I personally dont care what party I am in, in a dungeon. I can adapt and work with any party make up. Even a party without a cleric.
Only exception is the very high end dungeons. Since I havent tried those at all yet. So cant say.
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ladymythosMember, Neverwinter Knight of the Feywild UsersPosts: 637Bounty Hunter
edited November 2013
Call me old-fashioned if you want, but for solo groups (not in this game, but in general), I stick to the tried and tested group of two tanks, two ranged damage dealers and a healer. Or at least one ranged and one ranged/melee damage dealer. But in this game, I prefer one tank, one healer and two DPSs, with one random based on the situation. One extra tank for harder dungeons, one extra DPS for easier ones.
Though one "problem" I see often is that GWFs always seem to think they are tanks. And maybe they are, what do I know. I'm not exactly an expert. But that leaves me, the GF, with little to do. Oh, sure, I can survive just about anything and keep aggro quite well, but I always feel I'm stuck on my own, mostly being ignored. It's usually just one healer, one (GWF) tank, two DPSs, and me doing whatever I feel like. Not that I mind, though. (especially with the awesome healer/dps sylph companion.)
The Ranger isn't going to change much for me. It'll be just another DPS in dungeons. But hey, maybe that means there'll be less GWFs stealing my job? Hehe.
(btw I just reached lvl 38, and my last dungeon was the Grey Wolf Den. We, ah, failed. (not surprisingly, being too low level.) I've done all the others up to that one, and cleared them all. The grey wolf is going down soon, too.)
i prefer 2 gwf, 2 cw and a cleric, or knight cap gf with gwf and 2 cw + cleric, or gwf, 2cw, cleric and the one of the few tr that can do dmg instead of asking others to res them all the time
ranger could take spot of one cw provided the other one isnt one of those noobs running with shield and entangling or 1 melee, still leaving 1 gwf though
ranger could take spot of one cw provided the other one isnt one of those noobs running with shield and entangling or 1 melee, still leaving 1 gwf though
Yeah cuz filling up to 2/3 of your ap casting tabbed entangling force once so that daily's can be spammed on a regular basis is soooooooo newb like ... no doubt your one of the awezomez players who run about with tabbed chill strike or repel showing the rest of us how its done...
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syka08Member, Neverwinter Beta UsersPosts: 0Arc User
Yeah cuz filling up to 2/3 of your ap using just one skill so that dailys can be spammed on a regular basis is soooooooo newb like ...
It isn't, really (as in I agree with you). It's very effective. So much so, that it's most likely going to get nerfed.
contents to be decided
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pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited November 2013
The most common party is Tr, 3 CW and DC
When module 2 comes I have a feeling this may change abit
I'm a GWF however.. And I run CN almost daily
We always do GWF 3 CW and DC party... With no issues
A good GWF can do almost everything a Tr can including the 2 major runs in CN.. Which I do every run
Plus a GWF can have very good single target dps..and hold boss Agro if played correctly.
The extra survivability is also useful at Draco where a GWF can tank Draco and 1-2 red wizards while the CWs do what is required
Call me old-fashioned if you want, but for solo groups (not in this game, but in general), I stick to the tried and tested group of two tanks, two ranged damage dealers and a healer. Or at least one ranged and one ranged/melee damage dealer. But in this game, I prefer one tank, one healer and two DPSs, with one random based on the situation. One extra tank for harder dungeons, one extra DPS for easier ones.
Though one "problem" I see often is that GWFs always seem to think they are tanks. And maybe they are, what do I know. I'm not exactly an expert. But that leaves me, the GF, with little to do. Oh, sure, I can survive just about anything and keep aggro quite well, but I always feel I'm stuck on my own, mostly being ignored. It's usually just one healer, one (GWF) tank, two DPSs, and me doing whatever I feel like. Not that I mind, though. (especially with the awesome healer/dps sylph companion.)
The Ranger isn't going to change much for me. It'll be just another DPS in dungeons. But hey, maybe that means there'll be less GWFs stealing my job? Hehe.
(btw I just reached lvl 38, and my last dungeon was the Grey Wolf Den. We, ah, failed. (not surprisingly, being too low level.) I've done all the others up to that one, and cleared them all. The grey wolf is going down soon, too.)
