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How Cryptic could make a Ton of money

mentaltelepathymentaltelepathy Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 15 Arc User
edited June 2014 in General Discussion (PC)
It really blows my mind that these things aren't sold in the Zen store. People are literally saying "I want to buy these things" and begging to give money for them.

Initial Stat Roll Change - people would pay like $50 for this. Seriously. So many people.

Race Change - Same thing. Easy to implement too.

Sex Change - Another service people would pay good money for. They could charge $35 bucks for this easy.

Portable Mailbox - this could make a TON of money. I know I would buy it! Make it expensive.

Change your @ handle - again, no maps... no expansion... no boons... just easy coding to implement these.

More costumes - the costumes all look very similar. makes some new original costumes and watch the money come in

It just blows my mind that people are begging to hand over money for these virtual services for a year now and that Cryptic hasn't seen this as a real opportunity to make a LOT of money. I just don't get it. Why wouldn't they? Do you have any ideas for the cash shop too? Add your ideas below.
Post edited by mentaltelepathy on
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Comments

  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    There's an old saying: Just because you can, doesn't mean you should. Money is not the only determining factor, and just because players may seem to want it doesn't necessarily mean it's good for immersion, game balance, or overall game play.

    I'll also point out that most of those items are really only RP considerations, with the exception of stat reroll. Handles are also across ALL Cryptic games, not just Neverwinter.
    ROLL TIDE ROLL

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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2014
    It really blows my mind that these things aren't sold in the Zen store. People are literally saying "I want to buy these things" and begging to give money for them.

    Initial Stat Roll Change - people would pay like $50 for this. Seriously. So many people.

    I could get behind this - but please not at $50 a pop - something more in line w/ the current respec cost would make sense.

    Race Change - Same thing. Easy to implement too.

    I'm kinda on the fence about this; Your race is a huge part of your character, and could potentially mess up things like the race-specific quests.

    Sex Change - Another service people would pay good money for. They could charge $35 bucks for this easy.

    I don't necessarily have a problem with this, but $35 is way too high - shouldn't cost more than an appearance change token.

    Portable Mailbox - this could make a TON of money. I know I would buy it! Make it expensive.

    They could market this as a direct-purchase Zen store artifact - it has its uses, but is more of a convenience item than a game-changer. It should be priced about on par with companions of the same tier.

    Change your @ handle - again, no maps... no expansion... no boons... just easy coding to implement these.

    This is something that they'd have to be really careful about - it'd have to respect all your friends and ignore list stuff, (including anyone that ignored you). They'd have to store a lot of meta-data so that, for instance, any reference to someone's prior handle would point to their new one, and visa-versa.

    More costumes - the costumes all look very similar. makes some new original costumes and watch the money come in

    I am definitely in favor of more fashion items - not just elaborate and way out there stuff, but also some mundane garb, (possibly at lower price points). If you haven't already, check out the new sets from IWD - they're quite nice.

    It just blows my mind that people are begging to hand over money for these virtual services for a year now and that Cryptic hasn't seen this as a real opportunity to make a LOT of money. I just don't get it. Why wouldn't they? Do you have any ideas for the cash shop too? Add your ideas below.

    My responses are in red, above...
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  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited June 2014
    staff-targeted thread title edited. see forum rule 3.14.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    There's an old saying: Just because you can, doesn't mean you should. Money is not the only determining factor, and just because players may seem to want it doesn't necessarily mean it's good for immersion, game balance, or overall game play.

    I'll also point out that most of those items are really only RP considerations, with the exception of stat reroll. Handles are also across ALL Cryptic games, not just Neverwinter.

    I hope you're not implying his suggestions are bad for game balance considering you mentioned it. If you're one to think that it had an effect on balance, then this means that the ones that ones who planned ahead don't have the permanent advantage over others making it more balanced, although you would see more halfling gwfs. If something is broken, having it more accessible doesn't make it any more broken, it just means other people can chose to play the broken way to match up to people who planned ahead.

