After reading through the official and unofficial discussions regarding Tenacity I've come to the conclusion that most people have one of these four base opinions (or some mixture of them):
1. It's Great
2. It's Terrible
3. It's not what I asked for and nothing I asked for is getting in
4. It's Unnecessary
If you're stuck between two options then pick them both. You can think Tenacity is great but have a sullen opinion because it's not what you asked for as well. Also this poll should be anonymous so if you changed your mind somewhere along the way don't be afraid to express your actual opinion. But I'll tell you that I personally feel 3 and 4.
The goal of this thread is to take all the mixed opinions, refine them to their core, and tally them up by group. Quantify subjective data, said hiddenfate like the big nerd he is.
Clarification: this is a poll regarding tenacity as a concept as it is right now. Not how it will be in the future (if it differs significantly later I'll make a poll for that)
There are too much unknowns at this point to really answer the question....
1) Mod 3 has yet to be announced which is supposed to have significant PVP additions. Could this be arena? Could this be more game mods? I dont know. In some situations tenacity will be NEEDED, in others it will not really change anything...
2) They have already announced matchmaking is currently in production and this will fix a MAJOR aspect of all the pvp QQing - mismatched games. IF they do this right, this will change pvp ALOT and that said, PRE-tenacity (aka Mod 2) PVP was honestly really just boring. Games lasted forever since everyone and their mother had regen/hp stacked... The nerf in healing+tenacity seems to make for a better PVP experience
3) Tenacity in its current form wont work. Plane and simple. It has TOO much DR - TRs LB my senti for 6k and impact me for 1-2k. Its a joke. They need to remove ARP supression, remove SOME of the massive healing nerf, and then well see...
OVERALL: They basically have TWO options in regards to tenacity
1) Nerf all the damage of all the classes of all the abilities (or most) along with nerfing regen and healing abilities - this will make all the PVE-ers QQ their eye balls out SO hard.
2) Introduce Tenacity which buffers some of the damage in just the pvp arena and introduce something like healing depression that hurts the healing of classes.
Could they have gone about all this by targeting specific abilities? PRobably, and this has been posted many times but then again, the PVE community whines so hard about possible balancing.
Overall: I like the direction and I think it COULD work.
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Poll is rather subjective without a "its a step in the right direction but needs more work" or generally "good, but needs more work".
So I will vote It's Great for now hoping that it gets worked on some more
Yep, my thoughts exactly. A few tweaks need to made and it maybe needs to be toned down just a bit, considering it looks like they will be adding more pvp gear and accessories and possibly artifacts? with tenacity, but all in all I think it's a step in the right direction.
Yep, my thoughts exactly. A few tweaks need to made and it maybe needs to be toned down just a bit, considering it looks like they will be adding more pvp gear and accessories and possibly artifacts? with tenacity, but all in all I think it's a step in the right direction.
Artifacts with Tenacity would be a great idea IMO... Add some to raven skull since its the "pvp" artifact.
Just to clarify this is a poll of the concept of tenacity itself as it is right now not how it will be in the future. In the future if it differs significantly I will make a poll for that. Also if you think it's a step in the right direction (but only a step) then you're somewhere between It's Great and It's not what I asked for (since you asked for more or less).
In my opinion the Tenacity as it is Right now is not what we need .
More than that, this tenacity is a bad thing .
Reduce Damage from Crit and Armor Penetration ....
Basically it's a Nerf of Damage in pvp .
I maximise Penetration armor and Crit as Trickster Rogue, all Damage Dealer Template is oriented on this 2 stats for my class for Bypass Armor and Make Crit .
That means with Tenacity i have to by pass , Armor+ Tenacity with my Armor Penetration
And My crit Damage is Reduced so i have no more choice to get Vorpal to save a little of my Crit Damage to make this stat Worth .
So basically to continue to be effective i have to specialise myself alot more on offensive stat and be alot more squishy or i'll be pretty much useless when ennemie team will have one good or two healer . (No burst, no kill , perma Heal etc...)
but for Tank or Heal it's the Best update Ever .
They already have alot of tanky stat, they will be even harder to kill .
