[Rust Monster]
On Damage Taken
25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
works quite nice but you must realise mobs attack very slowly in comparison to yourself and players. you do not often get more than 1-2 stacks on the same thing unless you stand in some channeling attack.
Blacksmith is even worse for the same reasons, with lower chance.
Honey badger, rust monster, maybe upgrade cave bear as the first choices for tanking, galeb duhr maybe a good choice too.
The dire wolf is frequent because it has a chance on any damage/attack you do so on aoe if you hit 20 targets 1 will get effected or some such, dunno how well it will work if you are attacking something casting red. Though the times it does go off whilst stabbing behind a shield may be a nice boon indeed.
The dire wolf is frequent because it has a chance on any damage/attack you do so on aoe if you hit 20 targets 1 will get effected or some such, dunno how well it will work if you are attacking something casting red. Though the times it does go off whilst stabbing behind a shield may be a nice boon indeed.
I'm liking it (dire wolf) so far. I'm not as excited about the honey badger or cave bear as you. Both are worth about 3% on your hit points I think. (I'm not in the end game, yet, so you will probably know better than I.) If you are tanking a tough monster, the dire wolf should stop more than 5% of your damage (presuming you get one or more hits in between his.)
I will probably add Galeb to my list and drop the Blacksmith.
Edit: What percentage of the time do you have some sort of control on you as a main tank in the dungeons? If you get controlled for ten seconds during a fight, that's 20% of your hits back with a pig.
Edit Again: If you have a dire wolf, it might make the Plaguefire even more attractive.
not often, if you are controlled, its usually due to a mistake/error. Unlike GWFs who like to eat all the red stuff up. When i play my GF i always blocking CC effects. I am sure it is a nice safety net and you probably get more HP % if you upgrade it.
But i think its best to see for yourself before you judge. The last thing you want to do is buy a pet and realise you didnt really need it.
As for the Honey badger, the reason why i state it is because when you are in that HP range things get a bit dangerous for you, and that 10% resistance is when it is needed most, when you hp is over 50% you are usually in the safe zone. This is just my opinion however.
[Pig] 2% of your Max HP healed every second you are Controlled
Is prone considered as controlled? So far I have not seen anything in my combat logs saying something like "Your pig companion passive bonus heals you for 100 HP"
As for the Honey badger, the reason why i state it is because when you are in that HP range things get a bit dangerous for you, and that 10% resistance is when it is needed most, when you hp is over 50% you are usually in the safe zone. This is just my opinion however.
Yep. However, you're only gettng 10% when you're down in that range. If you get killed, the mob has only done 3.5% more damage in total. As I said, the dire wolf should save you 5% or more. If you've been controlled for two seconds, ther pig has saved you more.
Is prone considered as controlled? So far I have not seen anything in my combat logs saying something like "Your pig companion passive bonus heals you for 100 HP"
Cat I would like for GF because deflect is nice and when tanking dragons the wingflap fall damage can be quite big. Alternative to cat is ioun stone of might, 5% faster shield regeneration.
Acolyte of Kelemvor I would consider by far the strongest active bonus for gf's that tank, BiS must have. 5% more incoming heals applies to potions and any other source of heal, in a sense it would be as good as taking 5% less damage IF you don't get killed.
Cave Bear 1200 hp, how can you say no? BiS.
Galeb Dhur I don't think is good for dps gf or tanking gf. Let's be honest, 90% of the time your hp is at 90%+.
Honey Badger can be very strong for gf's, especially with soulforged.
Rust monster debuff lasts for 5 seconds. Very rare for more than 1 stack. Basically it works out to be about 1.5% less damage taken, decent, but most importantly only costs 400k in AH atm.
Pig can be quite strong, but it is situational since often you won't be affected by control powers. I was grabbed by Valindra's hand in VT for 30 seconds because my team was very negligent and my hp didn't go down.
Blacksmith may be sort of decent. Renegade Evoker is similar, when you suffer a critical hit you deal fire damage to an area around you. I don't know for how much damage however.
Pseudodragon I think is BiS for tanking GF, the shield regeneration works out to be on average 1% per hit. Just as a reference, it takes about 15 seconds for your shield bar to go from 0 to 100%, so an epic ioun stone of might 5% faster regeneration would generate 5 more guard meter every 15 seconds, but if you swing every second for 15 seconds, that is on average 15 guard meter. A big blue "Refresh" appears every time it triggers though, very annoying.
