I always enjoyed use Roar to fight CWs and TRs. i even prefer using IBS instead to give more "fun". because when I use roar, they absolutely stand no chance in fighting back.
However, lately I have been paying more attention.
ROAR is more broken than ever it seems to me. I will tell why.
Roor is a ranged skill that Roots the target. by rooting the target stops moving and doesn't attack as well, it is a great skill for surviving interrupting your target, as well to incapacitate him/her to deliver other blows.
However, roar is ignoring CC immunity skills.
Roar is rooting TRs on ITC, and it is also rooting GWFs on unstoppables.
with the new patch coming up, i don't even need to tell how ****ed up it will be with takedown+frontline surge+roar.
so better fix it now... it shouldn't root on cc immune skills... unless root is not considered a cc? thoughts please.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
Mmm if it goes through immune stuff maybe needs to be looked at. Does impact shot go through immune stuff? They seem kind of similar except the through the immune thing and IS has a few charges. Don't pvp much with GWF anymore, and I think TR too low level to test IS.
TR's Impact Shot has a different issue. When used outside of stealth, it has a hidden root that is also out of sync with its animation. Devs have said they will either resync it or remove the hidden root entirely (which is not documented in the spell tooltip).
Roar's issues are mainly that it goes through anything other than dodge immunity frames. There is nothing else fundamentally wrong with it.
Of course, that's all when considered independently. Now that designers have seen fit to give GF's strongest skills to GWF on a platter on top of their own existing skills in CC, mobility and survival, GWF's will be in an ultra-high synergy and nasty place in PvP. This also puts massive risk that GF's core skills will be nerfed to the ground too when the balancing inevitably hits due to the now shared skills...
if anything need nerf is frontline surge it dose 4-5 times more damage then roar and prone cc imune ppl and after this u are prone locked till u die from gf
why would u nerf roar it is not op in any way 1.4k damage ,cc last only 1 sec ?
The question is: root is supposed to go through cc resistance, even with other powers/ classes that use it? If it does, then may be it's just that it's supposed to work like that. If it's only on roar, or is not WAI, then it needs to be fixed.
I don't use roar, and don't really find much problems against roar users. You give up damage for more cc. It's a trade, and its advantage is situational.
Unstoppable and ITC are among the most powerful defensive powers in PvP, i don't really see a problem in them being rooted by roar. Gives a way to counter another GWF that is in unstoppable, and to counter those nasty TRs that can go from ITC--->jump-roll--->stealth--->ITC--->jump-roll--->stealth (you count their ITC to five, roar right before it ends, so that they are rooted when their invulnerability ends, preventing them from jump+dodge roll away and go stealth).
Roar+takedown+frontline is very good cc rotation, but you give up restoring strike (hits hard and heals a lot on sentinels with sentinel Aegis) and IBS (best hard hitting power to use after a takedown). Each rotation have it's pros and cons.
Just need to know if the rooting effect applies to cc immune targets for every power and class, or if it's just on Roar.
if anything need nerf is frontline surge it dose 4-5 times more damage then roar and prone cc imune ppl and after this u are prone locked till u die from gf
why would u nerf roar it is not op in any way 1.4k damage ,cc last only 1 sec ?
Frontline is also 19 seconds cooldown. Good luck if you want to make it fit in any rotation out of roar--->takwdown--->frontline. And considering roar and takedown are not hitting hard, i find it fair. You can use it in PvP effectively only as the last power in that rotation.
Any other rotation, unless you stack recovery, you'll have it on cooldown when the other powers are ready.
Roar will be more effective with threat rush. You don't have to sprint to the target now. Just roar--->threat rush (faster and does not use stamina, plus marks target)--->takedown--->IBS. Don't know if roar--->frontline--->threat rush+IBS could work. Roar would be up way before frontline cooldown is over.
history of gwfs:
1.GWFs OP
2.GWFs nerfed
3.GWFs buffed (Module 2)
4.time to get it nerfed again.
not asking to nerf the class. I am talking about only one skill that its CC is bypassing even cc immunity skills.
