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Daily: Revenge

azeryk1azeryk1 Member Posts: 105 Arc User
edited July 2014 in Foundry Quest Database
When your partner is killed in the war against Valindra your sanity starts to crumble, and it won't take much to convince you to take revenge against the man who sent them to the front line....... Sergent Knox.

Mainly combat based but does have some story/dialogue - designed to be quick and fun.
Combat is medium-hard in difficulty but depends on class.

Average time over 39 plays is 15 mins

Quick Code : NW-DUPV7P4PG
Author: Azeryk1

Ratings and reviews are appreciated :)
Post edited by Unknown User on

Comments

  • phoeniciansonphoenicianson Member Posts: 150 Arc User
    edited November 2013
    I will give your quest a run, would you mind running mine in return? I will post after my play so you can confirm, and send you any notes I might have regarding my playthrough.

    I published:
    Campaign: The Revenge of Asmodeus (Review)
    Quest 1: Fall of the City of Grumura (Daily)
    Quest 2: The Demi-God's Return (Amost Daily)
    Thanks!

    EDIT: TRIED SEARCHING THROUGH NEW AND REVIEW TABS BASED ON NAME AND SHORT CODE, NOTHING COMES UP.
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited December 2013
    I've checked it myself and it's appearing in the searches, try under "best" as I have enough ratings etc for that section now. It must be appearing somewhere as I'm getting people running it without needing to advertise/spam it in Protectors Enclave - lol.
  • melindenmelinden Member Posts: 619 Arc User
    edited December 2013
    I played with a lvl 60 DC. I thought this quest delivered as advertised: a quick combat based quest. The map you picked has some odd quirks like torture cages hanging from the ceiling with no chains to hold them up and the sound effects are very distinctive. You might want to add some chains/details and swap out some sound or music.

    Here are some detailed notes:

    -The opening map transition is just listed as "Go to next map". A little more description would be great, something like "go home after the terrible loss of your partner" would work.
    -The fact that the peasants used zombies as base models amused me quite a bit
    -you have a small typo in "KIll all those who stand in your way" with the I capped in Kill
    -at the end of The Streets map the City Guards are attacking Yar, so you'll want to set him to Ignore All. I wish this was the default setting, it would make life easier for me I know.
    -the portal to the tunnels says "Go to Next Map" again I would recommend "teleport to the tunnels" or something similar
    -since the quest is combat focused you might want to consider have your encounters patrolling or otherwise more active. It helped me that they were just standing still since I could attack them with an AoE from a distance, but that's not very sporting.
    -since the Secret Passages has a torture chamber room it seemed like you could do something fun with it. Maybe have Yar meet the player there and point out that this is evidence that Knox really is a villain?
    -in the conversation with Yar right before Knox: "trapt" should be "trapped"

    Looks like you have a nice fanbase for this one already!
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited December 2013
    have fixed the small issues already, having issues getting some of the mobs to patrol - will need to look into it and polished it up a but more once I get some time off from work.

    And yeah I've been lucky so far, seems to be a handy one for running quick for dailies and the health pots/id scrolls drop nicely as a good amount of mobs :)
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited January 2014
    Ok, had some time and been able to make some of the mobs patrol certain areas, makes it a bit more random. :)
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited February 2014
    Average time is down to 17 mins which is nice for Rhix's dailies - I could do with some more runs and 5 star ratings to help give it a final push :D
  • tipadaknifetipadaknife Member Posts: 229 Arc User
    edited February 2014
    Playing this now -- your foundry is popular enough that you probably aren't interested in making any fixes, but -- "a very special person indeed," -- should end with a period.

    I like the concept of having to fight my way out of Neverwinter. Another foundry, Tired of Being the Hero, explores the same space. But, I kinda wonder at how easily I got turned to the dark side! As a warrior, I should understand that people die in war. Making people die is what war is for.

    Are City Guards civilians?

    Talking to Yar after the PE map: "He must be punished for what he say done?" Should that be, "He must be punished for what he has done!"

    Portal into the sewers is sunk into the ground; try setting its height to 4 or 5 above the terrain.

    Sewers use the crypt map? Not sure the ambient sound in which someone says "Scream, mortal, it pleases me" is appropriate. What's the plot, here? Are the guards trying to stop me from killing Sergeant Knox? Why were all the people in PE attacking me? This may have all been explained, but I missed it.

    "... he's trapped with no where to hide" -- nowhere to hide.

    "Your right! I will finish this even if it is the last thing I do!" -- You're right.

    The quest step to Kill Sergent Knox -- Sergeant is misspelled.

    Hanging cages with no chains has been mentioned before.

    Overall, was what it was advertised to be -- killing a bunch of stuff and Sergeant Knox. Played with a 36 HR with green gear without much problem, just one death from the guards in front of the Sergeant.

    If you have the time, could you play and review Tempest in a Freepot? Short code is in my signature.

    Thanks!
    dec2014nwsig.png
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited February 2014
    I've looked into and changed most of the things you've mentioned, am trying to keep it as polished as possible to make things more fun for those playing it.

    As for the chains, I can't remove them, they came with the default map and don't seem to want to be removed which is annoying me but it doesn't make things un-playable so I don't mind too much.

    I've added your foundry to my list so I'll play it when I get some spare time - thanks for the review :)
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited March 2014
    is there anything I can do to boost the chance of this becoming one of the "featured foundries"?
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited March 2014
    I guess that's a no :p
  • azeryk1azeryk1 Member Posts: 105 Arc User
    edited July 2014
    Am still after more star ratings so if you have the time please check out my foundry - am especially proud of this one.

    Thanks
  • geoff873geoff873 Member Posts: 0 Arc User
    edited July 2014
    Just checked out your quest, it was a fun little romp.

    The use of verticality in the maps was interesting. Liked the variety of encounters, the fight with the cleric was quite interesting. Your final fight could use the mobs spacing out a bit more to encourage/allow people to pull them apart rather than engaging them as one large encounter.
    Campaign: The Deathlord Arisen - NWS-DS8SB9O2S
    Part 1: Death comes to Neverwinter - NW-DL8EPHRAT
    [SIGPIC][/SIGPIC]
  • arkanargearkanarge Member Posts: 105 Arc User
    edited July 2014
    Nice Imma try it.
    Pls play my quests :C
    - A World of Wonder ( NWS-DAT9OXYQL )
    - Easterden Horror ( NW-DTIKVUOC3 )
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