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diffrent currencys

hannibalk1nghannibalk1ng Member Posts: 6 Arc User
edited January 2014 in General Discussion (PC)
Hi,

just new to the game and confussed by all the diffrent units of payment.

we have in game gold, zen, AD and probley something else.

Can anyone explain the diffrence and i heard mention you need to convert them or something as well?

Thanks!
Post edited by hannibalk1ng on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2014
    I wrote this quite some time ago and I'm trying to keep it current. It doesn't cover *everything* but it's a darned good primer if I do say so myself:

    http://neverwinter.gamepedia.com/Economy_FAQ
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2014
    Sure, it's all easily understood and perfectly straightforward....
    1. Real Life Cash -> can purchase Zen
    2. Zen -> can purchase anything from the Zen Market (hit "Y" key)
    3. Astral Diamonds <-> Can be traded for Zen and vice-versa on the AD Exchange (third icon from left on top of screen)
    4. Rough Astral Diamonds -> can be Refined to Astral Diamonds (AD)
    5. 1 Gold Piece (GP) = 100 Silver Pieces (SP), 1SP = 100 Copper Pieces (CP)
    6. Rough AD/Ardent Coins/Celestial coins you get from Invoking (praying) but you can only have a maximum of 7 Celestial Coins - and if you fail to invoke during any 29 hour period you will lose ALL your Celestial Coins gained so far.
    7. Tarmalune Bars -> trade for Gear, Mounts, Companions, Contracts and other valuable items
    8. Gold Crescent -> Elven Currency in Sharandar
    9. Fewwild Spark -> Elven Currency in Sharandar
    10. Vanguard Scrip -> Dread Ring Currency
    11. Bounty: Fomorian Concoction -> New Sharandar Rewards
    12. Bounty: Mitrhal Nugget -> Icespire Peak Rewards
    13. Bounty: Blue Fire Insignia -> Chasm Rewards
    14. Bounty: Ember Shard -> Mt. Hotenow Rewards
    15. Bounty: Symbol of Lolth -> Rothe Valley Rewards
    16. Bounty: Dwarf Relic -> Whispering Caverns Rewards
    17. Bounty: Grym Coin -> Gauntlgrym Rewards
    18. Bounty: Onyx Fragment -> Dread Ring Rewards
    19. Bounty: Ashmadai Symbol -> Helms Hold Rewards
    20. Bounty: Blackdagger Gold Coin -> Pirates Skyhold Rewards
    21. Bounty: Blackdagger Insignia -> Blackdagger Ruins Rewards
    22. Bounty: Many Arrows Insignia -> Tower District Rewards
    23. Seal of the Lion -> Marketplace for Level 16-32 Special Items
    24. Seal of the Manticore -> Marketplace for Level 36-42 Special Items
    25. Seal of the Pegasus -> Marketplace for Level 49-58 Special Items
    26. Seal of the Unicorn -> Marketplace for Level 60 Special Items
    27. Seal of the Drake -> Marketplace for Level 60 Special Items
    28. ...and 1-4 "Event" currencies unique to every event (Midsummer Festival, Harvest (Halloween) Festival, Winter Festival, Call-To-Arms events, Special Celebrations every time Lord Neverember goes potty, ...)

