators and many, many Rank 6 Runes and Enchants, and a bunch of Mulhorand stuff. So, sometimes, I have been really lucky with the enchanted keys and locked boxes. Other times, I get absolute rubbish.
But there has been no Zen on the exchange since the IWD module started.
And having 12 characters farming Leadership tasks can add 60k AD or more per day if I do it three times and am lucky with the Rare tasks that do not take 12 hours to complete.
That is interesting. Why do you think Lesser Soulforged is your limit? Is it just cost of upgrading? I have a Lesser Plaguefire I got from a box, but where do the Perfect enchants come from? Do they ever drop in dungeons or do they have to be created? Like, you need to have a Lesser enchant, AND upgrade the shards and use the lesser as a reagent in the upgrade at 1% chance, so you HAVE to have a Coalescent Ward as well as the various Marks etc. I have never seen a Coalescent Ward drop, either.
I have found only three shards of Vorpal and used them to feed my artifacts. I figured, my goal is to buy a Perfect Vorpal for AD (maybe a GPF), so why not? I was also tempted to use a blue Aurora Catalogue to feed an Artifact, but sold it for 200k instead.
I'll bear that in mind on my Delves. Which dungeons are likely to drop High Prophet, and are they better than War Prophet?
Cheers!
~
It's a T1 armour set, so drops from T1 dungeons or T2s, but T1s also have a pretty good chance of awarding blues instead, so I'd just run T2s and pick the HP armour whenever you don't get awarded a T2 piece (or yet another belt). Do that till you only need one piece and then farm whichever T1 that corresponds to.
Lesser soulforged is a good place to stop because the effect it gives (essentially a "get out of death free" card) doesn't improve with upgrading, you just come back with marginally more health. Since you can just chug a potion anyway (and indeed you probably should if you've just popped your soulforged) this doesn't seem worth the investment.
Coalescents and Preservations are only available via cash shop, lockboxes or (rarely, for coals vanishingly rarely) from the 7-day invoke box. They don't drop in dungeons.
And yes, to make a perfect you have to make a lesser, fill it with RP until it's ready, then fuse it with another lesser to make a normal, then do the same thing (only using a normal this time) to make a greater, and then the same again to make a perfect. And it's a 1% chance every time, so...15 coalescent wards altogether (8 lessers, fused into 4 normals, fused into 2 greaters, fused into one perfect), and a boatload of RP.
Plaguefires come in lockboxes ready made as lessers already, as do a few other esoteric enchants, but only go up to greater in terms of refining.
Also, don't use Vorp shards for RP. Use...literally any other shard (except maybe bilethorn) because vorp shards actually sell for a hell of a lot, whereas the others sell for more or less their RP-value.
Thanks for the info!