My only hope if Tenacity is coming on live Server is to get something for counter balanced this hugue advantage like an offensive stat on PVP Weapons .
(Sorry for my poor english i hope this post is understable )
I don't care what they do in PvP just leave PvE alone - There are too many "Changes/ balances/ fixes" done in PvP that have negative effects in PvE (IMO of course).
i answered its great but in truth it is TERRIBLE, really? people will have to make 2 sets now? The best argument that i use to convence people to play neverwinter is that you DON'T need 2 whole freaking sets to enjoy the game.
This new set just throw my build in the trash, when i first read about it i supposed that EVERY level 60 armor would receive tenacity and not that the game would split in 2...
DISAPOINTED, REALLY DESAPOINTED. T__T
It's funny how the range of opinions goes on this, I meanwhile am very happy about it. I couldn't stand that the best pvp sets were from pve and that pvp gear was ok in pve. This just makes it make more sense to me.
1) If you wanted to excel in either PVE or PVP you ALREADY NEEDED two gear sets. A perfect example is this: PVE caps ARP at 24% MAX, well... If you only have 24% ARP (aside from a DC/TR) your really not gonna do much in PVP.
- This entire argument is really just lame, I have like 4 full sets in my bags and my bank is full of sets as well... If you wanna min/max its already a PVP/PVE game... Not to mention start going into character rolls and race also are MAJOR for pvp/pve min/maxing.
Plus the T1 PVP gear is SO easy to get.
2) To the post above, the REAL reason they added tenacity in pvp was to diminish the 1 rotation 100-0 situations. Too many times in pvp will you see a GWF/GF or anyone run up, and full encounter rotation someone to death. I do it all the time.
Personally I really like the changes since it gives everyone a much higher "effective health pool" but it diminishes the cheese of the regen stat in pvp. It makes games MORE about slowly DPSing players down rather then having it about who can burst the most.
3) Vorpal/Crit builds were already BIS for pvp, so the reduction in crit damage was honestly needed. Now it gives other builds/enchants a place in the match. I can think of several enchants like bronzewood/plaguefire etc that are now MORE competitive for PVP than were before.,
0
jeffro9000Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
edited January 2014
Tenacity benefits classes that are tanky already the while healing depression hurts the classes that need heals the most (squishies).
I understand that people do not like to be killed in one rotation, but the new tenacity stat reduces the excitement and danger in PvP to nothing. Instead of anticipating attacks and dodging, just sit there and take the rogue's opener, who cares right? He is gonna stab you with the equivalent of a butter knife.
From the perspective of a rogue or CW, you have no significant damage or control to unload on tanky classes, and no ability to heal or kite. More damage mitigation and control resist for GW and GF? That will balance out well...
PvP with tenacity is a snore. It is like a bunch of people fighting with feather dusters and brooms. Tenacity is an overreaction to a problem with matchmaking. To me tenacity looks like a giant band-aid intended to hide deeper problems with balance/programming.
Personally I wouldn't go so far as to say that Tenacity is entirely unnecessary - if they made Tenacity's effect for each class unique then perhaps that would solve the problem - but the way it is currently it definitely needs more work.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
TBH i am glad the best gear for PvP needs to be obtained doing PvP that way pvp player aren't forced to do more of this games boring PvE then we have to.
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Comments
1) Mod 3 has yet to be announced which is supposed to have significant PVP additions. Could this be arena? Could this be more game mods? I dont know. In some situations tenacity will be NEEDED, in others it will not really change anything...
2) They have already announced matchmaking is currently in production and this will fix a MAJOR aspect of all the pvp QQing - mismatched games. IF they do this right, this will change pvp ALOT and that said, PRE-tenacity (aka Mod 2) PVP was honestly really just boring. Games lasted forever since everyone and their mother had regen/hp stacked... The nerf in healing+tenacity seems to make for a better PVP experience
3) Tenacity in its current form wont work. Plane and simple. It has TOO much DR - TRs LB my senti for 6k and impact me for 1-2k. Its a joke. They need to remove ARP supression, remove SOME of the massive healing nerf, and then well see...
