If that is today's lair, I'll make a point of checking when I run it this evening. I usually do it on 2-3 characters so I'll get a pretty good view of whether it really is there or not. I promise to try and do it before I've had too many light refreshments.
Roo. Cleric. Mad as a bag of badgers, will heal for beer.
Yup, found it in the room where the iron golem is, behind the pillar in the corner....Thanks.
. . .Indeed, I was just doing a quick reply to note where it is now and seen your post. That is the new location. Hopefully they'll also make a pass through the Death Forge as well and fix the Nature Node stuck in the wall in the room with 3 of the bodies you need to burn.
I noticed this earlier when I ran the daily , it's weird that they have moved that one skill node to prevent farming but haven't touched the 3 that are easiest to get to in the instance where skill node farming is most prevalent.
Hopefully they'll also make a pass through the Death Forge as well and fix the Nature Node stuck in the wall in the room with 3 of the bodies you need to burn.
I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.
I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.
I missed the nature node too. There is a dungeoneering in DS? It seems like I miss a lot of stuff! lol
I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.
I missed the nature node too. There is a dungeoneering in DS? It seems like I miss a lot of stuff! lol
. . . When in the Death Forge and you get in the room with 3 of the bodies you need to burn, turn and face the doorway out of the room. Look to your right, and next to the archway on the bottom will be sparkling motes that surround a loot node. This is where the Nature Node is stuck in the wall at. Back when M2 was on Preview before its release, the Nature Node was there correctly and lootable. This is how I know it is a Nature Node stuck in the wall there.
I am only presuming there is a Dungeoneering Node in DS, as all of the other mini-dungeons have had all 4 nodes in them.
. . . As far as I know, there is no Dungeoneering Node in the Dread Spire -- just a Thievery, a Religion, and an Arcane. In the Phantasmal Fortress, there is a Thievery, a Religion, an Arcane (secret room), a Dungeoneering, and a Chest. In the Death Forge, there is a Thievery, Dungeoneering, and a Nature Node (bugged in wall).
Thanks Zebular, so I am not missing it, it is not there. I have found all of the nodes and the chest in the Phantasmal Forttress, plus the empty hidden bedroom. In Death Forge I have found those other two nodes, even if I missed the Thievery one in the alcove the first time.
[SIGPIC][/SIGPIC]
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Thanks Zebular, so I am not missing it, it is not there. I have found all of the nodes and the chest in the Phantasmal Forttress, plus the empty hidden bedroom. In Death Forge I have found those other two nodes, even if I missed the Thievery one in the alcove the first time.
. . . Most welcome! I make a habit of locating every skill node and chest in the game. There's few that escape me and when I am out questing, their locations usually dictate the paths I take to complete my quests. *the old mage grins wildly*
Comments
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
Heh, were people just killing the 3 mobs at the start (can usually one-shot them) then resetting the instance so they could farm the kit?
Ancient Shadows: Mature. Sensible. Custard.
Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
That is my assumption.
I never actually thought to do that...would have been a good idea too o.O.
Yup, found it in the room where the iron golem is, behind the pillar in the corner....Thanks.
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Because moving one node in DS and not get AR. Seems kinda silly.
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No they haven't lol they are all in the same place as always
I missed the nature node too. There is a dungeoneering in DS? It seems like I miss a lot of stuff! lol
. . . As far as I know, there is no Dungeoneering Node in the Dread Spire -- just a Thievery, a Religion, and an Arcane. In the Phantasmal Fortress, there is a Thievery, a Religion, an Arcane (secret room), a Dungeoneering, and a Chest. In the Death Forge, there is a Thievery, Dungeoneering, and a Nature Node (bugged in wall).
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
bots were, yes. just like they still do with arcane reservoir.