Go conqueror spec'd and play for max damage and you'll come in near tops or at the top. Imo with the right build and style of play, gf is THE dps tank of neverwinter. The wolf den can be a challenging boss fight if adds aren't properly dealt with. Luckily you can both tank the boss and deal with the adds by cc'ing and aggroing them into a nice tight little cluster stuck to you, making it easy for everyone to dps them down, as you help to cc them with things like frontline surge. Just try to time the moment you stop kiting boss and adds/avoiding being flipped around by the hands with your filled daily so you can villains menace and stand still for a minute and dish out damage without being flipped around.
Depends on dungeon:
I regurarly see:
FH:
2TR/DC/CW/GF
Karru:
TR/DC/2CW/GF
TOS:
TR/DC/2CW/GWF
FC:
2TR/DC/CW/GF
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited November 2013
I don't care about the composition of the party as long as everyone knows what they're doing. What I find really annoying is players that like to push/knock back mobs for no reason.
I hate dancing with Lady Luck. She always steps on my toes.
Yeah cuz filling up to 2/3 of your ap casting tabbed entangling force once so that daily's can be spammed on a regular basis is soooooooo newb like ... no doubt your one of the awezomez players who run about with tabbed chill strike or repel showing the rest of us how its done...
yes and i do about 50% more dps, and have daily up almost same time running coi ss/icy steal time and sotea, but be a pro cw running <font color="orange">HAMSTER</font> skills that are already nerfed on preview while doing same aoe dmg as some tr
yes and i do about 50% more dps, and have daily up almost same time running coi ss/icy steal time and sotea, but be a pro cw running <font color="orange">HAMSTER</font> skills that are already nerfed on preview while doing same aoe dmg as some tr
One thing you don't realize is, Singularity doesn't increase your DPS, it increases the overall party DPS. Nobody cares how much DPS you do, what smart people want is to clear dungeon faster.
PK - 5 GWFs for DPS e-peen showing and lulz (you dont need healer in this playground)
SP - during the HV stacking days - 5 CWs (finished in less than 15 min. lmao)
all T2s i prefer 2-3 GWFs for the lulz (I pick up those lonely gwfs in LFG channel thats been spamming for 30 minutes just to get a group lol)
CN - atleast 2 CW, healer, the remaining 2 spots can be anything - heck! even GFs can do that easy run, but if played well CN can be done with 1 CW (yes, get mind boggled you pathetic elite cw wannabes)
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pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
One thing you don't realize is, Singularity doesn't increase your DPS, it increases the overall party DPS. Nobody cares how much DPS you do, what smart people want is to clear dungeon faster.
This might be true in the next module where good GWF can push insane numbers.
However, in our current context, where 2-3 CWs is the norm, and they do something like 70%+ of party DPS, it's important to maximize THEIR damage first. That means only one CW should be singing most situations, and the other(s), preferably those with best damage, should do OF.
Also, if you want Singularity to be used more often, lobby with the devs so they make it crit, because as of now, it has 0% critting in all the logs I've seen.
As for party composition, the 3 (good...) CWs+DC combo is unbeatable. As for the last spot, most parties choose a TR, yet I find more and more often that GWFs are better in PvE at mostly anything (if played good). So I like best GWF/3CW/DC, but to be honest, for the last spot mostly anything goes. This game is 75% about CWs doing their job...
singularity doesnt improve dps unless you are the only cw, it ruins OF and sotea, doesnt allow the use of these skills while its active
mobs dazed by OF run around their target anyway bunching them up, and it takes me like 2~3 rotations to get full ap, im not wasting a tab slot on ability thats ffn useless in pve to get it up a few secons faster, not like i need more cc for mobs that are knocked down.stunned/frozen most of the time.
as a gwf i like singularity a bit better, but not so much to carry a cw that does trash dps cause his encounters are taken by useless skills and if theres a singularity cw in party he will try to push mobs in every ffn place wasting even more time.
PK - 5 GWFs for DPS e-peen showing and lulz (you dont need healer in this playground)
SP - during the HV stacking days - 5 CWs (finished in less than 15 min. lmao)
all T2s i prefer 2-3 GWFs for the lulz (I pick up those lonely gwfs in LFG channel thats been spamming for 30 minutes just to get a group lol)
CN - atleast 2 CW, healer, the remaining 2 spots can be anything - heck! even GFs can do that easy run, but if played well CN can be done with 1 CW (yes, get mind boggled you pathetic elite cw wannabes)
Well, ofc those who say they are "elite" probably are not. All about pushing the right buttons etc.
I FRAPS dungeons on purpose where we are only 3 men in a party.
So far..
3-man(ed) Epic PK, Epic SP and CN
2-man(ed) Epic Karrundax
4-manned Epic Dread Vault
I ofc upload the videos on youtube, though not for public viewers, but for the family friendly guild I am in.
