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Difficulty of epic Karrundax dungeon

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  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    First off, bring a good GF to kite everything.
    Then simply have everybody burn down the boss but the GF hums Benny Hill

    Tried that last DD with a pug, too. We did like 6 tries on her. No chance. We got her to like 5-10% then the Giant wiped us with the fire he spawns at our feet. An on top of that if we tried to run back to her to finish her off she reset while all her adds ran out of that place so we had to fight the whole HAMSTER outside to start over again.

    This fight is majorly broken for that GS and for pugs. A huge slap in the face to all players that try to gear up. This dungeon even makes me think about deinstalling the game completely. I am just angry after every try on this dungeon. A game that makes me angry!
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2013
    I've done this dungeon several times before with no healer, once with only 2 GF and 2 CW. It's just not that hard once you have a strat down.
    1st boss: everyone on main boss except GF, who picks up adds. Once Forgecaller spawns, he tanks it in a corner with the adds by himself.
    2nd boss: gf kites adds, everyone else kills boss. Have to make sure to get magma brute the second it spawns.

    For both these bosses the DPS ignores adds completely. For first boss it can be handy to take some of the adds down, but once the Forgecaller spawns you absolutely have to burn the boss ASAP.

    3rd boss is stupid easy. No tactic needed at all.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2013
    yokihiro wrote: »
    Tried that last DD with a pug, too. We did like 6 tries on her. No chance. We got her to like 5-10% then the Giant wiped us with the fire he spawns at our feet. An on top of that if we tried to run back to her to finish her off she reset while all her adds ran out of that place so we had to fight the whole HAMSTER outside to start over again.

    This fight is majorly broken for that GS and for pugs. A huge slap in the face to all players that try to gear up. This dungeon even makes me think about deinstalling the game completely. I am just angry after every try on this dungeon. A game that makes me angry!

    I felt the same when I was trying to complete normal pre-nerf Mad Dragon. My friend left the game after this, he said "If this game brings fights with that high difficulty at THIS lvl, what will be in a future? I have no fun at all doing these dungeons, they're all the same, billion of adds and I'm just standing here pushing one button and use Shift key sometimes." And he's WoW player with 7 years experience. Difficulty should be adjusted. Or, as me and some other people suggest, make 2 modes, Epic and Heroic:
    Epic - lower difficulty then it is now, but all items are BoP,
    Heroic - higher difficulty then current epic, but all items BoE (even from DD chest).
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    The people who are saying "lol this fight is sooooo easy" are the ones who already have the BiS gear and are taking it for granted.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited November 2013
    mehguy138 wrote: »
    All FH bosses (may be except the first, not sure) spawn adds endlessly, even if the boss is already killed. So the only strategy there is to wipe. Sometimes you can reset them by pulling them away from the boss area, kill those that still alive and return, and they shouldn't spawn anymore.

    I'm sorry, but that is simply not true. There is an occasional endless respawn bug that has existed since beta (the usual story), but it hardly ever triggers. People just see the large group of mobs, assume "OMG RESPAWNS", and die.

    Burning the huge crowd of golems and regenerating trolls at the end of FH is probably my favourite part of the whole instance, I think. It's chaos, everything blowing up everywhere, but totally doable, even with one CW. You need a little disclipline with target selection, simply because the trolls regen and need to be focussed down- if you spray and pray, you'll be there all day.

    After a couple of minutes of concerted nuking, it starts to thin out, and gets a lot easier.. and then suddenly.. it's all over. Also, it's good practise for staying alive in a busy fight- something that a lot of folks could benefit from.
  • tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited November 2013
    It's only if your fight with the final boss takes ages that the respawns seem endless, iirc the spawn queue in FH bugs out sometimes and "backs up" so you have to fight through all the trash that would've spawned if the queue was clear(which it isn't because most groups kite the zerg so the spawns stop when the monster cap in the room is full).
    If you kill the bosses fast enough there are barely any mobs to fight.
    RIP Neverwinter 26/06/2014
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited November 2013
    kattefjaes wrote: »
    I'm sorry, but that is simply not true. There is an occasional endless respawn bug that has existed since beta (the usual story), but it hardly ever triggers. People just see the large group of mobs, assume "OMG RESPAWNS", and die.

