I fully realize this would be a huge undertaking, but I think it would be worth it.
We have got an astonishing currency overbloat in this game. The primary coin in the land is all but worthless, bounty tokens in any given area become worthless the moment you *leave* that area, we've got seals and marks and TWO KINDS of divine coin... To say nothing of the Zen, Astral Diamonds, and Trade bars... Never in the history of MMOs has currency been this preposterous.
I say enough! I say we cut through this garbage. Let the currency of Neverwinter be the *currency*. Gold. Silver. Copper. Let that be what we trade on the Zen exchange. Let that be what we buy and sell *everything* with. I'm good with the trade bars staying, those are actually a canonical thing that exist in the Forgotten Realms, but otherwise? Let's cut through this bloat. Screw astral diamonds. Screw bounty tokens. Screw seals. Screw marks. Screw the divine coins.
I'm not sure if we are allowed to mention games by name here, but I have a certain Korean MMO in mind that uses 16+ different kinds of currency.
Also, considering that everyone seems to be considering the various collectibles to be "currency"..... a certain really, really, really huge Western MMO has had at least as many at times.
Honestly, I'm not sure why people are having trouble with it. But that may be because I've (as mentioned) played both that certain very huge MMO as well as Star Trek Online (which has the same three currency system, plus location- & reputation-based collectable tokens).
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Guess it all depends on how you look at it. I don't see most of those as "currencies", even though they might be by the strictest def. I also don't find it particularly confusing - especially since many of those are tied to specific situations or locations. Which means you don't have to think about/see/deal with them unless you're doing that activity.
(For instance, all the Feywild ones - you only have to think about them if you're doing the Feywild content. At which point you're 60, which means that you're no longer saving/thinking about any of the lower level bounty items or seals.)
edit: if one wanted to be expansive enough with definitions, then all the crafting materials could be considered "currencies" as well - they're things you have to collect in quantity, in order to exchange them for Equipment and crafting XP. And (Dragon Eggs), they've been used as trade currencies like Idols/Keys/Wards.
I fully realize this would be a huge undertaking, but I think it would be worth it.
We have got an astonishing currency overbloat in this game. The primary coin in the land is all but worthless, bounty tokens in any given area become worthless the moment you *leave* that area, we've got seals and marks and TWO KINDS of divine coin... To say nothing of the Zen, Astral Diamonds, and Trade bars... Never in the history of MMOs has currency been this preposterous.
I say enough! I say we cut through this garbage. Let the currency of Neverwinter be the *currency*. Gold. Silver. Copper. Let that be what we trade on the Zen exchange. Let that be what we buy and sell *everything* with. I'm good with the trade bars staying, those are actually a canonical thing that exist in the Forgotten Realms, but otherwise? Let's cut through this bloat. Screw astral diamonds. Screw bounty tokens. Screw seals. Screw marks. Screw the divine coins.
UNIFY THE CURRENCY!
There's no way in hell this will happen. The varied currencies are how they manipulate the game economy. It allows them to strictly control what actions need to be taken to obtain what items. With only one currency, people would be able to circumvent the various systems they've constructed that push people into buying Zen. And with the last patch, they've really tightened the screws. The currencies stay and the exploiters get rewarded with Nightmare mounts and Astral Diamonds. Welcome to Neverwinter.
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited August 2013
It's also a PWE design standard. Their Asian games are designed with even more currencies than this. When PWE came into STO, more currencies came along with it. It's designed to create a set of super-currencies which relate to Zen. Zen can be used to purchase the super currency (AD, Dilithium, etc.), and can also be used to unlock boxes that contain some other super-currencies (tarmalane bars, lobi crystals, etc.). It's the way that RMT is integrated into the game.
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derpaderpistMember, Neverwinter Beta UsersPosts: 0Arc User
That list has a whole lot of exaggeration in it. Nobody is collecting Many-Arrows Insignias and Necromantic Sigils at endgame. While technically currency, like Lion and Manticore seals they are very level-specific. It'd be more accurate to say that at level 12 your "at level" currencies are Many-Arrows Insignias and Lion Seals, which are exchanged as you move up through the levels/zones. If anything this is intended to get players acclimated to having different currencies for different purposes and aren't intended to be collected at endgame. That's over half your list right there.
From my perspective, there are primary currencies and secondary currencies. The "Big Three" are Zen, Astral Diamonds, and Gold. Everything else is more of a "limited collection" item, since they are used for specific purposes and once you've obtained the item or several items you want for your character, their main use is to acquire more of the Big Three if you even bother collecting them at all.
While some people will claim the interaction between the Big Three currencies pushes people to the Zen store - and to an extent this is both true and necessary since development funds for the game have to come from somewhere - that very same interaction is what allows players to purchase otherwise Zen exclusive items without paying a dime if they learn the system, practice some wallet impulse-control, and use the system. It's a double-edged sword, but it's up to each individual player to decide how they would like to use it.
That list has a whole lot of exaggeration in it. Nobody is collecting Many-Arrows Insignias and Necromantic Sigils at endgame. While technically currency, like Lion and Manticore seals they are very level-specific. It'd be more accurate to say that at level 12 your "at level" currencies are Many-Arrows Insignias and Lion Seals, which are exchanged as you move up through the levels/zones. If anything this is intended to get players acclimated to having different currencies for different purposes and aren't intended to be collected at endgame. That's over half your list right there.
Where is the game mechanic for exchanging those insignias and seals as we level out of them, please?
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
That doesn't include the fact that Keys, Idols and Coal wards are used a P2P trade currencies as well.
