The purpose of this thread is to identify items/actions/creatures/tools that
we can currently see in the standard Cryptic single-player quests that we do not have available to use in the Foundry.
(This thread will not address items for PvP)
These items would not need to be developed from scratch, as they already exist in the main aspect of the game. (Though some may need to be re-purposed and modified for Foundry use.)
I will update this main post with requests
ONLY IF THEY INCLUDE detail about
where to find them in the Cryptic content.
Please try to
format your requests like this - it will make it much easier for me to add them and for Devs to locate the objects in-game.
What is the request: [Specific Name or Approximate Description]
Where do you see it in Cryptic quests: [Descriptive In-Game Location]GeneralSingle-player Boss Encounters
Every instanced zone from the tutorial on the Sleeping Dragon Bridge to Celadain.
(Yes, 5-man dungeon bosses are cool, but they aren't the only bosses that could be used.)
(Yes, also understand that the reward system needs a desired update before we get any bosses.)
Timers
This is present in the Cryptic Quest where you escort Dorothea Linkletter through the sewers. If a potion is not administered soon enough after she gets frightened, she transforms and must be subdued.
(Timers can also be seen anytime a player is crowd-controlled.)
Levers
Can be seen in most small instances and dungeons. Flip the switch to open the gate, etc.
Merchants
Can be seen in every quest hub in normal content.
(Would not need to be anything fancy - regular potion/kits would be nice, but at least some way to sell off loot to make bag space would be a great start.)
Skill Nodes
All over the world.
(Understand concern about exploiters. Perhaps limits - 1/map; daily eligible to unlock; etc)
Stackable Quest Items
Items dropped for normal quests stack if they are the same.
Variety of Respawn Points
This can be seen in Mt. Hotenow, there is a respawn point that is a tall tree, rather than the standard fire.
Perhaps we can be given the blue-circle effect with no graphic as a respawn?
Attackable Items
This can be seen in several places, such as the Catapults in Sharandar or the Crane-gears in Whispering Caverns.
Cutscenes
All over. Nearly every small instance has a quick cutscene of the boss. Sharandar zones have multi-shot cutscenes.
Multi-Character Dialogue
Plaguetower quest: first conversation in the quest; you talk to Knox and during that same dialog camera turn to Linkletter and back to Knox.
(Might be scripted, but desired if possible in Foundry)
Other
Interactable during combat option (seen in Gauntlgrym's food/wood lootable whilst in combat)
Costumes (In-game Location)NPC Models
Aranea (Lockbox companion)
Boar (Sharandar)
Celeste (Dread Ring)
Gelatinous Cube (Various dungeons)
Heavy Howler (Zen Store mount)
Leprechaun (Zen Store companion)
Lillend (Limited event Companion)
Makos (Dread Ring and Start area)
Owlbear (Lockbox mount)
Pseudodragon (Lockbox companion)
Quicklings (Sharandar)
Skeletal Dog (companion)
Small Forest Stag (Trade Bar mount)
Sprite (Zen Store companion)
Stag (Sharandar)
Sylph (companion)
Sylvan Stag (mount)
Unicorn (Zen Store mount)
Xuna (Dread Ring)
Yeth Hound (Zen Store mount)
Mounted NPCs (Sharandar entry zone)
Gear/Clothes Models
Courtesan's Wear (Zen Store)
Eye Tyrant Mask (Liar's Night)
Feywild Regalia (Zen Store)
Hunter Ranger Costumes/Tier Gear(Shadowmantle update)
Jack o' Liar Mask (Liar's Night)
Mask of Lurue (Liar's Night)
Mask of Sharess (Liar's Night)
Mask of the Owl (Liar's Night)
Mask of the Pit Fiend (Liar's Night)