    Hrm...I dunno, while the "oh god, not those first-boss trolls AGAIN" bug (where trolls from the first fight keep respawning forever, and wandering through the dungeon looking for you, leaving you always watching your back) doesn't always happen, it's been my experience with every FH I've run that once Hrminir is down, the adds don't stop spawning. And I've been with groups that have had the skill and coordination to outlast it, and the desire to try (for shiggles), so I know they respawn for at least half an hour (when our patience ran out).

    Whereas having everyone wipe, one dude respawn, then wipe again: that clears them instantly.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2013
    kattefjaes wrote: »
    Burning the huge crowd of golems and regenerating trolls at the end of FH is probably my favourite part of the whole instance, I think. It's chaos, everything blowing up everywhere, but totally doable, even with one CW. You need a little disclipline with target selection, simply because the trolls regen and need to be focussed down- if you spray and pray, you'll be there all day.

    What for? Wasting time?
    morsitans wrote: »
    Hrm...I dunno, while the "oh god, not those first-boss trolls AGAIN" bug (where trolls from the first fight keep respawning forever, and wandering through the dungeon looking for you, leaving you always watching your back) doesn't always happen, it's been my experience with every FH I've run that once Hrminir is down, the adds don't stop spawning. And I've been with groups that have had the skill and coordination to outlast it, and the desire to try (for shiggles), so I know they respawn for at least half an hour (when our patience ran out).

    Whereas having everyone wipe, one dude respawn, then wipe again: that clears them instantly.

    Yeap, exactly this. Once we tried to clear the second boss adds, it took us 10 minutes, then we stopped that - they were keep spawning. The same as the end boss, no matter how good party was - we end up running out of the room to reset them because they were spawning endlessly.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited November 2013
    I tried Karrundax for the first time. Myself and a friend plus 3 randoms - who were all 10k+ - were laughably smashed to pieces by the FIRST mob. Red circles EVERYWHERE. Okay, so let us try and run. Well, first couple of guys get through, the rest get caught in the red circles. Dead. Eventually we speed past first mob only to immediately encounter a second mob in the very next chamber who, yes, roflstomp us into smithereens. Tried to Leeroy Jenkins it a 3rd time and using the shortcut at the top of the first staircase we managed to skip the 1st & 2nd mob only to be flattened by the third mob on the big staircase. Quit.

    Second problem with all of these 'dungeons-on-steroids'; Try and get into a group that has experience with them in the hope that they help you learn. You get called a ''nuhb'' and get booted or the party quits on you the minute they realise you don't know the ''tricks''. And yes, I have been asked that very question and booted because I answered no. I have been booted because, and I quote, ''You are only 10k GS, too weak''.

    How the hell do you as a player learn how to beat these T2s when;
    1) Your GS is inferior because the very same dungeons that will help you improve your GS are incredibly difficult,
    2) The community as a whole seemingly is not interested in anything but ''+Vorpal, +Stone, EXP, Fast, 12k+ GS'' players, so if you do not meet these standards nobody is willing to take you along and the result is an endless stream of PUGs with fellow ''nuhbs'' who get obliterated before they can even dream about fighting the first boss.

    And as for saying GS is not the be all and end all; well yes, it won't change you from a ''nuhb'' to a baws in one fell swoop but it is a step in the right direction as it will provide a better base from which to play from. Case in point; my DC's T2 helm & armour are the Gauntlgrym PvP set and a major secondary stat is life steal. 587 life steal. By comparison the other 3 T2's equivalents offer up 742 crit (Miracle Healer & Grand Templar, plus the 2/4 GT bonus kicks up a further +450 crit) or 587 crit (Beacon of Faith). Now, try and tell me 587 life steal trumps the equivalent or better crit (as long as you are not in the cap, which I am far from anyway because my gear is so average).
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited November 2013
    Well, not using the GG DC set would be a good start. Lifesteal on a cleric is silly, so just avoid getting stuff that has it. Some DC sets are just dumb (++ArPen!!! And...skills that don't benefit from arpen), it's...just something we have to deal with.

