I was wondering what all the coin flipping sounds were that I could hear at random times, not that they bugged me, in fact I thought that it was a new sound added to the coin flip emote, actually kind of liked it xD Oh well. Side note I know this is the wrong thread to say this but you guys should look at adding some more emotes- js :P
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
SE = Shocking Execution , Sunburst allowed a lot of farming but didn't really break the economy , it lowered the price of Castle never drops but once they are all bought up the prices will go back to what they were before.
This is to the Devs when are you going to fix the Dread Servator so it shows up in my Collection Points? It has been bugged since it came out and you guys have yet to make such a (what I think) simple fix. It does not give you credit for owning it in the Collection Points area.
what is bugged with Shocking Execution? I use it on my TR and have seen nothing wrong with it or I am just missing something?
In pvp it ignores Tenacity or something allowing for huge 1 hit kills, theres a lot of debate over wether it is bugged or not because as far as I know a developer hasn't commented on whether it is broken or not.
yeah I have used it in PVP and most I have hit for is like 20k DPS on a GWF or GF which is normal for me. So I see no bug in it. Maybe actually lil less than normal being Tenacity taken some away from it.
I am 16k GS TR with Pvorp. So that number is about dead on. Full Swash set. When I hear huge I think of like 30k+ which I dont think I have seen on SE.
I am 16k GS TR with Pvorp. So that number is about dead on. Full Swash set. When I hear huge I think of like 30k+ which I dont think I have seen on SE.
LOL wow 215k that is pretty crazy. It does not really matter though. because most times SE is a 1 shot 1 kill anyways. I like to pop it on GWF's at 1/2 health that way I know they are going down. if you hit them before that they may be able to heal back up. plus it takes forever to build back up Daily on TR anyways so not like my DC. I can pop Hollowed Ground 3 times to my TR's 1 time daily.
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shunterinoMember, Neverwinter Beta UsersPosts: 0Arc User
LOL wow 215k that is pretty crazy. It does not really matter though. because most times SE is a 1 shot 1 kill anyways. I like to pop it on GWF's at 1/2 health that way I know they are going down. if you hit them before that they may be able to heal back up. plus it takes forever to build back up Daily on TR anyways so not like my DC. I can pop Hollowed Ground 3 times to my TR's 1 time daily.
That vid was two groups staging the SE while buffing the TR and debuffing the victim, under which conditions any big hitting daily would produce crazy numbers. You'll notice the victim was at about 10-20% HP when he got hit (which you need for SE to work at max), so 5k damage would have done the job just as well.
Im sure that setting up along with debuff stacking would allow any moves to pull crazy numbers like SE. I'd like to see someone do the same with GWF IBS, mark, trample fallen, battle fury, and debuffs provided by others, P.Voprla, ect. Then again, IBS wouldn't be a daily, but I'm sure you could get some pretty large + unexpected results with it.
Shocking could use a small damage nerf, (not much), but in actual combat rather than set up, its not ridiculously OP for a pure damage daily with the effects it has. I would also add the option to make it dodgeable, to compensate for how strong it is to comparable moves from other classes such as CW ice knife. This is only fair, but either way a good TR will still have the option to use it from stealth and land it with almost 100% success. It just takes away the option for TRs that find themselves in a tight spot out of stealth from doing a long cast time jump in the air to kill someone when they could easily see and dodge it like any other move. That mechanic isn't fair for the high damage it has.
Just wondering if we have gone on a banning spree for those that used this exploit to defeat the dragon in malabog and any other dungeons?
Just checking..
I cannot get behind this because prior to this latest bug, people where using slam and MoC to get Val, and I admit this SB bug was much more crippling, but the response was considerably faster from the devs to address it. Hell, before I joined the legit channel, i stopped running Malbog after 3 attempts because every party would do the underground thing... or what about all the folks bugging Tos boss to jump to their death?
I personally had to put an entire party on ignore because I refused to do this on my DC in Mal, but even while trying not to bug the dragon, I accidental did it once... so i simply stopped running that on my dc. Not to be too much a snob, but the party I ignored i told I would not do this and the recruited me from Legit... so even though I had told them i would leave rather than do that and they agreed, when we got to the boss, they were like what is the big deal?
To start banning people for this type of exploitation should require a new pop up at login, saying from here forward... doing this or that you run the risk of x punishment.
Im sure that setting up along with debuff stacking would allow any moves to pull crazy numbers like SE. I'd like to see someone do the same with GWF IBS, mark, trample fallen, battle fury, and debuffs provided by others, P.Voprla, ect. Then again, IBS wouldn't be a daily, but I'm sure you could get some pretty large + unexpected results with it.
Shocking could use a small damage nerf, (not much), but in actual combat rather than set up, its not ridiculously OP for a pure damage daily with the effects it has. I would also add the option to make it dodgeable, to compensate for how strong it is to comparable moves from other classes such as CW ice knife. This is only fair, but either way a good TR will still have the option to use it from stealth and land it with almost 100% success. It just takes away the option for TRs that find themselves in a tight spot out of stealth from doing a long cast time jump in the air to kill someone when they could easily see and dodge it like any other move. That mechanic isn't fair for the high damage it has.
Ice knife is a ranged attack so kinda comparing apples to apple sauce.
In pvp it ignores Tenacity or something allowing for huge 1 hit kills, theres a lot of debate over wether it is bugged or not because as far as I know a developer hasn't commented on whether it is broken or not.
Shocking Execution's description "Leap up and strike with a vicious attack that ignores your targets' defense and deals additional damage based on how much health they are missing.."
So since it ignores the "target's defenses" is not Tenacity part of one's defense? so actually it seems it would be working correctly... and as for a 1 hit kill? part of the damage component that would make it hit for a "big number" is hitting a target that is low on life.