I am a DC btw :P
oh, about my group setup:
DC
CW
CW
any class
any class
(Got to think about all the other players who are not DC and CW, lol)
Someone will probably say they have one-man(ed) everything, but I am not that good, because I can't play 24/7
Have a beautiful day
I have only dabbled, really. Played a couple of the lowbie dungeons (Cloak Tower and I think that I did another one one time), but I figure that I can do dungeons later. I am paranoid about outleveling stuff, so I try to avoid doing the extra things.
As far as a party, I don't care about classes at all. I just want to play with some people that remember that it is a game and that it's about having fun.
I would rather struggle through a dungeon with people interested in having fun than roll through one with people that are trying to out-jerk each other, or that spend their time spouting their views on politics, religion, sex, or whatever else they think they need to talk about with strangers because they apparently ran off all of their real-life friends with whom that would be much more acceptable*.
Heck, if no one talks at all it's okay with me.
I suppose in my perfect little world there would be five different classes so that as much loot as possible is useable by someone if they want it, but I wouldn't care if everyone was the same class as long as fun was the #1 goal.
* I know that some people can form online friendships with other people, but I hold to the feeling that that is something that develops over time, not something that you try and force on folks that have the misfortune of ending up in your PUG.
Maybe you will find a receptive audience for your screed, but that doesn't make it appropriate, and it doesn't make the involved parties your 'friends'.
I don't care about the composition of the party as long as everyone knows what they're doing. What I find really annoying is players that like to push/knock back mobs for no reason.
Share why it bothers you, it might give some who do it a good reason to not do it. Tanking, I knockback/push mobs along with agrroing them to certain areas in an attempt to get them all in the same place so they are more easily targeted as a group for area damage. Some feats also give extra damage when the target is cc'd, so right there is a reason why people probably seem to do it randomly.
PanzerJäger HR Hybrid Jugger Conq GF
....
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited November 2013
Almost every dungeon can be done with almost any team composition, but in most epics you'll see 1 DC 2 CWs 1 GF and 1 TR or GWF, in some cases there will be 3 CWs or 1 CW & 2 TR/GWF. It really depends on the dungeon you're doing. For example FC can be done with any team composition, when doing it with guildies we take whoever is online and have a share. Some easier T1 & T2 dungeons can also be done without a DC, even MC 2/3 is doable without a healer, you'll just die a few times at the 1st boss, if your GF can't switch fast enough from holding the boss, to kiting the totemist & shaman when they enter at ~25%.
I agree with those saying that tabbed EF or using shield is good, but only in a few particular cases. Tabbed EF is good when you are the one CCing boss adds, because of the fast AP gain, but it's already nerfed on preview, and shield is good when you have to push mobs over edges, but this too has been nerfed, so it's not that good anymore. Using any of these skills for trash mobs are just plain bad, because you'll lose a lot of DPS, esp if you use them both, since if you learn to dodge there's no need for shield and spamming sing on trash mobs is much less efficient than AoE nuking them. Imo, CWs should learn to use all their powers and switch between them depending on the situation, even in the middle of the fight. A CW who can only use 4 encounters is a bad CW no matter how good he/she is with those 4.
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited November 2013
Using EF on tab is about the best thing you can do considering the number of mobs in dungeons. Not to mention it's the fastest way to gain AP and spam dailies which mean more CC and DPS output. The only situations where you wouldn't want EF on tab is when you don't have many adds. I can do 10K-20K dmg on a crit with Dazing Strike. If the mobs are all stacked together that's three mobs hit and dazed in one strike. Also if the mobs are stacked together I can debuff them all with Wicked Reminder which increases the dmg output of all the party. Overall EF on tab is a good idea for CC and DPS from AOEs and it's easier for DC to heal everyone if they're all in one place, and for the tank to keep agro.
Shield, on the other hand, is the opposite of EF on tab and except from the situation when you want to push mobs off ledges it's a really bad idea, and all it does is make the fights last longer and make it hard for the DC and the tank to do their job.
I hate dancing with Lady Luck. She always steps on my toes.
shield is only useful to escape getting oneshot, or ccd and then killed before u get up
EF is a waste of tab slot if u have enough recovery and know how to play your class
As long as there will be at least one other party member that is not a CW the overall dps will increase with the constant usage of Sing+EF.
TR has as much AoE than a GF/GWF/CW but they can only be used if the mobs are all stick together.