    As for immersion, we should be the ones able to decide how to play and how we want our character. If we want to change our minds or find out that our choices weren't the best, then we should be able to without rerolling another character. If it breaks immersion for others, then simply they need to be stop being obsessive on how others play. I personally rerolled my first character who was a gwf, he had a lot of power and low constitution and was an orc. I figured strength was an important thing to focus on (pretty much suggested from the start and the ability points are a little vague on creation) but now I'm deciding to start him all over again to focus on the other 2 secondary stats along with a different race. I would've much rather spent $5-10 redoing it all and keeping campaign progress. Of course I'm also out-levelling content so am having to stomp pugs with my perfect vorpal which I'm sure pugs appreciate as an early experience. At least the pvp campaign progresses though.

    However I do have to agree with what someone said. They should implement these features, but not at rip off prices that you suggest. I want to feel at least somewhat valued even if it may not be completely true rather than them eyeing up on how much they can take from our wallets.

    The game would be a lot more special with more care taken. Unfortunately atm it's a promising game let down by bugs, greed and bad decisions. I'd like this game to be much more than it is, but fear it will just fall in time. Just not quite yet.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited June 2014
    i'm going to have to agree with lews on this. while PWE is a for profit company, there is more to just throwing items and options into the zen store. there are already so many threads of people asking for initial ability stat reroll tokens and if it was a simple "okay let's do this" then i'm sure it would already be done. but since this is a d&d branded game, i'm sure that WotC is going to have a say in what is and isn't acceptable. you can argue this point and throw in DDO examples for good measure, but again, if it were that simple, why isn't it already an option? same thing for race/sex changes.

    portable mailbox... eh. if i can go to PE or CK and get my mail for free, why would i pay for a portable mailbox? i get the portable merchant thing but i'm not as sold on the mailbox idea.

    changing account names is probably not something that can be so easily accomplished and that is probably why it isn't an option. or there may be other reasons why.

    costumes and more character customizations is something that "the squez" said they wanted to do. but it seems like that's going to be something that just happens over time. we won't wake up next thursday and have 20-30 more costumes to choose from.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    Might as well you ask for a rebirth feature.

    Changing rerolled stats, changing race etc etc....
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited June 2014
    I still like the idea of carrier pigeons. Something that allows me to send direct between my characters.
  • calvin1tagcalvin1tag Member Posts: 322 Arc User
    edited June 2014
    How do you know they aren't making " tons " of money now ?!

    Anyway some of the suggestions are good but your suggested prices are way higher then the average player would/could or want to pay IMO.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2014
    I still like the idea of carrier pigeons. Something that allows me to send direct between my characters.

    Well, for all intents and purposes, it'd still be the mail interface - whether it's via summoning a carrier pigeon or a magical courier that just appears, they accomplish the same thing. As I mentioned it before, this falls under the "pay for convenience" category, which I'm fine with, so it could be offered in the Zen store or Wondrous Bazaar.
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  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited June 2014
    frishter wrote: »
    I hope you're not implying his suggestions are bad for game balance considering you mentioned it. If you're one to think that it had an effect on balance, then this means that the ones that ones who planned ahead don't have the permanent advantage over others making it more balanced, although you would see more halfling gwfs. If something is broken, having it more accessible doesn't make it any more broken, it just means other people can chose to play the broken way to match up to people who planned ahead.

    As for immersion, we should be the ones able to decide how to play and how we want our character. If we want to change our minds or find out that our choices weren't the best, then we should be able to without rerolling another character. If it breaks immersion for others, then simply they need to be stop being obsessive on how others play. I personally rerolled my first character who was a gwf, he had a lot of power and low constitution and was an orc. I figured strength was an important thing to focus on (pretty much suggested from the start and the ability points are a little vague on creation) but now I'm deciding to start him all over again to focus on the other 2 secondary stats along with a different race. I would've much rather spent $5-10 redoing it all and keeping campaign progress. Of course I'm also out-levelling content so am having to stomp pugs with my perfect vorpal which I'm sure pugs appreciate as an early experience. At least the pvp campaign progresses though.

    However I do have to agree with what someone said. They should implement these features, but not at rip off prices that you suggest. I want to feel at least somewhat valued even if it may not be completely true rather than them eyeing up on how much they can take from our wallets.

