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Tweak GWF stats.

seraphidseraphid Member Posts: 158 Bounty Hunter
edited January 2014 in PvE Discussion
Alright heres the thing, GWF is OP in pvp right now and you know why? because he has highest tanky to DMG ratio.
And why? because pretty much this class can cap almost every stat until dimnishing return hits while also having defensive and offensive base stats at same time.

1st step to fix it:
Switch resistance ignored from CON to STR. It doesnt make any sense if u have more HP u ignore more resistance of enemy, this actually makes a sentinnel tanky builds in pvp dealing tons of damage, and they are not supposed to. Its a lot better to put point into CON than STR for PVP cause 1% dmg or 1% dmg resistance is almost the same but u get huge boost to HP from CON.
I dont know whats actuall max value of CON possible but it must be something around 24. So u get +28% hp and +14% damage resistance ignore added to armor penetration which equals around 38%+ damage resistance ignored.
So u are tanky as ***, dealing almost True DMG to anyone, having almost highest crt chance(severity too with 3 base feats),highest hp,deflection, cc immune and infinite gap closer.

Another class that need some help is GF(a bit too weak, but seems getting some buffs so it might be ok)

If you have any further ideas how to tweak this class further, share it.
Post edited by seraphid on

Comments

  • pando83pando83 Member Posts: 2,564 Arc User
    edited January 2014
    'nother "GWF is OP thread" :facepalm:

    Your idea is terrible. Let me explain why.

    Quite simply, any of these 3 stats (str, con and dex) determines 1 or more defensive stat and 1 or more offensive stat. It's for balance.

    First of all: if con is bad cause it gives both ArP and HP, what about the high dex of TRs? High highest crit with highest deflection?

    Second: let's think about your idea and the result. ArP is switched to STR. Which means the defensive stat of STR, stamina regeneration and, more important, DoT resistance, must be switched to con.
    Now, you basically have a GWF Sentinel tank that can sprint more often (even better gap closing) and reduce DoT even more. DoT is essential to reduce the regeneration. So, you basically made him EVEN MORE TANKY.
    People aleady complain cause sentinel regen tanks seem unkillable to them. You would make them even tankier.

    On the other side, Destroyers will be able to output even more damage in PvE, being able to switch ArP with power. Then, you'll have CWs and TRs coming here in no time to complain how GWFs outdamage them in PvE, on top of being able to tank more damage.

    I will try to repeat this: GWFs are meat shields, supposed to tank multiple enemies and intercept the damage spikes directed to CWs/ DCs (by, for example, running around them, mess up the aim of stealthed TRs, enemy CWs or HRs). That's why they tank so much. They are meant to absorb damage and turn it into a weapon against the enemies, getting stronger. The way to take them down is prone and high spike damage.
    They have high ArP but, at the same time, their powers are slow, with usually long animations, forcing them to prone the enemy first to be able to hit them. If a GWF smashes his takedown or frontline on the enemy immunity (teleport, dodge, shift, block), his IBS (most powerful encounter and main source of damage) will NEVER land. NEVER. I can dodge it with a sprint if i'm not proned. This says all about how slow it is.

    Some things about GWFs can be tweaked, but con is surely not one of these.

    Not a good idea. At all.
  • trapublicantrapublican Member Posts: 206 Bounty Hunter
    edited January 2014
    Yet another person who's leaning heavily on their crutch and doesn't want it to be balanced.
  • kaylos29kaylos29 Member Posts: 0 Arc User
    edited January 2014
    I agree changing con is a bad idea. GWFs had that before mod 2 and there were never complaints about it then. Plenty of stats add an offensive/defensive element.

    Before any other changes are made to GWFs, Threatening Rush needs to be addressed. Sprint cancelling of TR to do high single target DPS and be nearly impossible to kite in pvp is obviously not intended after the nerf to sprint cancelling of weapon master. The second part is the double crit you get from TR since the marks crit as well. This does 2 things. 1. Procs Deep Gash as an AoE 2. puts up two stacks of the feat Student of the Sword. I leave the implications of that to the imagination.
    Mindflayer - Exodus
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    Yet another person who's leaning heavily on their crutch and doesn't want it to be balanced.

    Another person who wants to see the class destroyed for pve.

    Seriously the dev's are working on pvp with tenacity let's see how that plays out before asking for crazy nerfs that would ruin classes.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    edited January 2014
    Check the tenacity threads in the preview shard forums, change is coming.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited January 2014
    "Switch resistance ignored from CON to STR."

    ... I fully support. would be a bit much for pve, but allow the destroyer tried something in pvp more successfully.

    "The second part is the double crit you get from TR since the crit marks as well. This does 2 things. 1. Procs Deep Gash's an AoE 2. Puts up two stacks of the feat Student of the Sword. I leave the implications of que to the imagination. "

    the deep gash not work anymore for pvp, but it is a point.