You missed two - Copper and Silver
Also all of those "collectable" bounty currency are for the most part worthless. By the time you have collected enough of them to trade in for a Seal, and then collected enough Seals to purchase something from the Seal trader, the items he is selling are outclassed by the level based loot drops. If nothing else this is a reason to get rid of those superfluous "currencies".
That doesn't include the fact that Keys, Idols and Coal wards are used a P2P trade currencies as well.
You can't really count Bounty as currency. You can only use it to purchase specific items and cannot be traded. If they used a system with a track bar counting kills and rewarding you with Seals based on those kills, you wouldn't call that currency, would you? It's pretty much the same thing, just with some extra flavour and a minor RNG factor.
Even if you don't count the bounty items (which I'm ok with keeping) there are still waaay too many currencies. 20 different types of currencies is way too much. Sure give the feywield a different currency but there is a massive overbloat of currency in this game. It makes the game tedious rather then fun.
Where is the game mechanic for exchanging those insignias and seals as we level out of them, please?
Both convert to gold or AD depending on whether you're selling them in /trade or on the AH, except for the endgame seals which now purchase BoP gear. Those you can use to either equip companions or convert to AD using the Salvager.
Either way, they are converting to one of the Big Three currencies. True, you can't use those last 1-9 Many-Arrows Insignias or whatever, but there's not much you can buy for spare change IRL either. If it bothers you that much, discard the remainder or farm enough extra tokens to get to a round number and spend them. In any case my point remains that they aren't intended as endgame currencies nor is anyone treating them as such; their obsolescence as you level is intended.
Both convert to gold or AD depending on whether you're selling them in /trade or on the AH, except for the endgame seals which now purchase BoP gear. Those you can use to either equip companions or convert to AD using the Salvager.
Either way, they are converting to one of the Big Three currencies. True, you can't use those last 1-9 Many-Arrows Insignias or whatever, but there's not much you can buy for spare change IRL either. If it bothers you that much, discard the remainder or farm enough extra tokens to get to a round number and spend them. In any case my point remains that they aren't intended as endgame currencies nor is anyone treating them as such; their obsolescence as you level is intended.
That's selling. Exchanging would be if you could trade in lower level insignias and seals for higher level insignias and seals. Then they would have some small value. As it is, they are just junk currencies. Gold is also a junk currency. If you don't think so, you are either delusional or simply have not been paying attention.
Comments
I'm not sure if we are allowed to mention games by name here, but I have a certain Korean MMO in mind that uses 16+ different kinds of currency.
Also, considering that everyone seems to be considering the various collectibles to be "currency"..... a certain really, really, really huge Western MMO has had at least as many at times.
Honestly, I'm not sure why people are having trouble with it. But that may be because I've (as mentioned) played both that certain very huge MMO as well as Star Trek Online (which has the same three currency system, plus location- & reputation-based collectable tokens).
That doesn't include the fact that Keys, Idols and Coal wards are used a P2P trade currencies as well.
(For instance, all the Feywild ones - you only have to think about them if you're doing the Feywild content. At which point you're 60, which means that you're no longer saving/thinking about any of the lower level bounty items or seals.)
edit: if one wanted to be expansive enough with definitions, then all the crafting materials could be considered "currencies" as well - they're things you have to collect in quantity, in order to exchange them for Equipment and crafting XP. And (Dragon Eggs), they've been used as trade currencies like Idols/Keys/Wards.
Gotta catch 'em all!!!!
There's no way in hell this will happen. The varied currencies are how they manipulate the game economy. It allows them to strictly control what actions need to be taken to obtain what items. With only one currency, people would be able to circumvent the various systems they've constructed that push people into buying Zen. And with the last patch, they've really tightened the screws. The currencies stay and the exploiters get rewarded with Nightmare mounts and Astral Diamonds. Welcome to Neverwinter.
it looks ugly indeed
From my perspective, there are primary currencies and secondary currencies. The "Big Three" are Zen, Astral Diamonds, and Gold. Everything else is more of a "limited collection" item, since they are used for specific purposes and once you've obtained the item or several items you want for your character, their main use is to acquire more of the Big Three if you even bother collecting them at all.
While some people will claim the interaction between the Big Three currencies pushes people to the Zen store - and to an extent this is both true and necessary since development funds for the game have to come from somewhere - that very same interaction is what allows players to purchase otherwise Zen exclusive items without paying a dime if they learn the system, practice some wallet impulse-control, and use the system. It's a double-edged sword, but it's up to each individual player to decide how they would like to use it.
Is that really a big deal? Did you spend time farming them?
You missed two - Copper and Silver
Also all of those "collectable" bounty currency are for the most part worthless. By the time you have collected enough of them to trade in for a Seal, and then collected enough Seals to purchase something from the Seal trader, the items he is selling are outclassed by the level based loot drops. If nothing else this is a reason to get rid of those superfluous "currencies".
You can't really count Bounty as currency. You can only use it to purchase specific items and cannot be traded. If they used a system with a track bar counting kills and rewarding you with Seals based on those kills, you wouldn't call that currency, would you? It's pretty much the same thing, just with some extra flavour and a minor RNG factor.
Both convert to gold or AD depending on whether you're selling them in /trade or on the AH, except for the endgame seals which now purchase BoP gear. Those you can use to either equip companions or convert to AD using the Salvager.
Either way, they are converting to one of the Big Three currencies. True, you can't use those last 1-9 Many-Arrows Insignias or whatever, but there's not much you can buy for spare change IRL either. If it bothers you that much, discard the remainder or farm enough extra tokens to get to a round number and spend them. In any case my point remains that they aren't intended as endgame currencies nor is anyone treating them as such; their obsolescence as you level is intended.