When your partner is killed in the war against Valindra your sanity starts to crumble, and it won't take much to convince you to take revenge against the man who sent them to the front line....... Sergent Knox.
Mainly combat based but does have some story/dialogue - designed to be quick and fun.
Combat is medium-hard in difficulty but depends on class.
Average time over 39 plays is 15 mins
Quick Code : NW-DUPV7P4PG
Author: Azeryk1
Ratings and reviews are appreciated
Comments
I published:
Campaign: The Revenge of Asmodeus (Review)
Quest 1: Fall of the City of Grumura (Daily)
Quest 2: The Demi-God's Return (Amost Daily)
Thanks!
EDIT: TRIED SEARCHING THROUGH NEW AND REVIEW TABS BASED ON NAME AND SHORT CODE, NOTHING COMES UP.
Here are some detailed notes:
-The opening map transition is just listed as "Go to next map". A little more description would be great, something like "go home after the terrible loss of your partner" would work.
-The fact that the peasants used zombies as base models amused me quite a bit
-you have a small typo in "KIll all those who stand in your way" with the I capped in Kill
-at the end of The Streets map the City Guards are attacking Yar, so you'll want to set him to Ignore All. I wish this was the default setting, it would make life easier for me I know.
-the portal to the tunnels says "Go to Next Map" again I would recommend "teleport to the tunnels" or something similar
-since the quest is combat focused you might want to consider have your encounters patrolling or otherwise more active. It helped me that they were just standing still since I could attack them with an AoE from a distance, but that's not very sporting.
-since the Secret Passages has a torture chamber room it seemed like you could do something fun with it. Maybe have Yar meet the player there and point out that this is evidence that Knox really is a villain?
-in the conversation with Yar right before Knox: "trapt" should be "trapped"
Looks like you have a nice fanbase for this one already!
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
And yeah I've been lucky so far, seems to be a handy one for running quick for dailies and the health pots/id scrolls drop nicely as a good amount of mobs
I like the concept of having to fight my way out of Neverwinter. Another foundry, Tired of Being the Hero, explores the same space. But, I kinda wonder at how easily I got turned to the dark side! As a warrior, I should understand that people die in war. Making people die is what war is for.
Are City Guards civilians?
Talking to Yar after the PE map: "He must be punished for what he say done?" Should that be, "He must be punished for what he has done!"
Portal into the sewers is sunk into the ground; try setting its height to 4 or 5 above the terrain.
Sewers use the crypt map? Not sure the ambient sound in which someone says "Scream, mortal, it pleases me" is appropriate. What's the plot, here? Are the guards trying to stop me from killing Sergeant Knox? Why were all the people in PE attacking me? This may have all been explained, but I missed it.
"... he's trapped with no where to hide" -- nowhere to hide.
"Your right! I will finish this even if it is the last thing I do!" -- You're right.
The quest step to Kill Sergent Knox -- Sergeant is misspelled.
Hanging cages with no chains has been mentioned before.
Overall, was what it was advertised to be -- killing a bunch of stuff and Sergeant Knox. Played with a 36 HR with green gear without much problem, just one death from the guards in front of the Sergeant.
If you have the time, could you play and review Tempest in a Freepot? Short code is in my signature.
Thanks!
As for the chains, I can't remove them, they came with the default map and don't seem to want to be removed which is annoying me but it doesn't make things un-playable so I don't mind too much.
I've added your foundry to my list so I'll play it when I get some spare time - thanks for the review
Thanks
The use of verticality in the maps was interesting. Liked the variety of encounters, the fight with the cleric was quite interesting. Your final fight could use the mobs spacing out a bit more to encourage/allow people to pull them apart rather than engaging them as one large encounter.
Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
- A World of Wonder ( NWS-DAT9OXYQL )
- Easterden Horror ( NW-DTIKVUOC3 )