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GWF takedown range

trippysmurf1trippysmurf1 Member Posts: 188 Bounty Hunter
edited February 2014 in Bug Reports (PC)
I can be across the whole node and that short little animation from the gwf can still hit me. How does that even make sense? Also if they do happen to miss, which is impossible unless the person dodged, they can just try again 3 seconds later. They can even do it to trs without having them targeted.
Post edited by trippysmurf1 on

Comments

  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited February 2014
    Sounds like lag to me
  • trippysmurf1trippysmurf1 Member Posts: 188 Bounty Hunter
    edited February 2014
    Yeah? It's lag when I'm knocked down behind the gwf and he has to turn around to damage me further?
  • dante123pldante123pl Member, NW M9 Playtest Posts: 282 Arc User
    edited February 2014
    Yeah? It's lag when I'm knocked down behind the gwf and he has to turn around to damage me further?

    problem???
  • gvstonergvstoner Member Posts: 19 Arc User
    edited February 2014
    Has to be lag. I have to literally be touching my opponent in order for my Takedown to hit. 1 Step too far and it's 3 seconds wasted.
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