Why 5 second buff with 20 seconds cooldown has 1 second activation time?srsly that concepts of class designers from neverwinter-_-'
Remove 1 second cast and make it able to use when out of combat, just like rogue's impossible to catch works.
Many things should be changed. Also, GWFs are the only class with a daily that can easily be dodged (crescendo can easily be dodged with 1 roll or teleport, making it miss completely. Shouldn't happen, like the other dailies it should hit 100%), and the only melee class with encounters that have 1 second slow animations that can be dodged while drinking a coffee. Seriously: would we hit as hard as a rogue, i'd understand. but we are not the best damage dealers, and yet we've the most dodgeable encounters.
Most of the times, in PvP the bigger problem is to do not let the targets dodge your encounter. On the other hand, any other class have encounters that let you land the blow easily.
GWF PvP is 90% eating damage while trying to catch the other classes that block/ dodge roll/ teleport immune. If you're sentinel full hp/regen, you can eat massive amount of damage and you're main role is to tank.
But if you're destroyer, or hybrid, the game sure gives you a massive disadvantage in PvP (a destroyer can't eat much damage, and with such slow animations for encounters by the time you manage to catch someone in 1v1, your HP are at 15-20%.
One way to make destroyers more viable for PvP could be giving them feats to obtain much more mobility and much faster animations for our encounters like takedown/ flourish/ IBS. That's the damage dealer build, should have a easier time dealing damage.
Sentinels are ok with slow animations since they are tanks.
0
zardoz007Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 2Arc User
edited September 2013
Battly fury is only one among al long list of GWF moves that are useless to near useless in both PvP and PvE.
When you compare Battle Fury to buffs that other classes have it becomes even more laughable.
I like to Compare it to Knights Valor the GF Defensive Buff. That lasts 10 seconds of every 20 seconds effects the entire party and gives the GF additional threat generation.
0
dante123plMember, NW M9 PlaytestPosts: 282Arc User
edited September 2013
hope the next paragon path if they ever relase it ill be blademaster and they give us faster attacks and 1 hand sword
ppl asking for fixes and improvements of GWF useless skills since cb but instead of fixes and improvements of broken skills GWF got mega nerfs for few useful skills
Battle fury need to last 2 -3 sec more and become team buff or need to be improved by a lot and changed
Comments
Many things should be changed. Also, GWFs are the only class with a daily that can easily be dodged (crescendo can easily be dodged with 1 roll or teleport, making it miss completely. Shouldn't happen, like the other dailies it should hit 100%), and the only melee class with encounters that have 1 second slow animations that can be dodged while drinking a coffee. Seriously: would we hit as hard as a rogue, i'd understand. but we are not the best damage dealers, and yet we've the most dodgeable encounters.
Most of the times, in PvP the bigger problem is to do not let the targets dodge your encounter. On the other hand, any other class have encounters that let you land the blow easily.
GWF PvP is 90% eating damage while trying to catch the other classes that block/ dodge roll/ teleport immune. If you're sentinel full hp/regen, you can eat massive amount of damage and you're main role is to tank.
But if you're destroyer, or hybrid, the game sure gives you a massive disadvantage in PvP (a destroyer can't eat much damage, and with such slow animations for encounters by the time you manage to catch someone in 1v1, your HP are at 15-20%.
One way to make destroyers more viable for PvP could be giving them feats to obtain much more mobility and much faster animations for our encounters like takedown/ flourish/ IBS. That's the damage dealer build, should have a easier time dealing damage.
Sentinels are ok with slow animations since they are tanks.
When you compare Battle Fury to buffs that other classes have it becomes even more laughable.
I like to Compare it to Knights Valor the GF Defensive Buff. That lasts 10 seconds of every 20 seconds effects the entire party and gives the GF additional threat generation.
Battle fury need to last 2 -3 sec more and become team buff or need to be improved by a lot and changed