    The game would be a lot more special with more care taken. Unfortunately atm it's a promising game let down by bugs, greed and bad decisions. I'd like this game to be much more than it is, but fear it will just fall in time. Just not quite yet.

    immersion doesn't just affect the individual player.

    we are all playing the same MMO and through the course of it, we may cross paths. if you get to just pay for a token to change something that was part of your character creation, that could put you at an advantage over other players. even if i choose not to use that feature, it still could put you at an advantage over me or other players.

    i know this isn't pen and paper d&d but the game was created to at least emulate it as much as possible. even the character creation process has you rolling for stats even though there are only so many options that you could possibly have and that is not all possible 20d roll possibilities. if you were playing pen and paper d&d, you wouldn't get to decide the outcome of your fate. the dm and dice rolls would. it's possible that a dm might allow you to re-roll your initial stats or to change your race off the cuff, but you can't just do that on the fly within the current game mechanics. giving you that ability would require adding that feature to the game and it would be entirely up to the programmers (and in this case, the interest holders as well) whether it would fit in the game and how it would be implemented if it does fit.

    just because someone is willing to pay $50 for a magical change token doesn't mean it would fit the requirements of all those involved.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited June 2014
    ... I would pay for a "turban". just for the record ...

    And a purple kimono, of course.
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    I now understand many more things.

    (+rep to OP)
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  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited June 2014
    You know, when I saw the topic title I knew to expect something incredibly ridiculous.
    Thanks for not disappointing my expectations.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    melodywhr wrote: »
    immersion doesn't just affect the individual player.

    we are all playing the same MMO and through the course of it, we may cross paths. if you get to just pay for a token to change something that was part of your character creation, that could put you at an advantage over other players. even if i choose not to use that feature, it still could put you at an advantage over me or other players.

    That advantage would take place anyway who speced that way before hand, it's just that you have the option to take advantage too after character creation to match those that already have done so. Otherwise you're talking about artificial 'balance'.
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited June 2014
    frishter wrote: »
    That advantage would take place anyway who speced that way before hand, it's just that you have the option to take advantage too after character creation to match those that already have done so. Otherwise you're talking about artificial 'balance'.

    so then the real answer would be to alter racial bonuses and CC immunity or whatever the stats are that people want to stack instead of creating a need for a re-roll.

    but this too, would be un d&d-like and a problem with immersion as far as class diversity goes.

    as far as balance is concerned, as long as there is some way to come out ahead by tweaking the numbers, there will never be true balance.
  • thegrandexenothegrandexeno Member Posts: 239 Bounty Hunter
    edited June 2014
    because a Halfling GWF is dnd-like.
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  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    melodywhr wrote: »
    so then the real answer would be to alter racial bonuses and CC immunity or whatever the stats are that people want to stack instead of creating a need for a re-roll.

    but this too, would be un d&d-like and a problem with immersion as far as class diversity goes.

    as far as balance is concerned, as long as there is some way to come out ahead by tweaking the numbers, there will never be true balance.

    But we're still talking about those that have invested a lot of money in their character being unable to take advantage of those advantages that already exist that other players. Shouldn't players be free to change their spec rather than have a bad decision from when they were newbies affect their competitiveness forever? Some people spend hundreds on their characters and to start over for a few stat changes that aren't massively significant but still something people care about. It's about giving everyone competitive decisions rather than letting a smaller amount of people make full use out of it.

    Though being new to d&d related stuff I can't really say that much for experience. But I'd imagine that tabletop would be something you constantly make new characters or are very knowledgeable beforehand (forgive my ignorance on the subject). With a game like this, people I assume would like to stick to a more limited amount of characters. Probably commonly 1 toon per player, and if someone does have more than 1, then they'd choose another class. It's just not really fun to go through all of the content, all of the campaigns on the same character all over again just for a simple change.

    The ones that really spend a lot tend to be the pvpers who want the competitive edge. Having a predermined affect on their character that they can't change unless they start again is kind of a kick in the balls for any who actually care that much about it. Lucily I didn't invest too much into my gwf gear.
  • thesensaithesensai Member Posts: 637 Arc User
    edited June 2014
    I want to state here that no race change options diminishes my immersion.

