Anybody that has played in the Netho'relak Saga, part 3, Necropolis of Nightmare. When you first enter the cathedral (castle, whatever) and you interact with a barrier and the two guys walk out of the black cloud during a portion of your conversation but move back into it at a later point. How was this accomplished? I can't figure it out on my own and decided to ask for help.
Context: I wish to incorporate a similar effect in my quest. You interact with something, guy walks out of black, talks to you, walks back in.
I have not seen the particular quest you reference, but I can think of a couple ways this was done.
It sounds like the "interact with barrier" has dialogue set up with it. Each time you advance the dialogue, different things can appear/disappear.
So as you examine the barrier, the first dialogue page has the man appear, then each different dialogue/conversation page can have other things happen, before finally the last dialogue has the guys walk back to the cloud.
This can also be done using an invisible "Ghost" NPC - instead of interacting with an object (ie the barrier). There are several Ghost NPCs that have no costume/visibility that you can use.
I use both techniques in my campaign, especially in the later Parts when I was more familiar with using things in the Foundry.
I figured it was something like that but I can't figure out how to have the npc move and then stay but move again after a different portion of dialogue. I have your campaign in my list of foundries to play so I'll get through those soon and let you know if that's what I'm talking about.
Comments
It sounds like the "interact with barrier" has dialogue set up with it. Each time you advance the dialogue, different things can appear/disappear.
So as you examine the barrier, the first dialogue page has the man appear, then each different dialogue/conversation page can have other things happen, before finally the last dialogue has the guys walk back to the cloud.
This can also be done using an invisible "Ghost" NPC - instead of interacting with an object (ie the barrier). There are several Ghost NPCs that have no costume/visibility that you can use.
I use both techniques in my campaign, especially in the later Parts when I was more familiar with using things in the Foundry.
If there is a way to keep the same NPC and just have them do different things, I'd be excited to learn it as well