Name: Fables
Code: NW-DPM5SNOZW
Details: Tired of the daily grind? Ever wish you could just escape into a good book? Now's your chance! All you have to do is believe... and visit the old hermit in the woods outside the city. This is a D&D take on popular stories. The maps are all custom made and I am hoping to have part two out soon!
First impressions:
I'm loving the openness of the maps--I enjoy a quest set-up where I can wander about and explore and not feel like I'm on rails. The trees seem real in their spacing and number, which is something I notice some RPGs have trouble with, so good job! In the third map in particular, I liked how you could wander off the beaten path, or take the long route with the road.
I also liked the conversations with the hermit. I liked having the different dialogue options and enjoyed his humor. The grandmother's dialogue also made me laugh.
Overall, a little short and bare bones feeling; I added some suggestions at the end for that. Take them with a grain of salt! I have a huge imagination and sometimes come off as more critical than I intend.
Some minor buggies I noticed:
*Might want to move the spawn point in the second map a tad to the right. I almost got put inside a tree.
*Some of the wolf encounters have the group name of "werewolf" rather than "beast". There's also some werewolves appearing in the encounters. I'm not sure if this is intentional or not, but thought I'd mention it.
*Some of the blocks from the path leading out of the village in the second map are floating.
*I only noticed this when I started getting low on health, lol: there doesn't appear to be any campfires to rest at!
*Collisions with the zone wall boundaries in the first and second maps feel pretty sudden with the lack of any visual markers. Perhaps add more trees and ground-cover so it's more obvious where your character can't walk?
Some quality of life suggestions:
*As stated earlier, I love how open your maps are. Perhaps you can capitalize this on adding some Easter eggs for people to find hidden about? Have fun with the exploration aspect.
*Also improving on your strengths: perhaps expand the dialogues with the pigs and Little Red Riding Hood to add humor and different options for replying? I loved what you came up with so far, would like to see more!
*When the wolves attack the village, maybe have them patrol around to make them feel more alive. To keep them from swamping the player you might need to break the quest tree up so you're killing one group at a time. Then again, sometimes being swamped is half the fun!
*Show the villagers wandering about in the second map before they come out to celebrate you--perhaps one of the wolf encounters from above can be backing them into a corner. You might also be able to add some humor for flavor here, like the villagers wondering why the pigs can talk and build houses, or the pigs thinking the humans are their pets/slaves, etc.
First impressions:
I'm loving the openness of the maps--I enjoy a quest set-up where I can wander about and explore and not feel like I'm on rails. The trees seem real in their spacing and number, which is something I notice some RPGs have trouble with, so good job! In the third map in particular, I liked how you could wander off the beaten path, or take the long route with the road.
I also liked the conversations with the hermit. I liked having the different dialogue options and enjoyed his humor. The grandmother's dialogue also made me laugh.
Overall, a little short and bare bones feeling; I added some suggestions at the end for that. Take them with a grain of salt! I have a huge imagination and sometimes come off as more critical than I intend.
Some minor buggies I noticed:
*Might want to move the spawn point in the second map a tad to the right. I almost got put inside a tree.
*Some of the wolf encounters have the group name of "werewolf" rather than "beast". There's also some werewolves appearing in the encounters. I'm not sure if this is intentional or not, but thought I'd mention it.
*Some of the blocks from the path leading out of the village in the second map are floating.
*I only noticed this when I started getting low on health, lol: there doesn't appear to be any campfires to rest at!
*Collisions with the zone wall boundaries in the first and second maps feel pretty sudden with the lack of any visual markers. Perhaps add more trees and ground-cover so it's more obvious where your character can't walk?
Some quality of life suggestions:
*As stated earlier, I love how open your maps are. Perhaps you can capitalize this on adding some Easter eggs for people to find hidden about? Have fun with the exploration aspect.
*Also improving on your strengths: perhaps expand the dialogues with the pigs and Little Red Riding Hood to add humor and different options for replying? I loved what you came up with so far, would like to see more!
*When the wolves attack the village, maybe have them patrol around to make them feel more alive. To keep them from swamping the player you might need to break the quest tree up so you're killing one group at a time. Then again, sometimes being swamped is half the fun!
*Show the villagers wandering about in the second map before they come out to celebrate you--perhaps one of the wolf encounters from above can be backing them into a corner. You might also be able to add some humor for flavor here, like the villagers wondering why the pigs can talk and build houses, or the pigs thinking the humans are their pets/slaves, etc.
That's all I've got. Nice job, keep it up.
Thank you for the great feedback! I did focus more on the story and the humour, but I am looking into making it a bit longer and will hide a few easter eggs My next set will possibly be longer as well *grin*
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited May 2014
Playing through now. No issues noticed until the third map.
1.) After talking to Little Red Riding Hood, The I in "Riding" is capitalized. Also, I thought she'd be smaller since "little" is even in her name.
Looks pretty good aside from that.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Comments
I'm loving the openness of the maps--I enjoy a quest set-up where I can wander about and explore and not feel like I'm on rails. The trees seem real in their spacing and number, which is something I notice some RPGs have trouble with, so good job! In the third map in particular, I liked how you could wander off the beaten path, or take the long route with the road.
I also liked the conversations with the hermit. I liked having the different dialogue options and enjoyed his humor. The grandmother's dialogue also made me laugh.
Overall, a little short and bare bones feeling; I added some suggestions at the end for that. Take them with a grain of salt! I have a huge imagination and sometimes come off as more critical than I intend.
Some minor buggies I noticed:
*Might want to move the spawn point in the second map a tad to the right. I almost got put inside a tree.
*Some of the wolf encounters have the group name of "werewolf" rather than "beast". There's also some werewolves appearing in the encounters. I'm not sure if this is intentional or not, but thought I'd mention it.
*Some of the blocks from the path leading out of the village in the second map are floating.
*I only noticed this when I started getting low on health, lol: there doesn't appear to be any campfires to rest at!
*Collisions with the zone wall boundaries in the first and second maps feel pretty sudden with the lack of any visual markers. Perhaps add more trees and ground-cover so it's more obvious where your character can't walk?
Some quality of life suggestions:
*As stated earlier, I love how open your maps are. Perhaps you can capitalize this on adding some Easter eggs for people to find hidden about? Have fun with the exploration aspect.
*Also improving on your strengths: perhaps expand the dialogues with the pigs and Little Red Riding Hood to add humor and different options for replying? I loved what you came up with so far, would like to see more!
*When the wolves attack the village, maybe have them patrol around to make them feel more alive. To keep them from swamping the player you might need to break the quest tree up so you're killing one group at a time. Then again, sometimes being swamped is half the fun!
*Show the villagers wandering about in the second map before they come out to celebrate you--perhaps one of the wolf encounters from above can be backing them into a corner. You might also be able to add some humor for flavor here, like the villagers wondering why the pigs can talk and build houses, or the pigs thinking the humans are their pets/slaves, etc.
That's all I've got. Nice job, keep it up.
Thank you for the great feedback! I did focus more on the story and the humour, but I am looking into making it a bit longer and will hide a few easter eggs My next set will possibly be longer as well *grin*
1.) After talking to Little Red Riding Hood, The I in "Riding" is capitalized. Also, I thought she'd be smaller since "little" is even in her name.
Looks pretty good aside from that.