    Why?

    My mage is a recreation of my sun elf mage from PnP D&D of years ago. I created her at launch as an elf. Then later they introduce sun elf.

    No race change option diminishes potential role play. Wishes? Reincarnation spells? hello? happened twice within 3 sessions in my current DnD campaign.

    The argument that it affects 'other players' is bogus. Man up, and put on your 'big boy' pants. Be considerate of other people's role play.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited June 2014
    thesensai wrote: »
    I want to state here that no race change options diminishes my immersion.

    Why?

    My mage is a recreation of my sun elf mage from PnP D&D of years ago. I created her at launch as an elf. Then later they introduce sun elf.

    No race change option diminishes potential role play. Wishes? Reincarnation spells? hello? happened twice within 3 sessions in my current DnD campaign.

    The argument that it affects 'other players' is bogus. Man up, and put on your 'big boy' pants. Be considerate of other people's role play.
    ^ This. /10 char
  • celticgamer0celticgamer0 Member Posts: 537 Arc User
    edited June 2014
    because a Halfling GWF is dnd-like.

    Just want to say that 4th ed sort of ruined the whole lore in D&D when they introduced dwarf wizards... I am going all nerd here, but according to all past editions dwarves could not cast due to an inherent resistance to magic thus making it impossible to cast spells. Besides... What dwarf in their right mind would want to wiggle their fingers from a distance when a good blade is much more effecient? *grin*

    but yes, I can see a halfling GWF more than a dwarf CW... even if halflings are now health-conscious, toothpicks with shoes >.>
  • frishterfrishter Member Posts: 3,522 Arc User
    edited June 2014
    thesensai wrote: »
    I want to state here that no race change options diminishes my immersion.
    The argument that it affects 'other players' is bogus. Man up, and put on your 'big boy' pants. Be considerate of other people's role play.

    Yeah that argument always irked me. It's like a, "oh sure it could make the game better for people but I have an issue with it for no logical reason so it shouldn't happen" issue to me.
  • futuunfutuun Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    bioshrike wrote: »
    Change your @ handle - again, no maps... no expansion... no boons... just easy coding to implement these.

    This is something that they'd have to be really careful about - it'd have to respect all your friends and ignore list stuff, (including anyone that ignored you). They'd have to store a lot of meta-data so that, for instance, any reference to someone's prior handle would point to their new one, and visa-versa.

    You can change @handle. Just send ticket to support (yes I did it once).
    It is free ofc :)
    0LQASjV.png
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited June 2014
    Im sorry but I don't understand what the difference is between say a race change token and just rerolling a new toon with the same name as a different race in terms of affecting immersion other then the time it would take to lvl and equip.

    I mean honestly, are you going to tell me that me changing the race and/or sex of my TR could ruin the game for somebody else? Is someone going to have a mental meltdown over this? "wait, yesterday that TR was a male human now its a female Halfling, I cannot play a game where toons I hardly ever see can suddenly change sex and race. no no, this doesn't make any sense anymore, nothing makes any sense anymore". (fictional distraught player kills himself)

    I mean obviously it wouldn't ruin it for me since im the one that wants the change in the first place. So could someone please give a real and possibly comprehensive explanation as to how race and sex change tokens would affect immersion?

    As for the OPs other suggestions, I can agree with everything except the prices and the portable mailbox thing. I mean really, are you that busy that you cant take like 5 minutes to go to the mailbox? Hell, theres a mailbox just a few steps away from where you spawn into PE. Plus, how much stuff are you mailing everyday that you would need a portable mailbox? o.O
  • thesensaithesensai Member Posts: 637 Arc User
    edited June 2014
    Just want to say that 4th ed sort of ruined the whole lore in D&D when they introduced dwarf wizards... I am going all nerd here, but according to all past editions dwarves could not cast due to an inherent resistance to magic thus making it impossible to cast spells. Besides... What dwarf in their right mind would want to wiggle their fingers from a distance when a good blade is much more effecient? *grin*

    but yes, I can see a halfling GWF more than a dwarf CW... even if halflings are now health-conscious, toothpicks with shoes >.>

    Pretty sure they lifted race restrictions on classes from 2nd edition on (except special racial classes like arcane archer and bladesinger). There certainly arn't any such restrictions in 3rd edition, and never have been in Forgotten realms lore.

