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This thing is still buggy as hell...

ysil6969ysil6969 Member Posts: 42 Arc User
edited April 2014 in The Foundry
Is it just me? I can't even level up powers in test mode. My stamina won't regain. In the drop down dialogue menus if I have too much script written and try to click where I want to write, if this area is below the text area it kicks me out of the text drop down. I have to use the down key on my keyboard to scroll through. The dialogue editor itself is still really glitchy. When I click required skill or item, the drop down for text color, or add response sometimes it just exits out of that dialogues window. Sometimes it does it 3 or 4 times.

Also. It'd be really nice if we could do some if and else statements. Currently I want a quest objective npc to have a completely different dialogue tree if the npc Bria is found first. I can't have two npcs and branch the quest apart because it won't let you have an objective that doesn't appear. Even if it's a split path objective. It'd also be nice if we can have npcs only appear if/when you have a certain item. You can limit dialogue choices to needing an item, why not "only appears if" and allow multiple options for that if statement. Appears "If [item]" and "if objective complete".

I basically get forced to run a dialogue box every time I want an item to be needed.
Post edited by ysil6969 on

Comments

  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited April 2014
    You're right about everything you mentioned. I think I read somewhere that they are working on possibilities to make foundry quests less linear. I hope we'll get news on that.
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