I'm not sure if you've had a chance to look at the new stat allocations, but there should be no lifesteal or armor pen on the DC gear in these sets.
Life steal is on the base black ice gear for the DC (and GF), and if my hastily scribbed table is correct armour pen is on the base DC gear and the tier 2 corrupt icon. Not sure how much of this is intended.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
I'm not sure if you've had a chance to look at the new stat allocations, but there should be no lifesteal or armor pen on the DC gear in these sets. They do in fact have recovery, crit, and power, I believe.
Well, the base Black Ice DC gear has quite a lot of AP and LS, but that is not really relevant, as few people would want to wear that anyhow. As for the Corrupted and Purified sets, yes - the unwanted AP and LS is indeed gone, except from the Corrupted Icon, which still has some AP.
I did criticize the original gear quite a bit, but the reworking is much more sensible for DCs - perhaps a tad too much Regeneration and too little power, but that is easily fixed with enchants - it has been harder to add Regen, so I actually like this. I already have over 1200 Regeneration when wearing my High Prophet or Miracle Healer sets, so switching to the Purified Black Ice set would give me some flexibility that I am lacking at the moment.
Overall, a nice change.....however....
The sets are clearly primarily meant for PvP - I think they might be useful for solo PvE, but I cannot see those sets working for group/DD PvE. So, a suggestion for Module 4 - please consider offering DCs at that time a viable upgrade for the (T1) High Prophet set that is currently considered the best option for DCs in a buffing/debuffing role.
4 parts set bonus on gwf corrupted gear is underpowerd can u improve it to some 160 power per sec from 80 and pls remove movment buff part and alow us to refresh it
and can u improve 2 part bonus to 450 ap gain from 150 or change it to 450 power or crtic strike or recovery
4 parts set bonus on gwf corrupted gear is underpowerd can u improve it to some 160 power per sec from 80 and pls remove movment buff part and alow us to refresh it
and can u improve 2 part bonus to 450 ap gain from 150 or change it to 450 power or crtic strike or recovery
Warpet has a good point. As a CW I have the same issue with the set bonus. Think of it this way, the prevailing wisdom in the CW community is that HV is the best set 1. Because of the possibility of upto a 30% damage bonus for the entire party, and 2. The well balanced stats that allow for optimal use of accessories, enchants, artifacts, and companions. In order to make the Black Ice set an upgrade (and not just a gate to content) the power bonus from the set bonus would have to stack to higher than 4500 and the stats would need to be more balanced due to total lack of recovery.
Warpet has a good point. As a CW I have the same issue with the set bonus. Think of it this way, the prevailing wisdom in the CW community is that HV is the best set 1. Because of the possibility of upto a 30% damage bonus for the entire party, and 2. The well balanced stats that allow for optimal use of accessories, enchants, artifacts, and companions. In order to make the Black Ice set an upgrade (and not just a gate to content) the power bonus from the set bonus would have to stack to higher than 4500 and the stats would need to be more balanced due to total lack of recovery.
What makes you think that the CW balancing pass won't focuses (amongst other things) on this set? Have a look at what the Devs did and are planning to do to GF sets that they felt are too good. They can't give a better set bonus to CWs on new gear as that would make the class even more dominant, so the obvious choice is to nerf that particular bonus in some fashion.
Yes - we had some scaling issues on stats in this set that weren't caught in the update. Hit Points should be multiplied by 4. This should be in the next update, I think.
What about dmg on t2 weapons? It is now lower than Fomorion and Dread Legion/Fallen Dragon. It should be in line and t3 higher (not much but you know, it is bigger motivation to have higher numbers ).
For DC set bonuses I'd like to see something to help our teammates to survive and deal damage. For the first case, let's say it'd be defensive version of set with bonus such as:
Your healing spells apply a stack of Delayed Healing to your allies. When Delayed Healing reaches 3 stacks, it will heal the recipient for 8% of their maximum health
and offensive like
Attacking an enemy with an encounter power marks them with Weakness. Ally, that hits marked target, will remove the mark, gaining Knowledge of Weakness, that increases their damage by 10% for 10 seconds.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
For DC set bonuses I'd like to see something to help our teammates to survive and deal damage. For the first case, let's say it'd be defensive version of set with bonus such as:
Your healing spells apply a stack of Delayed Healing to your allies. When Delayed Healing reaches 3 stacks, it will heal the recipient for 8% of their maximum health
and offensive like
Attacking an enemy with an encounter power marks them with Weakness. Ally, that hits marked target, will remove the mark, gaining Knowledge of Weakness, that increases their damage by 10% for 10 seconds.
This would actually make the sets feasible for PvE as well. The thing about DCs is that they are most useful in a support role - healing, buffing and debuffing. We have T1 and T2 sets with powers that help in that respect, but the Black Ice gear is more about making the DC himself better - not making the team better.
Something like you described would be absolutely wonderful IMO.
Hoping for improvements...
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2014
I have a request for clarification: Basically, how do the stats for the corrupted and purified gear change depending on whether the gear is "charged" with black ice or not? Could we perhaps get examples of one gear piece and see the actual numbers?