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
if anything need nerf is frontline surge it dose 4-5 times more damage then roar and prone cc imune ppl and after this u are prone locked till u die from gf
why would u nerf roar it is not op in any way 1.4k damage ,cc last only 1 sec ?
frontline surge have almost twice long CD of roar
0
darkzarMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
if anything need nerf is frontline surge it dose 4-5 times more damage then roar and prone cc imune ppl and after this u are prone locked till u die from gf
why would u nerf roar it is not op in any way 1.4k damage ,cc last only 1 sec ?
He's not asking for a nerf, he's asking for a fix.
Uh?
It's an interrupt. Plus, it moves your target away from your own reach. TakeDown won't work after Roar, you have to move to your target.
Tooltip: Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit.
Apparently from when I had been pvp-ing on the test shard a while back, whatever the new ranger skill(s) is/are that root you to a point and act like a rubber band attached to you whenever you try to move. That stuff goes through gwf unstoppable. I am not sure if it would also go through things like rogue itc or not. Makes me wonder if this could be intentional for both, but I don't see why ranger binds or roar should be able to go through it.
Isn't unstoppable supposed to make you immune to CC? Yet I still get dazed by TRs, knocked down by GFs, entangling forced by CWs. Im all for roar to be fixed if all other skills are.
He's not asking for a nerf, he's asking for a fix.
if gf can cc lock unstoppable gwf,if ITC is still buged and makes tr damage imune to not just cc imune why would they then fix roar?if they fix roar only would be huge nerf of gwf
The problem with roar is simple. It isn't flagged as CC so that's why it goes through ITC or unstoppable. Same goes for guardians Terrifying Impact. There was a thread about skills that go through CC immunities posted a while ago by panderus. These should be reported there to receive a fix.
The problem with roar is simple. It isn't flagged as CC so that's why it goes through ITC or unstoppable. Same goes for guardians Terrifying Impact. There was a thread about skills that go through CC immunities posted a while ago by panderus. These should be reported there to receive a fix.
Its not just Roar. Dazing Strike also goes through it.
I've talked to a lot of other TR's who have had the same issues.
Its not JUST interrupting while in ITC. Its completely messing with the your character, like making us lose our target, and have to run around for a second.
For example. Duelist Flurry is a 3 part at-will. If at any time of twisting DF, while ITC in, and out of stealth, if you continue holding your button to do DF, it will take you 5-6 times, to actually hit the 3rd part. So its not only stopping us, its completely bugging us out when it happens for a fiew seconds, and if its done while in DF, its even worse.
The problem with roar is simple. It isn't flagged as CC so that's why it goes through ITC or unstoppable. Same goes for guardians Terrifying Impact. There was a thread about skills that go through CC immunities posted a while ago by panderus. These should be reported there to receive a fix.
Crowd Control = Any action that stuns, or interrupts a targets abilities, or movements.
So yes. Roar..is absolutely a CC ability by pure definition.
Impossible to Catch: You break free from most control effects, and for several seconds you Deflect all incoming attacks and are immune to further control effects.
Stealthed: You become completely untouchable to your enemies, dodging their attacks and receiving no damage.
That being said. It may not be that Roar, or other CC abilities are broken, but ITC in particular, is what is broken. By reading the above, its a no brainer ITC is not working like it should. I have countless videos showing how messed up it is.
well, the ranger's root skill also roots unstoppable? interesting. any other character have root skills, if yes they could also test it against CC immune skills, if it goes through, then indeed maybe it is supposed to work as it should.
someone said roar isinterrupt skill, it is is. but the action of interruption is by "rooting".
Dovahkiin Gannicus, GWF Sentinel- Enemy Team Guild
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
someone said roar isinterrupt skill, it is is. but the action of interruption is by "rooting".
