Hello guys.
Any decent game has mechanics that common sense would say work one way, but in reality work differently.
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So I come here to see if you guys know the answers to these questions.
1) Snap Freeze Feat says that I deal extra damage with cold powers if my opponent has no Chill. What if I cast (mastery) Conduit of Ice on an unchilled enemy, will only the first tick deal extra damage, or all the power long (considering the first tick will already deal Chill)?
2) Also, if I cast, say, Fanning the Flames on an enemy while having zero Arcane Mastery, and while that Smolder is still ticking, I get 5 stacks suddenly. Will the remaining ticks get the AM bonuses?
3) Same question as above, but instead of smolder, other DoT powers (such as Entangling Force).
4) A similar question to 2), but with the Tempest Magic feat and the Fire Archon companion: I put Smolder on an enemy with 31% life, I don't get extra damage. Before the second tick, he goes bellow 30%. Will the remaining ticks deal extra damage?
5) Same as 4), for other naturally DoT powers.
I'm not sure anyone has tested these, but I thought it was worth asking. Thanks a lot!!!