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Suggestions to improve PvP play and combat without nerfs

mentaltelepathymentaltelepathy Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 15 Arc User
edited April 2014 in PvE Discussion
1. When an emblem is popped, the color of the effect should be red or blue so you know if your team or the enemy team has popped it. Now, I know emblem is getting nerfed in the next patch, but this would be incredibly helpful. Yes, I know you can see people "sparkle" when they have the effect, but nearly everyone who plays in these matches would appreciate this.

2. When a rogue has a perfect soulforge (and all high-end rogues have this), it is incredibly difficult to tell when they are in Impossible to Catch. You have to listen for the woosh sound and can't listen to music. ITC should show a different effect or color than black (red maybe?).

3. GWFs do change in size when unstoppable (and being a GWF, I hate saying this one), but making them a red color when unstoppable or giving a bar like the GF shield for others would make it easier on non-GWFs to play them.

4. Grey out the mount button very dark when you cannot use it. Please.

5. CWs should have their armor penetration fixed. This is important. CWs need love - especially since the "control" part of control wizard is nerfed with tenacity.

6. The hunter ranger thorn wards should not stack - much like the DC's healing circles do not stack.

7. Guardian Fighters should be able to ignore a certain amount of tenacity like CWs do (ignoring 66% of your control resist). Because of tenacity, GFs need love so they can more effectively hold a node.

8. If shocking execution is nerfed (it should be made to take tenacity into consideration!), TRs should have other abilities buffed to make different play styles possible in PvP and to make them more viable in PvE. Right now, perma or semi-perma stealth is the only viable way to play high end PvP for them. It's boring and no one likes playing against invisible and ITC.

9. Elixirs should be disabled in PvP. This is so pay to win. And I am guilty of this. Level the playing field a little.

10. Fix the bugged healing potions in PvP. Come on. Seriously. If a potion is not really there, it should not show one. For example, when someone dies on a potion, other people cannot consume that potion anymore - even though it still shows.

11. Please fix the queues. Many times, if you are queued with a party, you cannot requeue after a match without changing maps.

Any other ideas? Suggestions? Please be constructive.
Post edited by mentaltelepathy on

Comments

  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited April 2014
    I agree with all of these, especially a red ITC rogue would be great (incoming bloodtheft enchantments lol...), except these two:
    6. The hunter ranger thorn wards should not stack - much like the DC's healing circles do not stack.

    7. Guardian Fighters should be able to ignore a certain amount of tenacity like CWs do (ignoring 66% of your control resist). Because of tenacity, GFs need love so they can more effectively hold a node.

    -Thorn Ward only hits one person at a time so it's not like healing circle that heals everyone in it at the same time. So 2 thorn wards means just two people are getting hit with it if there's a bunch standing in them.

    And comparing the signficance of the two is a little off. The healing from the circle is signficant, whereas the damage from thorn ward is not that much (although it's getting buffed in mod 3).

    Still though I think if two HRs want to both use it on a node they should be able to have twice the effect, especially since the melee version of the power is totally useless so they're giving up 2 out of 6 power slots to use it.

    -GFs control pretty **** well. I think they're fine in PVP. I think they need help in PVE, though.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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