Helmite Ghost Paladin 165 recovery/regeneration is sort of decent if you need those stats.
Acolyte of Kelemvor I would consider by far the strongest active bonus for gf's that tank, BiS must have. 5% more incoming heals applies to potions and any other source of heal, in a sense it would be as good as taking 5% less damage IF you don't get killed.
You are right about the acolyte. I don't know why I missed it.
If you usually have one stack on the rust monster, isn't that 5% damage reduction?
I'm still throwing Dire Wolf in there, even if no-one else agrees. :P
Cat
Acolyte
Dire Wolf
Appear no brainers to me. That leaves
Rust Monster <- 5% damage reduction unless I don't understand what's going on.
Pig <- if you need it, it seems great. Often don't need it, though.
Cave bear<- about 3% more hit points
Honey Bear <- Does nothing unless you are below 35%.
Pseudodragon <- Heard good and bad about it. Don't know enough about how it works.
Can anyone tell us the dmg from the renegade evoker?
Green version does around 120k dmg in an MC 2/3 and around 100k in a VT 2/2 without last boss where is useless and i change it with pig. For me is 1% dmg increase usually.
Pretty sure this won't be terribly popular, but wanted to put in a plug for the slyph... +50 control resist. Equivalent to a lesser elven battle, it also turns a greater into a perfect, or a perfect into... even better than that.
Why? Tab block is directional and/or a bit buggy (depends on client/server sync, etc.), and sometimes you just can't avoid red area stuns or getting flanked by pummeling adds. Having stuns (not prones tho) either fully resisted or greatly reduced in duration lets you move, block, or potion instead of stand there like a meatbag getting pounded... which can mean the difference between a win and a wipe. Earned it an active character slot for me at least... I hate getting stunned. Might be good for pvp too...
Also wondering if leveled-up Ioun stone of might (block/sta regen) would be worth it, thoughts? I've actually begun swapping active pets for different fights, to better take advantage of abilities... trying to avoid using them as simple stat-sticks, instead going after (situation-ally) useful effects. Not optimal from a pure min-max approach, but I'm not worried about performance vs. training dummies, so "very useful" > "best" in many cases.
Green version does around 120k dmg in an MC 2/3 and around 100k in a VT 2/2 without last boss where is useless and i change it with pig. For me is 1% dmg increase usually.
I'm twisted between this and the fire archon.
The renegade seems better against trash but this isn't what I feel "usefull", the fire archon gives a more consisten bonus in the boss fights but gives a minimal boost.
Probably I would take the Dire wolf if I had a plaguefire but I'm too much addicted to my bronzewood.
I'm twisted between this and the fire archon.
The renegade seems better against trash but this isn't what I feel "usefull", the fire archon gives a more consisten bonus in the boss fights but gives a minimal boost.
Probably I would take the Dire wolf if I had a plaguefire but I'm too much addicted to my bronzewood.
Archon i think is one of the most efficient (last phase in a boss fight is always the hardest) companions , really solid pick. Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA. I'm not into defensive companions since i found lifesteal to be extremely good (50% of the healing in a run is done by that!).
I see many wanting Dire Wolf, can that interrupt Valindra's caskets?!
Archon i think is one of the most efficient (last phase in a boss fight is always the hardest) companions , really solid pick. Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA. I'm not into defensive companions since i found lifesteal to be extremely good (50% of the healing in a run is done by that!).
I see many wanting Dire Wolf, can that interrupt Valindra's caskets?!
I don't think the dire wolf can interrupt the caskets, I would like it just because my guild, on the last phase, wants that the GF tanks all the adds that spawn (so all the other members of the party can focus on Valindra).
Anyway I did some math and I ended up that the companion I will get are:
Stone (I got the ioun stone of allure and I've reported a bug since it seems it doesn't proc the debuff, otherwise it could give a good sinergy with battle trample but any stone or the cat would give a nice bonus)
Galeb Dhur (I'm never 100% health so it gives a small but consistent DPS boost)
Blink dog (you are perfectly right, with the right positioning it gives the best dps boost)
Rust Monster (5% dmg debuff isn't much but the debuff works also on the red areas and can be usefull for the whole party)
Sellsword (300 power will be doubled by the RA feat and even if the cost to upgrade it is outrageus, it's anyway less than the cost of a rank 10)
Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA.
If 50-60% of your damage is done while you have CA, then your CA bonus damage will be 6.5%-7.8% of your total (assuming CA bonus is 15%). The blink dog will add 5% to that, or 0.3% to 0.4% of your damage.