    See... pretty simplistic right?
  • mattsacremattsacre Member Posts: 330 Arc User
    edited January 2014
    eldarth wrote: »
    Sure, it's all easily understood and perfectly straightforward....
    1. Real Life Cash -> can purchase Zen
    2. Zen -> can purchase anything from the Zen Market (hit "Y" key)
    3. Astral Diamonds <-> Can be traded for Zen and vice-versa on the AD Exchange (third icon from left on top of screen)
    4. Rough Astral Diamonds -> can be Refined to Astral Diamonds (AD)
    5. 1 Gold Piece (GP) = 100 Silver Pieces (SP), 1SP = 100 Copper Pieces (CP)
    6. Rough AD/Ardent Coins/Celestial coins you get from Invoking (praying) but you can only have a maximum of 7 Celestial Coins - and if you fail to invoke during any 29 hour period you will lose ALL your Celestial Coins gained so far.
    7. Tarmalune Bars -> trade for Gear, Mounts, Companions, Contracts and other valuable items
    8. Gold Crescent -> Elven Currency in Sharandar
    9. Fewwild Spark -> Elven Currency in Sharandar
    10. Vanguard Scrip -> Dread Ring Currency
    11. Bounty: Fomorian Concoction -> New Sharandar Rewards
    12. Bounty: Mitrhal Nugget -> Icespire Peak Rewards
    13. Bounty: Blue Fire Insignia -> Chasm Rewards
    14. Bounty: Ember Shard -> Mt. Hotenow Rewards
    15. Bounty: Symbol of Lolth -> Rothe Valley Rewards
    16. Bounty: Dwarf Relic -> Whispering Caverns Rewards
    17. Bounty: Grym Coin -> Gauntlgrym Rewards
    18. Bounty: Onyx Fragment -> Dread Ring Rewards
    19. Bounty: Ashmadai Symbol -> Helms Hold Rewards
    20. Bounty: Blackdagger Gold Coin -> Pirates Skyhold Rewards
    21. Bounty: Blackdagger Insignia -> Blackdagger Ruins Rewards
    22. Bounty: Many Arrows Insignia -> Tower District Rewards
    23. Seal of the Lion -> Marketplace for Level 16-32 Special Items
    24. Seal of the Manticore -> Marketplace for Level 36-42 Special Items
    25. Seal of the Pegasus -> Marketplace for Level 49-58 Special Items
    26. Seal of the Unicorn -> Marketplace for Level 60 Special Items
    27. Seal of the Drake -> Marketplace for Level 60 Special Items
    28. ...and 1-4 "Event" currencies unique to every event (Midsummer Festival, Harvest (Halloween) Festival, Winter Festival, Call-To-Arms events, Special Celebrations every time Lord Neverember goes potty, ...)

    See... pretty simplistic right?

    Yeh, it's the usual MMO mistake, they keep piling on new content and new currencies every time a zone or something opens up with no thought to the future. At some point they have to have bigger currency container/currency consolidation/bag rot. When the container gets to the point that peeps start crying to much, they have a "consolidation" that has some arbitrary exchange rate that ALWAYS has some uproar from the players feeling slighted or cheated in the exchange.

    If they were smart they would start now with obvious exchange rates like lions 2=1 manticore. Etc. and save themselfs future grief. On the zone currencies they should as well have a tier out, starting zone currency 2 or 3 to 1, those trade fofr next area at 2-3 for 1 etc.

    Then have a consolidated vendor system, instead of a bounty guy taking x and turning into none trade medallions, just have him be a currency exchange so that you can tier up as you go, letting your "old" and outgrown currency be traded up so you can us it. Have a single consolidated coin for all that, then you could have just Zen/gold/trade bars/bounty reward tokens. Save a lot of bag space and headaches (future and current) that way IMO.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited January 2014
    Everything except Gold, Astral Diamonds, Zen and Tarmalune bars are junk. Seals are pretty useless because you out level what they can buy (at least until you're in your 50's-60). The whole bounty system is a joke.

    If the items you buy with seals were at least account-bound you could farm them for your alts. As it is right now the 'bounty', seals and items purchased are all bound to character (this may be different at higher levels like 50-60, but I gave-up even looking).
  • fondlezfondlez Member Posts: 0 Arc User
    edited January 2014
    In addition, your Currency tab in your Inventory is the only tab without a Sort, as well as very often receive currencies that cannot be discarded or even used (temporary Events or CTA's being the main culprits for this). Makes a nightmare of managing all those currencies and after a while you just kind of give up...
  • eldartheldarth Member Posts: 4,494 Arc User
    edited January 2014
    The part that really, really annoys me...

    How much Management, Design, Development, and QA time does implementing all of this garbage waste that could be better utilized?
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