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khimera906Member, NW M9 PlaytestPosts: 898Arc User
shield is only useful to escape getting oneshot, or ccd and then killed before u get up
EF is a waste of tab slot if u have enough recovery and know how to play your class
If you play smart mobs will rarely target you so Shied is a waste of a slot except for when you need to push mobs of ledges, and will only make fights really annoying for the party, especially for melee classes otherwise.
Having EF on tab has nothing to do with how much Recovery you have. Having all the mobs together in one place makes them easier to control for the CW and the tank, easier to kill and makes it easier for the DC to heal the party.
I hate dancing with Lady Luck. She always steps on my toes.
If you play smart mobs will rarely target you so Shied is a waste of a slot except for when you need to push mobs of ledges, and will only make fights really annoying for the party, especially for melee classes otherwise.
Having EF on tab has nothing to do with how much Recovery you have. Having all the mobs together in one place makes them easier to control for the CW and the tank, easier to kill and makes it easier for the DC to heal the party.
i use shield when kiting adds in fh or doing 2nd boss of karr since all the floor is the red zone, makes it more comfortable and easier on cleric
Comments
Only exception is the very high end dungeons. Since I havent tried those at all yet. So cant say.
Though one "problem" I see often is that GWFs always seem to think they are tanks. And maybe they are, what do I know. I'm not exactly an expert. But that leaves me, the GF, with little to do. Oh, sure, I can survive just about anything and keep aggro quite well, but I always feel I'm stuck on my own, mostly being ignored. It's usually just one healer, one (GWF) tank, two DPSs, and me doing whatever I feel like. Not that I mind, though. (especially with the awesome healer/dps sylph companion.)
The Ranger isn't going to change much for me. It'll be just another DPS in dungeons. But hey, maybe that means there'll be less GWFs stealing my job? Hehe.
(btw I just reached lvl 38, and my last dungeon was the Grey Wolf Den. We, ah, failed. (not surprisingly, being too low level.) I've done all the others up to that one, and cleared them all. The grey wolf is going down soon, too.)
ranger could take spot of one cw provided the other one isnt one of those noobs running with shield and entangling or 1 melee, still leaving 1 gwf though
Yeah cuz filling up to 2/3 of your ap casting tabbed entangling force once so that daily's can be spammed on a regular basis is soooooooo newb like ... no doubt your one of the awezomez players who run about with tabbed chill strike or repel showing the rest of us how its done...
It isn't, really (as in I agree with you). It's very effective. So much so, that it's most likely going to get nerfed.
When module 2 comes I have a feeling this may change abit
I'm a GWF however.. And I run CN almost daily
We always do GWF 3 CW and DC party... With no issues
A good GWF can do almost everything a Tr can including the 2 major runs in CN.. Which I do every run
Plus a GWF can have very good single target dps..and hold boss Agro if played correctly.
The extra survivability is also useful at Draco where a GWF can tank Draco and 1-2 red wizards while the CWs do what is required
Go conqueror spec'd and play for max damage and you'll come in near tops or at the top. Imo with the right build and style of play, gf is THE dps tank of neverwinter. The wolf den can be a challenging boss fight if adds aren't properly dealt with. Luckily you can both tank the boss and deal with the adds by cc'ing and aggroing them into a nice tight little cluster stuck to you, making it easy for everyone to dps them down, as you help to cc them with things like frontline surge. Just try to time the moment you stop kiting boss and adds/avoiding being flipped around by the hands with your filled daily so you can villains menace and stand still for a minute and dish out damage without being flipped around.
Jugger Conq GF
....
I regurarly see:
FH:
2TR/DC/CW/GF
Karru:
TR/DC/2CW/GF
TOS:
TR/DC/2CW/GWF
FC:
2TR/DC/CW/GF
yes and i do about 50% more dps, and have daily up almost same time running coi ss/icy steal time and sotea, but be a pro cw running <font color="orange">HAMSTER</font> skills that are already nerfed on preview while doing same aoe dmg as some tr
One thing you don't realize is, Singularity doesn't increase your DPS, it increases the overall party DPS. Nobody cares how much DPS you do, what smart people want is to clear dungeon faster.
SP - during the HV stacking days - 5 CWs (finished in less than 15 min. lmao)
all T2s i prefer 2-3 GWFs for the lulz (I pick up those lonely gwfs in LFG channel thats been spamming for 30 minutes just to get a group lol)
CN - atleast 2 CW, healer, the remaining 2 spots can be anything - heck! even GFs can do that easy run, but if played well CN can be done with 1 CW (yes, get mind boggled you pathetic elite cw wannabes)
This might be true in the next module where good GWF can push insane numbers.