For comparison, here are the stats for the Guardian Fighter Corrupted helm if its empowerment has been exhausted (zero), when the item is first acquired (standard), and if it is fully empowered (maximum).
Zero Empowerment
990 HP
326 Pow
326 ArP
310 Def
99 Ten
BI Resist = 4%
Standard Empowerment
1260 HP
405 Pow
405 ArP
310 Def
126 Ten
BI Resist = 8%
Maximum Empowerment
1386 HP
446 Pow
446 ArP
310 Def
139 Ten
BI Resist = 10%
Note: these are the stats that will be in the next update. They are currently not like this on Preview, and that has been addressed.
I'm not at home at the moment so I can't check but is there a difference between the base black ice helm and the zero empowerment corrupted helm? How does this tie in with the purified version, in terms of stats is the base gear a hybrid between corrupt and purified? Once you've chosen corrupted or purified can you switch to the other by letting the empowerment run out?
I'm not at home at the moment so I can't check but is there a difference between the base black ice helm and the zero empowerment corrupted helm? How does this tie in with the purified version, in terms of stats is the base gear a hybrid between corrupt and purified? Once you've chosen corrupted or purified can you switch to the other by letting the empowerment run out?
No, the empowerment simply enhances the stat values on the items. Once you decide to craft the purified or corrupted versions, you can only boost those stats by empowering. If you wanted to switch to the other set, you would have to craft the other version as well.
For comparison, here are the stats for the Guardian Fighter Corrupted helm if its empowerment has been exhausted (zero), when the item is first acquired (standard), and if it is fully empowered (maximum).
Zero Empowerment
990 HP
326 Pow
326 ArP
310 Def
99 Ten
BI Resist = 4% Standard Empowerment
1260 HP
405 Pow
405 ArP
310 Def
126 Ten
BI Resist = 8% Maximum Empowerment
1386 HP
446 Pow
446 ArP
310 Def
139 Ten
BI Resist = 10%
Note: these are the stats that will be in the next update. They are currently not like this on Preview, and that has been addressed.
Aaaah, time for another comparison, since we have a (more) finalized version of the stats ready.
Profound Helm of the Conquerer has the following stats: 255 Power, 255 Recovery, 423 Defense, 120 Deflection, 167 Tenacity. 1053 in PvE, 1220 in PvP, as lump sums.
Unempowered, the Corrupted Black Ice helm here has 1209.5 in PvE, 1318.5 in PvP. Standard Empowerment is 1435 in PvE, 1561 in PvP. Max empowerment is 1548.5 in PvE, 1687.5 in PvP. And this isn't accounting, at all, for Black Ice resistance, or black ice enchantment slots.
Regardless of whether you're using this set at empty or at max, it's a genuine upgrade, stats-wise, from tier 2.5 gear. Set bonuses make the divide more murky.
The empowerment only ticks while you are in combat with the gear equipped. If you are not fighting, or not wearing the gear, it'll remain empowered.
Really? Oh, wow, that solves pretty much every issue I have with the empowerment system. Well done guys, seriously.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2014
Nice, quick response, and exactly the data I asked for - thank you. I guess it would be a safe assumption that the percentage increase is similar for other items across all classes, right ?
I'm not sure where to ask this, but it's about gear so I picked this thread. Unless I'm losing it, the black ice vendor had for sale a set of 4 pieces...the usual 4. After the patch, the bracers have disappeared and blades are there. The blades and bow may have been there originally, too, but I was positive that bracers were also there. If he doesn't sell bracers then how do we get them?
I'm not sure where to ask this, but it's about gear so I picked this thread. Unless I'm losing it, the black ice vendor had for sale a set of 4 pieces...the usual 4. After the patch, the bracers have disappeared and blades are there. The blades and bow may have been there originally, too, but I was positive that bracers were also there. If he doesn't sell bracers then how do we get them?
If you look at the items in the collection system you can see where they all drop , bracers drop from heroic encounters .
There should be a loot table based on class, to prevent people from ending up getting unsalvagable bound gear that they can't use. Whether this is adjusted by making them salvagable, or by making it so that only gear a given player can use drops, I don't particularly care, but gold is something very, very few people need a lot of.
The empowerment only ticks while you are in combat with the gear equipped. If you are not fighting, or not wearing the gear, it'll remain empowered.
Thanks for the reply. However, what I meant was If we could disable the empowerment for doing lower content like dailies or helping our guildbros with their t1 dungeons.
Comments
LoL **** I laugh so hard on this one.
Well, the base Black Ice DC gear has quite a lot of AP and LS, but that is not really relevant, as few people would want to wear that anyhow. As for the Corrupted and Purified sets, yes - the unwanted AP and LS is indeed gone, except from the Corrupted Icon, which still has some AP.
I did criticize the original gear quite a bit, but the reworking is much more sensible for DCs - perhaps a tad too much Regeneration and too little power, but that is easily fixed with enchants - it has been harder to add Regen, so I actually like this. I already have over 1200 Regeneration when wearing my High Prophet or Miracle Healer sets, so switching to the Purified Black Ice set would give me some flexibility that I am lacking at the moment.
