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SImple fix for PvP

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  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    cribstaxxx wrote: »
    Way to cut the rest of my post out, the part where I stated people with a brain and higher than 10k GS can kill me easily 2v1. Winning vs. pugs means nothing, I can do that on all 5 of my 60's nearly every single time. In premade vs. premade you are fighting people of equal gear and equal skill, and matches are actually very balanced. If matches are balanced when gear and skill are balanced that means we have a balanced game...

    My point exactly.

    Posters who run with poor PUGs and who haven't invested time in equipment, really cannot possible see the balance in this game. It's not a 1v1 game, it's a 5v5 game, team versus team. And proper gear multiplies the abilities of skilled players, creating a much larger gap between poor players (either poor in skill or poor in gear) and good players.

    Which, of course, is why so many of us push for gear or tier based queue system which would allow us to segregate and even out the pvp population more.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • slezkislezki Member Posts: 0
    edited September 2013
    LOL @ saying that gwf needs nerf, u r cute!
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    wondras wrote: »
    As long as I remember these rules would apply to every class.
    Plus, ranged class(es) already has CC duration greatly diminished, paired with additional diminishing doesnt seems giving them any buffs.

    Clerics got already 40% self healing reduction.
    step 1: learn about the game
    step 2: flame when you know what are you talking about

    Do you know what is double standard?
    A set of principles establishing different provisions for one group than another

    You're proposing rules that applied to every class. Did I hear wrongly on your first statement?? Cleric is the exception?? Then your proposal is flawed.

    And one goal that you mentioned:
    nerfing regen-4-players-damage builds- In 60s PvP, you're dead in 3-5 sec with 4 on you.. How do you do that? It easy to say, 4v1 undying build, let's nerf them blah blah blah...
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    chipster wrote: »
    And one goal that you mentioned:
    nerfing regen-4-players-damage builds- In 60s PvP, you're dead in 3-5 sec with 4 on you.. How do you do that? It easy to say, 4v1 undying build, let's nerf them blah blah blah...

    I have to disagree here. A GWF, and in certain situations a GF, can 4v1 without dying (quickly) fairly well. Especially a GWF.

    GF by default seem to be a better single-target, focused tank. They can absorb hits and just shrug them off that would make my GWF cringe. But yes, I can stand up in a 4v1 for a lot longer than you'd think, and that's really part of my classes design. It sets us apart and makes us worthwhile.

    Not our fault that this type of multi-target tanking wasn't fully exploited in our encounters to make our class the bona-fide add tank that we should be, especially since the threat-generation system is a tad bit screwed up. But in PvP, it works really well.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • nevarineswagyolonevarineswagyolo Member Posts: 56 Arc User
    edited September 2013
    For CCs just put some evade ability which uses 100% of Stamina. its the simplest one.

    . . .
    Neravarine
    [SIGPIC][/SIGPIC]
  • hanginghanging Member Posts: 6 Arc User
    edited September 2013
    Some skills on Rogue are just silly.

    1: Stealthed way to long time. Should be 1st hit no more stealth.
    2: The throwing skill should just cripple and do low dam not like 5-10 k dam. They are Melee class not range class.

    I know its alot about how you play but i have 23K hp and if the Throw me 13K on first hit and then another 5K next hit i have 5 k hp left and that will make me die on next attack. And dont talk about steal time bec that wont reatch the rogue when they throw and they are stealthed the hole time while doing this. Yes i am a cw and very rarly i can take a rogue in pvp if the get first hit when stealthed.

    Many wont agree and say they are easy but thats bec you have pretty good gear.

    Just saying what i think.
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    hanging wrote: »
    Some skills on Rogue are just silly.

    1: Stealthed way to long time. Should be 1st hit no more stealth.
    2: The throwing skill should just cripple and do low dam not like 5-10 k dam. They are Melee class not range class.

    I know its alot about how you play but i have 23K hp and if the Throw me 13K on first hit and then another 5K next hit i have 5 k hp left and that will make me die on next attack. And dont talk about steal time bec that wont reatch the rogue when they throw and they are stealthed the hole time while doing this. Yes i am a cw and very rarly i can take a rogue in pvp if the get first hit when stealthed.

    Many wont agree and say they are easy but thats bec you have pretty good gear.

    Just saying what i think.

    I don't play a much on my TR, and hate asking for a nerf to someone else's favorite class.

    But it doesn't seem logical to me to have players able to attack from stealth for massive damage, and stay stealthed. Let them pop and evade, sure. But not continue hiding.

    And the throwing knives? Might get a serious rework if we get archer ranger, because they do hit awfully hard with the right setup.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

    "D*mn wizards," said Morik the Rogue.

    Learn what a GWF and GF really are: The History of Fighters
  • wondraswondras Member Posts: 9 Arc User
    edited September 2013
    chipster wrote: »
    You're proposing rules that applied to every class. Did I hear wrongly on your first statement?? Cleric is the exception?? Then your proposal is flawed.

    Read my first statement. It is rule applied to SELF-HEALING-ONLY skills and since cleric HEALS OTHERS these their skills are excluded. Applies to every class and skill that isnt already under its influence if this is easier for you to understand.
    I know for slower of us its difficult to understand when words like "ability" or "skill" , "self" and "heal" are together and what they mean, but at least you can try :)
  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited September 2013
    For CCs just put some evade ability which uses 100% of Stamina. its the simplest one.

    Lol you mean like dodge that 3 of 5 characters already have? And block stops all damage and CC (except ray of frost) as well. GWF's have unstoppable so they are immune to CC 50% of the time.

    What you're saying is you are unable to time dodge correctly so you want a fool proof dodge that you can press whenever you feel like it that negates the next CC. Try practicing dodge in PvP, that's how you get better.
    hanging wrote: »
    Some skills on Rogue are just silly.

    1: Stealthed way to long time. Should be 1st hit no more stealth.
    2: The throwing skill should just cripple and do low dam not like 5-10 k dam. They are Melee class not range class.

    I know its alot about how you play but i have 23K hp and if the Throw me 13K on first hit and then another 5K next hit i have 5 k hp left and that will make me die on next attack. And dont talk about steal time bec that wont reatch the rogue when they throw and they are stealthed the hole time while doing this. Yes i am a cw and very rarly i can take a rogue in pvp if the get first hit when stealthed.

    Many wont agree and say they are easy but thats bec you have pretty good gear.

    Just saying what i think.

    You are a CW, the squishiest class, and you have barely more than base HP, I'm guessing either a couple pieces of pvp gear or toughness feat?

    My CW has 26k HP, will be 27 when I get the boon, and with high viz stacks over 2k defense. Not to mention we have 3 dodges.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
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