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Lair of The Lizard King

weehawk101weehawk101 Member Posts: 15 Arc User
edited September 2013 in Foundry Quest Database
Campaign Name - Lair of the lizard King by @Mithandrel

Short Code: NW-DCJAT109U

Mission Type: Combat Heavy / Exploration

Average Duration: 45 Minutes

Amount of Combat: Heavy

Starts at: Map Overview

Mission Summary:

A shifty Drow passes you a hastily drawn map.

A note scribbled on the map speaks of a cave that leads to a mountainous rainforest known as Jangala. Where, amidst the overgrown ruins of a forgotten time, the lizard king, Bonecrown, and his minions have made their home. The entrance to the Kings Lair is rumored to be a crowned skull carved into the mountainside.

He also tells you that an archeologist, Finton Blic, left yesterday in search of the lost City of Jangala... He has the only known map of this lost region, and Bonecrowns Lair is marked on it with an X!
Lets hope you can catch him before he runs into Bonecrown's Tribe!

Find that map!!


Author tips/hints:

My main objective was to create an area from scratch that seemed new and unique to the game, and I spent well over 100 hours doing so. I am a graduate of Simulation and Game design and my goal is to become a level designer, the one that takes the block outs and gives the levels life, so when you play through this pay close attention to the organic flow and overall lay out of the quests playable area.

Use tactics to fight mobs, bring a friend, go slow and explore.
If you enjoyed it please leave feedback, if you didn't send me a message in game, with any thoughts or bugs that you find.

More about me here: www.pliaconis.com

In Summery:
Combat Heavy
Use Tactics
Server: Mindflayer
Difficulty High - Bring a friend
Goal: Create a custom area that feels like a new experience
Time Spent: 100+ hours from blank maps

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Post edited by weehawk101 on

Comments

  • winterswitchwinterswitch Member Posts: 95 Arc User
    edited September 2013
    Really beautiful world-building in this one. Max tip, and you've got a fan for life. There's almost nothing I can think of that needs fixing. Little stuff:

    --Entering the lair gives the "Go to Next Map" prompt; I'd change this to something more descriptive.
    --Upon killing the Chamber Commander, the bag has the stock "Bag Small 01" name.
    --Search for key, the chest has the stock "Supply Crate 01" name.
    --Placing the crystals: "Pedestal" is misspelled.

    The rest just rocks. This quest deserves to be a hit. If you get a chance, please give "Hive Mind" a run. Thanks!
    The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation.
    Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
    Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
  • weehawk101weehawk101 Member Posts: 15 Arc User
    edited September 2013
    Thanks for the second set of eyes, you spend so many hours in you sometimes overlook the small stuff. I will fix theses right away!
    And thank you so much for taking the time to play it.
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