This assumes that the blink dog adds 5% to your CA bonus damage, not 5% to your total CA damage.
If 50-60% of your damage is done while you have CA, then your CA bonus damage will be 6.5%-7.8% of your total (assuming CA bonus is 15%). The blink dog will add 5% to that, or 0.3% to 0.4% of your damage.
This assumes that the blink dog adds 5% to your CA bonus damage, not 5% to your total CA damage.
it sais nothing of bonus.. text is the same as charisma text.. so is % combat advantage dmg. I;ll check the parser and see how it is tho
Imho Blacksmiths are not worth is, the DPS increase is minor to unnoticeable. Someone mentioned that is "procs quite often" in the forum and I bought it and regretted that I didn't test it on the preview before binding...
Also someone mentioned Pseudodragon has an underwhelming effect, definitely not worth the 2.5M currently on AH.
Conq GF:
- Augment
- Fire Archon
- Galeb Duhr
- Slyblade Kobold
- Blink Dog
The last three are easily replaceable, Galeb Duhr might be better for GWFs and the other two let you benefit off CWs. But you can also go for stats or survivability.
Tank:
- Ioun Stone of Might
- Rust Monster (As others mentioned it's hard to apply multiple stacks because the debuff lasts only five seconds, but still very solid)
- Honey Badger
- Cave Bear
- Leprechaun/Sprite/Acolyte of Kelemvor/Lillend (pick what you have or feel good about)
I like Sprite and Lillend very much for my Swordmaster Tactitian (think I might drop cave bear as additional health now that augments transfer HP is not necessary) as she spams dailies all over the place. +2% AP is not much but adds up to Sharandar boon, Recovery and CON.
The text could be interpreted either way. I look forward to your results, but I am expecting the worst.
With the help of Elven Ferocity i can say that it adds 2% extra dmg 603 with dog per hit vs 592 without dog (green version) so 1.8-1.9% (might be some odd formula like dmg reduction that counts for difference) dmg increase. I have to say that i didnt do extensive tests only proced that a few times... but in my book, for making things simple, it adds 2% extra dmg.
With the help of Elven Ferocity i can say that it adds 2% extra dmg 603 with dog per hit vs 592 without dog (green version) so 1.8-1.9% (might be some odd formula like dmg reduction that counts for difference) dmg increase. I have to say that i didnt do extensive tests only proced that a few times... but in my book, for making things simple, it adds 2% extra dmg.
1.8-1.9% damage when you have combat advantage. If 50% of your damage is while you are in CA, the overall damage boost would be 0.9%. Did I understand correctly?
1.8-1.9% damage when you have combat advantage. If 50% of your damage is while you are in CA, the overall damage boost would be 0.9%. Did I understand correctly?
Yes, depends on each class tho how much they are doing. I recommend getting Advanced Combat Tracker and parse your runs to see how u are doing. For me that companion at epic lvl is going to give between 2.5 and 3% extra dmg.
Yes, depends on each class tho how much they are doing. I recommend getting Advanced Combat Tracker and parse your runs to see how u are doing. For me that companion at epic lvl is going to give between 2.5 and 3% extra dmg.
Imho Blacksmiths are not worth is, the DPS increase is minor to unnoticeable. Someone mentioned that is "procs quite often" in the forum and I bought it and regretted that I didn't test it on the preview before binding...
Also someone mentioned Pseudodragon has an underwhelming effect, definitely not worth the 2.5M currently on AH.
Conq GF:
- Augment
- Fire Archon
- Galeb Duhr
- Slyblade Kobold
- Blink Dog
The last three are easily replaceable, Galeb Duhr might be better for GWFs and the other two let you benefit off CWs. But you can also go for stats or survivability.
[cut]
I'd definatly suggest you to switch the Slyblade Kobold with the Sellsword, with the RA feat it gives a 600 power and in my calc it's about 1,5% dmg (with a fomorian set and 8950k power).
The bonus is basically the same of the Fire Archon but it's more consisten since it's applyed on every source of dmg.
Comments
Tomas, Human Devoted Cleric
Dragon Shard
On Damage Taken
25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.
works quite nice but you must realise mobs attack very slowly in comparison to yourself and players. you do not often get more than 1-2 stacks on the same thing unless you stand in some channeling attack.
Blacksmith is even worse for the same reasons, with lower chance.
