I must admit I don't quite understand the difference between Defense and Mitigation. The TR's "Wicked Reminder" ability reduces the target's Defense value and the CW's "Ray of Enfeeblement" and one end-feat reduce the target's Mitigation. What is the difference?
Enfeeblement doesn't seem to alter the behavior of monsters and if it did and I just haven't noticed it, how can you put a percentage value on it? When I have that end-feat and use the Conduit power with my CW, what does it actually mean that I reduce the Mitigation of my target by 15%? Is a monster affected that was 15% less likely to jump away or turn towards a source of an attack, or will it do nothing in 15% of all cases, or what? I can't remember any monster I saw fighting ever really avoiding damage, except by accident when it moved away to attack another target or in scripted actions like when a Dragon boss flies away to come back later.
So I have no idea what Mitigation does and what my CW powers are actually reducing.
Mitigation = Damage reduction. If you have for example 10% Mitigation the incoming damage is reduced by 10%. From 100 incoming damage you only take 90(100-100*0,1). Max mitigation is 80%. Deflection half the rest incoming damage. So 'max' deflected mitigation is 90%. The mobs have mitigation too. With Armor penetration you reduce mitigation of your target. Some Skills/Feats buff/debuff mitigation too.
mitigation
Pronunciation: /mɪtɪˈgeɪʃ(ə)n/
noun
[mass noun]
the action of reducing the severity, seriousness, or painfulness of something:
the identification and mitigation of pollution
Defence is a stat that increase Dmg mitigration.
Dmg Mitigration is Defence + Armor Class Combined.
I'm not sure about abillties that reduce dmg by a flat %, but i don't think those are added to your dmg mitigration vallue.
Moast of the Dmg mitigration comes from the stat Defence. but there's quit alot of abillties that can reduce that stat.
Deflect on the other hand can't be debuffed or bypassed (yet)
Defence is a stat that increase Dmg mitigration.
Dmg Mitigration is Defence + Armor Class Combined.
I'm not sure about abillties that reduce dmg by a flat %, but i don't think those are added to your dmg mitigration vallue.
Moast of the Dmg mitigration comes from the stat Defence. but there's quit alot of abillties that can reduce that stat.
Deflect on the other hand can't be debuffed or bypassed (yet)
Damage reducing is direct. So 1000 possible damage reduced by 10% damage reduce and 20% mitigation = 1000*(1,00 - 0,1)*(1,00 -0,2) = 720 damage incoming.
All player spells in the game and all currently known enhancements (*) that reduce Defense actually reduce mitigation. In other words, they are "Resistance Ignored" effects that remove "Damage Resistance" regardless of its source (from actual Defense gear rating or from AC).
Damage Resistance on players from all sources can never exceed 80% unless the player is immune to damage or under special effects that reduce damage by 100%.
"Deflection" is unaffected by Resistance Ignored effects because it is not mitigation but avoidance. It also applies after Damage Resistance. That is, there is X pecentage chance to deflect (not reflect!) 50% of the incoming damage of an attack after Damage Resistance. So, if 80% Damage Resistance applies, of the remaining 20% of damage that could land, if the attack is deflected only 10% of the original attack will land. Thus, 90% effective mitigation (total from mitigation + deflection) is possible on deflected attacks.
Since there is no testable difference and thus no way to test if enemies also have Defense and AC, "Defense" or "mitigation" descriptions in-game are just one more thing from the catalog of ambiguous or even misleading tooltips and they mean the same thing.
Finally, all player mitigation reducing effects can take Damage Resistance "below" 0% on an enemy target. When this occurs, the effect acts as a flat percentage damage buff. For example, if due to other effects a target has zero Damage Resistance, then a newly applied CW's Ray of Enfeeblement would be a 20% damage buff.
(*) This excludes the new Feywild enhancements which may not have been extensively tested by players.
All player spells in the game and all currently known enhancements (*) that reduce Defense actually reduce mitigation. In other words, they are "Resistance Ignored" effects that remove "Damage Resistance" regardless of its source (from actual Defense gear rating or from AC).
Damage Resistance on players from all sources can never exceed 80% unless the player is immune to damage or under special effects that reduce damage by 100%.
"Deflection" is unaffected by Resistance Ignored effects because it is not mitigation but avoidance. It also applies after Damage Resistance. That is, there is X pecentage chance to deflect (not reflect!) 50% of the incoming damage of an attack after Damage Resistance. So, if 80% Damage Resistance applies, of the remaining 20% of damage that could land, if the attack is deflected only 10% of the original attack will land. Thus, 90% effective mitigation (total from mitigation + deflection) is possible on deflected attacks.
