The reason I ask is because I went to make my 91st costume and it threw an error message saying that I'd exceeded the costume budget, but didn't prevent me from making further costumes. After which, my quest would say that it published, but would not update the 'in game' version.
90 seems like an odd number for a budget, so I was wondering if I had run into a different bug. I'll end up testing this more to see, I just figured somewhat might have already figured it out.
I think the limit is 50 NPCs, 100 Encounter (groups) - and all NPCs and Encounters can have custom costumes.
I don't think it matters how many times you assign custom costumes, it's the quantity different custom costumes you can save.
So, for instance, you have 150 total things to costume. You can't create a different costume for each and every one. Some of them will have to be duplicates, or use default costumes.
I don't think it matters how many times you assign custom costumes, it's the quantity different custom costumes you can save.
So, for instance, you have 150 total things to costume. You can't create a different costume for each and every one. Some of them will have to be duplicates, or use default costumes.
This is a good point I hand't considered. Furthermore, you may have found an obscure bug. Possibly. (At least the way you describe the notice, ability to continue, broken publishing makes it all sound like a bug).
Furthermore, you may have found an obscure bug. Possibly. (At least the way you describe the notice, ability to continue, broken publishing makes it all sound like a bug).
Yeah, that's what I'm thinking. I expect that what's happening is that it IS throwing an error on the back-end, but that that error is getting caught...
try(
quest.publishToServer();
)
catch(OverBudgetException e) {
log("...");
}
rather than thrown or handled intelligently. So it LOOKS like the quest publishes from the editor, but it doesn't actually make it past the 'save changes' part.
I could be wrong, which is why I'm going to test so that I can provide as specific of feedback as possible to the devs.
"The reason I ask is because I went to make my 91st costume and it threw an error message saying that I'd exceeded the costume budget, but didn't prevent me from making further costumes. After which, my quest would say that it published, but would not update the 'in game' version."
casmelak: I got same error message, but I don't have 90 custom(about 50). I had delete some not used custom("Customized citizen, Customized wolf, Customized...etc.), so I can continue my map. Many custom in the created custom list is unnecessary, not linked with any character in the quest! You can delete this customs. Maybe this will help you.
Comments
90 seems like an odd number for a budget, so I was wondering if I had run into a different bug. I'll end up testing this more to see, I just figured somewhat might have already figured it out.
I don't think it matters how many times you assign custom costumes, it's the quantity different custom costumes you can save.
So, for instance, you have 150 total things to costume. You can't create a different costume for each and every one. Some of them will have to be duplicates, or use default costumes.
This is a good point I hand't considered. Furthermore, you may have found an obscure bug. Possibly. (At least the way you describe the notice, ability to continue, broken publishing makes it all sound like a bug).
Yeah, that's what I'm thinking. I expect that what's happening is that it IS throwing an error on the back-end, but that that error is getting caught...
try(
quest.publishToServer();
)
catch(OverBudgetException e) {
log("...");
}
rather than thrown or handled intelligently. So it LOOKS like the quest publishes from the editor, but it doesn't actually make it past the 'save changes' part.
I could be wrong, which is why I'm going to test so that I can provide as specific of feedback as possible to the devs.
casmelak: I got same error message, but I don't have 90 custom(about 50). I had delete some not used custom("Customized citizen, Customized wolf, Customized...etc.), so I can continue my map. Many custom in the created custom list is unnecessary, not linked with any character in the quest! You can delete this customs. Maybe this will help you.