OVERALL: They basically have TWO options in regards to tenacity
1) Nerf all the damage of all the classes of all the abilities (or most) along with nerfing regen and healing abilities - this will make all the PVE-ers QQ their eye balls out SO hard.
2) Introduce Tenacity which buffers some of the damage in just the pvp arena and introduce something like healing depression that hurts the healing of classes.
Could they have gone about all this by targeting specific abilities? PRobably, and this has been posted many times but then again, the PVE community whines so hard about possible balancing.
Overall: I like the direction and I think it COULD work.
So I will vote It's Great for now hoping that it gets worked on some more
Yep, my thoughts exactly. A few tweaks need to made and it maybe needs to be toned down just a bit, considering it looks like they will be adding more pvp gear and accessories and possibly artifacts? with tenacity, but all in all I think it's a step in the right direction.
Artifacts with Tenacity would be a great idea IMO... Add some to raven skull since its the "pvp" artifact.
I wish they would come out with more....
My YouTube Channel
A Comprehensive Review of Neverwinter <-- Read it!
More than that, this tenacity is a bad thing .
Reduce Damage from Crit and Armor Penetration ....
Basically it's a Nerf of Damage in pvp .
I maximise Penetration armor and Crit as Trickster Rogue, all Damage Dealer Template is oriented on this 2 stats for my class for Bypass Armor and Make Crit .
That means with Tenacity i have to by pass , Armor+ Tenacity with my Armor Penetration
And My crit Damage is Reduced so i have no more choice to get Vorpal to save a little of my Crit Damage to make this stat Worth .
So basically to continue to be effective i have to specialise myself alot more on offensive stat and be alot more squishy or i'll be pretty much useless when ennemie team will have one good or two healer . (No burst, no kill , perma Heal etc...)
but for Tank or Heal it's the Best update Ever .
They already have alot of tanky stat, they will be even harder to kill .
My only hope if Tenacity is coming on live Server is to get something for counter balanced this hugue advantage like an offensive stat on PVP Weapons .
(Sorry for my poor english i hope this post is understable )
1) If you wanted to excel in either PVE or PVP you ALREADY NEEDED two gear sets. A perfect example is this: PVE caps ARP at 24% MAX, well... If you only have 24% ARP (aside from a DC/TR) your really not gonna do much in PVP.
- This entire argument is really just lame, I have like 4 full sets in my bags and my bank is full of sets as well... If you wanna min/max its already a PVP/PVE game... Not to mention start going into character rolls and race also are MAJOR for pvp/pve min/maxing.
Plus the T1 PVP gear is SO easy to get.
2) To the post above, the REAL reason they added tenacity in pvp was to diminish the 1 rotation 100-0 situations. Too many times in pvp will you see a GWF/GF or anyone run up, and full encounter rotation someone to death. I do it all the time.
Personally I really like the changes since it gives everyone a much higher "effective health pool" but it diminishes the cheese of the regen stat in pvp. It makes games MORE about slowly DPSing players down rather then having it about who can burst the most.
3) Vorpal/Crit builds were already BIS for pvp, so the reduction in crit damage was honestly needed. Now it gives other builds/enchants a place in the match. I can think of several enchants like bronzewood/plaguefire etc that are now MORE competitive for PVP than were before.,
I understand that people do not like to be killed in one rotation, but the new tenacity stat reduces the excitement and danger in PvP to nothing. Instead of anticipating attacks and dodging, just sit there and take the rogue's opener, who cares right? He is gonna stab you with the equivalent of a butter knife.
From the perspective of a rogue or CW, you have no significant damage or control to unload on tanky classes, and no ability to heal or kite. More damage mitigation and control resist for GW and GF? That will balance out well...
PvP with tenacity is a snore. It is like a bunch of people fighting with feather dusters and brooms. Tenacity is an overreaction to a problem with matchmaking. To me tenacity looks like a giant band-aid intended to hide deeper problems with balance/programming.
Entirely unnecessary, imhop.
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
Personally I wouldn't go so far as to say that Tenacity is entirely unnecessary - if they made Tenacity's effect for each class unique then perhaps that would solve the problem - but the way it is currently it definitely needs more work.
[SIGPIC][/SIGPIC]