    Another problem I see a lot of is the assumption that just zerging everything is the way forward. A lot of the ZOMG WTF WIPE mobs are actually made of fairly trivially separated elements if you don't just EVERYBODY CHAERG into the middle. Mad AoE deeps can carry the way when everyone has the gear to do it, but if you're undergeared (i.e. at or only slightly above the GS for the dungeon) then actual tactics are often beneficial. Focus fire, actually pull mobs rather than jumping in. If you do pull anyway, make smaller pulls: use the GF tab taunt rather than AoE taunts. Etc.

    It's usually considerably slower than "pile in, spam attacks, hope the DC has astral shield" but it's also less risky.
  • yokihiroyokihiro Member, Neverwinter Beta Users Posts: 510 Bounty Hunter
    edited November 2013
    thestaggy wrote: »
    2) The community as a whole seemingly is not interested in anything but ''+Vorpal, +Stone, EXP, Fast, 12k+ GS'' players, so if you do not meet these standards nobody is willing to take you along and the result is an endless stream of PUGs with fellow ''nuhbs'' who get obliterated before they can even dream about fighting the first boss.

    That bugs me as well. "Exp" means nothing but "Know the glitches and exploits and be ready to run from campfire to campfire and wipe". I even advertise in lfg chat to do non-exploit runs and yet get invited by people that exploit at the known spots in the dungeon. Most of the times I run pugs because of that and stay away from lfg groups (especially those that look for "Exp" people) but yet there are often 1-2 people in pugs that never have learnt to play a dungeon the normal way and start to exploit without even asking the others (they just assume that everyone in a pug want to exploit) because they just don't know how to beat the dungeon normally.

    But when it comes to GS and such - if I fail in pug teams with people that have a GS of 10 or 11 and we have 2 CWs then there is really no reason to try to beat Karrundax dungeon with 9k GS people with blue gear and maybe even with 0 CWs but 2 GWFs. That is just a clear wipe. When the game opens such a pug party I leave rightaway. It just makes no sense at the current difficulty level to try this anymore.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2013
    How the hell do you as a player learn how to beat these T2s when;
    1) Your GS is inferior because the very same dungeons that will help you improve your GS are incredibly difficult,
    2) The community as a whole seemingly is not interested in anything but ''+Vorpal, +Stone, EXP, Fast, 12k+ GS'' players, so if you do not meet these standards nobody is willing to take you along and the result is an endless stream of PUGs with fellow ''nuhbs'' who get obliterated before they can even dream about fighting the first boss.

    when ever i take someone with bad gear in epics i mostly fail becuse of it,12k+g or p vorpal +stone is min to can finish t2 dungeons in some normal time and with no fails ,quiters,team kickers
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited November 2013
    Pug it. Pug like craaaazy.

    Yes, you'll get terribad teams maybe 50-90% of the time, depending on class (I mostly play DC, so I can make sure my team will definitely have a healbot by...being that healbot), but you'll still finish the dungeons from time to time. Especially if you mostly do pirates (because that one is facerollingly easy). You'll get some purps, at the very least you'll get a ton of seals you can use to buy half-decent rings, belts and necklaces, and all of this will help boost your performance in harder T2s. And the more you play them, the better you'll get at them anyway. Also you might meet fun people. Attitude counts for a lot more than gear, anyway. I'd vastly prefer to team up with a guy in blues who's willing to try different strategies than I would a perfect vorp 14k GS guy who zergs into fire repeatedly while screaming "HAEL FFS". (Well, unless I'm drunk and I want a laugh, I guess)

    Also, by "the community as a whole" you mean "people who mass spam the LFG channel in PE", which is NOT a representative sample. That sort of party composition is aiming at maximum dungeons completed per DD-period, and nothing else. It's..endgame farming peeps, not people actually working their way through endgame gearing up.

    Also, consider signing up to the NW_Legit channel: it's actually pretty good.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited November 2013
    morsitans wrote: »
    Pug it. Pug like craaaazy.