In my experience with MMO's and PvP.
The definition of "Interruption" means to disrupt a characters abilitys, or spells, by way of a Crowd Control ability.
As in, You start casting Fireball, I cast Silence, to interrupt your spell cast, and put Fireball on a cool down.
Rooting a target, is a crowd control ability, but NOT an interrupt in itself. Rooting a target, generally does just that. Roots a player in place, as to not be able to advance their character in any direction, for a certain duration. However, an ability that is described as a "Root", and nothing else, wouldn't stop a player from using abilities.
I don't know the definition of Unstoppable. But what I do know about it, is that any CC does so far in this game, does not work while a GWF is in unstoppable. Atleast its not supposed to.
So the rangers root IS a Crowd Control ability, so technically it should not work while a GWF is in unstoppable.
Cryptics PvP encounters are so terribly broken, and getting worse. At this point I don't think they fully understand what Crowd Control even is, or what its supposed to do.
NW. A game by gamers, for gamers..............<
I think not
This is stupid, they give GWF so much defensive tool and yet still offer him great crit chance/severity and a freaking high weapon dmg.
Now with new paragon they obtain another stupidly strong cc tool, which brings PRONE, if it is just a root it is ok, but it is a freaking PRONE.
The problem is not with roar, it is the whole kit that GWF has is just too strong, there is a reason why every one roll a GWF instead of a DC
Not true. In terms of defensive tools, TRs are far above GWFs. ITC invulnerability, 2x dodge roll immunity and stealth, plus other daze/ tactical abilities to cc the enemy.
GWF has high HP pool, defense and can pop unstoppable (which is NOT invulnerability but damage reduction. I still kill GWFS while they are in unstoppable). Roar damage is a joke and Takedown doesn't hit hard. A full cc rotation roar+takedown+frontline is not much damage, and frontline is 19 freakin' seconds cooldown. You see far more TRs in PvP.
Also, GWF encounters have the slowest animations of all the classes. It is really easy to just let the animation begin and then dodge roll or teleport to send the encounter on cooldown.
The nastiest CWs are the ones that do not teleport right after you reach them, but wait for your takedown/ flourish animation to start and THEN teleport. In the meanwhile, you get hit by their at-wills and hav etheir encounters unloaded on you.
GWFs are strong for sure, but it's also cause people don't know how to counter them.
Not true. In terms of defensive tools, TRs are far above GWFs. ITC invulnerability, 2x dodge roll immunity and stealth, plus other daze/ tactical abilities to cc the enemy.
GWF has high HP pool, defense and can pop unstoppable (which is NOT invulnerability but damage reduction. I still kill GWFS while they are in unstoppable). Roar damage is a joke and Takedown doesn't hit hard. A full cc rotation roar+takedown+frontline is not much damage, and frontline is 19 freakin' seconds cooldown. You see far more TRs in PvP.
Also, GWF encounters have the slowest animations of all the classes. It is really easy to just let the animation begin and then dodge roll or teleport to send the encounter on cooldown.
The nastiest CWs are the ones that do not teleport right after you reach them, but wait for your takedown/ flourish animation to start and THEN teleport. In the meanwhile, you get hit by their at-wills and hav etheir encounters unloaded on you.
GWFs are strong for sure, but it's also cause people don't know how to counter them.
Youve earned some respect in my book. I have to agree here, while ppl are QQing about GWFs they really are "toothless"
Im running a pretty min/maxed GWF with pretty amazing stats and perf vorp come Mod 2 but aside from being able to hold a point very well 1v1 and be near unkillable 1v1 and sometimes more, Its not a like a GWF with a roar/takedown/frontline combo is going to 1 combo any character. Maybe throw an Indom Str in there that crits and sure youll kill some unsuspecting CWs or TRs you catch offguard but the damage on those three encounters is very low with frontline on an 18 sec CD being the hardest hitting.