    "On the other side, Destroyers will be able to output even more damage in PvE, being able to switch ArP with power. Then, you'll have CWs and TRs coming here in no time to complain how GWFs outdamage them in PvE, on top of being able to tank more damage."

    is a wise point.

    well, the damage gwf relies on critical and severity, and it was apparent down, I can not imagine how time consuming should be pvp now, but the point is that the sentinel does not have more damage.

    Now imagine that pvp should be based on mitigation, ie, the feat of the instigator. then the sentinel will have to cause a flood of sure strike to try an encounter ... seems sufficient to class now "nerf".
  • trapublicantrapublican Member Posts: 206 Bounty Hunter
    edited January 2014
    charononus wrote: »
    Another person who wants to see the class destroyed for pve.

    Seriously the dev's are working on pvp with tenacity let's see how that plays out before asking for crazy nerfs that would ruin classes.

    Way to jump to ridiculous conclusions as usual. None of the changes I've proposed would "destroy" them in pve, everyone makes that laughable claim since they know if they were balanced for pvp they lack the skill to dominate like they're doing now thanks to them being ridiclously unbalanced.
  • rki2rki2 Member Posts: 57
    edited January 2014
    "Switch resistance ignored from CON to STR."

    mmmm yes i like it.......
  • kweassakweassa Member Posts: 2,390 Arc User
    edited January 2014
    Conceptually and systemantically speaking, changing from CON to STR in terms of ArP does make sense. Obviously, in terms of PvP CON is a very straightforward stat that does not have any kind of diminishing returns and every bit invested contributes to direct survivability, so it does make it a little bit too easy and obvious to build when those two are grouped together.

    In case of TRs they also have an offensive stat and defensive stat grouped together in DEX, but both crit chance and deflection chance are heavily hit by diminishing returns, as well as the deflection factor being inherently chance based.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • rki2rki2 Member Posts: 57
    edited January 2014
    so lets make it happen! resistance ignored from STR! me likey
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited January 2014
    Why is there always only "nerf this, nerf that" and never an "improve this, improve that"?
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  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited January 2014
    I'd never post something with the title "nerf gwf" as I have feeling that at least 60% of people here are running them in pvp. Noone wants to be flamed to hell ^^

    The only issue about GWFs I see is their "new" paragon path. Imo, they shouldn't merge them for gwf/gfs and just add some new. Not to mention that such merge for GFs is just useless, even in terms of dps.
  • seraphidseraphid Member Posts: 158 Bounty Hunter
    edited January 2014
    Why is there always only "nerf this, nerf that" and never an "improve this, improve that"?

    If u read what i said u would understand, it doesnt affect pve at all, its mainly to tone down offense of a sentinnel gwfs in pvp.
    You want to tank? go dex/con. You want do dps? Go dex/str isnt that simple?even if u go str/con it will make difference in their crt chance and deflect.

    Its not huge difference and nerf by any means. This is slight correction that would benefit in pvp mostly.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2014
    This would be a huge buff for pvp and pve.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited January 2014
    Why is there always only "nerf this, nerf that" and never an "improve this, improve that"?

    Because when there is something very clearly and definately overpowered;

    (1) It is easier to bring that ONE protruding oddball down to normal levels, than have to increase ALL other classes/features, and risk many more potential problems.

    (2) Bringing up ALL the rest of the classes/features on the level of GWFs causes what PvPers call power inflation, and as a result a homogenization of classes occurs.

    As it is, all the other classes have very disinct weaknesses to be capitalized upon. Even if we admit rogues are as much a problem as gwfs, rogues still make a lot of sacrifices in terms of damage if they go permastealth (the price of turning totally invisible, turns you into a mosquito -- unless you've got ginormous amounts of gear), and I believe ITC will be toned down as well, judging by how the heal/temp-HP artifacts are scheduled to be nerfed.

    Weaknesses? GWFs practically have none. When you bring every class up to GWF level, then what.. are we going to give out back-to-back CC immunity and "god-mode" to everyone?


    No, that's not how balancing works. Balancing starts with hammering back in the protruding bit of nail, not pulling out all the nails to protrude just as much.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited January 2014
    Well, a few months it was "GFs are overpowered" and they ruined the class.
    Now another one and another one ... the PvP little tweaks in the end make PvP last longer again and again and again.

    before the big nerf GF's were accepted in groups, now if I PUG with my GF I get kicked frequently. At the start. "you do not have enough damage, sorry, but we want to finish this fast" or something like that as an excuse.
    Imaginary Friends are the best friends you can have!
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2014
    . . .Firstly, we do not allow "nerf this class" threads without constructiveness. Secondly, there are already constructive threads discussing relevant topics here-in. Please use those in a constructive and non-demanding manner. Thanks!
This discussion has been closed.