I've never did PvP... but would say you'd be lucky to get off 1 SE off [as building AP would seem much more difficult against non-AI targets], SE is most likely saved till the moment is right and that 1 SE should do enough to kill the target ... so of course it looks like a "1 shot kill" attack.
Any ability that you need to beat a target below 40% hp left in hopes that you'll be able to kill it with that one attack... is not a "1 shot kill" in my book.
SE is the Rogue's signature kill attack... but alot of work needs to be done to set it up to get it in [and then hope it does the damage needed]... SE is like announcing Checkmate in Chess.
Stop nerfing things... especially if you're going to run a full-assed PvP system.
... as some people like myself don't even run PvP, but are affected by changes made for it.
edit: my post was started before most between mine and the one quoted and I got side-tracked... and this was made in regards to that quote only.
Been looking forward to upgrading my Perfect Sarcasm font, but due to recent changes it seems I will need to grind the Nine Hells for my Pure Sarcasm font... ironic isn't it?
is there no CTA entry inside the SCA this time. pretty sure there was a seperate area inside SCA during hte last CTA but there does not appear to be one this time.
Another problem, why in the name of tymora do bosses drop bound items that aren t for my character s class!!!!!
Even worse is that those items are pretty cool looking like the spider armor and whatnot, and i would really like to give it to other of my character for transmuting their equipment; wich is even worst by the horrible way the game manages the estetic customization!
Comments
Its the reward for the CTA that starts today.
So I guess they'll be refunding the 51+k AD into everyone's account? Yes, I'll wait for the laughter to die down...
Bwahaha. lmao.
"Introducing the brand new sports automobile... unfortunately we forgot to add turn signals."
Must be difficult to create new things without any existing plans or templates.
Encounter Matrix | Advanced Foundry Topics
SB is/was breaking the economy...I'm sorry, but that is way more important.
This is a good fix, but the damage has already been done.
I wonder what will be the next bugged power.
What are SB and SE?
In pvp it ignores Tenacity or something allowing for huge 1 hit kills, theres a lot of debate over wether it is bugged or not because as far as I know a developer hasn't commented on whether it is broken or not.
I certainly hope so.
The Hunter companion was a "preview" to the Ranger class. Will Duergar race and Druid Class be available next?
Yeah it's under certain situations it is hitting crazy high like 215k in this post http://nw-forum.perfectworld.com/showthread.php?627341-You-broke-Shocking-Execution&p=7506151&viewfull=1#post7506151 and there is a video of that hit here https://www.youtube.com/watch?v=Vp_E-8vYlk8 And before anybody jumps onto me I am only replying to the question the guy asked , I don't care either way xD
That vid was two groups staging the SE while buffing the TR and debuffing the victim, under which conditions any big hitting daily would produce crazy numbers. You'll notice the victim was at about 10-20% HP when he got hit (which you need for SE to work at max), so 5k damage would have done the job just as well.
Just wondering if we have gone on a banning spree for those that used this exploit to defeat the dragon in malabog and any other dungeons?
Just checking..
Shocking could use a small damage nerf, (not much), but in actual combat rather than set up, its not ridiculously OP for a pure damage daily with the effects it has. I would also add the option to make it dodgeable, to compensate for how strong it is to comparable moves from other classes such as CW ice knife. This is only fair, but either way a good TR will still have the option to use it from stealth and land it with almost 100% success. It just takes away the option for TRs that find themselves in a tight spot out of stealth from doing a long cast time jump in the air to kill someone when they could easily see and dodge it like any other move. That mechanic isn't fair for the high damage it has.
I cannot get behind this because prior to this latest bug, people where using slam and MoC to get Val, and I admit this SB bug was much more crippling, but the response was considerably faster from the devs to address it. Hell, before I joined the legit channel, i stopped running Malbog after 3 attempts because every party would do the underground thing... or what about all the folks bugging Tos boss to jump to their death?
I personally had to put an entire party on ignore because I refused to do this on my DC in Mal, but even while trying not to bug the dragon, I accidental did it once... so i simply stopped running that on my dc. Not to be too much a snob, but the party I ignored i told I would not do this and the recruited me from Legit... so even though I had told them i would leave rather than do that and they agreed, when we got to the boss, they were like what is the big deal?
To start banning people for this type of exploitation should require a new pop up at login, saying from here forward... doing this or that you run the risk of x punishment.
Ice knife is a ranged attack so kinda comparing apples to apple sauce.
Shocking Execution's description "Leap up and strike with a vicious attack that ignores your targets' defense and deals additional damage based on how much health they are missing.."
So since it ignores the "target's defenses" is not Tenacity part of one's defense? so actually it seems it would be working correctly... and as for a 1 hit kill? part of the damage component that would make it hit for a "big number" is hitting a target that is low on life.
I've never did PvP... but would say you'd be lucky to get off 1 SE off [as building AP would seem much more difficult against non-AI targets], SE is most likely saved till the moment is right and that 1 SE should do enough to kill the target ... so of course it looks like a "1 shot kill" attack.
Any ability that you need to beat a target below 40% hp left in hopes that you'll be able to kill it with that one attack... is not a "1 shot kill" in my book.
SE is the Rogue's signature kill attack... but alot of work needs to be done to set it up to get it in [and then hope it does the damage needed]... SE is like announcing Checkmate in Chess.
Stop nerfing things... especially if you're going to run a full-assed PvP system.
... as some people like myself don't even run PvP, but are affected by changes made for it.
edit: my post was started before most between mine and the one quoted and I got side-tracked... and this was made in regards to that quote only.
Even worse is that those items are pretty cool looking like the spider armor and whatnot, and i would really like to give it to other of my character for transmuting their equipment; wich is even worst by the horrible way the game manages the estetic customization!