Overall, a nice change.....however....
The sets are clearly primarily meant for PvP - I think they might be useful for solo PvE, but I cannot see those sets working for group/DD PvE. So, a suggestion for Module 4 - please consider offering DCs at that time a viable upgrade for the (T1) High Prophet set that is currently considered the best option for DCs in a buffing/debuffing role.
yeah but we still have few parts with no power on it and gwf is all about power so i would like to see movment replaced with power on graves
and can u improve 2 part bonus to 450 ap gain from 150 or change it to 450 power or crtic strike or recovery
Warpet has a good point. As a CW I have the same issue with the set bonus. Think of it this way, the prevailing wisdom in the CW community is that HV is the best set 1. Because of the possibility of upto a 30% damage bonus for the entire party, and 2. The well balanced stats that allow for optimal use of accessories, enchants, artifacts, and companions. In order to make the Black Ice set an upgrade (and not just a gate to content) the power bonus from the set bonus would have to stack to higher than 4500 and the stats would need to be more balanced due to total lack of recovery.
What makes you think that the CW balancing pass won't focuses (amongst other things) on this set? Have a look at what the Devs did and are planning to do to GF sets that they felt are too good. They can't give a better set bonus to CWs on new gear as that would make the class even more dominant, so the obvious choice is to nerf that particular bonus in some fashion.
What about dmg on t2 weapons? It is now lower than Fomorion and Dread Legion/Fallen Dragon. It should be in line and t3 higher (not much but you know, it is bigger motivation to have higher numbers ).
Your healing spells apply a stack of Delayed Healing to your allies. When Delayed Healing reaches 3 stacks, it will heal the recipient for 8% of their maximum health
and offensive like
Attacking an enemy with an encounter power marks them with Weakness. Ally, that hits marked target, will remove the mark, gaining Knowledge of Weakness, that increases their damage by 10% for 10 seconds.
This would actually make the sets feasible for PvE as well. The thing about DCs is that they are most useful in a support role - healing, buffing and debuffing. We have T1 and T2 sets with powers that help in that respect, but the Black Ice gear is more about making the DC himself better - not making the team better.
Something like you described would be absolutely wonderful IMO.
Zero Empowerment
990 HP
326 Pow
326 ArP
310 Def
99 Ten
BI Resist = 4%
Standard Empowerment
1260 HP
405 Pow
405 ArP
310 Def
126 Ten
BI Resist = 8%
Maximum Empowerment
1386 HP
446 Pow
446 ArP
310 Def
139 Ten
BI Resist = 10%
Note: these are the stats that will be in the next update. They are currently not like this on Preview, and that has been addressed.
Fixed it - thanks!
I'm not at home at the moment so I can't check but is there a difference between the base black ice helm and the zero empowerment corrupted helm? How does this tie in with the purified version, in terms of stats is the base gear a hybrid between corrupt and purified? Once you've chosen corrupted or purified can you switch to the other by letting the empowerment run out?
No, the empowerment simply enhances the stat values on the items. Once you decide to craft the purified or corrupted versions, you can only boost those stats by empowering. If you wanted to switch to the other set, you would have to craft the other version as well.
Aaaah, time for another comparison, since we have a (more) finalized version of the stats ready.
Profound Helm of the Conquerer has the following stats: 255 Power, 255 Recovery, 423 Defense, 120 Deflection, 167 Tenacity. 1053 in PvE, 1220 in PvP, as lump sums.
Unempowered, the Corrupted Black Ice helm here has 1209.5 in PvE, 1318.5 in PvP. Standard Empowerment is 1435 in PvE, 1561 in PvP. Max empowerment is 1548.5 in PvE, 1687.5 in PvP. And this isn't accounting, at all, for Black Ice resistance, or black ice enchantment slots.
Regardless of whether you're using this set at empty or at max, it's a genuine upgrade, stats-wise, from tier 2.5 gear. Set bonuses make the divide more murky.
The empowerment only ticks while you are in combat with the gear equipped. If you are not fighting, or not wearing the gear, it'll remain empowered.
Really? Oh, wow, that solves pretty much every issue I have with the empowerment system. Well done guys, seriously.
Good info...thanks.
If you look at the items in the collection system you can see where they all drop , bracers drop from heroic encounters .
Yes they can and do drop from HEs. However I wish they were not BOP or Account transferrable, or the drop was for your specific class.
Or at the very least salvageable ... I got the GF gauntlets and they cannot be salvaged.
I am okay with them not be salvageable. Gonna need the gold to keep me in potions for mod 3 :cool:
There should be a loot table based on class, to prevent people from ending up getting unsalvagable bound gear that they can't use. Whether this is adjusted by making them salvagable, or by making it so that only gear a given player can use drops, I don't particularly care, but gold is something very, very few people need a lot of.
Yeah this ^ make black ice gear drops class specific or make black ice gear account bound so we can send to alts, I got the GWF gloves on my CW
Thanks for the reply. However, what I meant was If we could disable the empowerment for doing lower content like dailies or helping our guildbros with their t1 dungeons.