Honey badger, rust monster, maybe upgrade cave bear as the first choices for tanking, galeb duhr maybe a good choice too.
The dire wolf is frequent because it has a chance on any damage/attack you do so on aoe if you hit 20 targets 1 will get effected or some such, dunno how well it will work if you are attacking something casting red. Though the times it does go off whilst stabbing behind a shield may be a nice boon indeed.
and also the featured satirical comedic adventure "A Call for Heroes".
It seems like a boss might trigger four times if the proc doesn't expire, but you're probably right.
I'm liking it (dire wolf) so far. I'm not as excited about the honey badger or cave bear as you. Both are worth about 3% on your hit points I think. (I'm not in the end game, yet, so you will probably know better than I.) If you are tanking a tough monster, the dire wolf should stop more than 5% of your damage (presuming you get one or more hits in between his.)
I will probably add Galeb to my list and drop the Blacksmith.
Edit: What percentage of the time do you have some sort of control on you as a main tank in the dungeons? If you get controlled for ten seconds during a fight, that's 20% of your hits back with a pig.
Edit Again: If you have a dire wolf, it might make the Plaguefire even more attractive.
But i think its best to see for yourself before you judge. The last thing you want to do is buy a pet and realise you didnt really need it.
As for the Honey badger, the reason why i state it is because when you are in that HP range things get a bit dangerous for you, and that 10% resistance is when it is needed most, when you hp is over 50% you are usually in the safe zone. This is just my opinion however.
and also the featured satirical comedic adventure "A Call for Heroes".
Is prone considered as controlled? So far I have not seen anything in my combat logs saying something like "Your pig companion passive bonus heals you for 100 HP"
Not an issue for me - I will have as many pets as I can get.
Yep. However, you're only gettng 10% when you're down in that range. If you get killed, the mob has only done 3.5% more damage in total. As I said, the dire wolf should save you 5% or more. If you've been controlled for two seconds, ther pig has saved you more.
Still thinking about it, though.
Interesting.
Cat I would like for GF because deflect is nice and when tanking dragons the wingflap fall damage can be quite big. Alternative to cat is ioun stone of might, 5% faster shield regeneration.
Acolyte of Kelemvor I would consider by far the strongest active bonus for gf's that tank, BiS must have. 5% more incoming heals applies to potions and any other source of heal, in a sense it would be as good as taking 5% less damage IF you don't get killed.
Cave Bear 1200 hp, how can you say no? BiS.
Galeb Dhur I don't think is good for dps gf or tanking gf. Let's be honest, 90% of the time your hp is at 90%+.
Honey Badger can be very strong for gf's, especially with soulforged.
Rust monster debuff lasts for 5 seconds. Very rare for more than 1 stack. Basically it works out to be about 1.5% less damage taken, decent, but most importantly only costs 400k in AH atm.
Pig can be quite strong, but it is situational since often you won't be affected by control powers. I was grabbed by Valindra's hand in VT for 30 seconds because my team was very negligent and my hp didn't go down.
Blacksmith may be sort of decent. Renegade Evoker is similar, when you suffer a critical hit you deal fire damage to an area around you. I don't know for how much damage however.
Pseudodragon I think is BiS for tanking GF, the shield regeneration works out to be on average 1% per hit. Just as a reference, it takes about 15 seconds for your shield bar to go from 0 to 100%, so an epic ioun stone of might 5% faster regeneration would generate 5 more guard meter every 15 seconds, but if you swing every second for 15 seconds, that is on average 15 guard meter. A big blue "Refresh" appears every time it triggers though, very annoying.
Helmite Ghost Paladin 165 recovery/regeneration is sort of decent if you need those stats.
Perhaps in conjunction with Frontline Surge?
You are right about the acolyte. I don't know why I missed it.
If you usually have one stack on the rust monster, isn't that 5% damage reduction?
I'm still throwing Dire Wolf in there, even if no-one else agrees. :P
Cat
Acolyte
Dire Wolf
Appear no brainers to me. That leaves
Rust Monster <- 5% damage reduction unless I don't understand what's going on.
Pig <- if you need it, it seems great. Often don't need it, though.
Cave bear<- about 3% more hit points
Honey Bear <- Does nothing unless you are below 35%.
Pseudodragon <- Heard good and bad about it. Don't know enough about how it works.
Green version does around 120k dmg in an MC 2/3 and around 100k in a VT 2/2 without last boss where is useless and i change it with pig. For me is 1% dmg increase usually.