I dont even main a GWF and to be honest, the BIGGER change is NOT that gwfs get frontline or threat rush but that artifacts and boons offer regen allowing GWFs to not have to choose between regen gear and dps gear.
THAT is a MUCH MUGH bigger change to pvp overall that affects ALL classes though.
Tanky DCs who had to give up stats for regen? Nope, GFs who gave up stats for regen? Nope... What about TRs running seals, well now youll get the SAME regen with NO seals.... Want 1? Sure and youll have like 1400-1500 regen...
If you wanna complain about a class, how about rangers who can 20k crit you with an AT WILL, or how about a DC's exault which is incredibly overpowered!
What about GFs who can 1 rotation combo you down who will be further able to stack more offensive stats because of regen artifacts....
Will GWFs be hard to kill? YOu bet they will, arguably harder than before especially with the tene change. Will they WTF pwn all classes in pvp? Not at all... They have no way to break block easily and GFs build AP WAY faster than GWFs and also bull rush is still best for knocking off points. Will a GF vs GWF 1v1 or GWF versus any class be harder? Maybe.... You gotta remember the massive regen everyone can stack now....
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nearlydiamondMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 105Bounty Hunter
I always enjoyed use Roar to fight CWs and TRs. i even prefer using IBS instead to give more "fun". because when I use roar, they absolutely stand no chance in fighting back.
However, lately I have been paying more attention.
ROAR is more broken than ever it seems to me. I will tell why.
Roor is a ranged skill that Roots the target. by rooting the target stops moving and doesn't attack as well, it is a great skill for surviving interrupting your target, as well to incapacitate him/her to deliver other blows.
However, roar is ignoring CC immunity skills.
Roar is rooting TRs on ITC, and it is also rooting GWFs on unstoppables.
with the new patch coming up, i don't even need to tell how ****ed up it will be with takedown+frontline surge+roar.
so better fix it now... it shouldn't root on cc immune skills... unless root is not considered a cc? thoughts please.
It's a medium range interrupt. IMO it should interrupt everything. GWF is balanced, it's the other classes that need tweaking, along with the general concept of regen/life steal.
i think that this is intentional, they made it this way to buff some skills that are generally underpowered,for example roar deals very low dmg,the gf daily deals low dmg and almost none uses dazing strike in pvp since its slow and impact its overall better....they are giving each class one ability to counter other classes, like cws have rays that cant be dodged
i think that this is intentional, they made it this way to buff some skills that are generally underpowered,for example roar deals very low dmg,the gf daily deals low dmg and almost none uses dazing strike in pvp since its slow and impact its overall better....they are giving each class one ability to counter other classes, like cws have rays that cant be dodged
Rays can be break by unstoppable. So it's not intended, that CC-immunity get rooted by it. But we need a Dev comment if it's real broken or WAI.
Rays can be break by unstoppable. So it's not intended, that CC-immunity get rooted by it. But we need a Dev comment if it's real broken or WAI.
yeah i saiad rays just because its probably the only encounter in game that cant be dodged and so its unique,but cw doesnt have a skill that bypasses cc immunity and thats why they need a buff to be able to kill gwf,rogues and gf using immune daily
Comments
requires a fix ASAP.
Roar+takedown+frontline surge is game over.. change the name of the game to Greater Weapon Winter or something.
Meatball - Control Wizard
Criminal Cheater - Hunter Ranger
<Enemy Team> Guild Leader.
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Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Roar's issues are mainly that it goes through anything other than dodge immunity frames. There is nothing else fundamentally wrong with it.
Of course, that's all when considered independently. Now that designers have seen fit to give GF's strongest skills to GWF on a platter on top of their own existing skills in CC, mobility and survival, GWF's will be in an ultra-high synergy and nasty place in PvP. This also puts massive risk that GF's core skills will be nerfed to the ground too when the balancing inevitably hits due to the now shared skills...
history of gwfs:
1.GWFs OP
2.GWFs nerfed
3.GWFs buffed (Module 2)
4.time to get it nerfed again.
why would u nerf roar it is not op in any way 1.4k damage ,cc last only 1 sec ?
