HR dodge doesn't work half the time, seemingly regardless of ping.
Even if I dodge something correctly, half the time I end up rubberbanding back and taking the damage/cc.
It seems like the immunity window is set up to work after activation where on my CW it's instant.
Barring that is there any way we can get a CC-break somehow, maybe adding it to Maurder's, and adding immunity during the duration of maruder's?
Without the healing from the set-bonus, we're going to go from being very tanky to the most vulnerable class in PVP, since we lack any CC-break or reliable immunity.
it works fine your connection sucks
you have the most immunity of all classes in PvP with fox cunning.
HR can be the biggest tank in PvP and doesnt need CC break like a TR who cant build that tanky or a GWF who is melee
your untargetable in Marauders only knockdown/surge/roar or a casted animation can cc you in Marauders.
Ping doesnt say much. The connection matters maybe try this http://nw-forum.perfectworld.com/showthread.php?161081-Pro-Tips-on-Diagnosing-Lag-and-Rubberbanding
This thread is also under Bug Reports while posting yours you should have seen that.
you have the most immunity of all classes in PvP with fox cunning.
What? Compared to a rogue with ITC and two long dodges that actually work, or a GWF with Unstoppable, you think because we have a short immunity on fox shift we have the most, keeping in mind that once CC'ed we have zero ways to get out of it ever?
only knockdown/surge/roar or a casted animation can cc you in Marauders.
So like, basically everything than? I'm more interested in having a CC-break though, even if CC-immunity wasn't added to Marauder's.
This thread is also under Bug Reports while posting yours you should have seen that.
I really don't think it's a latency issue. My CW can dodge things appropriately just fine.
Running the first test, my highest value is 51, and it says anything under 100 is outstanding.
edit: Oh you said fox cunning- Well, that provides zero CC-immunity. It's only 1 damage evade, HR still takes any CC that comes with it.
You could make it provide CC-immunity but that actually might be OP.
CW & TR have the longest immunity. I wait for them to go "out" of the animation (teleport/tumbling) and STILL they evade. Like one second MORE.
Marauder can be interrupted just by damage (yes, MID ANIMATION ICE KNIFED) and I've been damaged normally WHILE marauding, every time.
Fox Shi(f)T? Don't make me laugh: you dodge the damage but not the DoTs if the attack was made with enhance/poison/whatever. Plus for a TR it's easy: 1 knife = no more Fox ->proceed with rotation. VERY useful.
Halflingas The Great - Stormwarden HR(60)
0
fdgxfhxfgnzthMember, Neverwinter Beta UsersPosts: 20Arc User
edited June 2014
lol, "good" hunter cannot be killed even 3v1 in pvp now, they are even not scratched. I bet you are not one of them
What? Compared to a rogue with ITC and two long dodges that actually work, or a GWF with Unstoppable, you think because we have a short immunity on fox shift we have the most, keeping in mind that once CC'ed we have zero ways to get out of it ever?
So like, basically everything than? I'm more interested in having a CC-break though, even if CC-immunity wasn't added to Marauder's.
I really don't think it's a latency issue. My CW can dodge things appropriately just fine.
Running the first test, my highest value is 51, and it says anything under 100 is outstanding.
edit: Oh you said fox cunning- Well, that provides zero CC-immunity. It's only 1 damage evade, HR still takes any CC that comes with it.
You could make it provide CC-immunity but that actually might be OP.
it works fine your connection sucks
you have the most immunity of all classes in PvP with fox cunning.
HR can be the biggest tank in PvP and doesnt need CC break like a TR who cant build that tanky or a GWF who is melee
your untargetable in Marauders only knockdown/surge/roar or a casted animation can cc you in Marauders.
Ping doesnt say much. The connection matters maybe try this http://nw-forum.perfectworld.com/showthread.php?161081-Pro-Tips-on-Diagnosing-Lag-and-Rubberbanding
This thread is also under Bug Reports while posting yours you should have seen that.
My connection is excellent. I implimented everything in the thread you posted when IWD came out and it was a lag-fest. My dodge still fails on a regular basis. And there is no way anyone can claim to have the "most immunity of all classes" unless they have unstoppable on tab. None. It is a bug and has been a bug since the class was introduced. which is entirely beside the point as this is a bug report not a PVP thread. Go QQ elsewhere.
lol, "good" hunter cannot be killed even 3v1 in pvp now, they are even not scratched. I bet you are not one of them
I hover around page 7 and I only pug so I think I do ok.