Since there is no testable difference and thus no way to test if enemies also have Defense and AC, "Defense" or "mitigation" descriptions in-game are just one more thing from the catalog of ambiguous or even misleading tooltips and they mean the same thing.
Finally, all player mitigation reducing effects can take Damage Resistance "below" 0% on an enemy target. When this occurs, the effect acts as a flat percentage damage buff. For example, if due to other effects a target has zero Damage Resistance, then a newly applied CW's Ray of Enfeeblement would be a 20% damage buff.
(*) This excludes the new Feywild enhancements which may not have been extensively tested by players.
i have 2500 Arpen and HV what is the damage buff in percentage?
Assuming the target has 24% Damage Resistance, e.g. the maximum known mitigation in PvE on bosses, your attacks would behave as if facing a target with 24% - 23.8% = 1.2% mitigation remaining.
CW's High Vizier 4-piece set bonus per stack = 10% Damage Resistance removed or 10% damage buff on target with no mitigation remaining, up to 3 stacks. Hence with full stacks,
30% - 1.2% = 28.8% damage buff.
If the target is in PvP, of course, they could have much higher Damage Resistance and possibly effective mitigation from deflecting attacks. But the same principle applies in general.
Assuming the target has 24% Damage Resistance, e.g. the maximum known mitigation in PvE on bosses, your attacks would behave as if facing a target with 24% - 23.8% = 1.2% mitigation remaining.
CW's High Vizier 4-piece set bonus per stack = 10% Damage Resistance removed or 10% damage buff on target with no mitigation remaining, up to 3 stacks. Hence with full stacks,
30% - 1.2% = 28.8% damage buff.
If the target is in PvP, of course, they could have much higher Damage Resistance and possibly effective mitigation from deflecting attacks. But the same principle applies in general.
u fondlez!!! been tryina figure this stuff out for months!!!!
Comments
Pronunciation: /mɪtɪˈgeɪʃ(ə)n/
noun
[mass noun]
the action of reducing the severity, seriousness, or painfulness of something:
the identification and mitigation of pollution
Dmg Mitigration is Defence + Armor Class Combined.
I'm not sure about abillties that reduce dmg by a flat %, but i don't think those are added to your dmg mitigration vallue.
Moast of the Dmg mitigration comes from the stat Defence. but there's quit alot of abillties that can reduce that stat.
Deflect on the other hand can't be debuffed or bypassed (yet)
Damage reducing is direct. So 1000 possible damage reduced by 10% damage reduce and 20% mitigation = 1000*(1,00 - 0,1)*(1,00 -0,2) = 720 damage incoming.
All player spells in the game and all currently known enhancements (*) that reduce Defense actually reduce mitigation. In other words, they are "Resistance Ignored" effects that remove "Damage Resistance" regardless of its source (from actual Defense gear rating or from AC).
Damage Resistance on players from all sources can never exceed 80% unless the player is immune to damage or under special effects that reduce damage by 100%.
"Deflection" is unaffected by Resistance Ignored effects because it is not mitigation but avoidance. It also applies after Damage Resistance. That is, there is X pecentage chance to deflect (not reflect!) 50% of the incoming damage of an attack after Damage Resistance. So, if 80% Damage Resistance applies, of the remaining 20% of damage that could land, if the attack is deflected only 10% of the original attack will land. Thus, 90% effective mitigation (total from mitigation + deflection) is possible on deflected attacks.
Since there is no testable difference and thus no way to test if enemies also have Defense and AC, "Defense" or "mitigation" descriptions in-game are just one more thing from the catalog of ambiguous or even misleading tooltips and they mean the same thing.
Finally, all player mitigation reducing effects can take Damage Resistance "below" 0% on an enemy target. When this occurs, the effect acts as a flat percentage damage buff. For example, if due to other effects a target has zero Damage Resistance, then a newly applied CW's Ray of Enfeeblement would be a 20% damage buff.
(*) This excludes the new Feywild enhancements which may not have been extensively tested by players.
i have 2500 Arpen and HV what is the damage buff in percentage?
2500 Armor Penetration = 23.8% Resistance Ignored.
Assuming the target has 24% Damage Resistance, e.g. the maximum known mitigation in PvE on bosses, your attacks would behave as if facing a target with 24% - 23.8% = 1.2% mitigation remaining.
CW's High Vizier 4-piece set bonus per stack = 10% Damage Resistance removed or 10% damage buff on target with no mitigation remaining, up to 3 stacks. Hence with full stacks,
30% - 1.2% = 28.8% damage buff.
If the target is in PvP, of course, they could have much higher Damage Resistance and possibly effective mitigation from deflecting attacks. But the same principle applies in general.
u fondlez!!! been tryina figure this stuff out for months!!!!