Noble Finery (Zen Store)
Shil Yargo's Pirate Gear (Pirate's Skyhold in Module 2)
Shou Ceremonial Clothes (Zen Store)
Sun Elf Noble's Regalia (Zen Store)
Sunite Headwear (Midsummer Festival)
Wedding Attire (Zen Store)
Emotes (In-game Location)
Study orb (Diana Fairwinds in the middle of Vellosk)
Kneeling Magic gesture (Makos in starting area on the arrow fields)
Dig (Player performs this during a seed planting quest in Hotenow)
Sitting (Icespire Peak, and elsewhere)
Non-boss Encounters (In-game Location)
Burning Skeleton (Cragmire Crypts)
Doomsept (Throne Of Idris)
Gelatinous Cube (Various dungeons)
Great Weapon Fighter (Knox in The Dread Ring)
Hellthorn Golem (Gauntlgrym)
Lavamaster (Hotenow)
Non-attacking, non-moving Encounters (Deathknell Shard Encounter Barrows quests in Ebon Downs)
Phase Spiders (Sharandar, other zones)
Pit Fiend (Dread Ring)
Ranged Archer Adventure Encounter (Caylissa Forgedawn in Sealing the Crypts lair in Ebon Downs)
Trickster Rogue Adventurer Encounter (Xuna in the Dread Ring)
Warlock Adventurer Encounter (Makos in The Dread Ring)
Wyrmling (Caverns Of Karrundax)
Item Icons (In-game Location)
Grand Summer Feast (Midsummer Festival)
Watermelon Sorbet (Midsummer Festival)
Squash Soup (Midsummer Festival)
Caprese (Midsummer Festival)
Hero's Feast (Midsummer Festival)
Sunite Headwear (Midsummer Festival)
Mask of Sharess (Liar's Night)
Mask of the Pit Fiend (Liar's Night)
Mask of the Owl (Liar's Night)
Jack o' Liar Mask (Liar's Night)
Eye Tyrant Mask (Liar's Night)
Mask of Lurue (Liar's Night)
Assets (In-game Location)
Armored Statue - human-sized w/ spike helmet (Recover the Crown quest zone)
Big Cauldron w/o Flame - (Nest Egg quest zone)
Blue Magic Circles, Counter-rotating, small (Helms Hold)
Candle Table (Shrine of the Gods in Protector's Enclave)
Chest - Blue Ghostly (Dread Ring)
Chest - Tabletop sized (Protectors Enclave)
Crate - extra-large shipping (Helms Hold)
Crate - small cube shipping (Helms Hold)
Door - Wooden House (Helms Hold)
Fire that catches player on fire/burns for damage (Tower District)
Fishing Hole (Winter Festival)
Floating Skull (Artifact Quest)
Flowers, tall, red, long-stem (Pirate Skyhold)
Frozen Dwarves (Icespire Peak - Glacier's Edge)
Grappling Hook (Protectors Enclave, various wagons all over)
Hanging Tree leaves (Whispering Caverns, Ebon Downs)
Kobold Egg Nest (Nest Egg quest zone)
Large 4-pane Windows (Protectors Enclave)
Large Clay Planter (Protectors Enclave)
Large Leaf Ivy (Protectors Enclave)
Large Old Chest & Lid (Protectors Enclave)
Large single sewer block/brick (Merchant Square sewers - Tower District)
Light Beams - White, Blue, Green, Purple (Fishing Holes in Winter Festival)
Marker Stones, Small Cubic, with Yellow Star Symbol (Helms Hold-Forest)
Metal Fence (PvP zone spawn area before match starts)
Midsummer sky (Midsummer Festival zone during event)
Mining Tunnel entrance (Tower District)
Plain Chest Closed (Protectors Enclave - Tarmalune Bar Vendor)
Protectors Garden Benches (Protectors Garden)
Pumpkins (Liar's Night)
Rapids (Helms Hold-Forest)
Red Door (Protector's Enclave)
Reward/Wanted posters (Helms Hold, Driftwood Tavern)
Scrying Orb (All zones)
Scrying Orb base (All zones)
Ship (Where you enter and leave Caer Konig via the docks)
Short-radius light vfx (used to highlight the crown chest itself in Recover the Crown quest zone)
Shuttered Windows (Protector's Enclave)
Skull - Animated Floating (The Forgotten Vault - Artifact Recovery Quest)
Skull - Dragon, small (Dread Ring - we have a GIANT version... but this fits on a table)
Skull - Green Ghostly (Dread Ring)
