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What companions for a GF?

jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
edited January 2014 in The Militia Barracks
I've been reviewing the companion abilities with a mind toward my GF, and wondered what others were thinking. Here are my current thoughts.

Main pet: [Cat]
Reduce falling damage by 25/50%
+125/200 Deflect


Other active pets:

[Blacksmith]
On Damage Taken:15% chance to reflect 10% of damage taken. If the same target is hit 4 times it will reflect 3 times the damage taken.

Sounds great but I have never tried it and don't know how it actually plays out.

[Vicious Dire Wolf]
5% chance to Interrupt your target

This seems to proc on hit, and this can be surprisingly frequently.

[Rust Monster]
On Damage Taken
25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.


[Pig]
2% of your Max HP healed every second you are Controlled

Other pets being considered

[Acolyte of Kelemvor]
5% Incoming Healing

[Cave Bear]
1200 Hit Points

[Galeb Dhur]
Deal up to 10% more damage based on the percentage of damage you have taken

[Honey Badger]
Damage taken reduced by 10% when HP is less than 35% of max
Post edited by jegerwulf on
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Comments

  • atamasamaatamasama Member Posts: 46 Arc User
    edited December 2013
    For me it has to be the cat. I want a lot of deflection anyway and as an augment pet I get a portion of all the stats he has (except HP).
    Lakini, Halfling Guardian Fighter
    Tomas, Human Devoted Cleric
    Dragon Shard
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    [Rust Monster]
    On Damage Taken
    25% chance to inflict a 5% damage debuff on attacker. Stacks up to 3 times.

    works quite nice but you must realise mobs attack very slowly in comparison to yourself and players. you do not often get more than 1-2 stacks on the same thing unless you stand in some channeling attack.

    Blacksmith is even worse for the same reasons, with lower chance.

    Honey badger, rust monster, maybe upgrade cave bear as the first choices for tanking, galeb duhr maybe a good choice too.

    The dire wolf is frequent because it has a chance on any damage/attack you do so on aoe if you hit 20 targets 1 will get effected or some such, dunno how well it will work if you are attacking something casting red. Though the times it does go off whilst stabbing behind a shield may be a nice boon indeed.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    grimah wrote: »
    Blacksmith is even worse for the same reasons, with lower chance.

    It seems like a boss might trigger four times if the proc doesn't expire, but you're probably right.
    grimah wrote: »
    The dire wolf is frequent because it has a chance on any damage/attack you do so on aoe if you hit 20 targets 1 will get effected or some such, dunno how well it will work if you are attacking something casting red. Though the times it does go off whilst stabbing behind a shield may be a nice boon indeed.

    I'm liking it (dire wolf) so far. I'm not as excited about the honey badger or cave bear as you. Both are worth about 3% on your hit points I think. (I'm not in the end game, yet, so you will probably know better than I.) If you are tanking a tough monster, the dire wolf should stop more than 5% of your damage (presuming you get one or more hits in between his.)

    I will probably add Galeb to my list and drop the Blacksmith.

    Edit: What percentage of the time do you have some sort of control on you as a main tank in the dungeons? If you get controlled for ten seconds during a fight, that's 20% of your hits back with a pig.

    Edit Again: If you have a dire wolf, it might make the Plaguefire even more attractive.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    not often, if you are controlled, its usually due to a mistake/error. Unlike GWFs who like to eat all the red stuff up. When i play my GF i always blocking CC effects. I am sure it is a nice safety net and you probably get more HP % if you upgrade it.

    But i think its best to see for yourself before you judge. The last thing you want to do is buy a pet and realise you didnt really need it.

    As for the Honey badger, the reason why i state it is because when you are in that HP range things get a bit dangerous for you, and that 10% resistance is when it is needed most, when you hp is over 50% you are usually in the safe zone. This is just my opinion however.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited December 2013
    jegerwulf wrote: »

    [Pig]
    2% of your Max HP healed every second you are Controlled

    Is prone considered as controlled? So far I have not seen anything in my combat logs saying something like "Your pig companion passive bonus heals you for 100 HP"
    English is not my first language.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    grimah wrote: »
    But i think its best to see for yourself before you judge. The last thing you want to do is buy a pet and realise you didnt really need it.

    Not an issue for me - I will have as many pets as I can get. :D
    grimah wrote: »
    As for the Honey badger, the reason why i state it is because when you are in that HP range things get a bit dangerous for you, and that 10% resistance is when it is needed most, when you hp is over 50% you are usually in the safe zone. This is just my opinion however.

