twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited February 2014
You don't need T2 gear to run T2 dungeons.
All classes have viable T1 sets they can farm before progressing into T2 runs, or they can split 2 parts of 2 sets for the double 2 piece bonus.
Cloak Tower and Cragmire Crypts to get your first two piece set bonus (T1 gloves and boots) and have the lowest GS requirement. From there you have Idris and the Mad Dragon to finish your set. You can skip the Wolf Den as the main and off hands provide no set bonus.
From there, you can move up to Tier 2 and start working for your next set.
That's the "progression", though I would suggest it could be tweaked a bit, even as simply as swapping the Mad Dragon with the Pirate King.
However, since that planned progression doesn't work so well, it's easier to run the first two, or Sharandar/Dread Ring until you get decent enough gear to bump your GS into T2 territory, then farm Pirate King for your T1 set. Once you have that in place, then start to work on our T2 set with specific DD runs.
Slightly off topic, but I've had a few ideas also about dungeon que's and dungeon delvers. I would like to see some type of bonus for completing guild runs in dungeons, say 4/5 players are in the same guild, perhaps a remote chance for an extra piece of loot, or something similar, some small bonus. As it stands from what I have seen most guilds are loose affiliations of players only members for GG benefits. I realize a lot of top end guilds are more interactive with each other and run together more often, but most players seem to pug everything. Many probably enjoy running with new people all the time, which is fun and interesting, but I stayed in a certain other game for a long time due to guilds being more tight knit and friendly. I'm sure having that stronger community would only help people play the game longer, and likely spend more money.
Also, dungeon delvers...Anyone else feel like it is almost pointless to run a dungeon when it's not DD? I understand with a lower population, the timed events help bolster numbers for most of the content, but I would certainly play more if I felt there was any reason to run dungeons at any other point during the day. Also with no lockout....I understand people can chain run dungeons, but the chance of any useful gear during those chains is virtually zero (from my experience).
I would like to see perhaps, a daily quest that gives you a key to access the DD chest in any dungeon once per day, maybe once every other day, or 3 days....even while DD is not active. Most days I cant get on at the times DD is active, so my gear has come completely from the auction house. I'd even be happy with a weekly key that allowed access to the DD chest whether it's active or not.
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rageviolentnowMember, Neverwinter Knight of the Feywild UsersPosts: 10Arc User
edited February 2014
Happy to see so many have nice ideas and strong opinions but bottom line is something needs to be done and i hope it will be
-Mystra~
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited February 2014
Until they do, a solid guild is the way to go (and probably will still be your best option after any sort of fix is (if ever) implemented.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
I would like to see perhaps, a daily quest that gives you a key to access the DD chest in any dungeon once per day, maybe once every other day, or 3 days....even while DD is not active. Most days I cant get on at the times DD is active, so my gear has come completely from the auction house. I'd even be happy with a weekly key that allowed access to the DD chest whether it's active or not.
I believe a key option for the chest is already being worked on and was originally scheduled to be part of module 2, but was later held back.
All classes have viable T1 sets they can farm before progressing into T2 runs, or they can split 2 parts of 2 sets for the double 2 piece bonus.
As far as GS/stat numbers go, running 2+2 T1 will give around the same GS as a T2 set. With the first couple of boons from each campaign and/or artifacts, you can have stats in full set T1 gear equal to what people with T2 gear had pre-Feywild. If you don't have the skill and strategy to beat the T2 dungeons in T1 gear, that c.500 points of GS isn't going to help you that much.
"We have always been at war with Dread Vault" ~ Little Brother
Inviting people in the dungeons as the group leader at any time can be....exploitable? It feels that way, just can't seem to pin point how...yet.
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theheroshieldMember, NW M9 PlaytestPosts: 24Arc User
edited February 2014
It's a shame the key solution for the DD chest during non-DD hours didn't go through. That would have been a huge improvement. I heard the reason for creating the DD hour was to inspire players to get on NW so there's enough for all the queues but apparently that's not such a huge issue, at least it isn't for me and I run a GF (I know, woe is me). They could keep the DD hour to inspire people to get on NW but also a daily key so that you can run it whenever you get online (like how DR's 'Choose a Lair' is done).