Skull - Large jaw-less (Blacklake, Cornering Karzov mini-dungeon)
Skull - single (Protectors Enclave -- Potions and Kits merchant on shelf; Cragmire Crypt)
Skull & Crossbones Hanging Sign (Skull Fortress)
Sky - Pirate's Skyhold (Pirate's Skyhold)
Small Chest (The Chasm)
Sparkly vfx (holding up the crown in Recover the Crown quest zone)
Splash Effect (Fishing Holes in Winter Festival)
Stone Circle with Runes and Moss (Helms Hold-Forest)
Stone Planter - Circular with bush (Protector's Enclave)
Stone Planter - Circular without bush (Protector's Enclave)
Tavern Sign (ground) with carved mug (Helms Hold)
Tiny Chest - open w/bottle,scroll,orb (The Chasm)
Trade Bar Chest Open (Protectors Enclave - Tarmalune Bar Vendor)
Trade Bars (Protectors Enclave - Tarmalune Bar Vendor)
Trap Door - Wooden (Tower District inside Broken Tower Tavern)
Vines -Double Sided Hanging w/Flowers (Protectors Enclave)
Wall - human interior, with the open top (seen throughout the Nasher quests in Blacklake)
Waterfall - small, flat, non-rotating (doesn't rotate to always face the player, as seen in Nest Egg quest zone)
Window - Gothic (Helms Hold)
Wood Ceiling (Sages shop Protectors Enclave)
Wood Flooring (Sages shop Protectors Enclave)
Wood Railings (Sages shop Protectors Enclave)
Wood Stairs (Sages shop Protectors Enclave)
Wooden Auction Platforms - Large (Protectors Enclave - Auction House)
Wooden Auction Platforms - small (Protectors Enclave - Auction House)
Wooden Auction Stairs (Protectors Enclave - Auction House)
Wooden Floors (Driftwood Tavern)
Wooden Guard Tower (Helms Hold, Ebon Downs)
Sounds (In-game Location)
Winter Festival Town Music (Winter Festival)
Winter Festival Band Music (Winter Festival)
Generic Voices - eg "Hail adventurer" (All over)
Don't see it in-game yet? Request in the Official Art Asset Request Thread: http://nw-forum.perfectworld.com/showthread.php?122111-Art-Asset-Requests
Comments
[UGC] Kolde Acres (Discontinued)
Think of leprechauns and sprites!
Mounts are also a good request - I'll add it.
I'll make another category for NPC Costumes and add these to the list tonight.
That's it.
Just that.
LEVERS.
They're in many, if not all early-level instances, all over the place.
LEVERS were asked-for back in February beta phase. LEVERS were added to the Devs (Robobo: I'm looking at YOU) "we'll include those" list back in April. LEVERS are still a staple prop that is badly needed in Foundry quests, but LEVERS *still* are not in the assets library of the Foundry Editor. This means authors don't have LEVERS they can use creatively and must instead rely on other weird props to act as LEVERS when what they really need and want are LEVERS.
Oh, and did I mention we could really, badly, nay- desperately use LEVERS in the Foundry?
Plaguetower quest: first conversation in the quest; you talk to Knox and during that same dialog camera turn to Linkletter and back to Knox.
Cutscenes. Well in many quests.
Normal clothing and fashion stuff like wedding attire, sun/moon elf regalia. It’s a foundry! We would be able to dress NPC’s only so why can’t we do it? It would certainly help create better stories.
Companions: Like that Lilend… Lill… serpent girl, and others. Again it would be an NPC.
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
These?
Objects that we can knock over. Like barrels or other stuff. I remember one quest in the new module (think it was that cave with Quicklings) that our character was pushing a boulder and it actually was falling. Or was it my imagination? Been a while since I've played that. Can we do it in the Foundry? If we can I would love to know how.