    Yep. However, you're only gettng 10% when you're down in that range. If you get killed, the mob has only done 3.5% more damage in total. As I said, the dire wolf should save you 5% or more. If you've been controlled for two seconds, ther pig has saved you more.

    Still thinking about it, though.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    vortix44 wrote: »
    Is prone considered as controlled? So far I have not seen anything in my combat logs saying something like "Your pig companion passive bonus heals you for 100 HP"

    Interesting.
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited December 2013
    Your choices are quite good.

    Cat I would like for GF because deflect is nice and when tanking dragons the wingflap fall damage can be quite big. Alternative to cat is ioun stone of might, 5% faster shield regeneration.

    Acolyte of Kelemvor I would consider by far the strongest active bonus for gf's that tank, BiS must have. 5% more incoming heals applies to potions and any other source of heal, in a sense it would be as good as taking 5% less damage IF you don't get killed.

    Cave Bear 1200 hp, how can you say no? BiS.

    Galeb Dhur I don't think is good for dps gf or tanking gf. Let's be honest, 90% of the time your hp is at 90%+.

    Honey Badger can be very strong for gf's, especially with soulforged.

    Rust monster debuff lasts for 5 seconds. Very rare for more than 1 stack. Basically it works out to be about 1.5% less damage taken, decent, but most importantly only costs 400k in AH atm.

    Pig can be quite strong, but it is situational since often you won't be affected by control powers. I was grabbed by Valindra's hand in VT for 30 seconds because my team was very negligent and my hp didn't go down.

    Blacksmith may be sort of decent. Renegade Evoker is similar, when you suffer a critical hit you deal fire damage to an area around you. I don't know for how much damage however.

    Pseudodragon I think is BiS for tanking GF, the shield regeneration works out to be on average 1% per hit. Just as a reference, it takes about 15 seconds for your shield bar to go from 0 to 100%, so an epic ioun stone of might 5% faster regeneration would generate 5 more guard meter every 15 seconds, but if you swing every second for 15 seconds, that is on average 15 guard meter. A big blue "Refresh" appears every time it triggers though, very annoying.

    Helmite Ghost Paladin 165 recovery/regeneration is sort of decent if you need those stats.
  • djyrbdjyrb Member Posts: 28 Arc User
    edited December 2013
    What is your opinion on the Panther's bonus: "Increases damage against Prone targets by 10%"?

    Perhaps in conjunction with Frontline Surge?
  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    edited December 2013
    I think it won't occur too often. IT may be okay but I really doubt it would end up contributing more damage than say 300 power from epic sellsword
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    Acolyte of Kelemvor I would consider by far the strongest active bonus for gf's that tank, BiS must have. 5% more incoming heals applies to potions and any other source of heal, in a sense it would be as good as taking 5% less damage IF you don't get killed.

    You are right about the acolyte. I don't know why I missed it.

    If you usually have one stack on the rust monster, isn't that 5% damage reduction?

    I'm still throwing Dire Wolf in there, even if no-one else agrees. :P

    Cat
    Acolyte
    Dire Wolf

    Appear no brainers to me. That leaves

    Rust Monster <- 5% damage reduction unless I don't understand what's going on.
    Pig <- if you need it, it seems great. Often don't need it, though.
    Cave bear<- about 3% more hit points
    Honey Bear <- Does nothing unless you are below 35%.
    Pseudodragon <- Heard good and bad about it. Don't know enough about how it works.
  • saved81saved81 Member Posts: 99
    edited December 2013
    Can anyone tell us the dmg from the renegade evoker?
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    saved81 wrote: »
    Can anyone tell us the dmg from the renegade evoker?

    Green version does around 120k dmg in an MC 2/3 and around 100k in a VT 2/2 without last boss where is useless and i change it with pig. For me is 1% dmg increase usually.
  • remfdtremfdt Member, NW M9 Playtest Posts: 83 Arc User
    edited December 2013
    Pretty sure this won't be terribly popular, but wanted to put in a plug for the slyph... +50 control resist. Equivalent to a lesser elven battle, it also turns a greater into a perfect, or a perfect into... even better than that.

