I have a feeling that this is probably something so simple and that I'm overlooking it but I want to know why on most of my exits I am getting two choices when I only want one. This seems to happen when bypassing the "Use Overworld Map." Why and how is this happening? Any help would be greatly appreciated and many thanks.
When you say "Exit" do you mean the completion of your quest (after the Super Chest is looted)? If so, the overworld map is unnecessary. In your storyboard you choose an "Exit object" that the player interacts with to end the quest and return to the same place in-world where they entered your instance (for example: a Gate in azine).
With the limited information you've provided this is the best I can answer.
I've seen this. If you make an object which already can be interacted with, ALSO the exit point, you will get 2 options when you mouse over. The interact choice and the go to next map choice. you can avoid this by picking an object that does not do anything else but look good.
Happy Authoring. I hope that answers your question.
Comments
When you say "Exit" do you mean the completion of your quest (after the Super Chest is looted)? If so, the overworld map is unnecessary. In your storyboard you choose an "Exit object" that the player interacts with to end the quest and return to the same place in-world where they entered your instance (for example: a Gate in azine).
With the limited information you've provided this is the best I can answer.
Happy Authoring. I hope that answers your question.
Answer The Raven's Call : Featured Quest NW-DJCDSG3R9 Daily Eligible