    Its more like dwarves (in a regular D&D sense)are generally more distrustful of none earth type magic(rune magic, etc), so dwarf wizards are rarer. Remember Forgotten realms is HIGH magic. Magic is everywhere. Dwarf magic users would be more common than in a standard setting.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited June 2014
    There's an old saying: Just because you can, doesn't mean you should. Money is not the only determining factor, and just because players may seem to want it doesn't necessarily mean it's good for immersion, game balance, or overall game play.

    No free respec after classes feat trees received major nerfs while the others received major buffs and after releasing an entire new paragon path that happens to be superior in PVP. Making Tarmalune Coalescent wards BoP.

    But ya, like you implied, a portable mailbox is crossing the line. Cryptic wouldn't want to be greedy.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited June 2014
    melodywhr wrote: »
    i'm going to have to agree with lews on this. while PWE is a for profit company, there is more to just throwing items and options into the zen store. there are already so many threads of people asking for initial ability stat reroll tokens and if it was a simple "okay let's do this" then i'm sure it would already be done. but since this is a d&d branded game, i'm sure that WotC is going to have a say in what is and isn't acceptable. you can argue this point and throw in DDO examples for good measure, but again, if it were that simple, why isn't it already an option? same thing for race/sex changes.

    portable mailbox... eh. if i can go to PE or CK and get my mail for free, why would i pay for a portable mailbox? i get the portable merchant thing but i'm not as sold on the mailbox idea.

    changing account names is probably not something that can be so easily accomplished and that is probably why it isn't an option. or there may be other reasons why.

    costumes and more character customizations is something that "the squez" said they wanted to do. but it seems like that's going to be something that just happens over time. we won't wake up next thursday and have 20-30 more costumes to choose from.

    Yea but if a large part of the community would enjoy seeing things like these, and would pay for them, its good for the company because more money in the sack means more opportunities in the future, for the game, the devs, and players. Also would make people happy (like me)
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    crazymikee wrote: »
    Yea but if a large part of the community would enjoy seeing things like these, and would pay for them, its good for the company because more money in the sack means more opportunities in the future, for the game, the devs, and players. Also would make people happy (like me)

    Yes but "money at all costs" is not good either. Especially not at the prices suggested.
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  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited June 2014
    Make it "Temporary Portable Mailbox", this game needs some zen sinks. I bought mount, stone, bag and character slots, there's nothing else to spend money on (Coalescent Wards actually, but I won't spend my cash on 'em with that ridiculous price).
    Yes but "money at all costs" is not good either. Especially not at the prices suggested.
    bucklittle wrote: »
    No free respec after classes feat trees received major nerfs while the others received major buffs and after releasing an entire new paragon path that happens to be superior in PVP. Making Tarmalune Coalescent wards BoP.

    Absolutely not "money at all costs".
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  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited June 2014
    As suggested before in other threads -

    1) Other dye colors for sale in Zen Market
    2) Fashion Neck Slot items
    3) Special dyes for Weapons
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

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  • gorokangorokan Member Posts: 1 Arc User
    edited June 2014

    Initial Stat Roll Change - people would pay like $50 for this. Seriously. So many people.

    Race Change - Same thing. Easy to implement too.

    I would gladly pay for these two as I like to experiment with builds, though not in range of 50$ (which is basically a price of AAA game). 15$ for stat reroll, 10$ for race change - that would be reasonable for me. It's not because I cannot afford 50$ on a race change. Actually I can. I have spent more than 1k of real cash on this game. The game is already regarded as one of the most overpriced in F2P market, charging 50$ for a stat reroll will only hurt game's image further. Also, financially 50$ would be less capitalizing than 15$. I can see myself and my friends spending 150$ on 10 stat rerolls, but we would never spent same 150$ on 3.
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