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Stealth mechanic for mod 3

stainfurlagstainfurlag Member, Neverwinter Beta Users Posts: 4
edited May 2014 in PvE Discussion
I think i read that devs were working on re-working the stealth mechanic but, i didn't read anything else than a commen. Is there any oficcial post or news about how stealth is going to work in order to avoid the perma-stealth, specially with the open pvp area?
Post edited by Unknown User on

Comments

  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Stealth isn't getting changed with mod 3.
  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    You don't need to avoid permastealth. You learn to love it and embrace it.

    Everybody with some game knowledge would have already observed that it is the developers themselves that pushed things in the perma direction. They had the opportunity to change the PvP set bonus with Tenacity introduction, yet they even gave us a better one.

    So to me it strikes me as completely intended.
  • stainfurlagstainfurlag Member, Neverwinter Beta Users Posts: 4
    edited May 2014
    You don't need to avoid permastealth. You learn to love it and embrace it.

    Everybody with some game knowledge would have already observed that it is the developers themselves that pushed things in the perma direction. They had the opportunity to change the PvP set bonus with Tenacity introduction, yet they even gave us a better one.

    So to me it strikes me as completely intended.


    Joining to the dark side i already am :P, i played both MI and deleted that character and made it WK,(the previous ona was seriously bad built) and even when i don't like perma(in fact my ability rolls are not made for perma) .... i can't deny the utility of it, and as you said, ... every set of armor push you to that direction
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