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Suggested Improvements to the Q System

gantoris007gantoris007 Member Posts: 14 Arc User
edited January 2014 in PvE Discussion
Just by way of useful feedback...

My girlfriend and I have been playing both STO and Neverwinter for almost a year now, and we love them both. She's a journalist, and I'm a business graduate. We just thought we'd try to give some useful feedback regarding the dungeon queue system, and try to drum up some ideas of how to fix it.

1)
Problem:
Wait times are awfully long.
Certain classes are in more demand for dungeon delves than others.
Uncertainty as to queue time.

We both noticed that these problems seem to have been solved already in Wow. Why try to re-invent the light-bulb? What stops us from using a similar system where when trying to access a dungeon through the queue finder the user must select their role? (dps, healer, controller, tank?)

-->one obvious objection to this is that currently there is only ONE of each controller/healer character class in the game. perhaps this is an argument to open up certain healing powers to non-cleric players, certain controlling powers to non-wizard players, etc. ...or else to simply have more character types.

--> either way, this seems to be a problem that has already been solved by older games. if we cannot have a dungeon 'role-selector' like WoW, then could we at least have the algorithms which are matching character classes for the dungeons be a little less strict? i know quite a few people who wouldn't mind tackling a dungeon with 5 TRs or 5 GWFs.... in its current form, the automatic Q system is not useful, and rather more seriously it WASTES players time.
--> so yes, in summary we recommend adding something like the the role-selection feature from Wow, or temporarily easing back on the class-matching criteria until such a role feature is implemented.

2)
another item which would be really nice to have is an estimated wait-time counter for dungeons ans skirmishes. this is something that is also in wow, and furthermore is already implemented in cryptic's other game, star trek online.

-> possible objection: "but there are different wait-times depending on character class". --> yes, this is true. and it's also true that an individual player doesn't necessarily need to know the wait times for ALL classes. It would simply be useful for a TR when they try to Q that they're average wait time is.... [10/30/90/100] minutes? they can then easily make the decision to form their own queue. each character class would just need to know the wait time for their own class.

"but they should be doing this anyways...!" yes, there's an argument for this. but at least with a wait time counter players aren't frustrated by the 'uncertainty' factor when queuing. hence rage would be reduced, and it allows players to plan and not waste their time.


Any other ideas and suggestions would be welcome. Totally uninterested in anger and/or trolls.

Thanks guys. Love the game.

-VK
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