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Gwf sentinel / feats need reworked

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  • lucidproph3cylucidproph3cy Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    pandapaul wrote: »
    See that's the problem already you highlight the issue of CW dominance in pve as "bad dungeon design, no issue with CW"
    Then you say GWF is the issue in pvp.. Not bad pvp design... Sorry bud you can look it the situation with such bias.. It's the same situation.. Take nodes out of pvp completely and give points based on kills... Now how OP is sentinel GWF when they have nothing to protect?? See it's bad pvp design too

    I have played other mmo's where the tank class has been virtually impossible to kill... And I have never seen such tears on those forums like I do here...

    You ignore way too many factors in this game and point the finger at one...

    Here exactly one of them problem the GWF is suppose to be a hybrid not the tank class. Not vertually impossible to kill. The tank class is the GF.

    I do agree there are also other problems with other classes. The unkillable DC is one the perma stealth tr is another and the deflect build tr is darn close. So I agree a lot of balancing needs to be accomplished not only for the GWF but for them all. But I believe the GWF breaks it's role as a hybrid when it can do more damage and tank like crazy. Pre module 2 wasn't as bad with the non tened ones as they didn't do any damage what so ever. But with the regen now on artifacts they don't have to make that sacrifice anymore and can do some decent damage while tanking incredible amount of damage.

    These are all builds the dev's should like at for adjusting not just the sent. I just don't see why a hybrid class tanks better than the tank class with a decent amount of damage.

    Please refraine from and trash talking and actually has constructive criticism. And btw I have a read a coupes of times that people said there are a lot of posts about this so oviously people believe it's unbalanced. If there are so many post about it you really believe they dev's aren't going to look into it?
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited January 2014
    CW CC abilities last for way less in PvP, regardless of resist from Wisdom stat or enchants. They we clearly tweaked to diminish their impact on players...

    It was a good decision IMO. But probably other classes should undergo same type of tweaks

    I am used to other games pvp mechanic and its norm that you put some form of immunity to being cced to death by same or differnt types of ccs in many games.
    In age of conan this was the case in the game from start but the ccs was divided into major and minor groups and gave you an immunity to any other cc in the same group for like 30 sec to prevent you from being cced to death. A get out of any cc ability was also implemented for all classes but that reset the immunity timer so if you used it you could be cced again.

    How this would impact on each class in NW is hard to say but beeing cced to death is not fun for anybody(knock down being the most severe cc as it is now). But its my guess that gwf would benefit from it the most right now and if implemented some remaking has to be done.
    A bit off the topic though )......
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited January 2014
    Some posts in this thread are object lessons in why "nerf/buff this class" threads are not allowed.

    Please refer to rule 3.15 of Rules of Conduct. Thanks!!
    ROLL TIDE ROLL

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