Followers with brain of companions and it’s immortality. So they won’t get stuck and will return to life after combat – again encounter limit.
Nope. I went to take a look around PE, and where they used to grow, they are replaced by what you just linked.
Also! What you linked is orange (and no stems) ;D
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
...and those are "Flower Patch 01" in the Foundry.
Are these the ones? Coral Daisies in the Foundry
Encounter Matrix | Advanced Foundry Topics
Icespire Peak...
Encounter Matrix | Advanced Foundry Topics
Right - that's all I could find in the short time I was on earlier. Though it looks like Eldarth has found them both in the foundry.
And Sitting!
No, what I want is something general: I want to be able to use every floor/wall/ceiling that's already in the game in my foundries. Wooden floors! Decent ceilings! A wooden wall other than the bar wall! Also, all of the different windows already in-game. Textures of interior walls that actually match the default interior walls for pre-constructed interiors (so that we can modify them and not have them look cobbled together). Every door that already exists.
Well, you get the point. I'm tired of all my buildings looking the same because of how limited the construction set is, when the details I want are already all around me in-game.
You can. Set Disappear When to "Never" after PC has left encounter area the encounter will respawn after a couple of minutes.
There are several. Check here: Very Special Objects (cf. Mossy Rock 08) There are also some bottles/vases that are "physics enabled" is how they are described. Would be nice if it were a category tag or at least filterable. I believe there are barrels that are movable as well.
Try using encounter "Adventurer" there are two types of Fighters in there - one with a knockback effect of some kind, and one with something called Knights Challenge if I recall. The Adventurer types are new and have companion like special abilities.
Encounter Matrix | Advanced Foundry Topics
Where: Every zone, every quest, every instance EXCEPT Foundry quests. :mad:
..and also: Skill Nodes
Where: Every zone, every quest, every instance EXCEPT Foundry quests. :mad:
Encounter Matrix | Advanced Foundry Topics
Where: Tower District
Encounter Matrix | Advanced Foundry Topics
Where: All over - image from Tower District inside broken tower tavern
Encounter Matrix | Advanced Foundry Topics
Encounter Matrix | Advanced Foundry Topics
How about merchants. Sometimes you just want to sell stuff...
Nope, no merchants. ...or Harpers. ...or Healers.
Encounter Matrix | Advanced Foundry Topics
Nope, those neither. When I see them again, I'll take a screenie.
I also agree on sitting. But not only for the Foundry.
Also, to be a bit more productive; there are fences that are used throughout the game I'd really like to have available in the Foundry. There are a few different ones, pvp maps have some nice ones.
And on the subject on pvp assets; I'd love to have the runed pillars from 5v5! And the node discs, too.
In general. I'd love to have more walls/ floors. MM tile floor is neat. The non destroyed white walls in PE you see are lovely, too.
[SIGPIC]http://nw-forum.perfectworld.com/image.php?type=sigpic&userid=98570189&dateline=1372572330[/SIGPIC]
NW-DCJV53UTU
[Open for play, link to spotlight thread]
And since we have mounts on the list; what about ridding and sitting on a mount animations for NPC. We can do it, and I think NPC in the instanced quest leading to Sharandar is sitting on elk.
Non-boss encounter: Skymir or something like that in Icespire, giant that drops his beard - we can use it to start a quest.
That would be very nice and they won't have to worry about exploits since the same thing is in pretty much every zone.
Woohoo!
[ooc]kithlis updates the list with more things...[/ooc]
Where: PE
Encounter Matrix | Advanced Foundry Topics
This might be on the way!
http://nw-forum.perfectworld.com/showthread.php?527701-New-Room-Type-Room-Builders!&p=6515801#post6515801
I think that's actually rock objects and a crafted map. Certain points you can see beyond it and it looks like a normal black sky above.
Sharandar
Encounter Matrix | Advanced Foundry Topics
Encounter Matrix | Advanced Foundry Topics
Encounter Matrix | Advanced Foundry Topics