I'd definitely raise the GS of the dungeons, especially the T2. Skill can only take you so far if your DPS output is not enough. And you end up pissing off the other pugs in your group if you don't have high enough gear (leading to vote-kicks and endless frustration). I think you should be able to pull another player in at your discretion if you lose a player, but if you vote-kick, yes, a timer on vote-kicking again should be in place. You shouldn't need to vote-kick that many times; if you don't like the pugs that much stop playing with them. Yes they are frustrating to play with (see further down) so try the LFG channel or run with friends or guildies for now.
I understand that playing with pugs can be undesirable at times (as I aforementioned) so an option to select among a group of available players is a good idea. That would help alleviate the above problem. There is an elitist attitude going around and I can't stand it, but I can understand wanting to play with players who are around your gear score/skill level. I know seeing the character sheet is no sure indication of skill, but at the very least you're playing with someone who's put enough investment into getting good gear. They know something, at least.
To a degree, yes. I wear blue rings, neck and belt, BUT, I highly doubt all blues, no matter how well they are individually scored, can surpass the set bonuses and buffs (often party buffs) of say a High Prophet, Miracle Healer, Timeless Hero or Knight Captain 4/4.
Almost all the sets you mentioned are T2. The issue is that blues are better stats than T1. Therefore, getting 2/2 set of T1 lowers your gear score, and, most of the time the 4 pc bonus is junk. Hell, I even lost 240 gs last night when I replaced my 2 blues with 2 more gg pieces. If you think all blues are <font color="orange">HAMSTER</font>, you haven't leveled a new character in a while. As of right now, the only way to boost gs from blues is 2/2 sets of T2s (Unless you have some kind of bonus to certain stats, like gf/gwf/dc).
Almost all the sets you mentioned are T2. The issue is that blues are better stats than T1. Therefore, getting 2/2 set of T1 lowers your gear score, and, most of the time the 4 pc bonus is junk. Hell, I even lost 240 gs last night when I replaced my 2 blues with 2 more gg pieces. If you think all blues are <font color="orange">HAMSTER</font>, you haven't leveled a new character in a while. As of right now, the only way to boost gs from blues is 2/2 sets of T2s (Unless you have some kind of bonus to certain stats, like gf/gwf/dc).
The High Prophet & Knight Captain are T1s for the DC and GF respectively and are in the argument for BiS for both classes.
Some 4/4s are junk, but each class has at least one must have set that few, if any, combinations of blues can match due to the set bonus. As an example; 4/4 T1 High Prophet strips your target of up to 30% of its defence. Couple that with a Plague Fire enchant and Divine Glow encounter and you are stripping your target of close on 50% of its defensive stat before anyone else has even touched it. That's huge and no combo of blues will surpass that, even if they load more numbers.
And I never said all blues are <font color="orange">HAMSTER</font>, I mentioned I still wear blue neck, ring and waist items on one of my characters, but I will not wear blue armour over even BiS T1s because in my experience with two classes the set bonuses are just too good to ignore for the sake of stacking bigger numbers.
My argument is not against the blue rings on a full Conqueror GF that loads 243 power (486 due to feat) and 133 crit with offensive slot, I am talking about the player that has just hit 60, is wearing the best blue s/he could pickup when leveling and has decided to queue for a T2 because they just surpass the minimum GS. I know there are Piercing/Smiting/of Youth/etc items that can be pretty good, but these are not what the players I am talking about are stacking, it is a random assortment of blues that are not stacking vital stats in significant numbers.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
All classes have viable T1 sets they can farm before progressing into T2 runs, or they can split 2 parts of 2 sets for the double 2 piece bonus.
Cloak Tower and Cragmire Crypts to get your first two piece set bonus (T1 gloves and boots) and have the lowest GS requirement. From there you have Idris and the Mad Dragon to finish your set. You can skip the Wolf Den as the main and off hands provide no set bonus.
