Hey forum. I'm kind of at a stand point with my foundry. I have an npc, who if found helps out in a battle. That part was easy, I just made her follow as a friendly. But now I want her to disappear and reappear as an interact-able npc at the end of the battle. So I need her to disappear and reappear on 2 conditions. The condition that she's meet and the condition that the battle is ended.
Also is there a way to have things happen on the condition that an item is acquired? Or do items really only work for dialogue choices?
I assume you mean a Friendly Encounter follows and helps and not just a NPC.
You can "Disappear When" the Friendly follower when the Encounter Complete for the battle.
You can then Appear When" a contactable NPC when the Encounter Complete for the battle.
One of the problems is you have no idea where the battle will end up so your NPC may appear nowhere near where the Friendly Encounter disappears.
You could set an objective to go to a Marker after the battle and have Friendly follower Disappear When Reach Point, and Contactable NPC Appear When Reach Point.
When an item is acquired it must have come from some where -- an Interactable Object perhaps?
You can Appear When Component Complete (on the Interactable Object).
So, for example you might have a backpack on the ground that when interacted with drops a key.
In the upper-right corner of the Neverwinter Wiki are some good foundry pages.
That's not really what I was asking, but thank you for the reply. As I stated earlier I need her to appear on 2 conditions. That she was met earlier and that the battle is over. If I did it just as the battle ended she'd appear whether she was met or not.
So... the edit post button doesn't work. Can I get a forum repairmen, isle 3? Anyways. I was on my phone earlier so I couldn't properly check out the wiki. Even though you didn't really get my question, you saved the day with that link!! Totally solves my problem. Thanks a million times over!
Ah good -- I was gonna suggest checking out the Advanced Foundry Topics -- I detail how to "work around" missing AND/OR logic.
Ugly, time-consuming, encounter-consuming, but it'll work.
Comments
You can "Disappear When" the Friendly follower when the Encounter Complete for the battle.
You can then Appear When" a contactable NPC when the Encounter Complete for the battle.
One of the problems is you have no idea where the battle will end up so your NPC may appear nowhere near where the Friendly Encounter disappears.
You could set an objective to go to a Marker after the battle and have Friendly follower Disappear When Reach Point, and Contactable NPC Appear When Reach Point.
When an item is acquired it must have come from some where -- an Interactable Object perhaps?
You can Appear When Component Complete (on the Interactable Object).
So, for example you might have a backpack on the ground that when interacted with drops a key.
In the upper-right corner of the Neverwinter Wiki are some good foundry pages.
Encounter Matrix | Advanced Foundry Topics
Ugly, time-consuming, encounter-consuming, but it'll work.
Encounter Matrix | Advanced Foundry Topics