If you can't kill a class with no CC-break with 3 people on a node then I don't know what to tell you. If you can't kill him and he's running, well, you can't kill a TR or GWF with 3 people if he's running either.
The only reason HRs are hard to kill now is the set-bonus healing for crazy amounts. Once that's nerfed to oblivion, an HR is going to be the most vulnerable class.
I'd like at the very least for what survival skills we have to actually work, but ideally I'd like to get some kind of CC-break.
It seems they realized we lack survival in PVP when they came up with the set bonus but now they're just forgetting the whole reason we got the set bonus.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
This has been talked about since the HR's initiation. Its dodge mechanic is really inconsistant and finicky. Sometimes you have to dodge well before an attack even lands to get out of it, and sometimes that same attack you have to dodge just before it lands. Its been really inconsistant. I just gotten used to it mostly.
I've stumbled across a weird little bug or whatever it may be. When I cast a damaging spell with my cleric on an enemy the damage numbers and enemy reaction shows a second after the actual hit. The reaction, damage numbers, health loss, it all activates a second after the hit of the spell.
This also happens when I press F to interact with an NPC's. It just happens a second after. What could be the case of this problem?? please let me know!!<3
Comments
you have the most immunity of all classes in PvP with fox cunning.
HR can be the biggest tank in PvP and doesnt need CC break like a TR who cant build that tanky or a GWF who is melee
your untargetable in Marauders only knockdown/surge/roar or a casted animation can cc you in Marauders.
Ping doesnt say much. The connection matters maybe try this
http://nw-forum.perfectworld.com/showthread.php?161081-Pro-Tips-on-Diagnosing-Lag-and-Rubberbanding
This thread is also under Bug Reports while posting yours you should have seen that.
What? Compared to a rogue with ITC and two long dodges that actually work, or a GWF with Unstoppable, you think because we have a short immunity on fox shift we have the most, keeping in mind that once CC'ed we have zero ways to get out of it ever?
So like, basically everything than? I'm more interested in having a CC-break though, even if CC-immunity wasn't added to Marauder's.
I really don't think it's a latency issue. My CW can dodge things appropriately just fine.
Running the first test, my highest value is 51, and it says anything under 100 is outstanding.
edit: Oh you said fox cunning- Well, that provides zero CC-immunity. It's only 1 damage evade, HR still takes any CC that comes with it.
You could make it provide CC-immunity but that actually might be OP.
Marauder can be interrupted just by damage (yes, MID ANIMATION ICE KNIFED) and I've been damaged normally WHILE marauding, every time.
Fox Shi(f)T? Don't make me laugh: you dodge the damage but not the DoTs if the attack was made with enhance/poison/whatever. Plus for a TR it's easy: 1 knife = no more Fox ->proceed with rotation. VERY useful.
useless to talk to you i guess ~
My connection is excellent. I implimented everything in the thread you posted when IWD came out and it was a lag-fest. My dodge still fails on a regular basis. And there is no way anyone can claim to have the "most immunity of all classes" unless they have unstoppable on tab. None. It is a bug and has been a bug since the class was introduced. which is entirely beside the point as this is a bug report not a PVP thread. Go QQ elsewhere.
I hover around page 7 and I only pug so I think I do ok.
If you can't kill a class with no CC-break with 3 people on a node then I don't know what to tell you. If you can't kill him and he's running, well, you can't kill a TR or GWF with 3 people if he's running either.
The only reason HRs are hard to kill now is the set-bonus healing for crazy amounts. Once that's nerfed to oblivion, an HR is going to be the most vulnerable class.
I'd like at the very least for what survival skills we have to actually work, but ideally I'd like to get some kind of CC-break.
It seems they realized we lack survival in PVP when they came up with the set bonus but now they're just forgetting the whole reason we got the set bonus.
I've stumbled across a weird little bug or whatever it may be. When I cast a damaging spell with my cleric on an enemy the damage numbers and enemy reaction shows a second after the actual hit. The reaction, damage numbers, health loss, it all activates a second after the hit of the spell.
This also happens when I press F to interact with an NPC's. It just happens a second after. What could be the case of this problem?? please let me know!!<3
Using HR dodge properly requires a bit of foresight on the user's part.