I don't use roar, and don't really find much problems against roar users. You give up damage for more cc. It's a trade, and its advantage is situational.
Unstoppable and ITC are among the most powerful defensive powers in PvP, i don't really see a problem in them being rooted by roar. Gives a way to counter another GWF that is in unstoppable, and to counter those nasty TRs that can go from ITC--->jump-roll--->stealth--->ITC--->jump-roll--->stealth (you count their ITC to five, roar right before it ends, so that they are rooted when their invulnerability ends, preventing them from jump+dodge roll away and go stealth).
Roar+takedown+frontline is very good cc rotation, but you give up restoring strike (hits hard and heals a lot on sentinels with sentinel Aegis) and IBS (best hard hitting power to use after a takedown). Each rotation have it's pros and cons.
Just need to know if the rooting effect applies to cc immune targets for every power and class, or if it's just on Roar.
Frontline is also 19 seconds cooldown. Good luck if you want to make it fit in any rotation out of roar--->takwdown--->frontline. And considering roar and takedown are not hitting hard, i find it fair. You can use it in PvP effectively only as the last power in that rotation.
Any other rotation, unless you stack recovery, you'll have it on cooldown when the other powers are ready.
Roar will be more effective with threat rush. You don't have to sprint to the target now. Just roar--->threat rush (faster and does not use stamina, plus marks target)--->takedown--->IBS. Don't know if roar--->frontline--->threat rush+IBS could work. Roar would be up way before frontline cooldown is over.
not asking to nerf the class. I am talking about only one skill that its CC is bypassing even cc immunity skills.
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
He's not asking for a nerf, he's asking for a fix.
Uh?
It's an interrupt. Plus, it moves your target away from your own reach. TakeDown won't work after Roar, you have to move to your target.
Tooltip:
Unleash a mighty battle roar in front of you, interrupting and pushing your opponents back, and building Determination for every target hit.
if gf can cc lock unstoppable gwf,if ITC is still buged and makes tr damage imune to not just cc imune why would they then fix roar?if they fix roar only would be huge nerf of gwf
Its not just Roar. Dazing Strike also goes through it.
I've talked to a lot of other TR's who have had the same issues.
Its not JUST interrupting while in ITC. Its completely messing with the your character, like making us lose our target, and have to run around for a second.
For example. Duelist Flurry is a 3 part at-will. If at any time of twisting DF, while ITC in, and out of stealth, if you continue holding your button to do DF, it will take you 5-6 times, to actually hit the 3rd part. So its not only stopping us, its completely bugging us out when it happens for a fiew seconds, and if its done while in DF, its even worse.
Crowd Control = Any action that stuns, or interrupts a targets abilities, or movements.
So yes. Roar..is absolutely a CC ability by pure definition.
Impossible to Catch: You break free from most control effects, and for several seconds you Deflect all incoming attacks and are immune to further control effects.
Stealthed: You become completely untouchable to your enemies, dodging their attacks and receiving no damage.
That being said. It may not be that Roar, or other CC abilities are broken, but ITC in particular, is what is broken. By reading the above, its a no brainer ITC is not working like it should. I have countless videos showing how messed up it is.
Wish the devs would atleast acknowledge this.
Now with new paragon they obtain another stupidly strong cc tool, which brings PRONE, if it is just a root it is ok, but it is a freaking PRONE.
The problem is not with roar, it is the whole kit that GWF has is just too strong, there is a reason why every one roll a GWF instead of a DC
someone said roar isinterrupt skill, it is is. but the action of interruption is by "rooting".
Gannicus Destroyer, GWF Destroyer retired
Kate Beckinsale NB DC, Link NB GF
"There is only one way to be a champion..., Never ...ing lose"
In my experience with MMO's and PvP.