From there, you can move up to Tier 2 and start working for your next set.
That's the "progression", though I would suggest it could be tweaked a bit, even as simply as swapping the Mad Dragon with the Pirate King.
However, since that planned progression doesn't work so well, it's easier to run the first two, or Sharandar/Dread Ring until you get decent enough gear to bump your GS into T2 territory, then farm Pirate King for your T1 set. Once you have that in place, then start to work on our T2 set with specific DD runs.
Also, dungeon delvers...Anyone else feel like it is almost pointless to run a dungeon when it's not DD? I understand with a lower population, the timed events help bolster numbers for most of the content, but I would certainly play more if I felt there was any reason to run dungeons at any other point during the day. Also with no lockout....I understand people can chain run dungeons, but the chance of any useful gear during those chains is virtually zero (from my experience).
I would like to see perhaps, a daily quest that gives you a key to access the DD chest in any dungeon once per day, maybe once every other day, or 3 days....even while DD is not active. Most days I cant get on at the times DD is active, so my gear has come completely from the auction house. I'd even be happy with a weekly key that allowed access to the DD chest whether it's active or not.
-Mystra~
I believe a key option for the chest is already being worked on and was originally scheduled to be part of module 2, but was later held back.
I'd definitely raise the GS of the dungeons, especially the T2. Skill can only take you so far if your DPS output is not enough. And you end up pissing off the other pugs in your group if you don't have high enough gear (leading to vote-kicks and endless frustration). I think you should be able to pull another player in at your discretion if you lose a player, but if you vote-kick, yes, a timer on vote-kicking again should be in place. You shouldn't need to vote-kick that many times; if you don't like the pugs that much stop playing with them. Yes they are frustrating to play with (see further down) so try the LFG channel or run with friends or guildies for now.
I understand that playing with pugs can be undesirable at times (as I aforementioned) so an option to select among a group of available players is a good idea. That would help alleviate the above problem. There is an elitist attitude going around and I can't stand it, but I can understand wanting to play with players who are around your gear score/skill level. I know seeing the character sheet is no sure indication of skill, but at the very least you're playing with someone who's put enough investment into getting good gear. They know something, at least.
Considering that every other game that I've seen allows it.......
Almost all the sets you mentioned are T2. The issue is that blues are better stats than T1. Therefore, getting 2/2 set of T1 lowers your gear score, and, most of the time the 4 pc bonus is junk. Hell, I even lost 240 gs last night when I replaced my 2 blues with 2 more gg pieces. If you think all blues are <font color="orange">HAMSTER</font>, you haven't leveled a new character in a while. As of right now, the only way to boost gs from blues is 2/2 sets of T2s (Unless you have some kind of bonus to certain stats, like gf/gwf/dc).
The High Prophet & Knight Captain are T1s for the DC and GF respectively and are in the argument for BiS for both classes.
Some 4/4s are junk, but each class has at least one must have set that few, if any, combinations of blues can match due to the set bonus. As an example; 4/4 T1 High Prophet strips your target of up to 30% of its defence. Couple that with a Plague Fire enchant and Divine Glow encounter and you are stripping your target of close on 50% of its defensive stat before anyone else has even touched it. That's huge and no combo of blues will surpass that, even if they load more numbers.
And I never said all blues are <font color="orange">HAMSTER</font>, I mentioned I still wear blue neck, ring and waist items on one of my characters, but I will not wear blue armour over even BiS T1s because in my experience with two classes the set bonuses are just too good to ignore for the sake of stacking bigger numbers.
My argument is not against the blue rings on a full Conqueror GF that loads 243 power (486 due to feat) and 133 crit with offensive slot, I am talking about the player that has just hit 60, is wearing the best blue s/he could pickup when leveling and has decided to queue for a T2 because they just surpass the minimum GS. I know there are Piercing/Smiting/of Youth/etc items that can be pretty good, but these are not what the players I am talking about are stacking, it is a random assortment of blues that are not stacking vital stats in significant numbers.