Yes, all defense reduction is basically a flat % bonus to damage.
As for impenetrable GWF sentinels - don't even try, I know very few rogues that can actually do anything against "good" sentinels.
You have to stay out of stealth to maintain those PF stacks which often is fatal without ITC, so IMO bile/vorpal is still much better. Just don't let them HEAR you and watch their steps. Maintaining your rotation is important too. Without ITC and stealth it's pretty much lost duel...
I'd say plague fire is good in team fights but again...I think there are better targets for rogues than tanky GWF.
UPD, nvm, was reading TR's sub-forum and derped a lil bit.
I'm mostly playing my HR lately. It's just annoying to hit a GWF with aimed shot which crits for 20k on dummies hit for 2k on GWFs, for example.
I thought maybe it would be different since PVE mobs don't technically have defense apparently, they just have a percentage mitigation (that's my understanding anyway).
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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josiahiyonMember, NW M9 PlaytestPosts: 396Arc User
In PvP it usually ends up being less than 3/6/9% because all DR is gained from areas other than the defense stat. It will depend on what feats/buffs/AC they have, but I believe 3 stacks is around a similar damage increase as in PVE.
Looks nice but I don't understand why 45% of say 20% would be less than 45% of 25%, as the graph implies with the downward slopes at the end.
I also don't really understand why it starts out as a net increase when it supposedly doesn't work like PVP. 45% of 0 should be 0.
If it works as described it should be a steady upward slope that evens out at the end.
Consider an extreme example. 10,000,000 defense. 45% less is 5,500,000 defense. Both of these produce the same Damage Resistance, so 3 stacks of gpf (reducing defense stat 45%) will effectively do nothing to a target with 10,000,000 defense stat. At the far end of that graph (not shown), the line eventually goes to 0.
I set the 0-point to the PVE settings of 3%/6%/9%, because I suspect PVE is set to the 0-defense impact.
If hitting another player with 0 defense does not yield the 3/6/9 effect, then yes, the graph would start from 0 for PVP.
Consider an extreme example. 10,000,000 defense. 45% less is 5,500,000 defense. Both of these produce the same Damage Resistance, so 3 stacks of gpf (reducing defense stat 45%) will effectively do nothing to a target with 10,000,000 defense stat. At the far end of that graph (not shown), the line eventually goes to 0.
I set the 0-point to the PVE settings of 3%/6%/9%, because I suspect PVE is set to the 0-defense impact.
If hitting another player with 0 defense does not yield the 3/6/9 effect, then yes, the graph would start from 0 for PVP.
Ah, I see. Makes sense. If someone pushes way past diminishing returns on defense, reducing it will still keep it in the diminishing returns area meaning the effect will be less.
So there really is no way to put a dent into GWFs who have combined huge defense, huge tenacity and a big damage reduction from unstoppable, especially if things like plaguefire only affect one of those.
Comments
As for impenetrable GWF sentinels - don't even try, I know very few rogues that can actually do anything against "good" sentinels.
You have to stay out of stealth to maintain those PF stacks which often is fatal without ITC, so IMO bile/vorpal is still much better. Just don't let them HEAR you and watch their steps. Maintaining your rotation is important too. Without ITC and stealth it's pretty much lost duel...
I'd say plague fire is good in team fights but again...I think there are better targets for rogues than tanky GWF.
UPD, nvm, was reading TR's sub-forum and derped a lil bit.
WTB Class Reroll please
I thought maybe it would be different since PVE mobs don't technically have defense apparently, they just have a percentage mitigation (that's my understanding anyway).
No, 3/6/9% flat increase in PVE, but 15/39/45% Defense reduction in PVP.
See:
http://nw-forum.perfectworld.com/showthread.php?655291-Plaguefire-Weapon-Enchant-question-Dev-answer-would-be-great&p=7799681&viewfull=1#post7799681
Iyon the Dark
Excellent post and graph
Looks nice but I don't understand why 45% of say 20% would be less than 45% of 25%, as the graph implies with the downward slopes at the end.
I also don't really understand why it starts out as a net increase when it supposedly doesn't work like PVP. 45% of 0 should be 0.
If it works as described it should be a steady upward slope that evens out at the end.
Consider an extreme example. 10,000,000 defense. 45% less is 5,500,000 defense. Both of these produce the same Damage Resistance, so 3 stacks of gpf (reducing defense stat 45%) will effectively do nothing to a target with 10,000,000 defense stat. At the far end of that graph (not shown), the line eventually goes to 0.
I set the 0-point to the PVE settings of 3%/6%/9%, because I suspect PVE is set to the 0-defense impact.
If hitting another player with 0 defense does not yield the 3/6/9 effect, then yes, the graph would start from 0 for PVP.
Iyon the Dark
Ah, I see. Makes sense. If someone pushes way past diminishing returns on defense, reducing it will still keep it in the diminishing returns area meaning the effect will be less.
So there really is no way to put a dent into GWFs who have combined huge defense, huge tenacity and a big damage reduction from unstoppable, especially if things like plaguefire only affect one of those.