The definition of "Interruption" means to disrupt a characters abilitys, or spells, by way of a Crowd Control ability.
As in, You start casting Fireball, I cast Silence, to interrupt your spell cast, and put Fireball on a cool down.
Rooting a target, is a crowd control ability, but NOT an interrupt in itself. Rooting a target, generally does just that. Roots a player in place, as to not be able to advance their character in any direction, for a certain duration. However, an ability that is described as a "Root", and nothing else, wouldn't stop a player from using abilities.
I don't know the definition of Unstoppable. But what I do know about it, is that any CC does so far in this game, does not work while a GWF is in unstoppable. Atleast its not supposed to.
So the rangers root IS a Crowd Control ability, so technically it should not work while a GWF is in unstoppable.
Cryptics PvP encounters are so terribly broken, and getting worse. At this point I don't think they fully understand what Crowd Control even is, or what its supposed to do.
NW. A game by gamers, for gamers..............<
I think not
Not true. In terms of defensive tools, TRs are far above GWFs. ITC invulnerability, 2x dodge roll immunity and stealth, plus other daze/ tactical abilities to cc the enemy.
GWF has high HP pool, defense and can pop unstoppable (which is NOT invulnerability but damage reduction. I still kill GWFS while they are in unstoppable). Roar damage is a joke and Takedown doesn't hit hard. A full cc rotation roar+takedown+frontline is not much damage, and frontline is 19 freakin' seconds cooldown. You see far more TRs in PvP.
Also, GWF encounters have the slowest animations of all the classes. It is really easy to just let the animation begin and then dodge roll or teleport to send the encounter on cooldown.
The nastiest CWs are the ones that do not teleport right after you reach them, but wait for your takedown/ flourish animation to start and THEN teleport. In the meanwhile, you get hit by their at-wills and hav etheir encounters unloaded on you.
GWFs are strong for sure, but it's also cause people don't know how to counter them.
Youve earned some respect in my book. I have to agree here, while ppl are QQing about GWFs they really are "toothless"
Im running a pretty min/maxed GWF with pretty amazing stats and perf vorp come Mod 2 but aside from being able to hold a point very well 1v1 and be near unkillable 1v1 and sometimes more, Its not a like a GWF with a roar/takedown/frontline combo is going to 1 combo any character. Maybe throw an Indom Str in there that crits and sure youll kill some unsuspecting CWs or TRs you catch offguard but the damage on those three encounters is very low with frontline on an 18 sec CD being the hardest hitting.
I dont even main a GWF and to be honest, the BIGGER change is NOT that gwfs get frontline or threat rush but that artifacts and boons offer regen allowing GWFs to not have to choose between regen gear and dps gear.
THAT is a MUCH MUGH bigger change to pvp overall that affects ALL classes though.
Tanky DCs who had to give up stats for regen? Nope, GFs who gave up stats for regen? Nope... What about TRs running seals, well now youll get the SAME regen with NO seals.... Want 1? Sure and youll have like 1400-1500 regen...
If you wanna complain about a class, how about rangers who can 20k crit you with an AT WILL, or how about a DC's exault which is incredibly overpowered!
What about GFs who can 1 rotation combo you down who will be further able to stack more offensive stats because of regen artifacts....
Will GWFs be hard to kill? YOu bet they will, arguably harder than before especially with the tene change. Will they WTF pwn all classes in pvp? Not at all... They have no way to break block easily and GFs build AP WAY faster than GWFs and also bull rush is still best for knocking off points. Will a GF vs GWF 1v1 or GWF versus any class be harder? Maybe.... You gotta remember the massive regen everyone can stack now....
It's a medium range interrupt. IMO it should interrupt everything. GWF is balanced, it's the other classes that need tweaking, along with the general concept of regen/life steal.
Rays can be break by unstoppable. So it's not intended, that CC-immunity get rooted by it. But we need a Dev comment if it's real broken or WAI.