    Yes, you'll get terribad teams maybe 50-90% of the time, depending on class (I mostly play DC, so I can make sure my team will definitely have a healbot by...being that healbot), but you'll still finish the dungeons from time to time. Especially if you mostly do pirates (because that one is facerollingly easy). You'll get some purps, at the very least you'll get a ton of seals you can use to buy half-decent rings, belts and necklaces, and all of this will help boost your performance in harder T2s. And the more you play them, the better you'll get at them anyway. Also you might meet fun people. Attitude counts for a lot more than gear, anyway. I'd vastly prefer to team up with a guy in blues who's willing to try different strategies than I would a perfect vorp 14k GS guy who zergs into fire repeatedly while screaming "HAEL FFS". (Well, unless I'm drunk and I want a laugh, I guess)

    Also, by "the community as a whole" you mean "people who mass spam the LFG channel in PE", which is NOT a representative sample. That sort of party composition is aiming at maximum dungeons completed per DD-period, and nothing else. It's..endgame farming peeps, not people actually working their way through endgame gearing up.

    Also, consider signing up to the NW_Legit channel: it's actually pretty good.

    I think the "terribad" rate is probably closer to the 90% figure than 50%. I cannot remember the last time I finished Karrundax with a pug. It's been a good long while. Before the ninjapatches to the dungeon, anyway.

    What typically happens:

    group attempts to exploit first boss using the "old way", finds that doesn't work, then tries another exploit trick, that generally doesn't work either, then makes a lame attempt to kill the first boss legit, that doesn't work, then DC ragequits because DD time is running out (and DC can get insta-invites into any dungeon even with 2 minutes left for DD time, while CW's & TR's not so much).

    Now I have actually finished Karrundax several times. And every time from DD chest it was a belt.

    So, taking account PUG failure rates and miserable T2 drop rates, I am thinking that I will have to start Karrundax approximately 100 times in order to get 1 piece of T2 gear from chest.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited November 2013
    warpet wrote: »
    when ever i take someone with bad gear in epics i mostly fail becuse of it,12k+g or p vorpal +stone is min to can finish t2 dungeons in some normal time and with no fails ,quiters,team kickers

    And hence the predicament us underspecced players face! We do not meet these standards and cannot get into the dungeons to boost our specs, so we are stuck in a rut.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited November 2013
    morsitans wrote: »
    *snip

    I am more than willing to be told what I should be doing or be encouraged/asked to try something else, so I am not one of those players that stubbornly does his own thing. And as a DC there is no ways that I can be stubborn because my poor actions can have disastrous affects for myself and the party, so I have to listen and respond to what the others want/need. If my team dies because I stuffed up I last only a few seconds longer.

    The sample may not be entirely representative but it is the only sample available when looking for a non-guild, non-friend group. I don't dispute that there are guilds and groups of friends out there that can assemble parties that can walk a T2 blindfolded, but if you are not privy to that LFG is your only other option and there are stringent requirements if you want to be successful.

    If I put in the LFG channel ''10.3k DC, not EXP LFG any T2'', 90% of the time I receive no response and when I do get picked up its a 50-50 of me either getting in or immediately getting booted when they inspect me and see nothing they like.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • sslothzzsslothzz Member Posts: 224 Arc User
    edited November 2013
    Well finding party in LFG channel is challenging, but i managed to do it even with messages like "CW wishing to learn T2 runs". There are still patient players that can teach you many things if you listen.

    Regarding the Karru run. 2 CW, a DC, Tr and GF - this is i'd say the best group.
    First boss is hard because maaaan - she's fat! Takes lot of time to kill the &itch. That's why GF takes all the adds, but it's not an easy fight. Archers need to be killed fast. Another way - zerg rush. Avoid red madness around and DPS boss like crazy. We did it in a party of 3CW, TR + DC because no one was able to stay alive for long =\
    Second boss: DC and GF in one corner kiting adds. No need to kill. All others on boss. He melts in less than a minute. Very weak buddy.
    Last boss: TR on boss, GF grabs adds and forms them into one pile. Adds and boss in one place. Wizards just put all the AoE on that spot (SotEA works so nice here, combined with ST and Sing).
  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2013
    thestaggy wrote: »
    And hence the predicament us underspecced players face! We do not meet these standards and cannot get into the dungeons to boost our specs, so we are stuck in a rut.

    yeah but ppl wanted hard game and this is how the hard game works no room for new players ,hard to get teams if u do not have op gear i do not like it also but this how this game works since i have unwanted class i do not even get in few epic per month even my good gear and stone dose not help me i would be hapy if they would nerf epics to i would like to just queue and play dungeon and not to look for team for hour or more
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