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Ninja'd Thievery skill node in Dread Spire?

radtatatradtatat Member, Neverwinter Beta Users Posts: 201
edited January 2014 in General Discussion (PC)
Is the thievery skill node removed from the Dread Spire (the one in one of the cells)?
Post edited by Unknown User on

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  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited January 2014
    Hmm got it the other day, not been yesterday or today though. Its not right at the beginning though, its the first cell in the second set of cells.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited January 2014
    I didn't see it either when I ran it today.
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited January 2014
    If that is today's lair, I'll make a point of checking when I run it this evening. I usually do it on 2-3 characters so I'll get a pretty good view of whether it really is there or not. I promise to try and do it before I've had too many light refreshments.
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    It has been moved to a location further into the lair.
  • stercogburnstercogburn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 214 Bounty Hunter
    edited January 2014
    dardove wrote: »
    It has been moved to a location further into the lair.

    Heh, were people just killing the 3 mobs at the start (can usually one-shot them) then resetting the instance so they could farm the kit?
    Roo. Cleric. Mad as a bag of badgers, will heal for beer.

    Ancient Shadows: Mature. Sensible. Custard.
    Recruitment info at: http://nw-forum.perfectworld.com/showthread.php?462591-Ancient-Shadows-Become-a-Lion-Tamer-without-learning-Chartered-Accountancy-first!&highlight=ancient+shadows
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    Heh, were people just killing the 3 mobs at the start (can usually one-shot them) then resetting the instance so they could farm the kit?

    That is my assumption.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited January 2014
    Heh, were people just killing the 3 mobs at the start (can usually one-shot them) then resetting the instance so they could farm the kit?

    I never actually thought to do that...would have been a good idea too o.O.
  • radtatatradtatat Member, Neverwinter Beta Users Posts: 201
    edited January 2014
    dardove wrote: »
    It has been moved to a location further into the lair.

    Yup, found it in the room where the iron golem is, behind the pillar in the corner....Thanks.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    radtatat wrote: »
    Yup, found it in the room where the iron golem is, behind the pillar in the corner....Thanks.
    . . .Indeed, I was just doing a quick reply to note where it is now and seen your post. That is the new location. Hopefully they'll also make a pass through the Death Forge as well and fix the Nature Node stuck in the wall in the room with 3 of the bodies you need to burn.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited January 2014
    So im guessing that they also moved a bunch of nodes in the Arcane Reservior.

    Because moving one node in DS and not get AR. Seems kinda silly.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    sockmunkey wrote: »
    So im guessing that they also moved a bunch of nodes in the Arcane Reservior.

    Because moving one node in DS and not get AR. Seems kinda silly.
    . . . I don't think they made a pass on the Reservoir yet, unfortunately. Hopefully soon!
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited January 2014
    I noticed this earlier when I ran the daily , it's weird that they have moved that one skill node to prevent farming but haven't touched the 3 that are easiest to get to in the instance where skill node farming is most prevalent.
    sockmunkey wrote: »
    So im guessing that they also moved a bunch of nodes in the Arcane Reservior.

    Because moving one node in DS and not get AR. Seems kinda silly.

    No they haven't lol they are all in the same place as always >_<
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited January 2014
    zebular wrote: »
    Hopefully they'll also make a pass through the Death Forge as well and fix the Nature Node stuck in the wall in the room with 3 of the bodies you need to burn.
    I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.
    [SIGPIC][/SIGPIC]
  • radtatatradtatat Member, Neverwinter Beta Users Posts: 201
    edited January 2014
    I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.

    I missed the nature node too. There is a dungeoneering in DS? It seems like I miss a lot of stuff! lol
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited January 2014
    I am only presuming there is a Dungeoneering Node in DS, as all of the other mini-dungeons have had all 4 nodes in them.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    I have never noticed that one. I have swept thru the room a number of times both before and after killing the zombies that pop up after you burn the bodies. I was just thinking last night about how I have not been able to find the Dungeoneering node in Dread Spire. I have found the Thievery in the cell, the Arcane behind the pillar, the Religion in the library. Plus Dread Spire would be a great place for a secret room, what with all of those bookcases everywhere.
    radtatat wrote: »
    I missed the nature node too. There is a dungeoneering in DS? It seems like I miss a lot of stuff! lol
    . . . When in the Death Forge and you get in the room with 3 of the bodies you need to burn, turn and face the doorway out of the room. Look to your right, and next to the archway on the bottom will be sparkling motes that surround a loot node. This is where the Nature Node is stuck in the wall at. Back when M2 was on Preview before its release, the Nature Node was there correctly and lootable. This is how I know it is a Nature Node stuck in the wall there.

    I am only presuming there is a Dungeoneering Node in DS, as all of the other mini-dungeons have had all 4 nodes in them.
    . . . As far as I know, there is no Dungeoneering Node in the Dread Spire -- just a Thievery, a Religion, and an Arcane. In the Phantasmal Fortress, there is a Thievery, a Religion, an Arcane (secret room), a Dungeoneering, and a Chest. In the Death Forge, there is a Thievery, Dungeoneering, and a Nature Node (bugged in wall).
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited January 2014
    Thanks Zebular, so I am not missing it, it is not there. I have found all of the nodes and the chest in the Phantasmal Forttress, plus the empty hidden bedroom. In Death Forge I have found those other two nodes, even if I missed the Thievery one in the alcove the first time.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    Thanks Zebular, so I am not missing it, it is not there. I have found all of the nodes and the chest in the Phantasmal Forttress, plus the empty hidden bedroom. In Death Forge I have found those other two nodes, even if I missed the Thievery one in the alcove the first time.
    . . . Most welcome! I make a habit of locating every skill node and chest in the game. There's few that escape me and when I am out questing, their locations usually dictate the paths I take to complete my quests. *the old mage grins wildly*
  • walk2kwalk2k Member Posts: 928 Arc User
    edited January 2014
    Heh, were people just killing the 3 mobs at the start (can usually one-shot them) then resetting the instance so they could farm the kit?

    bots were, yes. just like they still do with arcane reservoir.
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