Why? Tab block is directional and/or a bit buggy (depends on client/server sync, etc.), and sometimes you just can't avoid red area stuns or getting flanked by pummeling adds. Having stuns (not prones tho) either fully resisted or greatly reduced in duration lets you move, block, or potion instead of stand there like a meatbag getting pounded... which can mean the difference between a win and a wipe. Earned it an active character slot for me at least... I hate getting stunned. Might be good for pvp too...
Also wondering if leveled-up Ioun stone of might (block/sta regen) would be worth it, thoughts? I've actually begun swapping active pets for different fights, to better take advantage of abilities... trying to avoid using them as simple stat-sticks, instead going after (situation-ally) useful effects. Not optimal from a pure min-max approach, but I'm not worried about performance vs. training dummies, so "very useful" > "best" in many cases.
I'm twisted between this and the fire archon.
The renegade seems better against trash but this isn't what I feel "usefull", the fire archon gives a more consisten bonus in the boss fights but gives a minimal boost.
Probably I would take the Dire wolf if I had a plaguefire but I'm too much addicted to my bronzewood.
Archon i think is one of the most efficient (last phase in a boss fight is always the hardest) companions , really solid pick. Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA. I'm not into defensive companions since i found lifesteal to be extremely good (50% of the healing in a run is done by that!).
I see many wanting Dire Wolf, can that interrupt Valindra's caskets?!
I don't think the dire wolf can interrupt the caskets, I would like it just because my guild, on the last phase, wants that the GF tanks all the adds that spawn (so all the other members of the party can focus on Valindra).
Anyway I did some math and I ended up that the companion I will get are:
Stone (I got the ioun stone of allure and I've reported a bug since it seems it doesn't proc the debuff, otherwise it could give a good sinergy with battle trample but any stone or the cat would give a nice bonus)
Galeb Dhur (I'm never 100% health so it gives a small but consistent DPS boost)
Blink dog (you are perfectly right, with the right positioning it gives the best dps boost)
Rust Monster (5% dmg debuff isn't much but the debuff works also on the red areas and can be usefull for the whole party)
Sellsword (300 power will be doubled by the RA feat and even if the cost to upgrade it is outrageus, it's anyway less than the cost of a rank 10)
If 50-60% of your damage is done while you have CA, then your CA bonus damage will be 6.5%-7.8% of your total (assuming CA bonus is 15%). The blink dog will add 5% to that, or 0.3% to 0.4% of your damage.
This assumes that the blink dog adds 5% to your CA bonus damage, not 5% to your total CA damage.
it sais nothing of bonus.. text is the same as charisma text.. so is % combat advantage dmg. I;ll check the parser and see how it is tho
Also someone mentioned Pseudodragon has an underwhelming effect, definitely not worth the 2.5M currently on AH.
Conq GF:
- Augment
- Fire Archon
- Galeb Duhr
- Slyblade Kobold
- Blink Dog
The last three are easily replaceable, Galeb Duhr might be better for GWFs and the other two let you benefit off CWs. But you can also go for stats or survivability.
Tank:
- Ioun Stone of Might
- Rust Monster (As others mentioned it's hard to apply multiple stacks because the debuff lasts only five seconds, but still very solid)
- Honey Badger
- Cave Bear
- Leprechaun/Sprite/Acolyte of Kelemvor/Lillend (pick what you have or feel good about)
I like Sprite and Lillend very much for my Swordmaster Tactitian (think I might drop cave bear as additional health now that augments transfer HP is not necessary) as she spams dailies all over the place. +2% AP is not much but adds up to Sharandar boon, Recovery and CON.
The text could be interpreted either way. I look forward to your results, but I am expecting the worst.
1.8-1.9% damage when you have combat advantage. If 50% of your damage is while you are in CA, the overall damage boost would be 0.9%. Did I understand correctly?
Yes, depends on each class tho how much they are doing. I recommend getting Advanced Combat Tracker and parse your runs to see how u are doing. For me that companion at epic lvl is going to give between 2.5 and 3% extra dmg.
Did you run your test with a green level dog?
So instead of 15% you get 20% bonus damage in CA.
tested with act and all that jazz.
and also the featured satirical comedic adventure "A Call for Heroes".
The bonus is basically the same of the Fire Archon but it's more consisten since it's applyed on every source of dmg.
But last time I checked the companion power was NOT doubled by RA. At least the green Skeleton Warrior gives me exactly +55.