However, in our current context, where 2-3 CWs is the norm, and they do something like 70%+ of party DPS, it's important to maximize THEIR damage first. That means only one CW should be singing most situations, and the other(s), preferably those with best damage, should do OF.
Also, if you want Singularity to be used more often, lobby with the devs so they make it crit, because as of now, it has 0% critting in all the logs I've seen.
As for party composition, the 3 (good...) CWs+DC combo is unbeatable. As for the last spot, most parties choose a TR, yet I find more and more often that GWFs are better in PvE at mostly anything (if played good). So I like best GWF/3CW/DC, but to be honest, for the last spot mostly anything goes. This game is 75% about CWs doing their job...
mobs dazed by OF run around their target anyway bunching them up, and it takes me like 2~3 rotations to get full ap, im not wasting a tab slot on ability thats ffn useless in pve to get it up a few secons faster, not like i need more cc for mobs that are knocked down.stunned/frozen most of the time.
as a gwf i like singularity a bit better, but not so much to carry a cw that does trash dps cause his encounters are taken by useless skills and if theres a singularity cw in party he will try to push mobs in every ffn place wasting even more time.
Well, ofc those who say they are "elite" probably are not. All about pushing the right buttons etc.
I FRAPS dungeons on purpose where we are only 3 men in a party.
So far..
3-man(ed) Epic PK, Epic SP and CN
2-man(ed) Epic Karrundax
4-manned Epic Dread Vault
I ofc upload the videos on youtube, though not for public viewers, but for the family friendly guild I am in.
I am a DC btw :P
oh, about my group setup:
DC
CW
CW
any class
any class
(Got to think about all the other players who are not DC and CW, lol)
Someone will probably say they have one-man(ed) everything, but I am not that good, because I can't play 24/7
Have a beautiful day
As far as a party, I don't care about classes at all. I just want to play with some people that remember that it is a game and that it's about having fun.
I would rather struggle through a dungeon with people interested in having fun than roll through one with people that are trying to out-jerk each other, or that spend their time spouting their views on politics, religion, sex, or whatever else they think they need to talk about with strangers because they apparently ran off all of their real-life friends with whom that would be much more acceptable*.
Heck, if no one talks at all it's okay with me.
I suppose in my perfect little world there would be five different classes so that as much loot as possible is useable by someone if they want it, but I wouldn't care if everyone was the same class as long as fun was the #1 goal.
* I know that some people can form online friendships with other people, but I hold to the feeling that that is something that develops over time, not something that you try and force on folks that have the misfortune of ending up in your PUG.
Maybe you will find a receptive audience for your screed, but that doesn't make it appropriate, and it doesn't make the involved parties your 'friends'.
Share why it bothers you, it might give some who do it a good reason to not do it. Tanking, I knockback/push mobs along with agrroing them to certain areas in an attempt to get them all in the same place so they are more easily targeted as a group for area damage. Some feats also give extra damage when the target is cc'd, so right there is a reason why people probably seem to do it randomly.
Jugger Conq GF
....
I agree with those saying that tabbed EF or using shield is good, but only in a few particular cases. Tabbed EF is good when you are the one CCing boss adds, because of the fast AP gain, but it's already nerfed on preview, and shield is good when you have to push mobs over edges, but this too has been nerfed, so it's not that good anymore. Using any of these skills for trash mobs are just plain bad, because you'll lose a lot of DPS, esp if you use them both, since if you learn to dodge there's no need for shield and spamming sing on trash mobs is much less efficient than AoE nuking them. Imo, CWs should learn to use all their powers and switch between them depending on the situation, even in the middle of the fight. A CW who can only use 4 encounters is a bad CW no matter how good he/she is with those 4.
Shield, on the other hand, is the opposite of EF on tab and except from the situation when you want to push mobs off ledges it's a really bad idea, and all it does is make the fights last longer and make it hard for the DC and the tank to do their job.
EF is a waste of tab slot if u have enough recovery and know how to play your class
As long as there will be at least one other party member that is not a CW the overall dps will increase with the constant usage of Sing+EF.
TR has as much AoE than a GF/GWF/CW but they can only be used if the mobs are all stick together.
Having EF on tab has nothing to do with how much Recovery you have. Having all the mobs together in one place makes them easier to control for the CW and the tank, easier to kill and makes it easier for the DC to heal the party.
i use shield when kiting adds in fh or doing 2nd boss of karr since all the floor is the red zone, makes it more comfortable and easier on cleric