    Why? Tab block is directional and/or a bit buggy (depends on client/server sync, etc.), and sometimes you just can't avoid red area stuns or getting flanked by pummeling adds. Having stuns (not prones tho) either fully resisted or greatly reduced in duration lets you move, block, or potion instead of stand there like a meatbag getting pounded... which can mean the difference between a win and a wipe. Earned it an active character slot for me at least... I hate getting stunned. Might be good for pvp too...

    Also wondering if leveled-up Ioun stone of might (block/sta regen) would be worth it, thoughts? I've actually begun swapping active pets for different fights, to better take advantage of abilities... trying to avoid using them as simple stat-sticks, instead going after (situation-ally) useful effects. Not optimal from a pure min-max approach, but I'm not worried about performance vs. training dummies, so "very useful" > "best" in many cases.
  • saved81saved81 Member Posts: 99
    edited December 2013
    ortzhy wrote: »
    Green version does around 120k dmg in an MC 2/3 and around 100k in a VT 2/2 without last boss where is useless and i change it with pig. For me is 1% dmg increase usually.

    I'm twisted between this and the fire archon.
    The renegade seems better against trash but this isn't what I feel "usefull", the fire archon gives a more consisten bonus in the boss fights but gives a minimal boost.

    Probably I would take the Dire wolf if I had a plaguefire but I'm too much addicted to my bronzewood.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    saved81 wrote: »
    I'm twisted between this and the fire archon.
    The renegade seems better against trash but this isn't what I feel "usefull", the fire archon gives a more consisten bonus in the boss fights but gives a minimal boost.

    Probably I would take the Dire wolf if I had a plaguefire but I'm too much addicted to my bronzewood.

    Archon i think is one of the most efficient (last phase in a boss fight is always the hardest) companions , really solid pick. Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA. I'm not into defensive companions since i found lifesteal to be extremely good (50% of the healing in a run is done by that!).
    I see many wanting Dire Wolf, can that interrupt Valindra's caskets?!
  • saved81saved81 Member Posts: 99
    edited December 2013
    ortzhy wrote: »
    Archon i think is one of the most efficient (last phase in a boss fight is always the hardest) companions , really solid pick. Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA. I'm not into defensive companions since i found lifesteal to be extremely good (50% of the healing in a run is done by that!).
    I see many wanting Dire Wolf, can that interrupt Valindra's caskets?!

    I don't think the dire wolf can interrupt the caskets, I would like it just because my guild, on the last phase, wants that the GF tanks all the adds that spawn (so all the other members of the party can focus on Valindra).

    Anyway I did some math and I ended up that the companion I will get are:

    Stone (I got the ioun stone of allure and I've reported a bug since it seems it doesn't proc the debuff, otherwise it could give a good sinergy with battle trample but any stone or the cat would give a nice bonus)
    Galeb Dhur (I'm never 100% health so it gives a small but consistent DPS boost)
    Blink dog (you are perfectly right, with the right positioning it gives the best dps boost)
    Rust Monster (5% dmg debuff isn't much but the debuff works also on the red areas and can be usefull for the whole party)
    Sellsword (300 power will be doubled by the RA feat and even if the cost to upgrade it is outrageus, it's anyway less than the cost of a rank 10)
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    ortzhy wrote: »
    Another one that goes unnoticed is Blink Dog. I've parse runs and between 50-60% of the dmg is CA.

    If 50-60% of your damage is done while you have CA, then your CA bonus damage will be 6.5%-7.8% of your total (assuming CA bonus is 15%). The blink dog will add 5% to that, or 0.3% to 0.4% of your damage.

    This assumes that the blink dog adds 5% to your CA bonus damage, not 5% to your total CA damage.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    jegerwulf wrote: »
    If 50-60% of your damage is done while you have CA, then your CA bonus damage will be 6.5%-7.8% of your total (assuming CA bonus is 15%). The blink dog will add 5% to that, or 0.3% to 0.4% of your damage.

    This assumes that the blink dog adds 5% to your CA bonus damage, not 5% to your total CA damage.

    it sais nothing of bonus.. text is the same as charisma text.. so is % combat advantage dmg. I;ll check the parser and see how it is tho
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited December 2013
    Imho Blacksmiths are not worth is, the DPS increase is minor to unnoticeable. Someone mentioned that is "procs quite often" in the forum and I bought it and regretted that I didn't test it on the preview before binding...

    Also someone mentioned Pseudodragon has an underwhelming effect, definitely not worth the 2.5M currently on AH.

    Conq GF:

    - Augment
    - Fire Archon
    - Galeb Duhr
    - Slyblade Kobold
    - Blink Dog

    The last three are easily replaceable, Galeb Duhr might be better for GWFs and the other two let you benefit off CWs. But you can also go for stats or survivability.

    Tank:
    - Ioun Stone of Might
    - Rust Monster (As others mentioned it's hard to apply multiple stacks because the debuff lasts only five seconds, but still very solid)
    - Honey Badger
    - Cave Bear
    - Leprechaun/Sprite/Acolyte of Kelemvor/Lillend (pick what you have or feel good about)

    I like Sprite and Lillend very much for my Swordmaster Tactitian (think I might drop cave bear as additional health now that augments transfer HP is not necessary) as she spams dailies all over the place. +2% AP is not much but adds up to Sharandar boon, Recovery and CON.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    ortzhy wrote: »
    it sais nothing of bonus.. text is the same as charisma text.. so is % combat advantage dmg. I;ll check the parser and see how it is tho

    The text could be interpreted either way. I look forward to your results, but I am expecting the worst.
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    jegerwulf wrote: »
    The text could be interpreted either way. I look forward to your results, but I am expecting the worst.
    With the help of Elven Ferocity i can say that it adds 2% extra dmg 603 with dog per hit vs 592 without dog (green version) so 1.8-1.9% (might be some odd formula like dmg reduction that counts for difference) dmg increase. I have to say that i didnt do extensive tests only proced that a few times... but in my book, for making things simple, it adds 2% extra dmg.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    ortzhy wrote: »
    With the help of Elven Ferocity i can say that it adds 2% extra dmg 603 with dog per hit vs 592 without dog (green version) so 1.8-1.9% (might be some odd formula like dmg reduction that counts for difference) dmg increase. I have to say that i didnt do extensive tests only proced that a few times... but in my book, for making things simple, it adds 2% extra dmg.

    1.8-1.9% damage when you have combat advantage. If 50% of your damage is while you are in CA, the overall damage boost would be 0.9%. Did I understand correctly?
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2013
    jegerwulf wrote: »
    1.8-1.9% damage when you have combat advantage. If 50% of your damage is while you are in CA, the overall damage boost would be 0.9%. Did I understand correctly?

    Yes, depends on each class tho how much they are doing. I recommend getting Advanced Combat Tracker and parse your runs to see how u are doing. For me that companion at epic lvl is going to give between 2.5 and 3% extra dmg.
  • jegerwulfjegerwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 40
    edited December 2013
    ortzhy wrote: »
    Yes, depends on each class tho how much they are doing. I recommend getting Advanced Combat Tracker and parse your runs to see how u are doing. For me that companion at epic lvl is going to give between 2.5 and 3% extra dmg.

    Did you run your test with a green level dog?
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    i have an epic blink dog it stacks additively.

    So instead of 15% you get 20% bonus damage in CA.

    tested with act and all that jazz.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • saved81saved81 Member Posts: 99
    edited December 2013
    j0shi82 wrote: »
    Imho Blacksmiths are not worth is, the DPS increase is minor to unnoticeable. Someone mentioned that is "procs quite often" in the forum and I bought it and regretted that I didn't test it on the preview before binding...

    Also someone mentioned Pseudodragon has an underwhelming effect, definitely not worth the 2.5M currently on AH.

    Conq GF:

    - Augment
    - Fire Archon
    - Galeb Duhr
    - Slyblade Kobold
    - Blink Dog

    The last three are easily replaceable, Galeb Duhr might be better for GWFs and the other two let you benefit off CWs. But you can also go for stats or survivability.
    [cut]
    I'd definatly suggest you to switch the Slyblade Kobold with the Sellsword, with the RA feat it gives a 600 power and in my calc it's about 1,5% dmg (with a fomorian set and 8950k power).
    The bonus is basically the same of the Fire Archon but it's more consisten since it's applyed on every source of dmg.
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited December 2013
    Yeah I think I'll go Cat/Fire Archon/Skeleton Warrior/Sellsword/Blink Dog.

    But last time I checked the companion power was NOT doubled by RA. At least the green Skeleton Warrior gives me exactly +55.
  • saved81saved81 Member Posts: 99
    edited December 2013
    I can't be sure about the skeleton but the sellsword bonus is doubled... maybe there's a bug on the skeleton?
  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited December 2013
    Haven't tested Sellsword, will do later.
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